Author Topic: The "Let's Create a crazy Fantasy Setting" Game  (Read 2379 times)

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Offline Detoxicated

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The "Let's Create a crazy Fantasy Setting" Game
« on: December 04, 2008, 02:00:21 pm »
Hello, im having a creative fit, so to speak... therefore i shall create a fantasy realm, and I want YOU to join me... This is not another "I make a nation and I feel so cool about it" thread, no its a creation, a database of ideas... I'll start with a couple of ideas and you can add some to mine, or just post your own ideas... Oh yea, i dont want the typical dwarf, elve, orc kinda thing. I mean they can be added but i dont want them to be as flat as they are usually portrayed... so enjoy...

Oh yea go to www.seventhsanctum.com if you need inspiration...

In the deep south of the planet, between two humoungous rivers, there is a halfling plutocracy. The Union of the 23 Tribes is the name for the less-affair government they provide... The twentythree tribes are more like twentythree corporations (in a feudal, medieval sense) as they are bands of few ruling over many. Each tribe, even though their internal government and society may differ from tribe to tribe, is ruled by a few families. Each family has a head, usually the oldest, but sometimes the richest (the oldest and richest is usually the same person). This Head belongs to the Council of Families making up and voting for the Diplomat. The Diplomat is the highest position held in a tribe, as they are the official rulers of the tribe, and also part of the Parliament of the 23 Tribes. The parliament does not infuse any laws, but may collect taxes and raise an army to defend the 23 Tribes. All decisions are decided democratically (some democracy huh:P)  The families rule over the lesserlings (halflings that are not part of the high families) and sometimes they also rule over slaves (non halflings conquered in corporate expansionships). Females are Equal in this SocietyThe Pyramid goes like this:

Parliament of the 23 Tribes -> Diplomat -> Head -> Families -> Skilled Lesserlings (Lesserlings with managing position, they have sworn allegiance to the Diplomat and can become Family by marriage) -> Lesserlings -> Slaves

List of Prominent Tribes:
Trentonx: The Trentonx Tribe used to be one of the most insignificant ones, as they used to be in agriculture and held some minor mining operations. After an explorer of this Tribe, Sansibro Kantrabi, had discovered a rich field of gems, and metals in the western mountains, they quickly set operations up there, disturbing the peace of the dwarves. As the local dwarves were humble and earnest they were quickly fooled to sell their lands. Drigbort Troubadix, the current Diplomat of Trentonx, who used to be a trador, bought their land for a shipment of ale... When the land was bought, and the dwarves didn't have a base to exist anymore, he "Hired" them as workers. Really he enslaved them, letting them exist on the lowest level. The dwarves that couldn't escape, now work in the mines, as smiths, and gemcutters, creating weaponry, tools, and jewelry for the richest of the rich family members.

Calypso: The Calypso Tribe has been and still is the only tribe exporting magicians of all kinds. The families all exercise the magical arts at one of the highest levels all around the planet, and the lesserlings work to supply them. Only those who are found to be talented amongst the lesserlings are raised to become family, but when a high level of talent is supplied they are accepted as full bloodbonded family members. They make their livings as alchemists, siege mages, and others all around the Union, but also are found in other countries.

Hmm, if you have an idea for a tribe just post it, illl check if its in the cameo (and im rather loose on the rules)

Furthermore, have fun creating;)


OK, both of you die and let us know what happens.

Offline Aquadorean

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #1 on: December 04, 2008, 05:47:43 pm »
oooh this sounds interesting are there going to be other races other than dwarves? namely non human ones, here is my idea (also kantrabi? that sounds quite familiar ;) )

Chiroptera: the Chiroptera tribe is a motley group of exotic, mythical creatures who are slave traders. these slaves are rogues, pirates and the like found trying to steal massive amounts of treasures hidden under the ground from old victories over other, now destroyed, factions. the tribe has officially taken a more passive approach towards other tribes due to the large hatred that has been garnered towards Chiroptera and is attempting to make a clean slate. Chiropteran citizens dont rely too much on other tribes(they only sell slaves to get rid of greedy peoples which are in surplus) because they harvest all of their supplies from the surroundings and not from other tribes, because of this the tribe is very territorial. Chiroptera is ruled by a Council of Dragons for their knowledge, everlasting life, and judgement. if a member of the council is found to be corrupt he or she would be immediately removed from his place of power, keeping the peace of the tribe. The Chiropteran tribe resides in a small island to thewest on a large mountain(at least thats what i assume it is) where the tribes grand vault is underground.the mountain provides ensorceled crystals that the Chiropteran smiths embedded into armor and weapons enhancing certain aspects depending on the type of crystal speed, strength, eyesight, accuracy, and other abilities.the crystals are impervious and the weapons and armor are stored in the vault along with other possesions. the Council believes that these crystals were the success of the ancient Chiropterans, the Council also believes the crystals were granted to their ancestors by a great mage by the name of Ravin, who favored the ancient tribe. he died long ago and yet the crystals still reside. they are no longer mined because of the peaceful turn the Council took to avoid an eventual destruction.

 
this is my first RP and you can see i'm very into it, ill probably only make one tribe because im not going to be able to keep track of any others
« Last Edit: December 06, 2008, 08:18:08 am by Aquadorean »
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Offline Detoxicated

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #2 on: December 05, 2008, 01:12:12 am »
Well first i'd like to welcome you in this thread, and yea i like your tribe...
yes there's other slaves i guess, just remember that the tribes only make up one nation on an entire planet, there's still many other things, nations, phenomena, deities, weapons, etc to create... so go on and become as detailed as you want...;) Kantrabi was just an invention, any resemblance to possibly existing is completely coincidental...

i hope more people get into this
OK, both of you die and let us know what happens.

