Author Topic: Spore Trading Card Game  (Read 23621 times)

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Offline Luminar

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Spore Trading Card Game
« on: May 24, 2009, 10:28:35 am »
Okay, let's do this again and hope it doesn't kill the whole forum with its radiant splendour this time.

I have a working prototype of a Spore Trading Card Game that i've been working on for some months - this isn't just some bandied about idea/project that doesn't get anywhere, it's nearly finished. However, i've ran into something of a stumbling block in that two of the people i've been loaning creatures from haven't gotten their stuff in, so the game's basically been held back for ages.
The rules, mechanics and such of the game are all finished (pending testing, that is), but I actually need cards to play the game with. I've gotten most of a 300-card Starter Pack done, but there are gaps that need filling, and that's where you come in.

I'd like to borrow your creatures and turn them into cards for this battling card game. You will be credited, both in creation of the game in general and individually on each card featuring one of your creatures. Here's how to submit your creature in this topic:

* Creature's Name and a link to it on the Sporepedia
* Creature's level of evolution (Tribe, Civ, Space)
* A picture of the creature (artwork, the png image, doesnt matter)
* A description of the creature's abilities (is it fast, is it tough, what can it do)
* A description of the creature in general (personality, culture, mostly for fluff text and flavoring)

There are the following slots open, numbering 35 in total:
5 Tribal, 15 Civ, 15 Space. All the animal, resource and consequence card slots are taken unfortunatley.

I'll post more detail if requested, but for now I don't want to reveal too much - i'd like people to be able to make their own cards, but letting them do it now before the game is finalised or the balance is understood could create chaos which I don't need to deal with.
This is mostly first-come-first-served, so get your stuff in soon. I'll be picking creatures based on their general quality and development, so don't submit a cell with legs or any of that. XP



Offline Haseri

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Re: Spore Trading Card Game
« Reply #1 on: May 24, 2009, 11:31:14 am »
So, creatures with outfits?

Offline Luminar

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Re: Spore Trading Card Game
« Reply #2 on: May 24, 2009, 11:37:29 am »
Preferably. Just Tribals, Civs and Spaces in general.

Offline Haseri

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Re: Spore Trading Card Game
« Reply #3 on: May 24, 2009, 11:38:57 am »
Our own creatures, or outfitted creatures already in the deck?

Offline Luminar

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Re: Spore Trading Card Game
« Reply #4 on: May 24, 2009, 04:11:41 pm »
Huh? I'm asking for you to submit your own creatures. You will get credit for them obviously.
I'm not sure I understood your question though, to be honest.

No takers thus far? How about a teaser of what a card looks like, in general:

I hope this stands as proof I fully intend to see this project through to completion. This is not getting left in the dust.

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Re: Spore Trading Card Game
« Reply #5 on: May 24, 2009, 10:25:02 pm »
Ok then, try mine.

Name: Sombreron (Beyon Edition)
Level: Space
Abilities: Peddle, Cloaking Device, Sneaky Attack
Description: It is said that a Sombreron can somehow inexplicably make your money vanish from your pocket and into it's grubby little hands. But Wait! If you call now, you can get a set of pocket protectors. Just send your money to this guy here.

« Last Edit: June 16, 2009, 11:11:07 am by Gec »

Offline Luminar

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Re: Spore Trading Card Game
« Reply #6 on: May 25, 2009, 07:54:25 am »
Only one? This has been around for nearly 24 hours now and i'm sure there was at least one guy when I posted it before... am I doing something wrong? =s Oh well.

Quote
* Sombreron (GS: Gec) *
HEALTH:  70
ARMOUR:  10
LIMIT:   3
RETREAT: 1 Spice
WEAK:    Scientist

CLOAKING DEVICE (Passive Ability)
Sombreron cannot be attacked or targeted for attacks while it is not in the Active Slot.
PEDDLE (Social, 2 Spice)
If Sombreron is holding an item, you may junk it to search your deck for a resource
card of your choice. Place the resource into play and shuffle your deck.
SNEAKY ATTACK (Attack, 2 Blue)
Inflict 30 damage. This attack cannot be prevented or avoided.

