Author Topic: Volunteers of America: OCC and Planning  (Read 10059 times)

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Offline Andrew Ryan

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Volunteers of America: OCC and Planning
« on: March 13, 2009, 08:40:14 pm »
Ok, here it is, the OCC and planning topic for my Heart of Darkness inspired RP. Hopefully this thing will fly but if it doesn't well at least I tried something. The layout will basically be the same here as it was for the Medieval and Superpower RP's, with a complete information station with helpful links to the whole RP. It will also contain links to the beginning of the story arcs, helpful summaries of said arcs, a general summery of the story up to a certain point, and finally character posts and information.

So, now I will talk about the contents of the RP. Overall, this RP is your basic good ol' War RP, with tanks, planes, trash talking soldiers, and huge exploding tracts of jungle as far as the eye can see as well as a good helping of mystery, dark humor, and international intrigue thrown in for good measure. Think the action of Full Metal Jacket mixed with internationalism of the UN and the horror and chaos of Apocalypse Now and you will get a good idea for this RP's intent and content. Thus, while I have tried my best to make this RP as open to change as it possibly can be, keep in mind that the RP intent of the itself is to be very graphic, very actiony, and overall very dark in nature, so don't expect this RP to filled completely with sunshine and lollipops. Expect blood, gore, violent deaths, and all the other nasty things that go into making a good war story. Still, despite the violence and horror, the overall objective of this RP is entertainment for it's players so don't be afraid to have fun with it. It's ok to be a bit outlandish or kinda silly, just keep it within some level of realism and believability and it should be alright. Also don't forget to check out the the RP creation guide and the guidelines for Roleplaying for both the basic RP rules and the helpful pointers it gives.

Lastly, be keen to note that I (and hopefully a number of more RP experienced helpers in time) will be running the overall course of RP, due to it's complex nature and overall difficulty in effectively planning a coherent story based on the subject matter. Despite this fact, I still want to leave the door open for suggestions and other things of that nature. If you want anything added or taken out, or simply don't like the way things are going just post a comment here or PM me. I will try to adapt the overall plan to suit the characters and the developing plot. Don't worry about everything else, I'm sure you can handle that.

The form for this RP will be as follows.

Quote from: Volunteers of America Character Form
Name:
Age:
Rank:
Role:
Bio:
Skills:

Now that the basics are down, let's get this party started shall we? More details will come in the coming days and weeks. Thanks for your time and god speed!  :)
« Last Edit: March 13, 2009, 08:52:18 pm by Andrew Ryan »


"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline PatMan33

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Re: Volunteers of America: OCC and Planning
« Reply #1 on: March 13, 2009, 08:51:33 pm »
Looks really solid man! I'm not good to write a bio at the moment but I'll have something up by tomorrow.

Nicely done! :)


Oh hey, one thing. For the way you're going to be running the RP... just stick with a kind of board of directors set up. Everyone has their one vote and usually the people that want very little to do with the management end up settling down toward the bottom of the tank.

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #2 on: March 13, 2009, 08:51:48 pm »
I suggest role as well. There are distinct differences between riflemen, etc.

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #3 on: March 13, 2009, 09:06:12 pm »
Volunteers of America - Information Station

---

Arc I - Summary

---

Current RP Abridged:
Cantar Conejo, foggy and cloudy night.
Meeting at the Shack by the River.
Introductions exchanged.
Mission details explored.
Mission covers all of North Altomesa into southern Cameroon.

---

Characters:
Randel Veers* - Patman33
Jacob Rosenwein* - Andrew Ryan
Brian Westbane* - Razonatair
Ian Kelling* - Martyk
Curtis Brady* - Little
Mattheus Mendelssohn RN* - Yuu
Ashley "Ash" Hansel Turnbull* - Slartibartfast

Key:
*: Currently Active.
~: Currently Inactive, but will come up in the RP again eventually.
*lines through the name*: Indefinitely Inactive, either due to RP death, dropping out, or inactivity. 

---

RP Status: Up and Running.

