Gaming Steve
Back to the Gaming Steve homepage

Gaming Steve Message Board
September 02, 2010, 12:01:50 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Members Login Register  
Pages: 1 ... 57 58 [59] 60 61 ... 91   Go Down
  Print  
Author Topic: Left 4 Dead 2  (Read 41103 times)
0 Members and 1 Guest are viewing this topic.
Kidsoldier
Star Castle Cadet
****
Offline Offline

Posts: 525



View Profile WWW
« Reply #870 on: November 04, 2009, 08:30:29 PM »

It's probably down his pants. He's either adjusting in the front or its in his back pocket.

Maybe its just broken.. Or a zombie chewed it off?
Or the artist forgot to draw it?

Now Skyward.. Lets not get silly.
Logged

NightMother
Galaxian Guru
*
Offline Offline

Posts: 61


Muffy Bear


View Profile
« Reply #871 on: November 04, 2009, 11:05:17 PM »

Well, 'three handed Zoey' was definitly a mistake of the artist.
maybe he made a mistake twice.
Logged
Kidsoldier
Star Castle Cadet
****
Offline Offline

Posts: 525



View Profile WWW
« Reply #872 on: November 05, 2009, 12:18:18 AM »

http://www.destructoid.com/play-as-special-infected-in-the-l4d2-demo-because-you-can-154103.phtml

Play as infected in the demo =)
Logged

NightMother
Galaxian Guru
*
Offline Offline

Posts: 61


Muffy Bear


View Profile
« Reply #873 on: November 05, 2009, 06:46:27 AM »

wow cool!
Downloading now and checking out soon!

by the way, is it legal?
Logged
The_Kev
Moon Patroller
*****
Offline Offline

Posts: 1484



View Profile WWW
« Reply #874 on: November 05, 2009, 07:29:15 AM »

Well I think they just won't like it and it will probably be patched.

I don't think it's illegal because they let the people mod their games. I mean in theory somebody could have made his very own versus mode and add it like an addon.

Valve didn't hid it's stuff good enough Tongue
Logged

"When my strength is your weakness, I'll become fearless." - Fear

Proud owner of:
NightMother
Galaxian Guru
*
Offline Offline

Posts: 61


Muffy Bear


View Profile
« Reply #875 on: November 05, 2009, 01:59:52 PM »

I've played it.
it comes with some bugs, but overall it's a nice 'addon' to try out the new Special Infected.  Smiley
Logged
Summoner
Tron User
*****
Offline Offline

Posts: 1341


I see you!


View Profile WWW
« Reply #876 on: November 05, 2009, 05:27:36 PM »

Well Valve is mostly modders. (Example: In Hl1 they released the source code and people made CS,DoD,and ect. Later those modders was then hired for Valve)
Logged

MetallicDragon
Punch-Out Champ
*****
Online Online

Posts: 3123



View Profile
« Reply #877 on: November 05, 2009, 06:05:57 PM »

That play-as-infected mod is pretty awesome.

I discovered something new about hunters: They can jump forwards by just pressing the left mouse button (without having to charge up pounce). You can also jump off walls like this, but can't pounce survivors. After doing this, if you hold crouch when you hit a wall or the ground, you can pounce.

Also, chargers are awesome.
Logged

Krakow Sam
Moderator
The Nameless One
*****
Offline Offline

Posts: 22172


Have some tea and biscuits Charles!


View Profile
« Reply #878 on: November 06, 2009, 07:41:45 AM »

I did notice that hunters seem to be a little swifter in this game. Less delay between landing a jump and being able to jump again. Came as a surprise the first time Tongue
Logged

Sam is basically right, he's just cranky.

MetallicDragon
Punch-Out Champ
*****
Online Online

Posts: 3123



View Profile
« Reply #879 on: November 06, 2009, 09:34:09 AM »

I did notice that hunters seem to be a little swifter in this game. Less delay between landing a jump and being able to jump again. Came as a surprise the first time Tongue

That might just be from playing a local singleplayer game though. I'm gonna go test how it is in L4D1...
Logged

Yossitaru
Excitebike Gearhead
*****
Offline Offline

Posts: 3596



View Profile
« Reply #880 on: November 06, 2009, 11:33:40 AM »

I wouldn't be surprised that they're a little faster this time around. Am I the only one to notice the motion blur trail as the hunter leaps?
Logged

Virus Buster.
MetallicDragon
Punch-Out Champ
*****
Online Online

Posts: 3123



View Profile
« Reply #881 on: November 06, 2009, 12:13:43 PM »

I wouldn't be surprised that they're a little faster this time around. Am I the only one to notice the motion blur trail as the hunter leaps?

I noticed that too. I think it's kind of annoying, but I don't really mind that much



Also the results of my testing: The jumping in L4D2 does seem a bit more responsive. We'll have to wait until we get the full version to know for sure, though.
Logged

Magenti
Star Castle Cadet
****
Offline Offline

Posts: 529



View Profile
« Reply #882 on: November 06, 2009, 12:43:33 PM »

ONLY 11 DAYS TO GO!
Logged

Quote
I love you Magenti, you are my hero!!
Kenobros confession!
Quote from: Kenobro on October 06, 2009, 01:41:48 PM
I suppose it's funny that you posted after me, because you are also female.  How coincidental.
Cobra
Moderator
Battletoads Battlemaniac
*****
Offline Offline

Posts: 10822


People want ducks.


View Profile
« Reply #883 on: November 06, 2009, 05:23:14 PM »

I've noticed a blur trail when chargers come barging through the survivor group as well.
Logged

Krakow Sam
Moderator
The Nameless One
*****
Offline Offline

Posts: 22172


Have some tea and biscuits Charles!


View Profile
« Reply #884 on: November 06, 2009, 05:45:03 PM »

Damn, Chargers are strangely terrifying. Walking around a corner and seeing one of those bastards just makes me panic for some reason. I was playing today with celdur and saw one when I was about to throw a pipe bomb, I panicked and retreated around a corner as i was throwing the pipe and it bounced off the wall and went in totally the wrong direction, killing about 3 zombies.
Logged

Sam is basically right, he's just cranky.

Pages: 1 ... 57 58 [59] 60 61 ... 91   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 22 queries.