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Author Topic: Minecraft  (Read 829135 times)

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Offline Gauphastus

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Re: Minecraft
« Reply #2100 on: February 28, 2010, 05:54:21 pm »
It's probably down again.
I haven't yet been able to test if I can get in. Hope it works.
Illegal name. That's so weird.
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Offline Rysworld

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Re: Minecraft
« Reply #2101 on: February 28, 2010, 05:57:52 pm »
I still cant find it lol
Me neither... Not even command-f can find it.

Offline Kitkat

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Re: Minecraft
« Reply #2102 on: February 28, 2010, 06:14:02 pm »
command FFFUUUUUUUUUUUUUUUUUU-

Sorry, couldn't resist.

Anyway, I just found a pyramid in infdev. A picture can't describe how HUGE it is!

I committed suicide when I reached the top.
Goddamnit kitkat, you make me look late
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Offline eropS

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Re: Minecraft
« Reply #2103 on: February 28, 2010, 06:19:31 pm »
Does anyone else get the black lines/wall that run north south east west?
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Cyst

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Re: Minecraft
« Reply #2104 on: February 28, 2010, 06:20:49 pm »
I think that is supposed to be there.
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Offline Kishmond

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Re: Minecraft
« Reply #2105 on: February 28, 2010, 07:54:59 pm »
I'm playing Minecraft right now on my broadcast. See sig.

Bing bong: That's it for tonight. Will do more tomorrow evening at 4:30 or 5 PM Central time (10:30 or 11 GMT).
« Last Edit: February 28, 2010, 09:44:20 pm by Kishmond »
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline DarkDragon

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Re: Minecraft
« Reply #2106 on: March 01, 2010, 12:25:24 am »
Server is up, crashed and kept running? D:
DarkDragon's Minecraft Survival Server (use this as the IP):

gamingsteve.dyndns.org

- The server uses a whitelist, if you're not on the whitelist (can't connect), PM me your minecraft name.

Offline Veraal

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Re: Minecraft
« Reply #2107 on: March 01, 2010, 04:02:49 am »
I see people talking about digging deep into **** and it's dark and scary and really good and torches and stuff but when I try to play I can't play like that!!

I want to play it that way!

how do I do that!

What!

Offline Gauphastus

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Re: Minecraft
« Reply #2108 on: March 01, 2010, 07:42:32 am »
You got the whole premium account thing? All that's only currently in /indev.

Unless you're talking more specifically about conquering your crippling fear of the darkness.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline DarkDragon

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Re: Minecraft
« Reply #2109 on: March 01, 2010, 02:17:52 pm »
Server is up again, might have water and lava physics later today, sorry about it being down so much, we have a storm and it causes the power to go out.
DarkDragon's Minecraft Survival Server (use this as the IP):

gamingsteve.dyndns.org

- The server uses a whitelist, if you're not on the whitelist (can't connect), PM me your minecraft name.

Offline Kishmond

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Re: Minecraft
« Reply #2110 on: March 01, 2010, 02:46:33 pm »
Broadcasting Minecraft again.

EDIT: Nevermind, maybe later...
« Last Edit: March 01, 2010, 03:22:55 pm by Kishmond »
Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Gauphastus

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Re: Minecraft
« Reply #2111 on: March 01, 2010, 03:45:41 pm »
I was in for a minute but I couldn't log in. It was frustrating.
I'm pretty sure I made a justin.tv account for broadcasting a few months back. Didn't use it, but still.

So Notch is rethinking the water system for infinite maps. I figured he might do that.

Quote from: Get ye Notch
Finite water will not work on infinite maps, and water has never really behaved predictable and well anyway. I´m instead going to try a model that focuses on making water do what one WANTS it to do, as a player, rather than on trying to make it simulate some kind of blocky physics thingie.

The idea is to make a purely local model, with two types of water: Flowing and Static.

* Static water doesn´t move as long as it´s on top of ground or other water, and will spawn Flowing water next to it on any free tiles.

* Flowing water has a direction, which is visible in the texture, and will push object in it along. Flowing water will never be more than two tiles deep, and will flow towards the nearest lower tile within a small radius (5 blocks?) of its location.

* Flowing water not connected to static water will turn into air.

* Small bodies of static water turn into flowing water if there´s a slope nearby.

There are some quirks with this system, such as small lakes being able to sustain infinite waterfalls and so, but it gives the control of creating and removing lakes firmly in the hands of the player.

Unflooding a cave will be as easy as just closing the hole, and the flowing water will go away.

And since this is a purely local model, it works in infinite, and is MUCH faster than the old system.

I guess with all that said, I don't mind so much.
Sacrifices have to be made. Honestly, I wouldn't mind if he even went and axed night and day, but that's just me.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline Pixxel

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Re: Minecraft
« Reply #2112 on: March 01, 2010, 03:53:16 pm »
That's great! Now we can finally make proper waterfalls :D
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Offline Eagle

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Re: Minecraft
« Reply #2113 on: March 01, 2010, 03:58:57 pm »
This kind of water seems far better than what we have now. Far less of a hassle.
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Offline Lippy

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Re: Minecraft
« Reply #2114 on: March 01, 2010, 05:04:36 pm »
The only way I could see him making water work "realistically" would be to do it as a fluid simulation using particles.  Even though he already has particles and pretty good physics (see the little blocks you pick up and how they fall and move), the end result would be far too CPU intensive, as well as still looking off because it's blocks of water, instead of fluid. 

If it's better than how it works now, I won't mind it.  Basically, just make it easy to unflood caves, yet still have the option to flood them if you want.