---

Background Information:
The year is 1969 and once again the battle between Capitalism and Communism rages on in the third world. The Soviet Union, looking to expand their influence and make political inroads in Africa, begins to fund a small group of communist rebels in the small nation of Altomesa. Located on the African Coast between Nigeria and Cameroon, Altomesa was a Spanish colony about the size of present day Portugal who gained their independence from Spain in 1964. The nation that emerged from the ousting of the Spanish, the Democratic Republic of Altomesa, was weak, both politically and financially. Just a year after the nation was founded Communist rebels, armed with Soviet supplied weapons, seized the city of Santa Felipe in the nations interior from the military forces stationed there and declared themselves an independent Communist State. Spreading from Santa Felipe, the Communists easily defeated the Southern Altomesa's military forces and within six months control nearly all the northern part of the country. The Southern Altomesa government, desperate for help in saving their nation from the spread of Communism, turned to the U.S. for aid.  Recognizing the political importance of the nation because of it's close proximity to Nigeria and Cameroon, the U.S. immediately began to send arms, equipment, and troops in to bolster the defenses of Southern Altomesa. Eventually the number of U.S. troops involved in the war reached unprecedented levels, with an overall force of about 200 thousand men located throughout the small country. Despite these massive reinforcements the North continued to push forward with breakneck speed, thanks largely to the help of African Mercenaries hired to provide much needed training and support for the North's Guerrilla forces. In 1968 though the advanced was finally stopped and the battle lines between to two nations materialized. From that point onward neither side could get a clear advantage over the other and the conflict devolved into a bloody stalemate, with both sides taking dramatic and appalling loses. At this point in the conflict, the battle could go either way and truly the war between the two countries is just waiting for a chance to explode into a full scale war of attrition. 
---

Other junk:

Map of the Warzone:



---
« Last Edit: March 17, 2009, 03:45:19 pm by Andrew Ryan »
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #4 on: March 13, 2009, 09:07:14 pm »
Also, what time period is it? Some of the technology soon to be in use by the US and NATO is like god mode in a video game.

Offline Yuu

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Re: Volunteers of America: OCC and Planning
« Reply #5 on: March 13, 2009, 09:54:56 pm »
cold Warish?


Oh, and dibs on the medic. Will post bio soon.

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #6 on: March 13, 2009, 09:58:19 pm »
I wouldn't post anything yet. I'm still working a little bit on the back story. For all you know, this might be set in South America or Afghanistan. Wait till tomorrow when it's good and ready.
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline Yuu

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Re: Volunteers of America: OCC and Planning
« Reply #7 on: March 13, 2009, 10:12:33 pm »
Sure thing! :)

Offline Slartibartfast

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Re: Volunteers of America: OCC and Planning
« Reply #8 on: March 14, 2009, 03:18:53 am »
I'm very interested in this, especially since I'm been reading a lot of books on mercenaries lately.

You have my Stoner 63 LMG.

As a bonus, it finally give me a good reason to post this, as opposed to doing it randomly as I have been wanting to do.



Offline PatMan33

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Re: Volunteers of America: OCC and Planning
« Reply #9 on: March 14, 2009, 05:46:13 am »
Your character's letter never would have made it past the wartime censors, Andrew. :P

Cool beans all around though!

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Re: Volunteers of America: OCC and Planning
« Reply #10 on: March 14, 2009, 03:25:38 pm »
Very interesting.  I'm waiting on someone else to post a bio so I get an idea of what to shoot for, but you can most likley count me in.  I've got alot of projects due soon and therefore alot of procrastination to squeeze in.
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Re: Volunteers of America: OCC and Planning
« Reply #11 on: March 14, 2009, 03:26:51 pm »
I've already got mine pretty much figured out.

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Re: Volunteers of America: OCC and Planning
« Reply #12 on: March 14, 2009, 06:19:04 pm »
Name: Randal Veers

Age: 24

Rank: Lieutenant

Role: Assistant to the Captain

Bio: Randal Veers had a fairly mundane childhood in the heartland. He went to school and made the grade (barely), played stick ball with his friends, worked on the farm, and made love to his girlfriend. When hostilities broke out Randal was quick to join the service. He went for the Army because their recruiter got to him first. After his romp through boot camp and a few years on the front lines, Randal finally made officer. With slightly fewer bullets to dodge and shiny new bar, Randal decided that he had to aim for the top. It has been several months since his promotion and so far he hasn't fouled up too badly. With any luck, Randal hopes to be made Captain sooner rather than later.

Skills:
Strength: Years spent working on the farm has honed Randal's body to near-peak condition. Those cow patties don't move themselves!

Cartographer: Randal has always had a thing for maps. He is proficient at mapping areas on paper and keeping track of locations in his mind. Without this skill Randall would still be a grunt out on the front lines... or dead.

