Author Topic: Star Wars D20  (Read 7821 times)

0 Members and 1 Guest are viewing this topic.

Offline Neoadept

  • Fooblitzky Fooble
  • *****
  • Posts: 4270
  • Has a nice hat
    • View Profile
Star Wars D20
« on: July 28, 2009, 11:00:34 am »
Level:  
XP:
2
2250

An example (generated here) to help get us going:



MD-B5 "Doctor Ball, MD"

Droid MD-B_ Expert 3
Representing GM character

Strength    6   (-2)
Dexterity    14   (+2)
Constitution    7   (-2)
Intelligence    16   (+3)
Wisdom    16   (+3)
Charisma    10   (+0)
   
Size:    Tiny
Height:    .5m
Weight:    --- kg    

Total Vitality Points: 0
Total Wound Points: 8

Speed: 6 meters / round

Defense: 15 = 10 + 1 [base] +2 [dexterity] +2 [small]

      Touch AC: 15
      Flat-footed: 13

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   -2   = 0 [base] -2 [constitution]
Reflex save:   +2   = 0 [base] +2 [dexterity]
Will save:   +5   = 2 [base] +3 [wisdom]
Attack (handheld):   1   = 1 [base] -2 [strength] +2 [tiny]
Attack (unarmed):   1   = 1 [base] -2 [strength] +2 [tiny]
Attack (missile):   +5   = 1 [base] +2 [dexterity] +2 [tiny]
Grapple check:   -10   = 1 [base] -2 [strength] -8 [tiny]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:   
     10 kg. or less
     11-20 kg.
     21-30 kg.
     30 kg.
     60 kg.
     150 kg.

Languages:
Speak basic
Read/write basic
Speak Binary
Read/writeBinary

Reputation: +3

Force Points: 0
Dark Side Points: 0

Feats:
      Ambidexterity
      Surgery   
      Blaster_pistols   
      Simple_Weapons   

Code: [Select]
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 3 = +3
Astrogate Int 3 = +3
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* -1 = -1
Computer_Use Int 8 = +3
Craft_1 Int 3 = +3
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Entertain_1 Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gamble Int 3 = +3
Gather Information Cha 0 = +0
Treat_Injury Wis 9 = +3 +6
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* -1 = -1
Knowledge (alien_species) Int 7 = +3 +4
Knowledge (biology) Int 9 = +3 +6
Knowledge (bureaucracy) Int 8 = +3 +5
Knowledge (chemistry) Int 9 = +3 +6
Knowledge (forensics) Int 7 = +3 +4
Knowledge (genetics) Int 7 = +3 +4
Knowledge (medicine) Int 9 = +3 +6
Knowledge (politics) Int 7 = +3 +4
Knowledge (technology) Int 7 = +3 +4
Listen Wis 3 = +3
Move Silently Dex* 2 = +2
Ride Dex 2 = +2
Search Int 3 = +3
Sense Motive Wis 3 = +3
Spot Wis 3 = +3
Survival Wis 3 = +3
Swim Str** -1 = -1
Repair Dex 2 = +2
* = check penalty for wearing armor

MD-B_:
*Tiny


   Class    HP rolled    
Level 1:    Expert    0    
Level 2:    Expert    0    
Level 3:    Expert    0    

   
MD-B5's Equipment:
      Sensor_Pack_Mastercraft
      Surgery_Kit
      Heuristic Processor
      Repulsorlift Unit
      Tool Mounts (3)
      Telescopic Appendage
      Hypodermic Syringe
      Laser Scalpel
      Power Shears
« Last Edit: February 14, 2010, 02:13:01 pm by Neoadept »


Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24440
  • Stern dissaproval
    • View Profile
Re: Star Wars D20
« Reply #1 on: July 28, 2009, 11:07:33 am »
Bashir Ata
XP: 500
Male Mon Calamari Tech Specialist 2

Strength    8   (-1)
Dexterity    15   (+2)
Constitution    8   (-1)
Intelligence    17   (+3)
Wisdom    10   (+0)
Charisma    13   (+1)
   
Size:    Medium
Height:    1.7 meters
Weight:    82 kg
Skin:    Brown
Eyes:    Amber
Hair:    Fishy Barbels

Total Vitality Points: 8
Total Wound Points: 8

Speed: 10 meters / round

Defense: 15 = 10 + 3 [base] +2 [dexterity]

      Touch AC: 14
      Flat-footed: 12

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   -1   = 0 [base] -1 [constitution]
Reflex save:   +3   = 1 [base] +2 [dexterity]
Will save:   +1   = 1 [base]
Attack (handheld):   0   = 1 [base] -1 [strength]
Attack (unarmed):   0   = 1 [base] -1 [strength]
Attack (missile):   +3   = 1 [base] +2 [dexterity]
Grapple check:   0   = 1 [base] -1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   13 kg. or less
14-27 kg.
28-40 kg.
40 kg.
80 kg.
200 kg.

