Poll

What will it be?

Mass Reproduce
Increase Size
Improve digestion
Improve Speed
Improve Hunting
Improve Defense
Add Sense (specify)
Improve Sense
Add to diet: Spikette
Add to diet: Blobber
Add to diet: Spikeslither
Add to diet: Poisonspitter

Author Topic: Marcys IX - An Evolution Simulator  (Read 5056 times)

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Offline Detoxicated

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Marcys IX - An Evolution Simulator
« on: December 23, 2009, 07:48:08 am »
2 Billion years ago, the meteorite, which is now referred to as "Catchemu", crashed into the planet of Marcys IX setting off an interesting chain reaction. See, the meteorite was so big that it moved Marcys IX a bit away from the sun, also it held lots of ice, which would eventually melt and cover the planet with water. Sooner or later the first lifeforms developped on the planets ocean.

And here we are, once again, a pool of small microbe animals right now all are size 1, but over the years they will grow, and become different, more complex. Our specimen, we shall call him X as he does not have a name yet is in static phase. He is unable to move, unable to defend itself, it simply eats smaller beings that touch him.

Size: 1/20
Population: 1/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:0
Defense: 0
Senses: 0
Intelligence: 1/10
Diet: Unspecified

I will bring in pictures once we have a couple of round coming. Also i did not specify any enemies as our little species does not hold any senses to see them. Once he has senses he will recognize them, but only with intelligence they will gain names... Oh and we can't change our location yet, this skill comes available once we can sense and move. Adding a species to the diet requires intelligence 2, feeding 2, hunting/foraging: 1, senses 1: and speed 1


OK, both of you die and let us know what happens.

Offline Cyst

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Re: Marcys IX - An Evolution Simulator
« Reply #1 on: December 23, 2009, 11:15:12 am »
INTELLIGENCE.

IMPROVE IT.

We need a single cellular civilization.
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Offline solpimr

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Re: Marcys IX - An Evolution Simulator
« Reply #2 on: December 23, 2009, 03:51:10 pm »
Add Sense (smell)

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #3 on: December 23, 2009, 05:43:07 pm »
A couple of millenia passed and now we seem to understand that we are a little more, also we seem to have develloped a flagella with which we travel in inconsequent directions, as we do not have any senses yet this is only a thing of chance if we swim away from evils or into their mouth. (I decided on speed by dice). It seems that alot of our specimen are getting eaten.

Size: 1/20
Population: 1/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:1 (Swimming)
Defense: 0
Senses: 0
Intelligence: 2/10
Diet: Unspecified
OK, both of you die and let us know what happens.

Offline Cyst

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Re: Marcys IX - An Evolution Simulator
« Reply #4 on: December 23, 2009, 05:52:05 pm »
Gain tremorsense
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Offline Yuu

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Re: Marcys IX - An Evolution Simulator
« Reply #5 on: December 23, 2009, 06:41:02 pm »
Gain both the ability to produce, and immunity to, cell-corroding enzymes. ie. lysozyme.

Can't risk making a poison that we can't tolerate ourselves.

Offline Clarke

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Re: Marcys IX - An Evolution Simulator
« Reply #6 on: December 23, 2009, 07:13:39 pm »
Shouldn't we become multicellular before we try to become sapient? >.>

Offline Cyst

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Re: Marcys IX - An Evolution Simulator
« Reply #7 on: December 23, 2009, 07:38:06 pm »
Shouldn't we become multicellular before we try to become sapient? >.>
Not as fun though.
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Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #8 on: December 24, 2009, 01:09:43 am »
Shouldn't we become multicellular before we try to become sapient? >.>
Not as fun though.


Well not to burst your bubble but to evolve beyond 3 intelligence you need senses, or else the improvement of intelligence doesnt make sense
OK, both of you die and let us know what happens.

Offline Clarke

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Re: Marcys IX - An Evolution Simulator
« Reply #9 on: December 24, 2009, 06:43:35 am »
Shouldn't we become multicellular before we try to become sapient? >.>
Not as fun though.
Not as remotely possible though.

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #10 on: December 24, 2009, 10:26:30 am »
Over the next millions of years, X was able to develop a sense with which it can feel movement of the tides in the water. This has given the X a great advantage, as it can now feel if a big predator comes close. So far this sense can only sense the strongest urges, which only gives the X an ability to swim in an opposite direction of the tremorsource. In addition to the sense, X now grew smarter to actually "decide" when to move.

On a different note, the attacks of predators are increasing, they seem to be getting bigger as the waves become huge in comparison to our organism. Also intelligence is maxed at this level, as the size of the cell does not have enough space for an advanced nerve-system.