Does this sound reasonable?

To clarify to all, i'm getting all the cards's stats finalised first, then the game tested and finalised, then the actual card images will be created. Given there's 300 cards to do, making the images is going to take a while.

Offline Plank of Wood

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Re: Spore Trading Card Game
« Reply #7 on: May 25, 2009, 09:53:40 am »
Will post a few later on.
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Offline martyk

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Re: Spore Trading Card Game
« Reply #8 on: May 25, 2009, 09:54:42 am »
I'll try to get mine up here in a bit as well.  Seems interesting.

So for Pictures, do you just want Spore images or will drawings do as well?
« Last Edit: May 25, 2009, 09:57:27 am by martyk »
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Luminar

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Re: Spore Trading Card Game
« Reply #9 on: May 25, 2009, 11:32:47 am »
Either, really. You could have art on the card, either doing it yourself or having someone else do it for you. Failing that, ingame screenshots can easily be tarted up a bit to make a decent card art. Uroboros, who posts around here and is a co-creator on this whole project has basically used screenshots of his creatures and then either used filters, brushes or whatever in photoshop to make a decent background behind the creature. I'll give him a nudge towards this topic when I see him.

There's 300 cards though... getting art done for every single one will probably take quite some time.

Offline martyk

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Re: Spore Trading Card Game
« Reply #10 on: May 25, 2009, 11:44:20 am »
I'd be willing to help with the art where I can.  A case by case basis.  You give me one you want done up, I do it as soon as I have time, then you give me another.  Just let me get a quick write up and picture done for my Kratair tonight and then feel free to send some art needs my way.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Cyst

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Re: Spore Trading Card Game
« Reply #11 on: May 25, 2009, 11:58:21 am »

Name: Allseer (Not uploaded to Sporepedia do to freedom cheat)
Level: Tribe
Abilities: 250o Vision, Powerful Jaw
Description: The king of a desert waste. The allseer government is a strange Monarchy led by three royal families.
DEATH TO DAESH! In solidarity with Rojava!
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Offline martyk

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Re: Spore Trading Card Game
« Reply #12 on: May 25, 2009, 12:04:59 pm »
One furthur question.  For the name, should it just be the species or can it be something like say "Empherian Hunter"?
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

gec05

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Re: Spore Trading Card Game
« Reply #13 on: May 25, 2009, 03:59:01 pm »
BTW, what is the pixel dimension on the art frame inside the card?

Offline martyk

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Re: Spore Trading Card Game
« Reply #14 on: May 25, 2009, 07:07:08 pm »
Kratair

http://www.spore.com/sporepedia#qry=sast-500116417787

Level: Space
Abilities: (Some ideas for flavour text too!)
Plasma Bomb (Having worked with plasma since before time immemorable, plasma weapons come as naturally to a Kratair as profit to a Sombreron.)
Natural Selection (Expert survivalists, Kratair are masters of cover, using anything in their reach at a moment's notice, including unlucky allies.)
Hack'n'Slash ("Quit whining.  You didn't need those legs anyway.")
Description: At 9 feet tall, the Kratair have an imposing appearance to say the least.  Luckily, they are usually peaceful intellectuals, unless you piss them off.  Or they're in a bad mood.  Or you look at them funny...

Just a headshot reference picture for now.  I'll try to get something else tomorrow.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Luminar

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Re: Spore Trading Card Game
« Reply #15 on: May 25, 2009, 09:54:38 pm »
One furthur question.  For the name, should it just be the species or can it be something like say "Empherian Hunter"?

Species, please. All the other cards in the starter pack are like that, but once the game's actually released there's no reason you can't create your own packs with specialised individuals and such.

BTW, what is the pixel dimension on the art frame inside the card?

660 x 395. I'd make it a few pixels bigger though just to be on the safe side.

I'd be willing to help with the art where I can.  A case by case basis.  You give me one you want done up, I do it as soon as I have time, then you give me another.  Just let me get a quick write up and picture done for my Kratair tonight and then feel free to send some art needs my way.

I'm not after any art personally, but others who want their creatures made into cards might. You should probably state whether or not you want to be contacted directly by card owners in this topic, since i'm not really going to be much of a middle-man.