Languages:   Speak basic
Read/write basic
Speak bothese
Speak huttese
Speak moncalamarian
Read/write moncalamarian
Read/write quarrenese


Reputation: 0

Force Points: 1
Dark Side Points: 0

Feats:

      Blaster_pistols   
      Skill Emphasis -- Craft Electronic Device

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    3 =    
+3
      
Astrogate    Int    4 =    
+3
   +1    
Balance    Dex*    2 =    
+2
      
Bluff    Cha    1 =    
+1
      
Climb    Str*    -1 =    
-1
      
Computer_Use    Int    5 =    
+3
      
Craft Electronic Device Int    12 =    
+3
   +4    +3 [skill focus] +2 [mon calamari]

Craft Blaster Pistols and rifles    Int    7 =    
+5  +2
      
Craft Droids    Int    6 =    
+5 +1
      
Diplomacy    Cha    1 =    
+1
      
Disguise    Cha    1 =    
+1
      
Entertain_1    Cha    1 =    
+1
      
Entertain_2    Cha    1 =    
+1
      
Entertain_3    Cha    1 =    
+1
      
Entertain_4    Cha    1 =    
+1
      
Entertain_5    Cha    1 =    
+1
      
Escape Artist    Dex*    2 =    
+2
      
Forgery    Int    3 =    
+3
      
Gamble    Int    0 =    
+0
      
Gather Information    Cha    1 =    
+1
      
Treat_Injury    Wis    0 =    
+0
      
Hide    Dex*    2 =    
+2
      
Intimidate    Cha    1 =    
+1
      
Jump    Str*    -1 =    
-1
      
Knowledge (forensics)    Int    5 =    
+3
   +2    
Knowledge (physics)    Int    5 =    
+3
   +2    
Knowledge (technology)    Int    5 =    
+3
   +2    
Listen    Wis    0 =    
+0
      
Move Silently    Dex*    2 =    
+2
      
Pilot    Dex    8 =    
+2
   +6    
Ride    Dex    2 =    
+2
      
Search    Int    3 =    
+3
      
Sense Motive    Wis    0 =    
+0
      
Spot    Wis    0 =    
+0
      
Survival    Wis    0 =    
+0
      
Swim    Str**    3 =    
-1
      +4 [mon calamari]
Repair    Dex    7 =    
+2
   +5    

* = check penalty for wearing armor

Mon Calamari:

    * +2 intelligence, -2 constitution (already included)

    * Breathe underwater
    * Low-light vision
    * +4 species bonus on one craft
    * +1 on will saves when moist, -1 when dry




   Class    HP rolled    
Level 1:    Tech_Specialist    6
Level 2: Tech Specialist 3


Wealth: 640 credits

Inventory:

Holdout Blaster (3d4; (20); range 4m; Stun DC 10) - 300cr
Big heavy power wrench (1d6; (20); Bludgeoning) - 15cr

Tool kit - 250cr
Hold-out Power Packs (six shots each) - 100cr
Credit chip - 10cr
Glow Rod - 10cr
Liquid Cable Dispenser (20m) - 25cr
Energy cells (5) - 50cr
High Complexity Basic Tools - 150cr
5kg of water - 50cr
2 holovids - 40cr
« Last Edit: November 07, 2009, 10:43:43 am by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6254
  • Do not feed the Giant Gnawling.
    • View Profile
Re: Star Wars D20
« Reply #2 on: August 09, 2009, 10:36:12 am »

3D-4Z work as a butler and bodyguard for Bashir Ata. Heavy modified droid with a core made to be very adatable to interface with any equipment that. So flexible is 3D-4Z memory core that it can basically be transfered with minimum of fuss to any other droid chassis or integrate with any hardware.


Code: [Select]
3D-4Z
Droid 3D-4X
Medium Humaniod
Solider 2

      B  E
 Str:  8  8 (-1)
 Dex: 10 10 (+0)
 Con: 13 13 (+1)
 Int: 16 16 (+3)
 Wis: 13 13 (+1)
 Cha: 16 16 (+3)

Total Vitality Points: 13

Speed: 30 feet

Defense 10 = 10

 Touch AC: 10
 Flat-footed: 10

Initiative modifier: 0  =  0  [Dex]
Fortitude save: 3  =  3  [Base] +1 [Con]
Reflex save: 0  =  0  [Base] +0 [Dex]
Will save: 1  =  0  [Base] +1 [Wis]
Attack (handheld): 1  =  2  [Base] -1 [Str]
Attack (unarmed): 1  =  2  [Base] -1 [Str]
Attack (missile): 2  =  2  [Base] +0 [Dex]
Grapple check: 1  =  2  [Base] -1 [Str]

Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80  lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Languages: Read/Write Baisc, Speak Basic, Speak Binary

Feats
 Ambidextrity [ [Droid Model]
 Skill Emphasis (profession[administratior]) [Droid Model]
 Weapon Group Proficencies (Blasters Pistols) [Droid Model]
 Weapon Group Proficencies (Simple Weapons) [Droid Model]
 Armor Proficency (Light) [Solider]
 Weapon Group Proficencies (Blasters Pistols) [Solider]
 Weapon Group Proficencies (Blaster Rifles) [Solider]
 Weapon Group Proficencies (Heavy Weapons) [Solider]
 Weapon Group Proficencies (Simple Weapons) [Solider]
 Weapon Group Proficencies (Vibro Weapons) [Solider]
 Chassis Compatiblity [Level 1]
 Martial Programing [Level 2]


