Poll

What should our tribe do next?

Train - Gatherer
Train - Warrior
Train - Clubman
Train - Atlatl
Train - Slinger
Keep attacking neighboor tribe with Clubmen
Stop attacking neighboor tribe
Build - Hunting Instruction
Build - Knowledge Inheritance
Build - Stone Weapons Workshop
Research Tech - Refuge Building
Research Tech - Cultural Identity
Research Tech - Fletching
Research Tech - Parietal Art

Author Topic: Civ 4 - Stone Age (Poll Game)  (Read 8735 times)

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Offline Hydromancerx

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #15 on: February 22, 2009, 04:19:01 pm »
What civ mod are you using? This looks cool!

Offline DarkDragon

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #16 on: February 22, 2009, 07:13:58 pm »
What civ mod are you using? This looks cool!

Stone Age 2.32 for BtS
http://www.atomicgamer.com/directory.php?id=19011

Get 2.30 and the patch.

Here's the CivFanatics thread:
http://forums.civfanatics.com/showthread.php?t=294784

The cool thing about the Mod is that you start in the Stone Age but you can go all the way up to year 2k something because once the mod stuff is over it still lets you research the normal BtS techs, etc.
« Last Edit: February 22, 2009, 07:16:09 pm by DarkDragon »
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Offline DarkDragon

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #17 on: February 23, 2009, 03:58:49 pm »


Our Warriors went exploring East, they found another small tribe who provided them with a map. The tribe finished training a Gatherer who went to work right away, they are now training a Warrior but they could also train another Gatherer. It finished researching The Fire and can now research: Natural Pigments, Stone Tools, Wood Working, Oral Tradition, Cooked Food and Hunting.

Unit - Gatherer
Can gather grains, gather wood and build a stone tool workshop once we have that technology.

Unit - Warrior
Strength: 2
+25% City Defense.

Technology - Natural Pigments
+1 Happiness in all settlements
Reveals Dye
Leads to Parietal Art

Technology - Stone Tools
Can build Stone Tools Workshop
Reveals Stone
Can train Slinger and Clubman
Can construct Stone Weapons Workshop
Enables Hunter II
Leads to Fine-Edged Tools, Exploration

Technology - Wood Working
Can gather Wood
Enables Trapper I and Woodsman I
Leads to Refuge Building, Fletching

Technology - Oral Tradition
Enables Ancestor Worship
Can construct Knowledge Inheritance
Leads to Cultural Identity and Tribalism

Technology - Cooked Food
+1 Health in all Settlements
Reveals Spices and Salt
Leads to Mystical Beliefs

Technology - Hunting
Revels Deer and Sheep
Can train Spearman and Atlatl (early scout/hunter)
Can construct Hunting Instruction and Hunting Lodge
Enables Hunter I and Drill I
Leads to Parietal Art and Early Fishing
Receives 2 free Atlatls
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Offline tomasgaquino

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #18 on: February 23, 2009, 04:05:37 pm »
Train Warrior, Research Hunting and Explore East.

These three together mean we're conquering that little white empire.

Offline DarkDragon

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #19 on: February 24, 2009, 10:55:43 am »


Our warriors went east and met an Atlatl from another tribe, they decided to approach them peacefully for the time being. They later found out that the little settlement to the East belonged to that tribe. Should they try to keep peace for many years to come or should they capture them?

Meanwhile, back in our tribes settlement they finished training another Gatherer who went along and built another Seed Camp. The tribe finished researching 2 technologies: Cooked Food and Stone Tools. They can now train:

Unit - Gatherer
Can gather grains, gather wood and build a stone tool workshop once we have that technology.

Melee Unit - Warrior
Strength: 2
+25% City Defense.

