Author Topic: Spore Trading Card Game  (Read 23622 times)

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Offline Luminar

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Re: Spore Trading Card Game
« Reply #30 on: June 03, 2009, 05:51:51 pm »
Down to three space slots. If you want a space creature in this you'd better speak up now.

Offline Cyst

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Re: Spore Trading Card Game
« Reply #31 on: June 03, 2009, 06:02:09 pm »
I do. Will post here soon.
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Offline pie

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Re: Spore Trading Card Game
« Reply #32 on: June 04, 2009, 02:54:23 pm »
I've had the following race unused except for Galactic Adventures until now.

Rodgis
Space
Stereotype: Knight
Abilities:

---High jump: Can jump high, up to 30 feet.

---Burrow: Can burrow underground, and once the enemy notices, he/she/it is helpless and is left at the mercy of the Rodgis's spikes.

---Fire resistant: Has fire retardant skin.




Offline Luminar

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Re: Spore Trading Card Game
« Reply #33 on: June 04, 2009, 06:32:50 pm »
Stereotype: Knight

Only got Shaman, Bard and Warrior left. Unless you want to let me reclassify it (probly to warrior), nothing I can do.

Offline pie

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Re: Spore Trading Card Game
« Reply #34 on: June 05, 2009, 05:03:35 am »
Make it warrior.



Offline Luminar

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Re: Spore Trading Card Game
« Reply #35 on: June 05, 2009, 05:39:52 pm »
Quote
* Rodgis (GS: pie) *
HEALTH:  80
ARMOUR:  10
LIMIT:   3
RETREAT: 3 Spice
WEAK:    Bard

FIRE RESIST (Passive Ability)
Rodgis takes half damage (rounded down) from any fire related attacks or cards.
BATTLE LEAP (Active Ability)
Rodgis may retreat from battle for free if it has 30 health or less remaining.
BURROW (Social, 3 Spice)
Rodgis gains 20 armour for one turn.
Earth related attacks strike Rodgis for double damage and ignore armour.
LEAP STRIKE (Attack, 3 Red)
Flip a coin. If Heads, inflict 60 damage. If Tails, Rodgis takes 20 damage.

Two space slots left, Bard and Shaman.

Offline Cyst

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Re: Spore Trading Card Game
« Reply #36 on: June 05, 2009, 06:10:45 pm »
Reserved shaman
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Offline pie

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Re: Spore Trading Card Game
« Reply #37 on: June 06, 2009, 05:35:25 am »
I don't like hogging all the slots, but..... Bard reserved.



Offline Cyst

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Re: Spore Trading Card Game
« Reply #38 on: June 06, 2009, 09:26:35 am »
Harliquens
Space (SHAMAN)
Abilities:
Bladed Arm. A small blade of chitin grows in each of a Harliquen's arms.
Appealing. No matter what the race the Harliquen is found attractive by all.
Acrobatics. Harliquens can do all the stereotyped ninja skills. I.E. Walking on water.
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Offline Spartan King 95

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Re: Spore Trading Card Game
« Reply #39 on: June 06, 2009, 11:19:56 am »


Periquians
Civ
Gangster
Abilities:
Pincers- Every Periquian has pincer-hand-things.
Repulsive- Every race finds the Periquians repulsive
Fast Movement- Periquians move very fast
High Jump- All Periquians can jump very, very high
You can probably find me, if you have pesterchum, under burningOrigins or cantankerousZealot.

Offline Luminar

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Re: Spore Trading Card Game
« Reply #40 on: June 07, 2009, 01:38:11 am »
Ah nice, a civ.

Quote
* Harlequin (Bagder Man 22) *
HEALTH:  60
ARMOUR:  10
LIMIT:   2
RETREAT: 1 Green
WEAK:    Scientist

ALLURE (Active Ability)
When Harlequin is placed into the active slot, inflict Restrain.
RESIST PAIN (Social, 2 Green)
Harlequin may take a maximum of 20 damage during the opponent's turn.
BLADE DANCE (Attack, 3 Spice)
Inflict 20 damage. Each time this attack is used, it inflicts 10 additional damage.
It may not inflict more than 80 damage in a single strike.

Quote
* Periquian (Spartan King 95) *
HEALTH:  60
ARMOUR:  20
LIMIT:   2
RETREAT: 1 Spice
WEAK:    Poison
EVOS:    Green = Bard, Blue = Trader, Red = Scientist

DISGUST (Active Ability)
When Periquian is placed onto your field from your hand, flip a coin.
If Heads, the opponent's active creature is forced into the reserve slots and must be replaced.
LEAP CUT (Attack, 3 Blue)
Inflict 30 damage. May attack the opponent's reserve slots.
May be used from your Reserve Slots.

Only the space Bard slot left now. I advise you don't "reserve" slots unless you're going to post your creature in at most an hour. Bard slot is open to anyone who wants it.
« Last Edit: June 09, 2009, 04:39:55 am by Luminar »

Offline Cyst

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Re: Spore Trading Card Game
« Reply #41 on: June 07, 2009, 09:19:26 am »
Jumpings
Civ (MONK or GANGSTER)
Abilities:
Sneaky. Jumpings can change their coloration in a second and use this to mimic their sorroundings.
Chi Powers. When a Jumping is in meditation it is invulnerable to all physical assaults on its body.
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Offline Luminar

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Re: Spore Trading Card Game
« Reply #42 on: June 08, 2009, 07:16:28 am »
Jumping, as a monk:

Quote
* Jumping (Badger Man 22) *
HEALTH:  80
ARMOUR:  0
LIMIT:   3
RETREAT: 1 Blue
WEAK:    Fanatic
EVOS:    Green = Shaman, Blue = Knight, Red = Zealot

CHI MEDITATION (Passive Ability)
Jumping can not be damaged when it is in the Reserve Slots.
CHAMELEATTACK (Attack, 2 Spice 1 Blue)
Inflict 40 damage. Flip a coin - if Heads, it ignores armour.

You guys feel free to take the rest of the slots available. No-one else is taking them. Don't be afraid of hogging or anything. =P

Offline martyk

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Re: Spore Trading Card Game
« Reply #43 on: June 08, 2009, 09:00:57 am »
Empheri
Civ
Abilities:
Regeneration and armor: Not only do they have a tough exo-skeleton, but Empheri can regenerate at a rapid pace and it takes quite a bit to put them down for good.  Unless they are 100% dead, an Empheri will get back up eventually after being beaten down.
360 degree vision:  You cannot sneak up on an Empheri.  Period.
Multiple limbs:  An Empheri only needs 3 limbs in order to stand.  The their other 5 limbs can be used for anything else in the meantime.

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Offline pie

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Re: Spore Trading Card Game
« Reply #44 on: June 08, 2009, 11:12:07 am »


Basra
Space
Bard

Abilities:

Tough skin

Crush- If you can't avoid being jumped on a Basra, then you're going to be crushed under 3,000 lbs. of body weight.

Destroy- Their hard pincers can destroy items. Enough said.