Author Topic: Spore Patch 5  (Read 22093 times)

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Offline DaMuncha

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Spore Patch 5
« on: July 21, 2009, 08:10:55 pm »
Spore Improvements:
■Asymmetry is now available for creatures! Details on new Asymmetry features for Creatures and Vehicles can be found here.
■This patch fixes several crashes in Space Game.
■Many tuning improvements to Space Game, including reduced disaster rates at all levels of difficulty, adjustments to Hard Mode, increased limits on concurrent trade routes, as well as changes to tool unlocks for the Knights.
■Creator Lineage appears correctly for all creation types shared after this patch is installed.
■Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.
■Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress.
■Fixed a bug where achievements were disappearing.
■Fixed a bug where some Sporepedia cards had corrupted backgrounds.
■Fixed a problem in Space where some Grox planets were unreachable.
■YouTube movies now publish as public


Galactic Adventures Improvements:
■This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously.
■You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Get more info here.
■Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.
■In EP1 open gates were not working correctly when they were disguised
■Some customer-reported crashes in Galactic Adventures have been fixed.

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Assymetry finally: http://forum.spore.com/jforum/posts/list/0/36030.page
Seems like they've learned a few things from Better Spore.

Cheat is included that permits Creators to export creatures in Collada format for use in Maya, WOOOOOO.

My Assymetrical creature now hangs its head to either side as hes turning. Like a motorcycle. Im not sure if thats a bug or if its supposed to be that way.

Humpfrey:


Fo real bro!
« Last Edit: July 21, 2009, 09:16:59 pm by DaMuncha »



Offline Guilmon

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Re: Spore Patch 5
« Reply #1 on: July 21, 2009, 09:00:56 pm »
Are you for real? Me and DG are looking over this and not believing it. We can't check our game right now.
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gec05

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Re: Spore Patch 5
« Reply #2 on: July 21, 2009, 09:38:53 pm »
It's about friggin' time.

Also, being able to stand on vehicles in adventures means I can redo one of my adventures as I originally planned.

Offline W8-4Spore

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Re: Spore Patch 5
« Reply #3 on: July 21, 2009, 09:44:34 pm »
And ever since I downloaded it, no creature animates anymore. They just stay a lifeless ragdoll. Any ideas?
There will be a serious problem with school when Spore comes out...

My tag for Sporepedia is Randios, please check out my creatures and give me constructive feedback/criticism! User name is Randios187, tag is Randios. Thanks!

Offline Hydromancerx

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Re: Spore Patch 5
« Reply #4 on: July 21, 2009, 11:08:48 pm »
It's about friggin' time.

Also, being able to stand on vehicles in adventures means I can redo one of my adventures as I originally planned.

Yay!

Offline Xeno264

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Re: Spore Patch 5
« Reply #5 on: July 21, 2009, 11:38:26 pm »
Awesome! Now I might be able to edit my Civ and Space Jakkaels. They have a bit of asymmetry on them, so the game treats them as over-complex.

Offline Spore-addict

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Re: Spore Patch 5
« Reply #6 on: July 22, 2009, 01:02:01 am »
That is VERY COOL patch material.

Export of creatures to maya...now it begins look like something.

We must find out more how this works!!!

Many in here would like to render their creatures.

But how does it work?
« Last Edit: July 22, 2009, 01:05:37 am by Spore-addict »
Master Raytracer Spore-addict = KarmaCowboy

See you out there, feel free to comment my creatures.

gec05

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Re: Spore Patch 5
« Reply #7 on: July 22, 2009, 01:28:57 am »
The thing is that Maya is expensive, and some may rather not try pirating it.

I'm currently researching how to do it with Blender. If I can figure it out then we may have an accessible solution for everyone to see their exported creatures.

Offline DaMuncha

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Re: Spore Patch 5
« Reply #8 on: July 22, 2009, 01:40:07 am »
I have Maya Unlimted (student version), only cost $200.

Offline Monster

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Re: Spore Patch 5
« Reply #9 on: July 22, 2009, 02:08:31 am »
faint.
edit: oh maybe not. The patch won't show up to download in my game.
« Last Edit: July 22, 2009, 02:57:42 am by Monster »

Offline Xenomorph

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Re: Spore Patch 5
« Reply #10 on: July 22, 2009, 02:59:03 am »
Ok, i'm gonna reinstall spore :D
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Offline Spore-addict

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Re: Spore Patch 5
« Reply #11 on: July 22, 2009, 05:25:26 am »
trying with poser 7.

When you use the colladaexport command in the debug window it extracts 4 files:

normal.tga
specular.tga
Diffuse.tga

And the yourname.dae file.

I guess any program that can work with .dae will work.

But is trying out to see which ones that are the best.

Full motion well, I am not an maya expert but that would be the program to do it in. Is just trying to get a good photo maybe even a 360 degrees spin. Next will be to make a photo with car, spacecraft, city and creature in it.

« Last Edit: July 22, 2009, 07:16:52 am by Spore-addict »
Master Raytracer Spore-addict = KarmaCowboy

See you out there, feel free to comment my creatures.

Offline Lippy

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Re: Spore Patch 5
« Reply #12 on: July 22, 2009, 05:27:59 am »
Export to Maya!  Finally! 

Offline Uroboros

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Re: Spore Patch 5
« Reply #13 on: July 22, 2009, 06:01:04 am »
As I guessed, the lack of patches was due to the teams that work on Spore being largely occupied with making Galactic Adventures.
Hooray for patches, hooray for fully supported asymmetry, hooray for exportage.

This is when the Spore machina that appears starts to get creative...

Offline Beatnuki

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Re: Spore Patch 5
« Reply #14 on: July 22, 2009, 09:38:35 am »
I definitely can't wait to see how the community uses the Maya exporting features. Exporting a creature and making it a statue to import into a Sims house, perhaps?  ;D Maybe you could make them really tiny and have your Sims have their own collection of Spore figurines...

Assymetry looks like loads of fun too, I'm looking forward to playing with this patch later. Though it may prevent me from finishing all those adventures I started making and got distracted from halfway through...
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