Size: 1/20
Population: 1/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:1 (Swimming)
Defense: 0
Senses: 1 (Tremorsense)
Intelligence: 3/10
Diet: Unspecified
OK, both of you die and let us know what happens.

Offline Clarke

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Re: Marcys IX - An Evolution Simulator
« Reply #11 on: December 24, 2009, 11:01:24 am »
Increase size + Mass Reproduce = Multicellular

Offline Gnoll

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Re: Marcys IX - An Evolution Simulator
« Reply #12 on: December 24, 2009, 03:10:03 pm »
Size=Defense = UNTOUCHABLE
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #13 on: December 25, 2009, 01:12:39 pm »
After another round of a couple of million years, X was able to consume many other species and due to the increase of nutrition, X grew in size. Also on a different note, the numbers of X increased dramatically, now you have a bigger portion of X living in the pond of premulticellulars.

Since we now grew bigger we have new threats coming in, as we become more interesting to bigger predatory organisms. What should X try to accomplish to overcome these burdens?

Size: 2/20
Population: 2/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:1 (Swimming)
Defense: 0
Senses: 1 (Tremorsense)
Intelligence: 3/10
Diet: Unspecified
« Last Edit: December 26, 2009, 06:18:53 am by Detoxicated »
OK, both of you die and let us know what happens.

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #14 on: December 27, 2009, 01:02:50 pm »
is this so uninteresting?
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Offline Rysworld

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Re: Marcys IX - An Evolution Simulator
« Reply #15 on: December 27, 2009, 01:07:09 pm »
Oh great, a four-way tie... That I caused.

*Facepalms*

Offline GroxGlitch

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Re: Marcys IX - An Evolution Simulator
« Reply #16 on: December 27, 2009, 01:32:30 pm »
I say to Improve Digestion and improve senses, as better digestion=more nutrients=MOR HUJ!
and Improve the spacial awareness tidal sence thingy so we can see junk coming better

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #17 on: December 29, 2009, 05:14:09 pm »
Since our last evolution, the X did rather well. They fed well, and managed to survive along the years. However, a huge portion also was fed on, and therefore it was essential to X to develop some way to defend itself. Over the years, the already given sense improved, giving the X the ability to effectively distinguish between small and big waves produced. This sense was possible due to the growth of small flagella offshoots growing out of its body. These hairs would take in more information from the waves coming in, and therefore brought the ability to see which enemy was bigger and which one was smaller. This led to the organisms ability to find good enough samples on which they could feed on, but also which ones could pose a threat. This only shows the size however, and is therfore not fully developed yet.

Due to the ability to pick a prey, the X could feed more effectively, and therefore grew in size. Their digestion and feeding methods, are still to uneffective to grow any bigger, and even with the ability to swim away, some predators yet manage to get to the X fast enough. Senses arent effective enough to warn the organism early enough to get away with the current speed, but with the size it has an acceptable mass of organisms at its hands.

Size: 3/20
Population: 2/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:1 (Swimming)
Defense: 0
Senses: (2 Tremorsense)
Intelligence: 3/10
Diet: Unspecified

I will add pictures as soon as the tremorsense is developed enough, or as soon as there is light detection.
OK, both of you die and let us know what happens.

Offline Cyst

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Re: Marcys IX - An Evolution Simulator
« Reply #18 on: December 29, 2009, 05:18:33 pm »
improve our tremorsense
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Offline Gnoll

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Re: Marcys IX - An Evolution Simulator
« Reply #19 on: December 30, 2009, 11:52:26 am »
Add electrosense and improve speed. Then we can turn the electric sensors into zappers later on. PIKACHU, I CHOOSE YOU!!!
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Rysworld

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Re: Marcys IX - An Evolution Simulator
« Reply #20 on: December 30, 2009, 11:53:00 am »
Add electrosense and improve speed. Then we can turn the electric sensors into zappers later on. PIKACHU, I CHOOSE YOU!!!
YES.

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #21 on: December 31, 2009, 03:29:27 am »
Question: Whats with people and gaining intelligence in these games, come on we have time, lets not rush it please... i dont want to end up in sapience in 10 rounds...
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Offline solpimr

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Re: Marcys IX - An Evolution Simulator
« Reply #22 on: December 31, 2009, 01:38:25 pm »
you could take it of the list

Offline TimeMaster

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Re: Marcys IX - An Evolution Simulator
« Reply #23 on: December 31, 2009, 03:28:08 pm »
I say improve hunting and speed, because we are gluttons and we are going to be gluttons who run marathons.
:o Whoa... that was deep.

