Author Topic: Spore - A Never Ending Story  (Read 2093 times)

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Offline Haseri

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Spore - A Never Ending Story
« on: July 19, 2009, 02:17:03 am »
Hello and welcome to what I hope to be an interesting and successful experiment.

Over on Civ Fanatics, I modding a NES called Spore NESLife. I am going to try and attempt to to run the game simultaneously between the two forums. The only difference being, it is more likely you guys have Spore.

Rules

Anyone can create 1 new species per turn. No more than 1 species per person per update. (Unless I say so)

A: Brand New Species

You can start from scratch with an entirely new species, in which case you get 3 T1 parts to start with. Brand new species will be simple creatures, like rodents or small animals.

These new species will be more and more primitive compared to the most evolved species. I'd actively discourage it at later stages.

The other, preferred, option:

B: Evolve a Species

This is where things depart a bit. Instead of genes, there are parts, which come in four Tiers (or as they are set out in the CC, columns)

Your options here are (choose up to 3) to
Add a Tier 1 part
Improve a part by one tier
Decrease a part by one tier
Replace one T1 part with another in the same category
Replicate a part (can be done with anything except mouths - there is no stat change in this instance)
Remove a part completely.

If you look in the link above, I have listed all the part rows, with their names given on Spore Wiki.

Ambience

All insects, microorganisms, fish and plants are NPCs and are unstatted.

Joining

This game does not require any commitment on your part. To join, you can just post a new species/evolution thing. Its up to you if you ever come back to see how it does.

New Species Template:
[reminder: this will be a very primitive species compared to stuff that already exists, you need to be very inventive here!]
(new species name) : (player name)
Parts (you can start with three): [reminder: one of these must be a mouth]
Description: (Behaviour, specific diet, habitat, etc.)

Evolution Template:
(new species name) : (player name)
Evolved from: (old species name)
Parts added/upgraded:
Parts removed/downgraded: [reminder: leave at least a mouth]
Description: (Changes in behaviour, specific diet, habitat, etc.)

Feel free to create your own creatures in Spore, but please add the image code so I can use it in the update.

Stories

Feel free to do 'day in the life' stories and such like. If they are good, I'll make an adventure out of it. Or make them yourself.

Questions

Any queries will go here.

<Do Not Post Yet>



Offline Haseri

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Re: Spore - A Never Ending Story
« Reply #1 on: July 19, 2009, 02:31:28 am »
Update 0

The Tropical Forest


Amphibidon: NPC
Parts: Amphibian Mouth T1, Misc Eyes T1, Amphibian Feet T1 (Thin Legs)
Description: The first vertebrate species on land. It is an omnivore, inclined to eat anything it comes across, mostly small insects and low fruit.

Possible Biomes

Polar
Alpine
Tundra
Temperate Forests
Temperate Grasslands
Tropical Forest
Savanna
Desert

Stats

Amphibidon
Diet: Omnivore
Abilities: Call, Jump 2, Sight 1
Attack: Bite 1
Socialize: Sing 2, Dance 1
Speed: 1
Health: 40 (0)



Update 1

The Tropical Forest


Amphible: NPC
Parts: Amphibian Mouth T2, Misc Eyes T2, Amphibian Feet T2 (Thin Legs)
Description: The direct descendant of the Amphibidon, it is much the same in terms of behavior.


Aviace: NPC
Parts: Songbird Mouth T1, Reptillian Eyes T1, Bird/Reptile Feet T1 (Bird Legs)
Description: Related to the False Bird (below) but the beat is designed for plant matter such as fruit.


False Bird: Vertinari118
Parts: Bird of Prey Mouth T1, Misc. Eyes T2, Amphibian Feet T1 (Thin Legs)
Description: Here we see that the mouth has chitinised and created a beak. Intially used to help break out of the egg, and was lost, the creature now keeps this beak to feed with.


Reptillido: NPC
Parts: Reptillian/Carnivorous Mammals Mouth T1, Misc Eyes T1, Reptile Feet T1 (Thin Legs)
Description: The first pure carnivore. It can only process meat.

Stats

Amphible
Diet: Omnivore
Abilities: Call, Jump 3, Sight 2
Attack: Bite 1
Socialize: Sing 3, Dance 2
Speed: 2
Health: 40 (0)

Aviace
Diet: Herbivore
Abilities: Call, Jump 1, Sight 1
Attack: Bite 1, Charge 1
Socialize: Sing 2
Speed: 2
Health: 40 (0)

False Bird
Diet: Omnivore
Abilities: Call, Jump 2, Sight 2
Attack: Bite 1
Socialize: Sing 1, Dance 1
Speed: 1
Health: 40 (0)

Reptillido
Diet: Carnivore
Abilities: Call, Sprint 2, Sight 1
Attack: Bite 2
Socialize: Sing 1, Dance 1
Speed: 2
Health: 40 (0)

Update list


It is now safe to post.