-------------------------------------
EDIT:

Two cards done.

Quote
* Allseer (Bagder Man 22) *
HEALTH:  60
ARMOUR:  0
LIMIT:   4
RETREAT: 1 Spice
WEAK:    Barbarian
EVOS:    Green = Monk, Blue = Merchant, Red = Soldier
INNATE:  Sight

PIERCING GAZE (Social, 3 Eggs)
Select a face-down card on the opponent's field and flip a coin.
If Heads, flip the card over. This may be used from the Reserve Slots.
JAW CRUNCH (Attack, 3 Spice)
Inflict 30 damage. Flip a coin - if Heads, the attack may not be prevented or avoided.

Quote
* Kratair (GS: martyk) *
HEALTH:  100
ARMOUR:  0
LIMIT:   3
RETREAT: 2 Red
WEAK:    Scientist

SELF-PRESERVATION (Active Ability)
When attacked, you may choose an object or creature on your field to take the
damage instead. You may not use the same target twice.
PLASMA GRENADE (Attack, 2 Red)
Flip a coin. If Heads, inflict Stun.
HACK AND SLASH (Attack, 3 Red)
Inflict 40 damage.
« Last Edit: June 04, 2009, 06:32:14 pm by Luminar »

Offline martyk

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Re: Spore Trading Card Game
« Reply #16 on: May 26, 2009, 11:01:04 am »
Mind if we submit additional characters?
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Luminar

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Re: Spore Trading Card Game
« Reply #17 on: May 26, 2009, 01:33:36 pm »
Not a problem at all. It's first come first served, obviously I won't let one person hog all the slots (i'd like variety) but having multiples isn't so bad. I'd expected this to have gotten more attention by now, but i'm patient.

gec05

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Re: Spore Trading Card Game
« Reply #18 on: May 26, 2009, 02:46:39 pm »
Well I don't blame most people. They seem to have forgotten about Spore, or this section of the forum for the most part.

Offline Luminar

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Re: Spore Trading Card Game
« Reply #19 on: May 27, 2009, 05:12:04 pm »
I could just hit up other communities or consult other friends if needs be. Heck, I could even use more of my own stuff but I have 83 cards as it is.

Is this it, three slots? =/
Might have to hit up other communities or something...

Offline Cyst

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Re: Spore Trading Card Game
« Reply #20 on: May 27, 2009, 05:18:34 pm »
I'll make a new 1 soon.
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Offline Yuu

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Re: Spore Trading Card Game
« Reply #21 on: May 28, 2009, 04:11:54 am »
Viri Voltei

http://www.gamingsteve.com/blab/index.php?topic=12046.0

Stereotype: Scientist

Picture:



*The CC version just doesn't do justice when representing the creature's segmented body. If in need of any Viri Voltei artwork, just PM me.

Abilities:

  • Commandeer Vehicle: Viri Voltei have been clearly seen tapping into control systems of fallen vehicles, restoring them to combat functionality on their side of the battle.
  • Spectrum Vision: No wavelength is safe from the eyes of the Viri Voltei.
  • EM Scanner: Viri Voltei have been known to spot stealthy opponents by sniffing out their electromagnetic signatures.
  • Hungry for Power: Viri Voltei are unable to survive long periods of time without sufficient supplies of electricity. This has caused them to actively seek larger sources of power whenever it is present.

Description: The Viri Voltei are a race of silicometallic creatures that make their home near the very edge of the galaxy. Their skill in robotics and artificial intelligence are only enhanced by their innate electromagnetic capabilities.

Offline Luminar

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Re: Spore Trading Card Game
« Reply #22 on: May 28, 2009, 02:10:10 pm »
How's this sound?

Quote
* Viri Voltei (GS: Yuu) *
HEALTH:  60
ARMOUR:  20
LIMIT:   3
RETREAT: 1 Blue
WEAK:    Ecologist

ELECTRICAL AFFINITY (Passive Ability)
Viri Voltei is immune to any harmful cards evocative of electricity.
ELECTROVORE (Social, 2 Spice)
If there are any objects in your Reserve Slots which appear to be powered machines,
Viri Voltei may inflict up to 30 damage to one to gain an equal amount of healing.
EM PULSE (Attack, 3 Blue)
Inflict 30 damage to any creature or object on the opponent's field. Ignores armour.