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #13 on: March 14, 2009, 07:15:04 pm »
Name: Jacob Rosenwein

Age: 30

Rank: Captain

Role: Squad and Mission leader

Bio: Jacob was born into an average family in the American East. He had a relatively privileged youth, thanks in large part to his rich aunt, and spent his childhood mostly in exclusive boys school's and academies, excelling at public speaking and philosophy. Despite his pampered upbringing and general loftiness of thinking, he developed throughout his school years a good ability to lead people as well as a strong sense of patriotism. This privileged life ended abruptly after his collage years after, when he decided to get engaged to a woman named Molly, his aunt disowned him of her funds. Broke and without any sort of cash Jacob decided the best thing he could do was to join the army. He volunteered for duty at the age of 25 and for a time was simply on standby at his local army base, drilling with his fellow soldiers and gradually making his way through the ranks. He eventually singled out from his company for officer training by the bases colonial, who admired Jacob's leadership ability and his proud patriotism. He was already a Captain by the time the war started and he once again volunteered to be with one of the first strike groups going into Altomesa. He has remained on the front lines, fighting and killing, ever since.

Skills:

Natural Leader: Through years of public speaking classes and developing his own natural charisma, Jacob has become a sort of leader of men. While he isn't any Patton or Eisenhower, he still is a leader to look up to and has skillfully built up his persona as well as a small cult of personality.

Experienced Tactician: Over the four years he has spent in Altomesa, Jacob has learned many tactics and methods of combating the enemy, helping to save the lives of his troops and earn him much fame and renown. He has already been recognized twice for his tactical prowess, the first time at the beach landing at east side of the Agua Straits, the second time at the battle of Crazy Back Swamp, both of which resulted in a resounding enemy route and minimal US casualties.

« Last Edit: March 14, 2009, 07:17:52 pm by Andrew Ryan »
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline PatMan33

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Re: Volunteers of America: OCC and Planning
« Reply #14 on: March 14, 2009, 07:51:06 pm »
When I was researching some things for my bio I encountered a problem. Player rank is inherent in this RP's design... some people are going to be able to order others around. Most of the time that is very bad for an RP's health. How do you propose we get around that?

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #15 on: March 14, 2009, 08:09:57 pm »
By developing the players personalities and ticks and things. For example, some could have problems with authority and some others wouldn't follow orders at all. If anything differences in rank would help to build up conflict between the RP characters.
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #16 on: March 14, 2009, 08:26:05 pm »
They might have their problems with those higher ranking than them, but they're not allowed to voice their opinions. Those who don't follow orders are either killed or thrown out of the military. Anyway, I'll make my guy soon.
« Last Edit: March 14, 2009, 09:01:19 pm by Razonatair »

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #17 on: March 14, 2009, 08:58:29 pm »
True, but then again were not dealing with your average military situation. This is going to be one boat and a couple of guys in the middle of enemy territory. Tensions are going to run high and things are going to get really FUBAR.
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

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Re: Volunteers of America: OCC and Planning
« Reply #18 on: March 14, 2009, 09:01:30 pm »
Name: Brian Westbane

Age: 18

Rank: Private

Role: Squad Designated Marksman (Essentially a sniper)

Bio: Brian spent much on his life far from civilization. His family mostly cared for themselves, living deep in the wilderness with a number of other families. Here, he honed his skills at tracking and hunting animals for food, along with many other survival skills. From an early age, he knew how to fire a rifle at long range, and had a great deal of patience. One of the defining points in his life was when he had to kill a grizzly in practically a split second before it could maul and kill his helpless father. After news of this spread, an Army recruiter caught wind of Brian's skill, and dogged Brian for months, trying to convince him to join the Army. Eventually, Brian gave in, figuring it would take him to places far different than his home, plus the fact the Army could provide a very good career option, something lacking in his wilderness home. He passed all his training with flying colors, and was immediately shipped off to Africa to provide his skills for the mission.

Skills:
Tracking: Years of experience tracking and hunting animals has enabled Brian to track practically anything that moves along the ground.

Advanced Marksman: Brian is practically a crackshot with his scoped rifle, and very rarely misses his target. He almost enjoys the thrill of gunning things down.

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Re: Volunteers of America: OCC and Planning
« Reply #19 on: March 14, 2009, 09:50:42 pm »
Name: Ian Kelling

Age: 23

Rank: Master Specialist

Role: Engineer

Bio: Ian lived a simple, average childhood.   What set him apart from the rest was his brain.  He had a knack for figuring out what made things tick.  By age 10 he was singlehandedly designing, building and winning races with homemade soapbox cars.  At age 15 he put together a car for real.  At age 18 he was out of high school with scholarships comming out of every orifice.  Contrary to many people's expectations, he decided against college and instead joined up with the military.  He had hoped for a straightforward position on the homefront, working with some of the most advanced technology in the world.  Things went swimmingly, until the war.  Suddenly uprooted from his comfortable posting and shipped off to an exploding, commie-filled hellhole, Ian wasn't thrilled.  This is not what he had signed up for.

