Author Topic: An RTS idea  (Read 1858 times)

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Offline pie

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An RTS idea
« on: June 19, 2009, 11:12:16 am »
[enter generic plot here]

The game actually has tactics rather than rushing.

You can customize your units and research upgrades for parts.

First, pick the unit type (land, sea, air) and then choose the chassis. The chassis will be like this: Helicopter, Drop ship, Twin-bladed Helicopter, Interceptor, Fighter, Bomber, and last, but not least: The seaplane. (The seaplane and the helos are the only aircraft that can fake off or land  fromaircraft carriers.)

For land: Buggy, APC, Tank, Infantry, Spec Ops, Commandos, and a hovercraft that can only move into shallow waters.

For sea: Patrol Boat, Light, Medium, and Heavy variants of: Assault Boat, Frigate, Destroyer, Submarine, and Battleship and last, but not the weakest, not the fiercest, but the best of the best- The pocket battleship.

Armor for air units: Ceramic, Reinforced Aluminum. (upgrade to steel), Carbon Alloy, Titanium.

Armor for land: Infantry: Body Armor, HAZMAT suits, shoulder guards. For buggies: Light steel, carbon alloy, and other light-weight materials. Tank armor: Depleted uranium, reinforced steel, light-weight materials.

Armor for sea: 6,12,14,16, and 20 inch armor. Also, harder materials for the ships that can't have 20 inch armor.

Weapons: Air weaons: Air-to-air missiles, air-to-ground missiles, 6,9,12 and 16 mm guns, Unguided Bombs, JDAMS, tactical nuclear bombs,
 and others.

Sea weapons: All the 6-16 inch guns.

Land weapons: Infantry: Bazookas, Rifles, Snipers, Sub machine guns. Tanks: 30mm gun, 40mm gun, 50mm gun, 70mm antitank gun. Buggies: Rocket launcher, machine gun, minigun. APC weapons: 40mm antitank gun, rocket launcher, and miniguns (again).

The terrain and weather can slow you down, make you have to plan a new route, or ruin your whole plan. Units inside buildings will take NO damage except for Molotovs that don't destroy the building but kill all units inside.

Time of day can make your unit's sight drop except when you have night-vision equipment.

A day in the game will last about 4 minutes.

I also had an idea for a building editor.  With it, you could build a field headquarters with a turret and extra armor, all kind of custom buildings. The maps would be randomized with options from the user affecting the generation of the map.

It took me long to post this, please reply.
 





Offline Raz

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Re: An RTS idea
« Reply #1 on: June 19, 2009, 11:19:47 am »
You, stop ripping off Grox by posting another RTS idea. My posts to him remain the same to you, namely, don't post it unless you have the will to actually work on it.

Offline pie

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Re: An RTS idea
« Reply #2 on: June 19, 2009, 11:30:55 am »
Grox's is an RTS/FPS hybrid. Where did you get the idea to do that? I was inspired by Grox. Your post wasn't very well thought through.



Offline Raz

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Re: An RTS idea
« Reply #3 on: June 19, 2009, 11:34:41 am »
Hah, 'inspired'. Lies.

I will say the same thing I say before, don't post it unless you have the will to actually work on it. Ideas do not magically become games.

Offline Cow

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Re: An RTS idea
« Reply #4 on: June 19, 2009, 11:44:02 am »
Dude, being mean spirited like that tends to attract the attention of the Mods. Consider that a fair warning.

Offline munchkin5

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Re: An RTS idea
« Reply #5 on: June 19, 2009, 11:45:31 am »
Is this... alpha centauri. No wait sorry. Anyway...

try this

Offline GroxGlitch

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Re: An RTS idea
« Reply #6 on: July 03, 2009, 12:26:22 am »
I'll be honest pie:The amount of stuff you have planned (and even my game,Core Faction) tend to look overly built.A game like this would require a specialised engine (I think), and a duo processor that is fresh-off-the-assembly-line-new. But:there's always that but-what people do not realise that these games are IDEAS, not actual concepts. Sure, they could use some refinement, but did Pie or myself ever say that we were going to be making these any time soon? No. And some parts will enevitably get cut out.Only to be expected. But ,for example, the Custom Buildings? With Procedural Animating, no prob! All the engine needs is a set of variables for the sizing of the parts and such (like the values for damage for the different turrets and things like that) and voila! Customization. Basically:You could do it the same way Spore does it, but less cartoon-ish and more detailed. The game is not that farfetched. The amout of content is the problem.It is too detailed. Cut some of the more needless details. For example, Special Operations and Commandos are essentially the same thing.Why not either fuse the two or drop one or the other? And the tank cannons? 30mm,40mm, even 50mm are redundant.Those are sooo out of date. Modern tanks use 105's. 50mm wouldn't do much to today's tanks. Hazmat suits are not even armor.They are hazard waste suits for protection from chemical hazards. not bullets.
Overall:It's good, but you need to develop it more if you want it to go anywhere.

Offline Uroboros

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Re: An RTS idea
« Reply #7 on: July 03, 2009, 04:27:06 pm »
Modular units tend to just become a pain later in the game, look at the "Earth" RTS series (Earth 2150, Earth 2160 and Earth 2170 if I remember right).
That larger post of yours listed only one real feature, which was modular units. It doesnt matter how long you make the list of parts and central chassis, its still only a single feature.