Offline Yuu

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Re: Spore Trading Card Game
« Reply #23 on: May 28, 2009, 06:55:50 pm »
Thanks. That pretty much sums it up. Though, I think the EM Pulse should work on mechanical and metallic cards only. :)


PS. Good luck on this project. It sounds pretty awesome! :)

Offline Luminar

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Re: Spore Trading Card Game
« Reply #24 on: May 28, 2009, 07:12:44 pm »
Thanks, i'm confident it will be.

Slots update, I got another friend in on the project, so slots are down to 9 Civ and 3 Space, 12 in total. The following are available:

Civ: 2 Priest, 1 Monk, 1 Fanatic, 1 Benefactor, 2 Gangster, 2 Pirate
Space: 1 Shaman, 1 Bard

GS cards recieved so far:

Tribal: Allseer (Bagder Man 22)
Space: Sombreron (Gec)
Space: Kratair (martyk)
Space: Viri Voltei (Yuu)
Space: Rosjals (Martham112)
« Last Edit: June 05, 2009, 05:40:06 pm by Luminar »

Offline Martham112

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Re: Spore Trading Card Game
« Reply #25 on: May 30, 2009, 08:00:21 am »
-Rosjals
-Space
-Abilities
--Tentacles. This lets them carry many things.
--Claws. Hard scratches.
--Hooves. Lets them walk for a long time without foot ache.
--Technosuit. Zooming vision, protection from attacks.
-Description: The Rosjals are a peaceful race, although if provoked they can unleash vicious force. Their large body suits make them very strong, although they loose a large chunk of their natural agility.

Offline pie

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Re: Spore Trading Card Game
« Reply #26 on: May 30, 2009, 12:04:30 pm »
Can you have vehicles in your deck? Or is it just air strikes, nothing else?



Offline Luminar

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Re: Spore Trading Card Game
« Reply #27 on: May 30, 2009, 08:13:32 pm »
Rosjals:

Quote
* Rosjals (Martham112) *
HEALTH:  80
ARMOUR:  30
LIMIT:   2
RETREAT: 2 Red
WEAK:    Diplomat

DEEP SLICE (Attack, 2 Red)
Inflict 20 damage, ignores armour. Flip a coin - if Heads, inflict Injure.
FLURRY CUT (Attack, 4 Red)
Flip 4 coins. For each Heads, inflict 20 damage.

Vehicles are classed as Object and Item, which i've filled all the slots for.

Offline pie

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Re: Spore Trading Card Game
« Reply #28 on: May 31, 2009, 06:54:08 am »
Nuuuuu! D: I had an idea for one.



Offline Martham112

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Re: Spore Trading Card Game
« Reply #29 on: June 03, 2009, 01:45:04 am »
Rosjals:

Quote
* Rosjals (Martham112) *
HEALTH:  80
ARMOUR:  30
LIMIT:   2
RETREAT: 2 Red
WEAK:    Diplomat

DEEP SLICE (Attack, 2 Red)
Inflict 20 damage, ignores armour. Flip a coin - if Heads, inflict Injure.
FLURRY CUT (Attack, 4 Red)
Flip 4 coins. For each Heads, inflict 20 damage.

Vehicles are classed as Object and Item, which i've filled all the slots for.

Hurray!
Thanks!

Offline Luminar

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Re: Spore Trading Card Game
« Reply #30 on: June 03, 2009, 05:51:51 pm »
Down to three space slots. If you want a space creature in this you'd better speak up now.

Offline Cyst

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Re: Spore Trading Card Game
« Reply #31 on: June 03, 2009, 06:02:09 pm »
I do. Will post here soon.
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Offline pie

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Re: Spore Trading Card Game
« Reply #32 on: June 04, 2009, 02:54:23 pm »
I've had the following race unused except for Galactic Adventures until now.

Rodgis
Space
Stereotype: Knight
Abilities:

---High jump: Can jump high, up to 30 feet.