Skills/Traits:
Knack for tinkering: An undoubtedly brilliant engineer if something is broken, he can fix it.  If it's locked, he can open it.  If it's shooting at him, he can find a way to shut it down.  Unfortunately his combat skills don't quite reach the same high grade.

Split second quick fix: Years of applied science have given Ian an important edge in battle.  With his great knowledge of how things worked and interacted, he could forage up and use various materials to solve countless problems, a skill that could be referred to in later years as MacGyverism.  Be it barricades, traps, alarms or explosives, Ian is a veritable swiss-army knife.

Excellent Sence of Self-Preservation:
Ian didn't sign up for being on the front-lines and if it were not for the threat of being imprisoned for desertion he'd be out of there already.  That said, when push comes to shove, he takes priority.  He's not there for glory, or to stop communisim, or to liberate the people.  He's there because he has to be and when it comes down to it, if one person in that whole damn country is gonna survive the war, he's gonna make sure it's him.
« Last Edit: March 14, 2009, 10:07:31 pm by martyk »
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Offline Little

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Re: Volunteers of America: OCC and Planning
« Reply #20 on: March 14, 2009, 09:56:50 pm »
Name: Curtis Brady
Age: 26
Rank: Specialist
Role: Demolition
Bio: Curtis had always had a thing with fire. Wether it was a flaming debate about being able to stay out past curfew, or the clay-bomb he dropped in the high school toilets, it always had flames. Curtis was never one to mix with the cold forces of authority, growing up in an inner city ghetto where the streets openly rebelled with outpourings of the equal rights movement. Curtis had joined up with 'the wrong' crowd in high school, his elementary and junior high years a mad blur of trying to keep his head above the murky academic waters. He forsook education entirely, scraping by with a C- in most courses. Skipping was constant, his friends and him smoking pot in the washrooms, leaving a thick clump of fireworks in the toilet, and then going to the store to buy cigarettes.

After one of his closest friends was murdered for his unpaid drug debts in his senior year, Curtis cleaned up his act, taking Shop Class. Mechanics came naturally to him, almost as naturally as explosives. His senior year project was restoring multiple cars, and he did all of them with an uncanny amount of skill and pride. After graduating, he decided to forsake a career as an engineer. His mother and father were fighting constantly, and his little brother was getting into drugs. Curtis decided the best career option for him would be the Army. What better place to avoid your family then a foreign country?

After seeing action in Laos and the Dominican Republic, Curtis had been noted and promoted for his pyrotechnic gifts, as well as his engineering skill. Not afraid to stand up for what he believes is right, he intends to do his duty and try to help the burdened civilians of Altomesa escape from the menace of Communism.

Skills/Traits:

Pyro
Curtis has a special gift with lighting things on fire, and the methods used to ignite the fires. He has a affinity with explosives.

Mechanic
Curtis has a natural ability with engineering, and the way things work just seem to come to him naturally.

Pothead
Curtis doesn't mind a joint or two occasionally...

Righteous
Is willing to do what he believes is right, even if it means he disobeys orders.
« Last Edit: March 14, 2009, 10:31:49 pm by Little »
The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #21 on: March 14, 2009, 09:59:51 pm »
Adam West.

Hah, seriously? You know Adam West from Family Guy, right little...?

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Re: Volunteers of America: OCC and Planning
« Reply #22 on: March 14, 2009, 10:04:24 pm »
He's also the guy who plays Batman.  The Adam West in Family Guy is actually played by Adam West.
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Re: Volunteers of America: OCC and Planning
« Reply #23 on: March 14, 2009, 10:05:14 pm »


I prefer James Woods. It's so nice to walk through there.

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #24 on: March 14, 2009, 10:06:46 pm »
Everytime Little's character will speak, I will hear Adam West's voice...

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Re: Volunteers of America: OCC and Planning
« Reply #25 on: March 14, 2009, 10:08:45 pm »
God forbid his alter ego, Adam We, surfaces... then we're all doomed.

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #26 on: March 14, 2009, 10:26:03 pm »
Frankly, I don't see Adam West playing a marine. I keep imagining him flying over Vietnam in the batplane.
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline Little

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Re: Volunteers of America: OCC and Planning
« Reply #27 on: March 14, 2009, 10:29:23 pm »
I know a kid named Adam West at school, that's where I got it from.

