Author Topic: Spore Trading Card Game  (Read 23222 times)

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Offline Cyst

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Re: Spore Trading Card Game
« Reply #45 on: June 08, 2009, 04:08:56 pm »
Doesn't look like a bard race.
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Offline Luminar

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Re: Spore Trading Card Game
« Reply #46 on: June 09, 2009, 04:39:00 am »
...pie, that's an animal, not a spacefaring sentient. Don't block other people from getting slots if you're going to do that.

* Empheri (martyk) * (Priest)
HEALTH:  50
ARMOUR:  30
LIMIT:   2
RETREAT: 3 Spice
WEAK:    Injury
EVOS:    Green = Shaman, Blue = Diplomat, Red = Ecologist

REGENERATION (Passive Ability)
At the start of your turn, Empheri heals 10 damage.
FLAIL (Attack, 2 Green)
Flip a coin. If Heads, inflict 40 damage.
TOSS (Attack, 2 Green)
If Empheri is holding an item, you may junk it to inflict 40 damage.

We're nearly there. Once all the slots have been filled, the game will need testing to make sure the balance is good. So far I haven't found a reliable way of doing this.

Here's the process i'm working to so far:

1) Fill all empty card positions in the starter pack list.
(4 of each of the 10 archetypes in each of the 4 evolution levels = 160 creature cards, plenty to play with)
2) Test the game to ensure the rules and game mechanics work and cards are balanced, tweak both as needed.
3) Create the actual image files for every finalised card (There's approaching 300 cards, but this is much easier than the previous steps)
4) Release the game

This has been in the works for months and it's starting to get on towards finished, but there's still plenty of work to be done. If anyone knows a good way to test the game (this can be done mostly without specialised programs, but i'm at a loss for how to shuffle decks), please speak up. The faster this gets finished the less fiddling about there'll be, and such the release will go cleaner and smoother.

Incase you're wondering, here's the list of every card in the starter pack at present.
« Last Edit: June 10, 2009, 09:49:40 am by Luminar »

Offline pie

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Re: Spore Trading Card Game
« Reply #47 on: June 09, 2009, 05:11:14 am »


Ziriconi

Pirate

Civ

Abilities:

Take cover: Take cover. Anywhere possible.

Scratch: Scratch the skin of a creature in a desperate attempt to hit a blood vessel.

Leap: Leaps at a creature from a high place.



Offline Luminar

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Re: Spore Trading Card Game
« Reply #48 on: June 10, 2009, 09:49:25 am »
Quote
* Ziriconi (GS: pie) *
HEALTH:  70
ARMOUR:  10
LIMIT:   3
RETREAT: 1 Red
WEAK:    Merchant
EVOS:    Green = Scientist, Blue = Knight, Red = Warrior

SLASH (Attack, 1 ReD)
Inflict 30 damage.
DEADLY VAULT (Attack, 3 Spice)
Can only be used directly after moving Ziriconi into the Active Slot.
Flip a coin. If Heads, inflict 60 damage. If Tails, inflict 20 damage.

Slotting:
Civ (5): 1 Priest, 1 Fanatic, 1 Benefactor, 1 Gangster, 1 Pirate
Space (1): 1 Bard

Offline Cyst

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Re: Spore Trading Card Game
« Reply #49 on: June 10, 2009, 11:56:29 am »
Reserved Bard.
DEATH TO DAESH! In solidarity with Rojava!
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The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Xeno264

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Re: Spore Trading Card Game
« Reply #50 on: June 11, 2009, 02:45:14 am »


Threll

Space - Bard

Abilities:
All Threll have naturally armoured bodies, with very hard exoskeletons.
Threll have excellent balance and are capable of walking up walls and even on ceilings.
Threll can use their strong claws and the spikes on their arms and legs for battle.
The feelers on a Threll's face are very sensitive scent organs and can easily detect hidden foes.
« Last Edit: June 11, 2009, 02:48:43 am by Xeno264 »

Offline Luminar

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Re: Spore Trading Card Game
« Reply #51 on: June 11, 2009, 03:18:51 am »
Quote
* Threll (GS: Xeno264) *
HEALTH:  50
ARMOUR:  30
LIMIT:   3
RETREAT: 3 Blue
WEAK:    Poison

BALANCE (Passive Ability)
If Threll is attacked with Stun, flip a coin. If Heads, the Stun is not inflicted.
DETECT (Social, 1 Green 1 Blue)
Flip a coin. If Heads, select a face-down card on the opponent's field and turn it face-up.
LEG STAB (Attack, 2 Spice)
Inflict 30 damage.

That's all the space cards filled up. Thank you!

Slotting:
Civ (5): 1 Priest, 1 Fanatic, 1 Benefactor, 1 Gangster, 1 Pirate

Offline Luminar

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Re: Spore Trading Card Game
« Reply #52 on: June 16, 2009, 06:54:20 am »
I'm going to assume lack of interest and fill the remaining slots myself soon. If you want to catch one before I close them, now's the time to speak. After that, i'll return to the topic when card art becomes an issue.

Offline pie

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Re: Spore Trading Card Game
« Reply #53 on: June 16, 2009, 08:14:00 am »


Sna
Fanatic
Civ
Abilities:

Search: Search for a suitable weapon.

Hard beak: Use their beak to cut a limb.

Faceclaw: Claw at the face, in hopes of hitting an eye.

Bullrun: Charge at an enemy and fall on them. If the enemy does not take action it is stunned and takes medium damage.
 



gec05

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Re: Spore Trading Card Game
« Reply #54 on: June 16, 2009, 11:14:22 am »
I've updated my previous post with a picture for the card. I am aware of it's size but I'm pretty sure you can resize it.