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Bug
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Author Topic: Pokemon Opal- Terrodal Woods  (Read 70560 times)

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Offline Grazony

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Re: Pokemon Opal
« Reply #180 on: December 22, 2009, 03:30:36 pm »
ATTACK!
*charges into the wall*

You'll never know why.
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Offline pie

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Re: Pokemon Opal
« Reply #181 on: December 22, 2009, 05:06:36 pm »
USE THE CONTRAHACK NAO!
*enters the contrahack*



Offline Inkling

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Re: Pokemon Opal
« Reply #182 on: December 22, 2009, 07:22:04 pm »
This is how it ends, isn't it?  Playing a boring game inside the game we actually wanted to play.  Can we fast forward to the part where we either win or lose?
Probably not a Goat, either.


Offline flabe

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Re: Pokemon Opal
« Reply #183 on: December 22, 2009, 07:22:04 pm »
"It finally loaded."



Think chess for a lot of this.


----
Instruction Manual:

Attackers Goal: Kill enemy King and capture their flag.

Defenders Goal: Kill enemy King and protect your flag.

During your turn you can either Move, Attack, or Build.

Move:
Melee units can move 2 spaces per turn (All directions). Ranged units can move 1 space per turn (All directions). Siege units can move 1 space per turn (No diagonals). Move can be combined with attack.

Attack:
All attacks are 1 hit KOs, except on kings. They can take five hits. Melee units must be adjacent to enemy to attack, and they must take that enemy’s square. Ranged units can attack up to 3 spaces around them in any direction. Ranged units on walls gain an extra attack space. Siege units can attack up to 5 spaces in front of them. But their attacks are often inaccurate.

Build:
Melee, Ranged, Siege, and Buildings. They can be whatever you want. Be creative.

Building siege units and buildings force you to lose your next turn. Buildings tend to take up more than one space and are typically unmovable.

Interface:

Tap a button with your stylus on the Touch Pad. Shows you and your enemy King’s life. Flag light will turn on when the flag is in motion. When captured it will turn green.

----

You are now the Gray King. Beside you is the flag capture point. Far ahead you see a Kassel with an archer on the wall.

What do you do?

(This could get interesting)

Offline Cyst

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Re: Pokemon Opal
« Reply #184 on: December 22, 2009, 07:32:08 pm »
Build Uruk-Hai Calvary, they ride rhinos, and a siege tower
DEATH TO DAESH! In solidarity with Rojava!
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Offline Yuu

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Re: Pokemon Opal
« Reply #185 on: December 22, 2009, 09:22:54 pm »
They can be whatever you want. Be creative.

Build a laser cannon.



If that's not possible, build an extra-large trebuchet. The walls can be destroyed, right?

Offline Rysworld

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Re: Pokemon Opal
« Reply #186 on: December 22, 2009, 10:15:00 pm »
I say ballistas!

Offline Cyst

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Re: Pokemon Opal
« Reply #187 on: December 22, 2009, 10:59:06 pm »
Build Uruk-Hai Calvary, they ride rhinos with lazers, and a siege tower

Fixed
DEATH TO DAESH! In solidarity with Rojava!
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Oh come now, Lurk.

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Offline Flamester_

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Re: Pokemon Opal
« Reply #188 on: December 22, 2009, 11:06:04 pm »
Build the Ion cannon network from C&C, the entire network.
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Offline flabe

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Re: Pokemon Opal
« Reply #189 on: December 23, 2009, 12:05:13 am »


A rhino ridin Uruk-Hai has been summoned.

The lazor cannon is ready to fire burning beams of death.

A ballista was rolled in.

Up in space a ion cannon is being built.



Browns Turn:

Elmo was orbital dropped onto the wall.

The archer has raised a pilla and build a giant mega cannon POINTED RIGHT AT OUR KINGS. AAHHHHH


It your move.

Offline Cyst

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Re: Pokemon Opal
« Reply #190 on: December 23, 2009, 12:12:39 am »
Move our king. Build more Uruk-hai, kill them by blasting with all we've got.
DEATH TO DAESH! In solidarity with Rojava!
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The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline madis

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Re: Pokemon Opal
« Reply #191 on: December 23, 2009, 12:57:48 am »
Build a volcano under browns king.

Click on the picture.
Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Offline Xeno264

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Re: Pokemon Opal
« Reply #192 on: December 23, 2009, 01:02:44 am »
Build a giant energy shield around our king, and move our units forwards.

Offline Xenomorph

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Re: Pokemon Opal
« Reply #193 on: December 23, 2009, 01:04:12 am »
I thought this was pokerman themed game. :P
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Offline Haseri

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Re: Pokemon Opal
« Reply #194 on: December 23, 2009, 01:52:49 am »
Smash the DS in the faces of the two scientists.

Hey, we've already killed two people. Can't hurt to add two more to the list.

We don't even have to kill them, just knock them unconscious. Then steal their keys and go in.

And we're a shoe-in for the job now, if these two losers are the standard for hiring.

And get to the bloody Pokemon! Honestly, in a game entiled 'Pokemon Opal', I would have throught to have seen a pokemon by now.