Skill


 Skillpoints left: 2

Class HP rolled
Level 1: 10
Level 2: 2

Code: [Select]
Skill list
S R
 Bluff 8 5
 Computure use 8 5
 Diplomacy use 8 5
 Knowledge (business) 8 5
 Knowlegge (bureacracy) 8 5
 Profession (Administrator) 9 5

 Repair 5 5


Speak Languages
 Basic
 Binary
 Mon Calamarian
 Quarren

Read/Write
 Basic
 Mon Calamarian

Code: [Select]
Equmpment
 Heuritic Processor
 Comlink
 Translator Unit (DC 5) 250
 Recording Unit (Audio)
 Internal Storage (4 kg) 100
 Vocabulator

 360-degree vision 200
 Low light vision 200
 Infrared vision 150
 Enverimomental Compensator 100
 Comlink 250
 Magnetic Feet 80
 Diagontic pack 250
 Fire Extinquisher 50
 Spring-loaed mechanism 150
 Locked Access 50
 Electoroshock Probe 400

Inventory
 Vibro Daggger 200


70 worth of credits
« Last Edit: September 27, 2009, 09:50:54 am by Yokto »
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Zolinn

  • Zork Emperor
  • ****
  • Posts: 501
  • In Soviet Russia, Mario Plays You!
    • View Profile
Re: Star Wars D20
« Reply #3 on: August 22, 2009, 10:11:40 pm »
Caira Nalo
Female Human
Jedi Guardian 2

Strength 15 (+2)
Dexterity 15 (+2)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 8 (-1)

Size: Medium
Height: 1.5 meters
Weight: 56 kg
Skin: Light
Eyes: Silver
Hair: Dark Brown

Total Vitality Points: 16
Total Wound Points: 13

Speed: 10 meters / round

Defense: 15 = 10 +3 [base] +2 [dexterity]

Touch AC: 15
Flat-footed: 13

Initiative modifier: +2 = +2 [dexterity]  
Fortitude save: +4 = +3 [base] +1 [constitution]  
Reflex save: +5 = +3 [base] +2 [dexterity]  
Will save: +2 = +2 [base]
 
Attack (handheld): +4 = +2 [base] +2 [strength]  
Attack (unarmed): +4 = +2 [base] +2 [strength]  
Attack (missile): +4 = +2 [base] +2 [dexterity]  
Grapple check: +4 = +2 [base] +2 [strength]  

Light load: 33 kg. or less
Medium load: 34-67 kg.
Heavy load: 68-100 kg.
Lift over head: 100 kg.
Lift off ground: 200 kg.
Push or drag: 500 kg.

Languages: Speak Basic, Read/Write Basic

Reputation: 1

Force Points: 1
Dark Side Points: 1

Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, medium, exotic]
Blaster Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]

Feats:
Ambidexterity
Acrobatic
Force Sensitive  
Blaster Pistols  
Simple Weapons  
Exotic Weapons 1  
Alter
Sense

Skills:
Appraise Int 0 =  +0  
Astrogate Int 0 =  +0  
Balance Dex* 6 =  +2 +4  
Bluff Cha -1 =  -1  
Climb Str* 6 =  +2 +4  
Computer_Use Int 0 =  +0  
Craft 1 Int 0 =  +0  
Craft 2 Int 0 =  +0  
Craft 3 Int 0 =  +0  
Diplomacy Cha -1 =  -1  
Disguise Cha -1 =  -1  
Entertain 1 Cha -1 =  -1  
Entertain 2 Cha -1 =  -1  
Entertain 3 Cha -1 =  -1  
Entertain 4 Cha -1 =  -1  
Entertain 5 Cha -1 =  -1  
Escape Artist Dex* 2 =  +2  
Forgery Int 0 =  +0  
Gamble Int 0 =  +0  
Gather Information Cha -1 =  -1  
Treat Injury Wis 0 =  +0  
Hide Dex* 2 =  +2  
Intimidate Cha -1 =  -1  
Jump Str* 8 =  +2 +4 +2 [acrobatic]  
Listen Wis 0 =  +0  
Move Silently Dex* 2 =  +2  
Ride Dex 2 =  +2  
Search Int 0 =  +0  
Sense Motive Wis 0 =  +0  
Spot Wis 0 =  +0  
Survival Wis 0 =  +0  
Swim Str** 2 =  +2  
Tumble Dex* 8 =  +2 +4 +2 [acrobatic]  
Repair Dex 2 =  +2  
Affect Mind Wis 0 =  +0 +0  
Drain Energy Con 5 =  +1 +4  
Empathy Wis 0 =  +0 +0  
Enhance Ability Con 1 =  +1 +0  
Enhance Senses Wis 0 =  +0 +0  
Fear Wis 0 =  +0 +0  
Force Grip Int 2 =  +0 +0  
Force Lightning Int 0 =  +0 +0  
Force Strike Int 0 =  +0 +0  
Heal Another Wis 0 =  +0 +0  
Move Object Int 4 =  +0 +4  
See Force Wis 0 =  +0 +0  
Telepathy Wis 0 =  +0 +0  