---Burrow: Can burrow underground, and once the enemy notices, he/she/it is helpless and is left at the mercy of the Rodgis's spikes.

---Fire resistant: Has fire retardant skin.




Offline Luminar

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Re: Spore Trading Card Game
« Reply #33 on: June 04, 2009, 06:32:50 pm »
Stereotype: Knight

Only got Shaman, Bard and Warrior left. Unless you want to let me reclassify it (probly to warrior), nothing I can do.

Offline pie

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Re: Spore Trading Card Game
« Reply #34 on: June 05, 2009, 05:03:35 am »
Make it warrior.



Offline Luminar

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Re: Spore Trading Card Game
« Reply #35 on: June 05, 2009, 05:39:52 pm »
Quote
* Rodgis (GS: pie) *
HEALTH:  80
ARMOUR:  10
LIMIT:   3
RETREAT: 3 Spice
WEAK:    Bard

FIRE RESIST (Passive Ability)
Rodgis takes half damage (rounded down) from any fire related attacks or cards.
BATTLE LEAP (Active Ability)
Rodgis may retreat from battle for free if it has 30 health or less remaining.
BURROW (Social, 3 Spice)
Rodgis gains 20 armour for one turn.
Earth related attacks strike Rodgis for double damage and ignore armour.
LEAP STRIKE (Attack, 3 Red)
Flip a coin. If Heads, inflict 60 damage. If Tails, Rodgis takes 20 damage.

Two space slots left, Bard and Shaman.

Offline Cyst

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Re: Spore Trading Card Game
« Reply #36 on: June 05, 2009, 06:10:45 pm »
Reserved shaman
DEATH TO DAESH! In solidarity with Rojava!
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Offline pie

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Re: Spore Trading Card Game
« Reply #37 on: June 06, 2009, 05:35:25 am »
I don't like hogging all the slots, but..... Bard reserved.



Offline Cyst

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Re: Spore Trading Card Game
« Reply #38 on: June 06, 2009, 09:26:35 am »
Harliquens
Space (SHAMAN)
Abilities:
Bladed Arm. A small blade of chitin grows in each of a Harliquen's arms.
Appealing. No matter what the race the Harliquen is found attractive by all.
Acrobatics. Harliquens can do all the stereotyped ninja skills. I.E. Walking on water.
DEATH TO DAESH! In solidarity with Rojava!
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The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Spartan King 95

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Re: Spore Trading Card Game
« Reply #39 on: June 06, 2009, 11:19:56 am »


Periquians
Civ
Gangster
Abilities:
Pincers- Every Periquian has pincer-hand-things.
Repulsive- Every race finds the Periquians repulsive
Fast Movement- Periquians move very fast
High Jump- All Periquians can jump very, very high
You can probably find me, if you have pesterchum, under burningOrigins or cantankerousZealot.

Offline Luminar

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Re: Spore Trading Card Game
« Reply #40 on: June 07, 2009, 01:38:11 am »
Ah nice, a civ.

Quote
* Harlequin (Bagder Man 22) *
HEALTH:  60
ARMOUR:  10
LIMIT:   2
RETREAT: 1 Green
WEAK:    Scientist

ALLURE (Active Ability)
When Harlequin is placed into the active slot, inflict Restrain.
RESIST PAIN (Social, 2 Green)
Harlequin may take a maximum of 20 damage during the opponent's turn.
BLADE DANCE (Attack, 3 Spice)
Inflict 20 damage. Each time this attack is used, it inflicts 10 additional damage.
It may not inflict more than 80 damage in a single strike.

Quote
* Periquian (Spartan King 95) *
HEALTH:  60
ARMOUR:  20
LIMIT:   2
RETREAT: 1 Spice
WEAK:    Poison
EVOS:    Green = Bard, Blue = Trader, Red = Scientist

DISGUST (Active Ability)
When Periquian is placed onto your field from your hand, flip a coin.
If Heads, the opponent's active creature is forced into the reserve slots and must be replaced.
LEAP CUT (Attack, 3 Blue)
Inflict 30 damage. May attack the opponent's reserve slots.
May be used from your Reserve Slots.

