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Author Topic: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 5  (Read 5029 times)

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Offline Huckbuck

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Cityscape Zombie Survivor


Introduction:

As you understand from the title this game plays out in a city infested with zombies. The way the game is controlled is by people posting suggestions for actions and each post that purpose a certain action counts as a vote for that action to be performed. You might wonder how much can be done in one turn, a normal turn lasts for a not so long while mostly. In intense moments like a fight a turn might be shorter and when doing something that takes a long time a turn might be longer. The point of the game is to survive, you may do ANYTHING the character is able to do to survive, but you still don't loose if he/she dies. When one character dies it is lost forever, but the timeline continues and the actions performed by the old character remains, we just start controlling another survivor (which is not decided by the players).

The game is designed to require only one simple picture each update just so you can get a picture of how things the character sees are placed. It is mostly written sort of like a MUD. This will make updating something that goes fast most of the time. Questions? Just post.

Now lets begin;



Your name is Paul DiMaggio, you have short, brown hair and brown eyes. You come from a working class family but got a good education and you used to work extra at a library. You moved to Acacia City 4 months ago to study to become a librarian. 3 months ago, when the Disease was declared an epidemic the school shut down however and you stayed in your apartment with the door locked and the windows covered, as recommended by the Specialist you saw on TV after spending the money you had left on food. 2 months ago the electricity was turned off in the building you live in for unknown reasons, soon after that the caretaker contracted the disease. Now, what you think is the 14th or maybe the 15th of June you decide to leave your apartment for the first time in 3 months as the tap water in the building has gotten so bad it is almost not drinkable and you emptied the last can of food this morning.

Determined to find water and food you carefully step out the door and lock it behind you. After a quick look around in the bad-smelling flight of stairs, and after noticing several traces of vomit, you walk downwards as quiet as you can. As you live on the 2nd floor the ground floor is reached quite fast and you exit through the entrance. The entrance doors window is broken and it lets out a screeching noise as it swings outwards on its hinges. The door closer is broken and barely manage to move the door at all. You close the door slowly, trying to prevent it from making any more noise. Outside distant voices can be heard, but appart from that it is mostly silent. You think about what you know about the disease; It spreads through blood and saliva, it transforms the bearer into a mindless drone in a matter of days, the origin of the disease is unknown, but the first case was reported in this state. You shrug when you think about the drones, the zombies. You have not yet seen one except on TV, but they are easily distinguishable as the disease affects the melanin, causing it to react and create some sort of green pigment. You also heard the zombies are cannibals, their skin is sensitive to sunlight and they have deteriorated senses appart from their olfactory, which is stronger than normal humans.

As you think about this you slowly walk along the wall towards the street with your bag over your shoulder. As you approach the end of the wall, passing by all the garbage that is scattered on the ground, the distant voices become increasingly distinguishable and you hear that they are more of grunts than voices.



looking around the corner you are astonished as you see three zombies feasting on what appears to have been a human. The hunger seems to have driven out other than himself in search of food, these zombies do not seem to be bothered by the sun, something which is understandable as you notice it is quite cloudy outside. What do you do?

CHARACTER

Name: Paul DiMaggio
Age: 34
Sex: Male
Length: 183 cm
Weight: 78 kilos
Other: Hyperopia

HP: 70/70
Stamina: 60/60
Energy: 100/100
Hunger: not very hungry
Thirst: not very thirsty
Moral: shaken

Physical fitness: Quite good
Physical traits: high aerobic capacity, average anaerobic capacity, quite fast
Mental strength: Avarage
Mental traits: quite bad confidence, spontaneously egocentric, easy to learn, smart

Other traits: Not very charismatic

INVENTORY


Total weight: 7.5
Max total weight: 25

Equipped weight: 3.5
Max equipped weight: 15

Wearing:
Shirt .5 kg
Pants 1 kg
Underwear >.5 kg
Socks >.5 kg
Worn shoes 1.5 kg
Glasses >.5 kg

Holding:
-

Carrying:
 Bag .5 kg___________
|Sleepingroll  2 kg         |
|Kitchen knife ~.5 kg     |
|Jacket  1 kg                |
|Apartment key             |
|____________________|



As you might understand this first update includes more text and actions than most updates will do as it includes what has happened up until this point. In the picture: the pink stuff are buildings, the dark grey stuff are roads and the gray ground is concrete/asphalt, the green is grass and the gray things are streetlights. You see what you have noticed, so there might be more objects in your field of view that you haven't noticed yet.


Now post!
« Last Edit: August 29, 2009, 01:08:57 pm by Huckbuck »


@davidramnero

Offline Putspooza

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #1 on: August 24, 2009, 10:17:54 am »
Pull out your kitchen knife in case you'll need to get up close and personal.

