Author Topic: Voyage to Eyvind - DnD Campaign  (Read 9527 times)

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Offline Krakow Sam

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Re: Voyage to Eyvind - DnD Campaign
« Reply #15 on: December 15, 2009, 03:40:46 pm »
I might be able to play tomorrow night, but can't stay up too late.
Sam is basically right, he's just cranky.

Offline Mr. Wizard

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Re: Voyage to Eyvind - DnD Campaign
« Reply #16 on: December 15, 2009, 05:07:00 pm »
Alright, so the only day left for DnD this year seems to be tomorrow! So we will be gaming tomorrow for great justice.

Offline Celdur

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Re: Voyage to Eyvind - DnD Campaign
« Reply #17 on: July 04, 2010, 03:31:41 pm »
Anglara Shaskalaer

Female Dark Elf Rogue 5 / Assassin 2
Neutral Evil
Representing Celdur

Strength    12   (+1)
Dexterity    20   (+5)
Constitution    10   (+0)
Intelligence    16   (+3)
Wisdom            10      (+0)
Charisma    16   (+3)
   
Size:    Medium
Height:    4' 11"
Weight:    105 lb
Skin:    Black
Eyes:    Red
Hair:    White

Total Hit Points: 30

Speed: 30 feet

Armor Class: 17 = 10 +2 [leather] +5 [dexterity]

      Touch AC: 14
      Flat-footed: 16 [Improved uncanny dodge]

Initiative modifier:   +5   = +5 [dexterity]
Fortitude save:   +2   = 2 [base]
Reflex save:   +12   = 7 [base] +5 [dexterity]
Will save:   +2   = 2 [base]
Attack (handheld):   +6(+7)   = 5 [base] +1 [strength]
Attack (unarmed):   +6   = 5 [base] +1 [strength]
Attack (missile):   +10   = 5 [base] +5 [dexterity]
Grapple check:   +5   = 4 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages:   Abyssal Common Draconic Elven Dark_Elf_Silent Undercommon Eyvindr

Punching Dagger(+1) [1d4, crit x3, 1 lb., light, piercing or slashing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

sneak attack: 4d6

Feats:
      Combat Expertise   
      Combat Reflexes   
      Two-Weapon Fighting   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    3 =    
+3
      
Balance    Dex*    9 =    
+5
   +4    
Bluff    Cha    13 =    
+3
   +10    
Climb    Str*    1 =    
+1
      
Concentration    Con    0 =    
+0
      
Craft_1    Int    3 =    
+3
      
Craft_2    Int    3 =    
+3
      
Craft_3    Int    3 =    
+3
      
Diplomacy    Cha    12 =    
+3
   +5    +2 [bluff] +2 [sense motive]
Disable Device    Int    7 =    
+3
   +4    
Disguise    Cha    14 =    
+3
   +11    
Escape Artist    Dex*    16 =    
+5
   +11    
Forgery    Int    3 =    
+3
      
Gather Information    Cha    13 =    
+3
   +10    
Heal    Wis    0 =    
+0
      
Hide    Dex*    16 =    
+5
   +11    
Intimidate    Cha    16 =    
+3
   +11    +2 [bluff]
Jump    Str*    1 =    
+1
      
Listen    Wis    7 =    
+0
   +5    +2 [elf]
Move Silently    Dex*    16 =    
+5
   +11    
Open Lock    Dex    9 =    
+5
   +4    
Perform_1    Cha    3 =    
+3
      
Perform_2    Cha    3 =    
+3
      
Perform_3    Cha    3 =    
+3
      
Perform_4    Cha    3 =    
+3
      
Perform_5    Cha    3 =    
+3
      
Ride    Dex    5 =    
+5
      
Search    Int    5 =    
+3
      +2 [elf]
Sense Motive    Wis    5 =    
+0
   +5    
Sleight of Hand    Dex*    12 =    
+5
   +5    +2 [bluff]
Spot    Wis    2 =    
+0
      +2 [elf]
Survival    Wis    0 =    
+0
      
Swim    Str**    1 =    
+1
      
Use Rope    Dex    7 =    
+5
   +2    

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings

Spells:

1st level: (3 per day)
feather fall
obscuring mist
disguise self

2nd level: (1 per day)
invisibility
true strike


Dark Elf:

    * +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)

    * Immune to magical sleep

    * +2 racial bonus to saves vs. enchantments

    * Darkvision to 120 ft.

    * Spell resistance 11 + class level

    * Dancing lights, darkness, faerie fire once/day each

    * Light blindness

    * Character level +2

    * Proficient with longsword, rapier, longbow & shortbow

    * +2 racial bonus on listen, search, and spot checks

    * Notice secret doors

Rogue:

    * Sneak Attack +3d6

    * Trapfinding

    * Evasion (level 2)

    * Trap Sense (level 3)

    * Uncanny Dodge (level 4)

    * Improved Uncanny Dodge (level 8)

    * Special Abilities (choices begin at 10th level)

Assassin

    * sneak attack +2d6
    * death attack
    * Poison use
    * assassin spells
    * +1 against poison
    * improved uncanny dodge

    * Hit dice d6
    * Average increase in attack bonuses
    * Slow increase in fortitude saves
    * Fast increase in reflex saves
    * Slow increase in will saves
    * Base 4 skill points per level