Only the space Bard slot left now. I advise you don't "reserve" slots unless you're going to post your creature in at most an hour. Bard slot is open to anyone who wants it.
« Last Edit: June 09, 2009, 04:39:55 am by Luminar »

Offline Cyst

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Re: Spore Trading Card Game
« Reply #41 on: June 07, 2009, 09:19:26 am »
Jumpings
Civ (MONK or GANGSTER)
Abilities:
Sneaky. Jumpings can change their coloration in a second and use this to mimic their sorroundings.
Chi Powers. When a Jumping is in meditation it is invulnerable to all physical assaults on its body.
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Offline Luminar

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Re: Spore Trading Card Game
« Reply #42 on: June 08, 2009, 07:16:28 am »
Jumping, as a monk:

Quote
* Jumping (Badger Man 22) *
HEALTH:  80
ARMOUR:  0
LIMIT:   3
RETREAT: 1 Blue
WEAK:    Fanatic
EVOS:    Green = Shaman, Blue = Knight, Red = Zealot

CHI MEDITATION (Passive Ability)
Jumping can not be damaged when it is in the Reserve Slots.
CHAMELEATTACK (Attack, 2 Spice 1 Blue)
Inflict 40 damage. Flip a coin - if Heads, it ignores armour.

You guys feel free to take the rest of the slots available. No-one else is taking them. Don't be afraid of hogging or anything. =P

Offline martyk

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Re: Spore Trading Card Game
« Reply #43 on: June 08, 2009, 09:00:57 am »
Empheri
Civ
Abilities:
Regeneration and armor: Not only do they have a tough exo-skeleton, but Empheri can regenerate at a rapid pace and it takes quite a bit to put them down for good.  Unless they are 100% dead, an Empheri will get back up eventually after being beaten down.
360 degree vision:  You cannot sneak up on an Empheri.  Period.
Multiple limbs:  An Empheri only needs 3 limbs in order to stand.  The their other 5 limbs can be used for anything else in the meantime.

"Although a generally peacefull race, they will not heisitate to put you down if you threaten their forest home."

(I'll link to pictures later.)
Quote from: Doctor Zay
Martyk is a handsome fish.
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This dolphin is delicious.
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<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline pie

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Re: Spore Trading Card Game
« Reply #44 on: June 08, 2009, 11:12:07 am »


Basra
Space
Bard

Abilities:

Tough skin

Crush- If you can't avoid being jumped on a Basra, then you're going to be crushed under 3,000 lbs. of body weight.

Destroy- Their hard pincers can destroy items. Enough said.




Offline Cyst

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Re: Spore Trading Card Game
« Reply #45 on: June 08, 2009, 04:08:56 pm »
Doesn't look like a bard race.
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Offline Luminar

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Re: Spore Trading Card Game
« Reply #46 on: June 09, 2009, 04:39:00 am »
...pie, that's an animal, not a spacefaring sentient. Don't block other people from getting slots if you're going to do that.

* Empheri (martyk) * (Priest)
HEALTH:  50
ARMOUR:  30
LIMIT:   2
RETREAT: 3 Spice
WEAK:    Injury
EVOS:    Green = Shaman, Blue = Diplomat, Red = Ecologist

REGENERATION (Passive Ability)
At the start of your turn, Empheri heals 10 damage.
FLAIL (Attack, 2 Green)
Flip a coin. If Heads, inflict 40 damage.
TOSS (Attack, 2 Green)
If Empheri is holding an item, you may junk it to inflict 40 damage.

We're nearly there. Once all the slots have been filled, the game will need testing to make sure the balance is good. So far I haven't found a reliable way of doing this.

Here's the process i'm working to so far:

1) Fill all empty card positions in the starter pack list.
(4 of each of the 10 archetypes in each of the 4 evolution levels = 160 creature cards, plenty to play with)
2) Test the game to ensure the rules and game mechanics work and cards are balanced, tweak both as needed.
3) Create the actual image files for every finalised card (There's approaching 300 cards, but this is much easier than the previous steps)
4) Release the game

This has been in the works for months and it's starting to get on towards finished, but there's still plenty of work to be done. If anyone knows a good way to test the game (this can be done mostly without specialised programs, but i'm at a loss for how to shuffle decks), please speak up. The faster this gets finished the less fiddling about there'll be, and such the release will go cleaner and smoother.