Try to take the blue path shown here,



if one of the zombies notices you and begins to head towards you, sprint through the red path in an attempt to shake him off your tail.


Offline Yannick

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #2 on: August 24, 2009, 12:35:50 pm »
JOIN THE FEAST

"It's only your virginity, loosen up!"

Offline Huckbuck

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #3 on: August 25, 2009, 06:17:38 am »
Someone break the tie?
@davidramnero

Offline sporelord

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #4 on: August 25, 2009, 06:55:07 am »
I go with puts his plan is logical sound
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Yannick

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #5 on: August 25, 2009, 06:56:34 am »
Wuss.

"It's only your virginity, loosen up!"

Offline Huckbuck

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #6 on: August 25, 2009, 07:00:47 am »
Update coming right up.
@davidramnero

Offline Huckbuck

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #7 on: August 25, 2009, 07:24:02 am »
You pull out the knife and decide to try to sneak along the road, hoping you will be able to pass by without notion. As you walk silently towards the road, away from the zombies you notice a bike with one wheel missing laying next to a lightpost. Around it there is a lot of garbage and the wall of the apartment complex next to it is partly covered in graffiti. Suddenly you hear a roar from behind you!



As you turn around you are able to notice fence which is around 2 m tall and a dumpster in the alley next to your apartment complex. You reckon you have been seen by the zombies as two of them are sprinting towards you, though quite slowly in a limping manner.

What do you do?

CHARACTER

Name: Paul DiMaggio
Age: 34
Sex: Male
Length: 183 cm
Weight: 78 kg
Other: Hyperopia

HP: 70/70
Stamina: 60/60
Energy: 98/100
Hunger: not very hungry
Thirst: not very thirsty
Moral: shaken, afraid

Physical fitness: Quite good
Physical traits: high aerobic capacity, average anaerobic capacity, quite fast
Mental strength: Avarage
Mental traits: quite bad confidence, spontaneously egocentric, easy to learn, smart

Other traits: Not very charismatic

INVENTORY


Total weight: 7.5
Max total weight: 25

Equipped weight: 3.5
Max equipped weight: 15

Wearing:
Shirt .5 kg
Pants 1 kg
Underwear >.5 kg
Socks >.5 kg
Worn shoes 1.5 kg
Glasses >.5 kg

Holding:
Kitchen knife ~.5 kg

Carrying:
 Bag .5 kg___________
|Sleepingroll  2 kg         |
|Jacket  1 kg                |
|Apartment key             |
|____________________|
@davidramnero

Offline Yannick

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Re: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 2
« Reply #8 on: August 25, 2009, 07:26:38 am »
Oh these are slow zombies. Just casually stroll on at a pace slightly faster than the zombies.

"It's only your virginity, loosen up!"

Offline Huckbuck

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Re: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 2
« Reply #9 on: August 25, 2009, 07:32:24 am »
They aren't very slow, though slower than you, especially with the good character you got to start with. I might make the next one weight 200 kg ;)
@davidramnero

Offline sporelord

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #10 on: August 25, 2009, 08:47:35 am »

Option one: Right throw the bike at one of them to slow them down, and then try and climb the fence, throw the bike at them and kick garbage at them then climb the fence, If you are about half way and there are very close just drop down and try n fight your way clear.

Option two. Sprint towards them and turn to the rigth go around them basically evade them using your speed and then run away.
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Putspooza

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Re: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 2
« Reply #11 on: August 25, 2009, 08:49:43 am »
if it's just a fence, climb over it. I've never seen a slow zombie climb a fence. if it is one of those razor-wire fence on the other hand......

I assume these are the "hit them in the head" type, so if it's not too far fetched, pick up the bike and use it as a club of sorts.

If that fails, slashing their neck, and stabbing their head, I assume the slashing would be easier as less precision is involved.

Warning - while you were typing a new reply has been posted. You may wish to review your post.


Yes well I still stand by my suggestions.

Offline Yannick

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Re: Cityscape Zombie Survivor (A non team based apocalypse game)
« Reply #12 on: August 25, 2009, 08:50:21 am »
Stab the **** out of them.

"It's only your virginity, loosen up!"

Offline sporelord

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Re: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 2
« Reply #13 on: August 25, 2009, 08:58:04 am »
I agree easy fence to climb over, however If we are three quarters up and the zombie grabs our ankle we are 100% screwed hence why i layed out a back up plan.
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Putspooza

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Re: Cityscape Zombie Survivor (A non team based apocalypse game) ep. 2
« Reply #14 on: August 25, 2009, 09:01:13 am »
oh also, be extra careful to make sure you aren't being flanked from behind, that would totally suck.