Author Topic: Space Combat System  (Read 3454 times)

0 Members and 1 Guest are viewing this topic.

Offline GroxGlitch

  • Gyruss Gyrusian
  • *****
  • Posts: 2718
  • Somehow, I've even less of a clue what's going on.
    • View Profile
Re: Space Combat System
« Reply #15 on: January 03, 2010, 10:36:06 am »
Well, unless you feel like redrawing an accurate capital ship everytime you move, stick with the squares. It's so you can move them quickly, but unfilling the grids they're in, then refilling the squares with the ship color in it's new position. I still need to figure a way for ship identification for more than one ship class of the same size in a battle. P.S. What class of capital ship is the Cacophony?

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Space Combat System
« Reply #16 on: January 03, 2010, 12:43:53 pm »
Or we could just cut the image of the ship and paste it at the new position.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Crazen

  • Space Ace
  • *****
  • Posts: 2998
    • View Profile
Re: Space Combat System
« Reply #17 on: January 03, 2010, 12:46:20 pm »
yea, I'm having problems with that. it screws up the grid when you move something, for some reason. I guess ships should be simplified a bit. i'll just have stright little wings. plus, it's not like you would use the capital ship that often.
Quote from: SimplyNecro
No capitalization......

Crazen!


Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Space Combat System
« Reply #18 on: January 03, 2010, 01:21:51 pm »
That was a problem I came across. Eventually I just split everything into BB (Battleship), CV (Carrier), CA (Cruiser), DD (Destroyer), and FG (Frigate). It was much easier to fit these abbreviations into boxes. Different colors represented different races/teams/ whatever and a little number could be added in the top right corner to signify a specific ship. Then all the information could be included in the post such as health, firepower, defenses, etc.

Offline bad Karma

  • Phoenix Fighter
  • **
  • Posts: 157
  • It's not me, it's you. I'm not sorry.
    • View Profile
Re: Space Combat System
« Reply #19 on: January 04, 2010, 05:18:30 pm »
Read the first post, and Grimiced my Grimace off.

Sorry to inturde, but can I help?

Here is my idea:

Fighter : 10 points
Cruiser : 20 points
Battleship : 50 points
Destroyer : 75 points
(God knows what?) : 150 points (Only if at a really high level)

Now, on to the ship!

Ship hull HP : 1 point for 10 HP


And weapons can be done by a smart person.
Can also apply to ground battles as well, if you have them.

The basis is this: It allows a free competitive enviroment, while allowing newer members to enjoy such events, and can also prevent a 900000000 HP Fighter from coming in.

If you had a Middle man system (both combatants PM their moves towards him, and he does the math and posts it.) it would be even fairer.
For extra points, add a Rock-Paper-scissors weapon system or similer.

(Bullets do the most damage, but cost the most ammo, lasors cost the most energy, but are hardest ti miss with, and a third weapon does average on both sides?)

My 2 cents...


Offline bad Karma

  • Phoenix Fighter
  • **
  • Posts: 157
  • It's not me, it's you. I'm not sorry.
    • View Profile
Re: Space Combat System
« Reply #21 on: January 04, 2010, 05:49:47 pm »
Too complex, but I tl;dr-ed it.

I do, hovever, like the basis of it.

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Space Combat System
« Reply #22 on: January 04, 2010, 05:56:50 pm »
If you didn't read it, how was it too complex? Basically it just introduces three different types of weapons and the rest if figuring out the movement and firing phases of the game. You'll find that the further you go into creating this, the harder it is to keep it simple. Or at least as simple as you would like.

Offline bad Karma

  • Phoenix Fighter
  • **
  • Posts: 157
  • It's not me, it's you. I'm not sorry.
    • View Profile
Re: Space Combat System
« Reply #23 on: January 04, 2010, 05:59:52 pm »
Well, I scrolled to the tables, but when I saw the diplomacy in the titles I stopped reading right there.

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Space Combat System
« Reply #24 on: January 04, 2010, 06:05:28 pm »
That's why I directly linked to the Combat Information, because that page contains all the information on a game I was trying to run. Diplomacy, Trade, and everything else (even the tech tables) wouldn't be included since that is something completely different. I'm only talking about the combat system.

Offline bad Karma

  • Phoenix Fighter
  • **
  • Posts: 157
  • It's not me, it's you. I'm not sorry.
    • View Profile
Re: Space Combat System
« Reply #25 on: January 04, 2010, 06:12:35 pm »
Of, The combat system is perfectly fine then, if you'd like to do some tweaking.