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #24 on: January 02, 2010, 08:09:58 am »
We will now refer to our creature as, slowblob, i will change the name apropriately with time. Over the next millenia, it was quite some time really, the slowblob grew more aware of their surroundings. This happened due to an increase of Tremorrecipients in their body, as well as a refinement of the nerve-endings themselves. With time, shapes could be recognized and due to this slowblobs intelligence grew as well, making the slowblob able to differ between friend and foe. There is longslithers, spikettes, starions, and blobbers. Currently the slowbob is only feeding on blobbers and starions, and is often eaten by longslithers, who are much faster and bigger than the slowblobs themselves. What will evolution bring us?

Size: 3/20
Population: 2/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:1 (Swimming)
Defense: 0
Senses: (3 Tremorsense)
Intelligence: 4/10
Diet: Unspecified


OK, both of you die and let us know what happens.

Offline solpimr

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Re: Marcys IX - An Evolution Simulator
« Reply #25 on: January 02, 2010, 11:43:00 am »
increase size and improve defense lets get multicellular!

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #26 on: January 04, 2010, 01:06:17 pm »
vote please
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Offline Rysworld

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Re: Marcys IX - An Evolution Simulator
« Reply #27 on: January 04, 2010, 01:33:22 pm »
Add electrosense and improve speed. Then we can turn the electric sensors into zappers later on. PIKACHU, I CHOOSE YOU!!!
YES.
Still this.

Offline solpimr

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Re: Marcys IX - An Evolution Simulator
« Reply #28 on: January 05, 2010, 10:01:47 am »
which one in the picture is slowbob?

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #29 on: January 05, 2010, 10:15:06 am »
The round thing with one flagella, and sensorblobs around its body
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Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #30 on: January 06, 2010, 09:01:29 am »
Much happened in the pond in the last millions of years. The slowblobs, as they were increasadly attacked by the longslithers, had to change their chances of getting away. It was a small population of slowblobs who had a strange mutation, they had an extra pair of flagella. With this pair of flagella it was easier for them to navigate, as well as it gave them a boost at their actual speed as well. With this addition they could sometimes escape the longslithers, who later on evolved into spikeslithers. To the addition of speed, the slowblob was able to feed on larger amounts of blobbers in slower time so they grew in size, which gave them another edge against the longslithers.

On the other hand you find a new threat in form of the poisonspitter. This creature first spits poison at its enemy, to later on pull it towards itself with its tentacles so it can absorb the specimen. Also, the longslither developped into the spikeslither, who now has a whiptail with powerful spikes on it.

Our Creature:
Size: 4/20
Population: 2/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed:2 (Swimming)
Defense: 0
Senses: (3 Tremorsense)
Intelligence: 4/10
Diet: Unspecified

Blobbers:
Size: 2/20
Population: 8/10
Feeding: 5 (Photosynthesis)
Hunting/Foraging:0
Speed:0
Defense:0
Sense: 0
Intelligence: 0

Spikeslither
Size: 4/20
Population: 2/10
Feeding: 3 (Digestive System, Mouth)
Hunting/Foraging: 1 (Whiptail)
Speed: 3
Defense: 1 (Cell Wall)
Sense: 1 (Smell)
Intelligence: 3/10
Diet: Blobbers, Slowblobs, Spikettes

Spikette
Size: 3/20
Population: 2/10
Feeding: 1 (Consumer)
Hunting/Foraging: 0
Speed: 1 (Floating)
Defense: 4 (Cell Wall, Spikes)
Sense: 0
Intelligence: 1/10
Diet: Blobbers, Slowblobs

Poisonspitter
Size: 4/20
Population: 2/10
Feeding: 2/10 (Suckingmouth)
Hunting/Foraging: 1 (Poisonspit)
Speed: 0
Defense: 1 (Cell Wall)
Sense: 1 (Smell)
Intelligence: 2/10
Diet: Blobbers, Slowblobs, Spikettes

« Last Edit: January 06, 2010, 09:22:23 am by Detoxicated »
OK, both of you die and let us know what happens.

Offline Clarke

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Re: Marcys IX - An Evolution Simulator
« Reply #31 on: January 06, 2010, 12:24:07 pm »
Are we multicellular yet?

Offline solpimr

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Re: Marcys IX - An Evolution Simulator
« Reply #32 on: January 06, 2010, 12:51:46 pm »
I don't think so.

Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #33 on: January 07, 2010, 09:04:38 am »
Well we are, only that we have few cells, (as the spikelither and spitter too), so we can be considered multicellular. I just draw in this way since we only got tremorsense... i used the grey lines to descendant that we are multi, and to show a primitive nerve system...
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Offline Detoxicated

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Re: Marcys IX - An Evolution Simulator
« Reply #34 on: January 13, 2010, 06:52:22 am »
will nobody vote?
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