Name Change!
The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

Offline Raz

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Re: Volunteers of America: OCC and Planning
« Reply #28 on: March 14, 2009, 10:32:46 pm »
Is said kid repeatedly laughed at?

Offline Little

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Re: Volunteers of America: OCC and Planning
« Reply #29 on: March 14, 2009, 10:51:31 pm »
No.
The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #30 on: March 15, 2009, 12:59:35 am »
I can sense the tension rising already!  :P
"Don't worry 'bout me. I wouldn't worry about me. Don't you worry about me. Don't you worry 'bout me!" - Talking Heads, Don't Worry About the Government

Offline Yuu

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Re: Volunteers of America: OCC and Planning
« Reply #31 on: March 15, 2009, 02:28:22 am »
The cast is looking more and more like the cast of TF2. :P

But then again, this is where it was based off of. ;)

Well, anyway...





Name: Mattheus Mendelssohn RN
Age: 28
Rank: Specialist
Role: Combat Medic
Bio: Mattheus F. Mendelssohn, or Matt for short, spent most of his childhood like any other slightly above average kid in the suburban parts of Reno, Nevada. But all of that changed when his grandmother on his father's side of the family died while he was in fifth grade. Since then, he became more distant to both his family and to society in general. He spent most of his time pushing himself away from the rest of the crowd, preferring to spend his time alone, deep in his own world of thought.

Things took a strange turn, however, after Mattheus graduated from high school. Mattheus, to his parent's surprise, opted to take on Nursing. Something that seemed quite not right for him, considering his highly introverted nature. But after four years of study, he still managed to pull it through, nonetheless.

While practicing at Boulder City Hospital, Mattheus became more and more open to the people around him. Not just content anymore with putting up a, mostly, fake personality like he used to back in college. Eventually, Mattheus decided that the monotonous life in the hospital just wasn't enough for him. That's when he signed up for the army.

Skills and Traits:

"Need a quick healing?": Spending a considerable portion of his practice in the emergency ward, Mattheus has a lot of experience working under great pressure. Cuts? Burns? Fractures? Sure thing! Give him a few minutes and you're pretty much good to go!

No Fear: Mattheus, due to his line of work, has always been used to seeing people die around him. Add that to his mostly apathetic, and sometimes cynical view on human life, and he's pretty much unfazed by anything that might come his way.





Now we only need a spy, a dedicated pyro, a heavy and a scout.

Oh, and one of should be good at making sandwiches.
« Last Edit: March 15, 2009, 02:34:22 am by Yuu »

Offline Slartibartfast

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Re: Volunteers of America: OCC and Planning
« Reply #32 on: March 15, 2009, 02:41:27 am »
Name: Ashley "Ash" Turnbull

Age: 29

Rank: First Sergeant

Role: Senior NCO and I'm bringing a machine gun.

Bio: Born into a military family, on an army base, Ash has always considered himself "in the army."  His father was a sergeant and his mother school teacher; discipline and hard work have always been part of his life.  Always knowing his place in life, he joined up when he was 17.  Since then, he's been either training to kill, training others to kill, or actually killing the enemies of Uncle Sam.

Skills/Traits:

Military Training:  Ash has dedicated himself to the pursuit of military knowledge to the best of his ability.  He has earned all the weapon qualification, airborne, pathfinder, and ranger badges.

Still working on this; just saving it for now.
« Last Edit: March 16, 2009, 11:55:54 pm by Slartibartfast »

Offline Andrew Ryan

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Re: Volunteers of America: OCC and Planning
« Reply #33 on: March 15, 2009, 07:04:16 pm »
Ok, I think it's time this RP got off the ground. I'll start it tomorrow around 4 or 5 PM PST.
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Re: Volunteers of America: OCC and Planning
« Reply #34 on: March 15, 2009, 07:06:23 pm »
I suspose new joiners could be reinforcements.

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Re: Volunteers of America: OCC and Planning
« Reply #35 on: March 15, 2009, 07:08:15 pm »
... or attractive foreign women.

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Re: Volunteers of America: OCC and Planning
« Reply #36 on: March 15, 2009, 07:08:50 pm »
Or both.  :-*
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Re: Volunteers of America: OCC and Planning
« Reply #37 on: March 16, 2009, 03:51:05 am »
Or spies.