* = check penalty for wearing armor

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Jedi Guardian:
Force training, deflect (defense +1) (level 1)
Bonus feat (level 2)

Class HP Rolled
Level 1: Jedi Guardian 10
Level 2: Jedi Guardian 5

Caira Nalo's Equipment:
2 kg Weapons / Armor / Shield (from above)
0 kg Comlink
0 kg Credit Chip

2 kg Total

More about Caira Nalo: She was born into a poor community on Tatooine. As she progressed through her earlier years, Caira's parents began to have a suspicion that she was force sensitive. After confirming this through a request to the jedi council, she was offered a place at the jedi academy. Her parents, after careful thought, decided to send her to the academy in hopes of a better life. Caira however, never wanted to leave her home planet in the first place. With every day that Caira trains, her draw to go home strengthens. While she continues her training as any padawan would, she has become withdrawn from her other classmates and master.
« Last Edit: September 20, 2009, 05:49:10 pm by Zolinn »

Offline Celdur

  • Final Fantasy Fanatic
  • *****
  • Posts: 6582
  • :33
    • View Profile
Re: Star Wars D20
« Reply #4 on: August 23, 2009, 12:35:51 pm »
Kazhur Dinren

Male Zabrak Soldier 1
Representing Celdur

Strength    13   (+1)
Dexterity    15   (+2)
Constitution    12   (+1)
Intelligence    10   (+0)
Wisdom    11   (+0)
Charisma    11   (+0)
   
Size:    Medium
Height:    2.1 meters
Weight:    140 kg
Skin:    Light
Eyes:    Light Brown
Hair:    None

Total Vitality Points: 11
Total Wound Points: 12

Speed: 10 meters / round [padded flight suit]

Defense: 15 = 10 + 3 [base] +2 [dexterity]

      Touch AC: 15
      Flat-footed: 13

Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   +5   = 2 [base] +1 [constitution] +2 [zabrak]
Reflex save:   +2   = 0 [base] +2 [dexterity]
Will save:   +2   = 0 [base] +2 [zabrak]
Attack (handheld):   +2   = 1 [base] +1 [strength]
Attack (unarmed):   +2   = 1 [base] +1 [strength]
Attack (missile):   +3   = 1 [base] +2 [dexterity]
Grapple check:   +2   = 1 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   25 kg. or less
26-50 kg.
51-75 kg.
75 kg.
150 kg.
375 kg.

Languages:   Speak basic
Read/write basic
Speak zabrak
Read/write zabrak
Learn some more?

Reputation: 0

Force Points: 1
Dark Side Points: 0

Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]
Grenade_Frag [damage 4d6+1 in blast radius critical 20, range increment 4 meters, weight 0.5 kg, slashing, tiny, simple]
Grenade_Stun [range increment 4 meters, weight 0.5 kg, stun fort DC 15/12, energy, tiny, simple]
padded flight suit [medium; +2 damage reduction; max dex +4; check penalty -2; 5 kg.]

Feats:

      Blaster_pistols   
      Blaster_Rifles   
      Heavy_Weapons   
      Simple_Weapons   
      Vibro_Weapons   
      Armor_Proficiency -- light   
      Point_Blank_Shot   

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    0 =    
+0
      
Astrogate    Int    0 =    
+0
      
Balance    Dex*    2 =    
+2
      
Bluff    Cha    0 =    
+0
      
Climb    Str*    1 =    
+1
      
Computer_Use    Int    4 =    
+0
      
Craft_1    Int    0 =    
+0
      
Craft_2    Int    0 =    
+0
      
Craft_3    Int    0 =    
+0
      
Demolitions    Int    4 =    
+0
   +4    
Diplomacy    Cha    0 =    
+0
      
Disguise    Cha    0 =    
+0
      
Entertain_1    Cha    0 =    
+0
      
Entertain_2    Cha    0 =    
+0
      
Entertain_3    Cha    0 =    
+0
      
Entertain_4    Cha    0 =    
+0
      
Entertain_5    Cha    0 =    
+0
      
Escape Artist    Dex*    2 =    
+2
      
Forgery    Int    0 =    
+0
      
Gamble    Int    0 =    
+0
      
Gather Information    Cha    0 =    
+0
      
Treat_Injury    Wis    4 =    
+0
   +4    
Hide    Dex*    2 =    
+2
      
Intimidate    Cha    4 =    
+0
   +4    
Jump    Str*    1 =    
+1
      
Listen    Wis    0 =    
+0
      
Move Silently    Dex*    2 =    
+2
      
Ride    Dex    2 =    
+2
      
Search    Int    0 =    
+0
      
Sense Motive    Wis    0 =    
+0
      
Spot    Wis    0 =    
+0
      
Survival    Wis    0 =    
+0
      
Swim    Str**    1 =    
+1
      
Repair    Dex    2 =    
+2
      

* = check penalty for wearing armor

Zabrak:

    * No ability score adjustments

    * +2 on fortitude and will saves

Soldier

    * Starting feats (level 1)

    * Bonus feat (level 2)

    * Bonus feat (level 3)

    * Bonus feat (level 4)

    * --- (level 5)

    * Bonus feat (level 6)

    * --- (level 7)

    * Bonus feat (level 8)

    * --- (level 9)

    * Bonus feat (level 10)

    * --- (level 11)

    * Bonus feat (level 12)

    * --- (level 13)

    * Bonus feat (level 14)

    * --- (level 15)

    * Bonus feat (level 16)

    * --- (level 17)

    * Bonus feat (level 18)

    * --- (level 19)

    * Bonus feat (level 20)

   Class    HP rolled    
Level 1:    Soldier    10    

   
Kazhur Dinren's Equipment:

      12 kg
      1 kg
      1 kg
      0 kg
      1 kg
      _____
      15 kg   Weapons / Armor / Shield (from above)
      Glow_Rod
      Grappling_Spike_Launcher
      Macrobinoculars
      Medpac

      Total

More about Kazhur Dinren:

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Kratok

  • Turkey Shoot Terminator
  • *****
  • Posts: 3179
  • Probably dead at this point!
    • View Profile
    • [url=http://la-mulana.com/en/][img]http://la-mulana.com/banner/half_banner3.gif[/img][/url]
Re: Star Wars D20
« Reply #5 on: August 26, 2009, 05:28:15 pm »
Male Hoojib Jedi_Consular 1
Representing Kratok

Strength    6   (-2)
Dexterity    12   (+1)
Constitution    8   (-1)
Intelligence    14   (+2)
Wisdom    18   (+4)
Charisma    17   (+3)
   
Size:    Diminutive
Height:    0.3 meters
Weight:    11 kg
Skin:    
Eyes: Yellow
Hair:    White

Total Vitality Points: 7
Total Wound Points: 8

Speed: 3 meters / round

Defense: 18 = 10 + 3 [base] +1 [dexterity] +4 [diminutive]

      Touch AC: 15
      Flat-footed: 14

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +1   = 2 [base] -1 [constitution]
Reflex save:   +2   = 1 [base] +1 [dexterity]
Will save:   +6   = 2 [base] +4 [wisdom]
Attack (handheld):   +2   = 0 [base] -2 [strength] +4 [diminutive]
Attack (unarmed):   +2   = 0 [base] -2 [strength] +4 [diminutive]
Attack (missile):   +5   = 0 [base] +1 [dexterity] +4 [diminutive]
Grapple check:   -14   = 0 [base] -2 [strength] -12 [diminutive]

Don't bother with weight.
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   10 kg. or less
11-20 kg.
21-30 kg.
30 kg.
60 kg.
150 kg.

Languages:
Read/write basic


Reputation: 1

Force Points: 1
Dark Side Points: 0

Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, diminutive, exotic]
Blaster_Pistol [damage 3, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, diminutive, blaster pistol]

Feats:

      Force_Sensitive   
      Blaster_pistols   
      Simple_Weapons   
      Exotic_Weapons   
      Alter   
      Sense   

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Code: [Select]
Appraise Int 2 = +2

Astrogate Int 1 = +2

Balance Dex* 1 = +1

Bluff Cha 5 = +3 +2

Climb Str* -2 = -2

Computer_Use Int 2 = +2

Craft_1 Int 2 = +2

Craft_2 Int 2 = +2

Craft_3 Int 2 = +2

Diplomacy Cha 6 = +3 +3

Disguise Cha 3 = +3

Entertain_1 Cha 3 = +3

Entertain_2 Cha 3 = +3

Entertain_3 Cha 3 = +3

Entertain_4 Cha 3 = +3

Entertain_5 Cha 3 = +3

Escape Artist Dex* 1 = +1

Forgery Int 2 = +2

Gamble Int 4 = +4

Gather Information Cha 3 = +3 +3
 
Treat_Injury Wis 4 = +4

Hide Dex* 13 = +1     +12 [Diminutive]

Intimidate Cha 3 = +3

Jump Str* -2 = -2

Knowledge (bureaucracy) Int 3 = +2 +1

Knowledge (jedi_lore) Int 3 = +2 +1

Knowledge (physics) Int 3 = +2 +1

Knowledge (politics) Int 4 = +2 +2

Knowledge (tactics) Int 3 = +2 +1

Knowledge (wilderness_lore) Int 3 = +2 +1

Listen Wis 4 = +4

Move Silently Dex* 1 = +1

Ride Dex 1 = +1

Search Int 2 = +2

Sense Motive Wis 8 = +4 +4

Spot Wis 4 = +4

Survival Wis 4 = +4

Swim Str** -2 = -2

Repair Dex 1 = +1

Affect_Mind Wis 4 = +4 +0

Drain_Energy Con -1 = -1 +0

Empathy Wis 4 = +4 +0

Enhance Ability Con -1 = -1 +0

Enhance Senses Wis 5 = +4 +1

Fear Wis 4 = +4 +0

Force_Grip Int 4 = +2 +0

Force Lightning Int 2 = +2 +0

Force_Strike Int 2 = +2 +0

Heal_Another Wis 7 = +4 +3

Move_Object Int 2 = +2 +0

See_Force Wis 5 = +4 +1

Telepathy Wis 4 = +4 +0
   

* = check penalty for wearing armor

Hoojib:

    * -6 strength

    * +2 dexterity

    * -4 constitution

    * +2 intelligence

    * +4 wisdom

    * +4 charisma

 Special Qualities:
 Energy Drain
    By being in physical contact with a piece of equipment or living being that contains energy of any sort, a Hoojib can absorb that energy. A Hoojib can also attempt to drain an object within 4 meters by making a successful DC 10 Con check. For power packs, droids, or other inanimate objects, a Hoojib can drain 1d3 shots or hours of usage per round, or vitality points in the case of certain droids.

 Telepathy
     A Hoojib can communicate telepathically with any number of beings within 500 meters.  A being that wishes to resist telepathic contact with a Hoojib must roll a Will save against DC 12 plus the Hoojib's Wis bonus. A successful saving throw denies the Hoojib telepathic contact, although the character in question knows that a Hoojib (of something) has attempted to invade his or her mind. The Hoojib can continue to attempt to establish contact for as long as the target is within range. All beings that receive telepathic communication from a Hoojib "hear" the message in their own language.


Jedi_Consular

    * Force training, deflect (level 1)

    * Bonus feat (level 2)

    * Force training, deflect (attack -4) (level 3)

    * Force training (level 4)

    * Deflect (extend defense and attack) (level 5)

    * Increase lightsaber damage (3d8) (level 6)

    * Jedi Knight (level 7)

    * Healing (level 8)

    * Skill emphasis (level 9)

    * Deflect (defense +2), block (level 10)

    * Bonus feat (level 11)

    * Increase lightsaber damage (4d8) (level 12)

    * Deflect (attack -3) (level 13)

    * Skill emphasis (level 14)

    * Deflect (defense +3) (level 15)

    * Bonus feat (level 16)

    * Deflect (attack -2) (level 17)

    * Increase lightsaber damage (5d8) (level 18)

    * Skill emphasis (level 19)

    * --- (level 20)

   Class    HP rolled    
Level 1:    Jedi_Consular    8    

   
Plif's Equipment:

      2 kg
      0 kg
      3 kg
      _____
      5 kg   Weapons / Armor / Shield (from above)
      Credit_Chip
      Datapad

      Total

More about Plif:
« Last Edit: August 26, 2009, 06:30:35 pm by Kratok »

Offline Flamester_

  • Gyruss Gyrusian
  • *****
  • Posts: 2732
  • Bread Kitty
    • View Profile
Re: Star Wars D20
« Reply #6 on: August 26, 2009, 06:17:43 pm »
Vincent Tagoth

Male Human Scoundrel 2

Strength    10   (+0)
Dexterity    16   (+3)
Constitution    13   (+1)
Intelligence    12   (+1)
Wisdom    9   (-1)
Charisma    11   (+0)
   
Size:    Medium
Height:    1.9 meters
Weight:    135 kg
Skin:    Tan
Eyes:    Green
Hair:    Dark Brown; Straight; Beardless

Total Vitality Points: 14
Total Wound Points: 13

Speed: 10 meters / round

Defense: 15 = 10 + 2 [base] +3 [dexterity]

      Touch AC: 15
      Flat-footed: 12

Initiative modifier:   +3   = +3 [dexterity]
Fortitude save:      +1   = 0 [base] +1 [constitution]
Reflex save:      +6   = 3 [base] +3 [dexterity]
Will save:         -1   = 0 [base] -1 [wisdom]
Attack (handheld):   +1   = 1 [base]
Attack (unarmed):   +1   = 1 [base]
Attack (missile):      +4   = 1 [base] +3 [dexterity]
Grapple check:      +1   = 1 [base]

Light load:      17 kg. or less
Medium load:   18-33 kg.
Heavy load:   34-50 kg.
Lift over head:   50 kg.
Lift off ground:   100 kg.
Push or drag:   250 kg.

Languages:   Speak basic
Read/write basic
Learn some more?

Reputation: 0

Force Points: 2
Dark Side Points: 0

Molecular_Stilleto [damage 1d6, critical 19-20, hardness 3, break DC 12 weight 0.5 kg, slashing, tiny, Melee Weapon]
Blaster_Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]

Feats:

      Blaster_pistols   
      Simple_Weapons   
      Point_Blank_Shot   
      Rapid_Shot   