Incase you're wondering, here's the list of every card in the starter pack at present.
« Last Edit: June 10, 2009, 09:49:40 am by Luminar »

Offline pie

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Re: Spore Trading Card Game
« Reply #47 on: June 09, 2009, 05:11:14 am »


Ziriconi

Pirate

Civ

Abilities:

Take cover: Take cover. Anywhere possible.

Scratch: Scratch the skin of a creature in a desperate attempt to hit a blood vessel.

Leap: Leaps at a creature from a high place.



Offline Luminar

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Re: Spore Trading Card Game
« Reply #48 on: June 10, 2009, 09:49:25 am »
Quote
* Ziriconi (GS: pie) *
HEALTH:  70
ARMOUR:  10
LIMIT:   3
RETREAT: 1 Red
WEAK:    Merchant
EVOS:    Green = Scientist, Blue = Knight, Red = Warrior

SLASH (Attack, 1 ReD)
Inflict 30 damage.
DEADLY VAULT (Attack, 3 Spice)
Can only be used directly after moving Ziriconi into the Active Slot.
Flip a coin. If Heads, inflict 60 damage. If Tails, inflict 20 damage.

Slotting:
Civ (5): 1 Priest, 1 Fanatic, 1 Benefactor, 1 Gangster, 1 Pirate
Space (1): 1 Bard

Offline Cyst

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Re: Spore Trading Card Game
« Reply #49 on: June 10, 2009, 11:56:29 am »
Reserved Bard.
DEATH TO DAESH! In solidarity with Rojava!
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Offline Xeno264

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Re: Spore Trading Card Game
« Reply #50 on: June 11, 2009, 02:45:14 am »


Threll

Space - Bard

Abilities:
All Threll have naturally armoured bodies, with very hard exoskeletons.
Threll have excellent balance and are capable of walking up walls and even on ceilings.
Threll can use their strong claws and the spikes on their arms and legs for battle.
The feelers on a Threll's face are very sensitive scent organs and can easily detect hidden foes.
« Last Edit: June 11, 2009, 02:48:43 am by Xeno264 »

Offline Luminar

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Re: Spore Trading Card Game
« Reply #51 on: June 11, 2009, 03:18:51 am »
Quote
* Threll (GS: Xeno264) *
HEALTH:  50
ARMOUR:  30
LIMIT:   3
RETREAT: 3 Blue
WEAK:    Poison

BALANCE (Passive Ability)
If Threll is attacked with Stun, flip a coin. If Heads, the Stun is not inflicted.
DETECT (Social, 1 Green 1 Blue)
Flip a coin. If Heads, select a face-down card on the opponent's field and turn it face-up.
LEG STAB (Attack, 2 Spice)
Inflict 30 damage.

That's all the space cards filled up. Thank you!

Slotting:
Civ (5): 1 Priest, 1 Fanatic, 1 Benefactor, 1 Gangster, 1 Pirate

Offline Luminar

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Re: Spore Trading Card Game
« Reply #52 on: June 16, 2009, 06:54:20 am »
I'm going to assume lack of interest and fill the remaining slots myself soon. If you want to catch one before I close them, now's the time to speak. After that, i'll return to the topic when card art becomes an issue.

Offline pie

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Re: Spore Trading Card Game
« Reply #53 on: June 16, 2009, 08:14:00 am »


Sna
Fanatic
Civ
Abilities:

Search: Search for a suitable weapon.

Hard beak: Use their beak to cut a limb.

Faceclaw: Claw at the face, in hopes of hitting an eye.

Bullrun: Charge at an enemy and fall on them. If the enemy does not take action it is stunned and takes medium damage.
 



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Re: Spore Trading Card Game
« Reply #54 on: June 16, 2009, 11:14:22 am »
I've updated my previous post with a picture for the card. I am aware of it's size but I'm pretty sure you can resize it.