Very attractive foreign spies. :-*

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Re: Volunteers of America: OCC and Planning
« Reply #38 on: March 16, 2009, 10:22:29 am »
Very attractive foreign spies who are also reinforcments!
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Offline HanianKnight

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Re: Volunteers of America: OCC and Planning
« Reply #39 on: March 16, 2009, 03:09:14 pm »
Are people allowed to play the Communists? Or are all of the players on the American side?
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Re: Volunteers of America: OCC and Planning
« Reply #40 on: March 16, 2009, 03:11:17 pm »
We probably should have an antagonist of some sort.

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Re: Volunteers of America: OCC and Planning
« Reply #41 on: March 16, 2009, 03:14:32 pm »
I would think all American. Ryan will probably control the Communists since its his RP. Much more like the ones I've been in.

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Re: Volunteers of America: OCC and Planning
« Reply #42 on: March 16, 2009, 03:16:30 pm »
I wouldn't really want to be the main antagonist of the RP myself, but if I would be able to work with another more experienced rp'er then I would be happy to make a communist character.

Edit: This is only relevant if Razonatair is wrong of course :P
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Re: Volunteers of America: OCC and Planning
« Reply #43 on: March 16, 2009, 03:25:23 pm »
First post is up. Let's all get our introductions out their.
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Re: Volunteers of America: OCC and Planning
« Reply #44 on: March 16, 2009, 06:32:06 pm »
Just thought of something.  If this war's been going on for 4 years, then we'd almost certainly have a nickname for the enemy.  Think about it.  The Germans were Jerry, Russia was Ivan, the Vietnameese were Charlie, so our opponents need a name too!
What do you guys think?

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Re: Volunteers of America: OCC and Planning
« Reply #45 on: March 16, 2009, 06:49:14 pm »
We're in Africa? Let's call them Chuckers. :)

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Re: Volunteers of America: OCC and Planning
« Reply #46 on: March 16, 2009, 06:59:14 pm »
It's not WW2, I'm pretty sure they had the M-16 or something in 196 whatever, better than Garands.

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Re: Volunteers of America: OCC and Planning
« Reply #47 on: March 16, 2009, 07:13:33 pm »
Oh by the way Hannion, if you are going to join the RP you really need to post a character profile. Can't have you walk into an RP unannounced and start gumming up the works, if you know what I mean.
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Re: Volunteers of America: OCC and Planning
« Reply #48 on: March 16, 2009, 07:49:15 pm »
It's not WW2, I'm pretty sure they had the M-16 or something in 196 whatever, better than Garands.

I checked wikipedia.  Garands were still in use in the Vietnam war, and our RP is taking place in around the same time period.
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Re: Volunteers of America: OCC and Planning
« Reply #49 on: March 16, 2009, 08:06:05 pm »
Wrong...

In service 19361963

This is 1969. It's been out of use 6 years.

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Re: Volunteers of America: OCC and Planning
« Reply #50 on: March 16, 2009, 08:11:58 pm »
http://www.militaryfactory.com/vietnam/vietnam_war_weapons.asp

For all your military arm needs. Now, can we please get back to the RP.
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Offline PatMan33

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Re: Volunteers of America: OCC and Planning
« Reply #51 on: March 16, 2009, 08:21:05 pm »
Speaking of character bios, Andrew...

He stared in silent wonder at the men in the room. These definitely weren't the seasoned recruits he asked for.

Double check some of ours. :P

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Re: Volunteers of America: OCC and Planning
« Reply #52 on: March 16, 2009, 08:22:50 pm »
Hell, with what Jacob's seen, ****ing Rambo would only be a "seasoned recruit".  :P

Besides, he hasn't really seen any of them in action. I'm sure he'll wise up when things get hot and he has to relay on them.
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Re: Volunteers of America: OCC and Planning
« Reply #53 on: March 16, 2009, 08:25:24 pm »
Alright, that works I guess.

Offline Slartibartfast

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Re: Volunteers of America: OCC and Planning
« Reply #54 on: March 16, 2009, 11:40:24 pm »
Are we supposed to be Marines or Army Soldiers?  The lingo is completely different for each.  I know we're not going for historical accuracy, but we should at least be consistent.

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Re: Volunteers of America: OCC and Planning
« Reply #55 on: March 16, 2009, 11:55:16 pm »
I thought Army.
The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

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Re: Volunteers of America: OCC and Planning
« Reply #56 on: March 17, 2009, 02:37:41 am »
I thought Army.
That was my impression as well.