Archery Unit - Slinger
1 First Strike
+50% City Defense

Melee Unit - Clubman
Strength: 2
Hidden Nationality
Can Attack without Declaring War.
+100% vs Hunting Units
+100% vs Recon Units
+25% vs Archery Units
+25% vs Melee Units

It can also research the following technologies:

Technology - Natural Pigments
+1 Happiness in all settlements
Reveals Dye
Leads to Parietal Art

Technology - Wood Working
Can gather Wood
Enables Trapper I and Woodsman I
Leads to Refuge Building, Fletching

Technology - Oral Tradition
Enables Ancestor Worship
Can construct Knowledge Inheritance
Leads to Cultural Identity and Tribalism

Technology - Fine-Edged Tools
Workers build improvements +25% faster
Can train Stone Axeman and Stone Spearman
Enables Hunter III
Leads to Fletching

Technology - Exploration
Reveals Fur
Enables Seeking and Tracker
Leads to Fibers

Technology - Hunting
Revels Deer and Sheep
Can train Spearman and Atlatl (early scout/hunter)
Can construct Hunting Instruction and Hunting Lodge
Enables Hunter I and Drill I
Leads to Parietal Art and Early Fishing
Receives 2 free Atlatls

How should they proceed?

P.S.: From now on the poll options will be more general than they were before, due to the nature of Civ 4 the game will eventually get very big to decide each units tasks, etc.
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Offline DarkDragon

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #20 on: February 25, 2009, 02:49:18 pm »


The Tribe researched Natural Pigments, Wood Working, Oral Tradition, Fine-Edged Tools, Hunting and Exploration. They got 2 free Atlatls who are now exploring to the East, our warriors returned home to protect our settlement and a Slinger is being trained. Some clubmen were sent to attack the neighboor settlement but failed, it was guarded by slingers and warriors.

It also met 3 new Tribes which they decided to approach peacefully for the time being.
Due to their advancements they can now train new units as well as research new Technologies and build new buildings.

Unit - Gatherer
Can gather grains, gather wood and build a stone tool workshop once we have that technology

Melee Unit - Warrior
Strength: 2
+25% City Defense

Melee Unit - Strong Spearman
Stength: 3
+25% vs Wheeled Units
+50% vs Mounted Units

Hunting Unit - Atlatl
Strength: 2
Better Results from Tribal Villages
Cannot capture enemy Settlements or Units
0-1 First Strikes
Can Withdraw from Combat (25% Chance)
+75% vs Wild Animals

Archery Unit - Slinger
Strength: 2
1 First Strike
+50% City Defense

Melee Unit - Clubman
Strength: 2
Hidden Nationality
Can Attack without Declaring War
+100% vs Hunting Units
+100% vs Recon Units
+25% vs Archery Units
+25% vs Melee Units

Building - Hunting Instruction
Free Hunter I Promotion for Units built in this Settlement
New Hunting Units Receive +3 Experience Points

Building - Knowledge Inheritance
+1 Culture
+25% Research

Building - Stone Weapons Workshop
New Recon Units receive +2 Experience Points
New Archery Units receive +2 Experience Points
New Melee Units receive +2 Experience Points

Technology - Refuge Building
Can Construct Hunting Lodge and Palisade
Enables City Garrison I
Leads to Tribalism and Stone Building

Technology - Cultural Identity
Enables Tribal Law
Enables Berzerker I and Mercenary
Leads to Tribalism and Prehistoric Music

Technology - Fletching
Can Train Fletcher
Enables Cover and Drill II
Leads to Microlith

Technology - Parietal Art
Reveals Ivory and Bison
Can Construct Cave Painting and Lascaux Paints
Leads to Mystical Beliefs
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Offline DarkDragon

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Re: Civ 4 - Stone Age (Poll Game)
« Reply #21 on: March 02, 2009, 04:22:34 am »
Gonna stop/put this on halt for 7 reasons:

1. It doesn't have much popularity (max voters I've seen was 13).
2. I'm working on a mod for Fallout 3.
3. I'm working on a map for Left4Dead.
4. I'm helping with BetterSpore.
5. I'm writting a fiction book.
6. I gotta study (university)
7. It's getting too complicated (the poll game)

Hydro, you're welcome to make your Rise Of Mankind one. I might continue this later, or not. We'll see.
« Last Edit: March 02, 2009, 04:24:34 am by DarkDragon »
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