Skill Name KeyAbility Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise          Int    1 =    +1
Astrogate               Int    1 =    +1
Balance                 Dex*    10 =     +3   +5    +2 [tumble]    
Bluff             Cha   5 =    +0   +5    
Climb          Str*    0 =    +0      
Computer_Use            Int    6 =    +1     +5
Craft_1          Int    1 =    +1      
Diplomacy               Cha    2 =    +0                    +2 [bluff]
Disable Device    Int    5 =     +1   +4    
Disguise          Cha    0 =    +0      
Entertain_1       Cha    0 =    +0            
Escape Artist       Dex*    3 =    +3      
Forgery          Int    1 =    +1      
Gamble          Int    3 =    -1   +4    
Gather Information    Cha    5 =    +0   +5    
Treat_Injury       Wis    -1 =    -1      
Hide                  Dex*    3 =    +3
Intimidate          Cha    2 =     +0      +2 [bluff]
Jump             Str*    2 =    +0      +2 [tumble]
Knowledge (forensics)    Int    6 =    +1   +5   
Knowledge (streetwise) Int    6 =    +1   +5    
Listen          Wis    1 =    -1   +2    
Move Silently       Dex*    5 =    +3   +2    
Ride             Dex    3 =    +3   
Search          Int    1 =    +1      
Sense Motive       Wis    -1 =    -1   
Sleight of Hand       Dex*    10 =     +3   +5    +2 [bluff]     
Spot                  Wis    3 =    -1   +4    
Survival          Wis    -1 =    -1
Swim          Str**    0 =    +0      
Tumble          Dex*    8 =    +3   +5    
Repair          Dex    3 =    +3      
* = check penalty for wearing armor



Human

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Human:

    * Extra skill points
    * Extra feat at first level

Scoundrel

    * Illicit barter (level 1)

    * Lucky (1/day) (level 2)

    * Precise attack +1 (level 3)

    * Skill emphasis (level 4)

    * Bonus feat (level 5)

    * Lucky 2/day (level 6)

    * --- (level 7)

    * Skill emphasis (level 8)

    * Precise attack +2 (level 9)

    * Bonus feat (level 10)

    * --- (level 11)

    * Skill emphasis (level 12)

    * Lucky (3/day) (level 13)

    * Precise attack +3 (level 14)

    * Bonus feat (level 15)

    * Skill emphasis (level 16)

    * --- (level 17)

    * Lucky (4/day) (level 18)

    * --- (level 19)

    * Skill emphasis (level 20)

   Class    HP rolled    
Level 1:    Scoundrel    6    
Level 2:    Scoundrel    5
   
Vincent Tagoth's Equipment:


      1 kg      All Temperature Cloak
      1 kg      Aquata_Breather
      0 kg      Comlink
      0 kg      Credit_Chip
      0 kg      Datapad (Has Ridd's signature on it.)
      1 kg      Liquid_Cable_Dispenser
      1 kg      Grappling Spike Launcher
      1 kg      Electrobinoculars
      0 kg      Security_Kit,mastercraft +1
      4 kg      (4)PowerPacks
      9 kg      Weapons / Armor / Shield (from above)
      _____
      20 kg        Total

More about Vincent Tagoth:

XP:1800
Credits:0
« Last Edit: November 15, 2009, 01:30:02 pm by Flamester_ »
Quote from: Mr. Wizard
Flamester is truly a god among us.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24440
  • Stern dissaproval
    • View Profile
Re: Star Wars D20
« Reply #7 on: August 27, 2009, 02:37:21 am »
six people? I hope you know what you're letting yourself in for Neo  :-\
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6254
  • Do not feed the Giant Gnawling.
    • View Profile
Re: Star Wars D20
« Reply #8 on: August 27, 2009, 05:35:40 am »
Yeah. Games with a lot of players tend to turn bad. Especially when a lot of those do not show up! Do not disappoint us newbies!
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Neoadept

  • Fooblitzky Fooble
  • *****
  • Posts: 4270
  • Has a nice hat
    • View Profile
Re: Star Wars D20
« Reply #9 on: August 27, 2009, 06:41:31 am »
I've had to start turning people down at this point.  I was honestly not expecting this much interest :P

Anyways, I think I can handle it.  And if not...  Well, I've made it clear to Flamester that he may die at the drop of a hat if I feel I have a good reason.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Neoadept

  • Fooblitzky Fooble
  • *****
  • Posts: 4270
  • Has a nice hat
    • View Profile
Re: Star Wars D20
« Reply #10 on: September 04, 2009, 09:18:43 am »
Attention everyone who is playing:

Sam can't run his campaign today, so I will be running mine if everyone shows up.  Get onto IRC immediately.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Neoadept

  • Fooblitzky Fooble
  • *****
  • Posts: 4270
  • Has a nice hat
    • View Profile
Re: Star Wars D20
« Reply #11 on: September 22, 2009, 09:09:58 pm »
Just reminding everyone that you leveled last session.