When I was researching some things for my bio I encountered a problem. Player rank is inherent in this RP's design... some people are going to be able to order others around. Most of the time that is very bad for an RP's health. How do you propose we get around that?
I'm just going to quote from my Star Trek RPG book, just change the important words in your mind:

Any series set in a hierarchical organization poses a challenge to the player - how to deal with players of higher and lower rank.  The ability to tell another character at to do,with the in-game legal authority to make hi to do it, is  power to be used with caution.  No one likes to have a character ordered to his death, or bossed around into sitting at communications station all night.

Remember that you can communicate with the other players in character and out of character.  If a decision needs to be made by a senior-ranking character, debate he issue out of character, come to a decision as a group, then have the senior officer give the order as though his character had made the decision.  Alternatively officers in Star Trek often come to a consensus before acting.  While "in character," have the group discuss various options.  This is a good way for a captain to gauge the mood of his crew and look for options he may not have thought of.

In addition, as any real officer will say, the key to leading others is getting them to follow.  Those under your command must believe in you, be willing to follow your orders, must be on your side.  Bossing the rest of the group around leads to dissension in the ranks; remember to treat others as you would like to be treated.


Considering we're about to be in a mission briefing, I will now quote from another RPG: Recon, which just happens to be set in Vietnam.

Mission Briefing:
Characters should be given a good idea of what their mission objectives a resources are before leaving.  The following items should be covered.
1. Method of insertion.
2. Fire support availability.
3. Enemy movement information.
4. Terrain and weather reports.
5. Mission objectives.
6. Special rules. (take prisoners/no prisoners/rules of engagement/etc)
7. Method of extraction.

Note: The mission briefing isn't necessarily truthful.  Commanding officers may not be aware of changing conditions, security measures may require that certain information be kept from the characters, or in the worst case, the charters may be given completely false missions in order to cover up covert or subversive activities by intelligence sections.

Offline Josasa

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Re: Volunteers of America: OCC and Planning
« Reply #57 on: March 17, 2009, 04:48:50 pm »
Hey, I was thinking of joining this, but I wouldn't want to get in at the beginning. As someone mentioned before, would it be possible to do reinforcements or something similar? I'll be posting a bio soon.

Also, the military term is spelled 'klicks' not 'clicks' as you have been writing. Just wanted to let you know.
« Last Edit: March 17, 2009, 05:09:27 pm by Josasa »

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Re: Volunteers of America: OCC and Planning
« Reply #58 on: March 17, 2009, 04:54:09 pm »
Thanks for the heads up.

Damn wikipedia and it's various spellings!
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Re: Volunteers of America: OCC and Planning
« Reply #59 on: March 17, 2009, 04:57:20 pm »
Also, the military term is spelled 'klicks' not 'clicks' as you have been righting. Just wanted to let you know.

Sorry, it was too easy for me to not take a shot back at you.


**EDIT**
Also Dictionary.com says both are acceptable.
« Last Edit: March 17, 2009, 04:59:00 pm by PatMan33 »

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Re: Volunteers of America: OCC and Planning
« Reply #60 on: March 17, 2009, 05:09:02 pm »
Also, the military term is spelled 'klicks' not 'clicks' as you have been righting. Just wanted to let you know.

Sorry, it was too easy for me to not take a shot back at you.


**EDIT**
Also Dictionary.com says both are acceptable.

Dammit! :D

In military lingo though, 'clicks' refers to adjusting the sights of a rifle.

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Re: Volunteers of America: OCC and Planning
« Reply #61 on: March 17, 2009, 05:13:29 pm »
It also refers to distance....

Damnit! I'm sticking with klicks! I ain't editing my post anymore!  :P
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Offline Slartibartfast

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Re: Volunteers of America: OCC and Planning
« Reply #62 on: March 17, 2009, 05:28:37 pm »
"Hell" he said under his breath "They didn't even give me crack team of marines like I wanted too, just a bunch of ****ing newbie's..."
I repeat; are we soldiers or marines?  The terms are not interchangeable.

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Re: Volunteers of America: OCC and Planning
« Reply #63 on: March 17, 2009, 05:30:31 pm »
It also refers to distance....

Damnit! I'm sticking with klicks! I ain't editing my post anymore!  :P

How far does a klick signify anywho?
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Re: Volunteers of America: OCC and Planning
« Reply #64 on: March 17, 2009, 05:31:16 pm »
It's 'short' for kilometer.

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Re: Volunteers of America: OCC and Planning
« Reply #65 on: March 17, 2009, 05:32:07 pm »
I say we try being a little less anal. Anal is good but not in excess.