      More:

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Rogue    5    
Level 3:    Rogue    4    
Level 4:    Rogue    1    +1 to dexterity
Level 5:    Rogue    6    
Level 6:    Assassin    2    
Level 7:    Assassin    5    
Level 8:        Assassin        1 +1 to dexterity
   
Anglara Eilsndar's Equipment:

      20 lb
      1 lb
      10 lb
      8 lb
      1 lb
      _____
      40 lb   Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x1
      Rope (50', hempen) x1
      Disguise kit
      Thieves' tools
      punching dagger +1
     
     
      Poisons:
      Drow poison X2   
      Large scorpion venom X3
      Sassone leaf residue X2


      650gp 

      Total

More about Anglara Eilsndar:
« Last Edit: July 17, 2010, 02:05:23 pm by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Krakow Sam

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Re: Voyage to Eyvind - DnD Campaign
« Reply #18 on: October 10, 2010, 02:09:07 pm »
We are so going to get raped by demigods D:
Sam is basically right, he's just cranky.

Offline Yokto

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Re: Voyage to Eyvind - DnD Campaign
« Reply #19 on: October 10, 2010, 05:43:13 pm »
There not so bad. You just need to hang out a bit more with them.
Check out my Creatures.
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When you singing up use code and get 5000 credits for free ;)

Offline Krakow Sam

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Re: Voyage to Eyvind - DnD Campaign
« Reply #20 on: November 15, 2010, 09:51:12 am »
The Prayer of Sylvestri

Praise be to Iolar, for giving us potential,
Glory be to Crosimus, for giving us a home,
Esteem unto Anath, who gives us wealth,
Obeisance to Charakimin, mother of craft,
Exalted be Speyrir for giving us voice,

Potential to prosper,
Home to cherish,
Wealth to flourish,
Craft to mend,
Voice to Trascend,

Praise be to Albatross, master of winds,
Glory be to Iaxa, the bounty of spring,
Esteem unto Ashra, who seeks after lore,
Obeisance to Rahdin, tranquil silence,
Exalted be Speyrir for giving us voice,

Wind is Breath,
Bounty is Life,
Lore is Growth,
Silence is Golden,
Voice is Divine,

Praise be the gods and their Prophets.
« Last Edit: February 27, 2011, 01:12:10 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Mr. Wizard

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Re: Voyage to Eyvind - DnD Campaign
« Reply #21 on: February 20, 2011, 08:49:29 am »
Deitor Pavulah

That is all.

Offline Mr. Wizard

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Re: Voyage to Eyvind - DnD Campaign
« Reply #22 on: July 31, 2011, 02:20:34 pm »
A very compressed summary of the Voyage to Eyvind:

During the lifetime of the old Emperor, the one who united Rudlec for a brief span of years, the wealthy explorer and rebel Ethelbert Byrd set out in a voyage across the vast southern ocean. He was seeking an ancient civilization that legends said had to flee across the ocean. He believed they were the true rulers of Rudlec. Aboard the magical flying ship Axion with his crew, including chaplain Sophia Sylvestri, enlisted marine Richhorn Fletcher, and mysterious battlewizard Akinemes.

What he found though, was a continent of savages. Eyvind, as the continent was called, was surrounded by a magical barrier trapped the crew of the Axion inland. The powerful ancient civilization had devolved into mindless cannibals called the Eysigr, cursed by angry gods to feed on the flesh of the living. This drove Ethelbert mad, until his crew had to overthrow him before he destroyed them all. Sophia rose to the new captain of the ship, and Richhorn, her trusted first mate.

In their adventures, they discovered an ancient prophecy of three demigods who would seek entrance into the tomb of the dead god Hanafuss. These competing Heir's sought to make themselves into full deities. Sophia rallied and united the major two races of the continent, the scared and loyal Eyrun and the fearsome and cannibalistic Eysigr. United under her apprentice Raban, they fought against the armies and combined might of the three Heirs. Sophia, Richhorn, and Akinemes rose as countering aspects of the three demigods, and with the help of the betrayer among the demigods, killed two of them.

The final demigod was the heir of Karrghan, Dragon God of Destruction. He lead them on a journey through Hell, Hades, the Abyss, and the very edge of the planes and beyond. Outside of time and space, they fought and killed the dragon god's heir, and in doing so trapped themselves. Through their own resourcefulness, they managed to escape, wielding demigod powers of their own, as fifty years pass on the mortal plane.

In those fifty years, Sophia's old apprentice, Raban, has forged a new kingdom on Eyvind. His strong leadership has allowed the Eyrun to finally develop metallurgy and construction to rival the works of more established civilizations. Magic and arcane study once again flourish on the continent. By the time Sophia and Richhorn return, they have united and assimilated many of the warring factions from the past five decades.

But a major threat has arisen in the desert. The Endower, the last remaining vestige of the Dragon God Heir's plans, has consolidated power and seeks to murder everything and raise them as undead. He is the unholy offspring of necrotic darkness and demons, and his power over necromancy is unmatched.

Sophia and Richhorn have returned to a continent that has overcome many of it's past hardships, but with many more yet to be defeated by new generations of brave heroes.

Thank you everyone for playing. :D
« Last Edit: July 31, 2011, 02:22:40 pm by Mr. Wizard »