In addition, due to scheduling problems, Wizard and I have switched times this weekend.  I'll be running Star Wars on Sunday and he'll be running on Saturday.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Neoadept

  • Fooblitzky Fooble
  • *****
  • Posts: 4270
  • Has a nice hat
    • View Profile
Re: Star Wars D20
« Reply #12 on: October 17, 2009, 08:29:42 am »
Alright, we're going ahead without Sam.  There will be a game today.  Or tomorrow, I got this up a little late to alert everyone.   :-\
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3048
    • View Profile
Re: Star Wars D20
« Reply #13 on: October 31, 2009, 11:02:15 am »
Ridd Owinra
Female Human Soldier 2 | Representing Mr_Wizard
Strength12(+1)
Dexterity16(+3)
Constitution13(+1)
Intelligence10(+0)
Wisdom10(+0)
Charisma10(+0)
Size:Medium
Height:1.7 meters
Weight: 50 kg
Skin:Pale
Eyes:Green
Hair:Light Brown; Curly


Total Vitality Points: 21
 | Total Wound Points: 13
Speed: 10 meters / round [combat jumpsuit]
Defense: 13 = 10 +3 [dexterity] Touch AC: 13 | Flat-footed: 10
Initiative modifier:+3 = +3 [dexterity]
Fortitude save:+4 = 3 [base] +1 [constitution]
Reflex save:+3 = 0 [base] +3 [dexterity]
Will save:+0 = 0 [base]
Attack (handheld):+3 = 2 [base] +1 [strength]
Attack (unarmed):+3 = 2 [base] +1 [strength]
Attack (missile):+5 = 2 [base] +3 [dexterity]
Grapple check:+3 = 2 [base] +1 [strength]
| Light load:
| Medium load:
| Heavy load:
| Lift over head:
| Lift off ground:
| Push or drag:
22 kg. or less |
 23-43 kg. |
 44-65 kg. |
 65 kg. |
 130 kg. |
 325 kg. |
Languages:Speak basic
Read/write basic
Learn some more? |
Reputation: 1
Force Points: 2
Dark Side Points: 0
Vibro_Dagger [damage 2d4, critical 20, weight 1 kg, slashing, small, vibro]
Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
Feats:
Blaster_pistols
Blaster_Rifles
Heavy_Weapons
Simple_Weapons
Vibro_Weapons
Armor_Proficiency -- light
Point_Blank_Shot
Precise_Shot
Rapid_Shot



Skill NameKey | AbilitySkill | ModifierAbility | ModifierRanksMisc. | Modifier
AppraiseInt0 = +0
AstrogateInt0 = +0
BalanceDex*3 = +3
BluffCha0 = +0
ClimbStr*1 = +1
Computer_UseInt5 = +0
Craft_1Int0 = +0
Craft_2Int0 = +0
Craft_3Int0 = +0
DemolitionsInt5 = +0+5
DiplomacyCha0 = +0
DisguiseCha0 = +0
Entertain_1Cha0 = +0
Entertain_2Cha0 = +0
Entertain_3Cha0 = +0
Entertain_4Cha0 = +0
Entertain_5Cha0 = +0
Escape ArtistDex*3 = +3
ForgeryInt0 = +0
GambleInt0 = +0
Gather InformationCha0 = +0
Treat_InjuryWis0 = +0
HideDex*3 = +3
IntimidateCha0 = +0
JumpStr*1 = +1
Knowledge (chemistry)Int5 = +0+5
Knowledge (tactics)Int3 = +0+3
ListenWis0 = +0
Move SilentlyDex*3 = +3
PilotDex5 = +3+2
Profession(Holologger)Wis5 = +0+5
RideDex3 = +3
SearchInt0 = +0
Sense MotiveWis0 = +0
SpotWis0 = +0
SurvivalWis0 = +0
SwimStr**1 = +1
RepairDex3 = +3

* = check penalty for wearing armor
Human
  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Human:
  • Extra skill points
  • Extra feat at first level
Soldier
  • Starting feats (level 1)
  • Bonus feat (level 2)
  • Bonus feat (level 3)
  • Bonus feat (level 4)
  • --- (level 5)
  • Bonus feat (level 6)
  • --- (level 7)
  • Bonus feat (level 8)
  • --- (level 9)
  • Bonus feat (level 10)
  • --- (level 11)
  • Bonus feat (level 12)
  • --- (level 13)
  • Bonus feat (level 14)
  • --- (level 15)
  • Bonus feat (level 16)
  • --- (level 17)
  • Bonus feat (level 18)
  • --- (level 19)
  • Bonus feat (level 20)
ClassHP rolled
Level 1:Soldier10
Level 2:Soldier9



Ridd Owinra's Equipment:
3 kg
2 kg
_____
5 kg
Weapons / Armor / Shield (from above)
Energy Balls (group of 10) x3

Total |

Credits:
Heavy Blaster Pistol: 750 cr
-- Blastech DL-44 unmodified

Vibrodagger: 200 cr
Powerpack x2: 50 cr
BCC MultiNode Comlink: 75 cr
Syntherope 20m: 5 cr
1 holocorder: 3000 cr
Credsticks x10: 920 cr

More about Ridd Owinra:Schooled in chemistry,
Ridd took a special interest in explosives and weapons
ordnance. Aiding in demolition jobs for mercenaries and bandits, in
addition to other side jobs, she was able to keep herself afloat while
paying for her holonet lessons.
« Last Edit: November 15, 2009, 01:31:23 pm by Mr. Wizard »

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3048
    • View Profile
Re: Star Wars D20
« Reply #14 on: November 15, 2009, 02:47:04 pm »