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Re: Volunteers of America: OCC and Planning
« Reply #66 on: March 17, 2009, 05:33:45 pm »
500 km isn't a huge amount of space, but yeah, not that specific.

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Re: Volunteers of America: OCC and Planning
« Reply #67 on: March 17, 2009, 05:34:19 pm »
"Hell" he said under his breath "They didn't even give me crack team of marines like I wanted too, just a bunch of ****ing newbie's..."
I repeat; are we soldiers or marines?  The terms are not interchangeable.

Soldiers. Jacob wantedMarines, but he just got soldiers.
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Re: Volunteers of America: OCC and Planning
« Reply #68 on: March 17, 2009, 05:37:29 pm »
The marines must have been lost with the continuity. :P

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Re: Volunteers of America: OCC and Planning
« Reply #69 on: March 19, 2009, 03:55:09 pm »
"Morbid I know, but we got something that those teams haven't got..."

A crippling lack of experience?

No experience working together?

A lack of official oversight?

Shoddy, second-rate equipment?


Stop me if I'm getting close.
Not a winner anymore.

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Re: Volunteers of America: OCC and Planning
« Reply #70 on: March 19, 2009, 04:02:07 pm »
Your a bit wrong on the last part...
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Re: Volunteers of America: OCC and Planning
« Reply #71 on: March 19, 2009, 07:49:05 pm »
On one hand, being mostly made up of a bunch of n00bs, the enemy will probably be more keen on concentrating their forces on other, more important problems, like dealing with the rest of the army surrounding their borders. On the other hand, if a bunch of mostly low-ranking personnel die, it really won't arouse too much suspicion compared to twenty groups of SFs dying in a row.


It's a win-win situation.



Oh, and here: http://www.vietvet.org/glossary.htm

For all your viet lingo needs.

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Re: Volunteers of America: OCC and Planning
« Reply #72 on: March 19, 2009, 07:57:35 pm »
I believe that there should also be a distractive push by the US into the other areas, to have drawn away attention. This could already be happening.

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Re: Volunteers of America: OCC and Planning
« Reply #73 on: March 20, 2009, 07:12:25 am »
For those who don't know...

http://en.wikipedia.org/wiki/M61_Vulcan
« Last Edit: March 20, 2009, 03:57:25 pm by Andrew Ryan »
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Re: Volunteers of America: OCC and Planning
« Reply #74 on: March 20, 2009, 07:24:33 am »
Sweeeeeeeeeeeet.

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Re: Volunteers of America: OCC and Planning
« Reply #75 on: March 20, 2009, 07:25:51 am »
What, you think after sending in near on 20 teams that the army and CIA wouldn't begin to get a bit desperate?  ;D
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Offline Slartibartfast

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Re: Volunteers of America: OCC and Planning
« Reply #76 on: March 20, 2009, 09:52:08 am »
This has officially turned into a farce.  I was expecting Apocalypse Now in Africa, but we've got the illegitimate child of Catch-22 and Dr. Strangelove on the Disneyland Jungle Cruise.

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Re: Volunteers of America: OCC and Planning
« Reply #77 on: March 20, 2009, 12:12:17 pm »
A nuke?

 ???

The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

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Re: Volunteers of America: OCC and Planning
« Reply #78 on: March 20, 2009, 03:45:50 pm »
I was already rather 'Hurrmm...' in a bad way about the RP, not really too sure now.

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Re: Volunteers of America: OCC and Planning
« Reply #79 on: March 20, 2009, 03:51:49 pm »
Ok, **** it. I believe an edit is in order. Sorry for the inconvenience.
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Re: Volunteers of America: OCC and Planning
« Reply #80 on: March 20, 2009, 03:59:50 pm »
*facepalm* Christ Ryan. A mini-gun? You can't actually hold one of those and fire it...

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Re: Volunteers of America: OCC and Planning
« Reply #81 on: March 21, 2009, 12:54:57 am »
We could do it like how the Super Sentai do it.


You know, four guys doing the lifting while one guy fires.

>_>

<_<

Okay, so maybe not.



Though, we could always just get some top secret infantry-based equipment that were extremely high-tech for the time. :)

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Re: Volunteers of America: OCC and Planning
« Reply #82 on: March 23, 2009, 12:17:52 pm »


You... what?

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Re: Volunteers of America: OCC and Planning
« Reply #83 on: March 23, 2009, 12:30:17 pm »
Again, maybe we could just use some solid equipment that's fresh from the labs, or just some placebo equipment.