Offline Kratok

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #3 on: December 05, 2008, 09:56:39 am »
Nice to have you back. Sounds like a good idea, I'll see what I can come up with.

Offline Insani99999

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #4 on: December 05, 2008, 06:35:39 pm »
Junkalzung:
The Junkalzung are a mix of species who make up a single tribe.
They live near a Kin mine, (kin is a type of ultimately hard metal, they use it alot.)
Using the Kin, they create powerful Weapons, and even stronger armour.
They usually kill all the tribes that have something they want, and only rarely take survivors.
However when bearing armor and weapons made of Kin, there is one problem: The Fact that it can change heats easily.
When entering cold places (snowy mountains etc), the kin can freeze in less than 5 minutes, and when in hot places (magma baths etc) it can become lavaishly hot in 3 minutes.
They do not ally anyone, and would rather destroy everyone, than get a few possible traitors on their side.

and

Velrang:
The Velrang are a tribe consisted of only Magangg Elvez, a rare kind of Elvez (it's has body of an orc, the ears and face of an elf, and wings of a hawk, except way bigger) that is born with supreme magic. They are a peacefull race, and try to ally as many tribes as possible. They are a respected race, and do not believe in enslaving others, regardless of race. Their tribe is ruled by a person the villagers pick. Of course that person has the right to choose if he wants to or doesnt want to become king.  They are very social and as a race believe that racism should be punished with 1-5 years in jail. It's awkward, but apperantly makes the people happy.

Offline Detoxicated

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #5 on: December 06, 2008, 02:23:41 am »
Insani, i suppose your tribes are not part of the 23 Tribes of Halflings, are they? Because the purpose of the Union is to bring peace amongst the tribes, and its actually for Halflings only... but if you consider them nations elsewhere then its cool:)
Furthermore i liked your ideas though, so dont think i dislike them please...

Furthermore:
The Thuntax - The thuntax are a nation living on the oceans, on gigantic ships, travelling the seas. They are humanoid crabs, with eight limbs (two pairs of legs, one pair with pincers, and one pair with arms and very skilled hands). The Thuntax involve themselves in fishing, but take most of their goods as pirates from merchant ships, even though they are quite skilled in the crafts. Thuntax are very outgoing and accept other races on their ships as equals, as long as they take part in Thuntax culture and are valuable to the ships. Their government is not very strict, they hold councilmeetings only on very special occasions, discussing trade treaties, non-piracy pacts and such. On the ships the people vote for the captain, who becomes the unquestioned leader for the time of two sun-cycles. Their weaponry ranges from simple musket like guns to sabres and spears. They love silk and Shinbren (a material gained from trees which can be hardened when laid in sal****er for a time). Their diet consists of algae and fish mainly, but they can eat meat and others when they get their hands on it after pirating.


Magical Phenomena: Every fifth year theres a gigantic Bird, which unites the elements of Ice, Fire, and Stone in itself, flies over the lands pollinating the planet with chaotic elementals. Most elementals die quickly, as they are either exterminated by locals, or are not fitted for the environment properly, but the ones that do manage to survive become big, powerful and hungry quickly. Those elementals pose a threat to locals then, but they are also considered as lesser deities by many.
There's a legend written by one of the artistic Unionist tribes, describing the birth and growth of a certainly powerful elemental. Later on, in the tale, a Halfling hero, the foudner of the tribe, goes out to destroy the elemental. He does not manage to kill the beast of elemental energy, but signs a pact in blood with the elemental. A fragment of the elemental's flame, which was granted as a sign of peace, can still be found in the tribeshall.
OK, both of you die and let us know what happens.

Offline emmet

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #6 on: December 06, 2008, 02:40:47 am »
You want this?


No way dude, you're trolling me.

Offline Detoxicated

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #7 on: December 06, 2008, 05:53:55 am »
yea why not, this seems like a good idea. if you could mark a bigger area in the south for the halfling tribes that be great
OK, both of you die and let us know what happens.

Offline Haseri

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #8 on: December 06, 2008, 06:21:41 am »
Creatures:

Nattui: Lit. 'Feather-Winged Serpent'. A serpent that lies coiled around tree branches, waiting for it's prey to pass by. It then slowly uncoils and flies after the walking food, trying to constrict it.

Wattui: Lit. 'Leather-Winged Serpent'. Similar to the Nattui, but this one lies in the grass, hidden.

Qihu: Lit. 'Tooth-Horn'. Something with a goat's head, a horse's body and the size of a large rabbit, with a large tooth sticking out of the upper jaw. Known to be very bloodthirsty.

Fenobo: Lit. 'Drop-Bear'. It waits on tree branches for prey to pass below, then drops, crushing the victim. It looks like a sloth with eyes all the way around the crown of it's head, so it never needs to turn it's head. Sharp claws for gripping branches and tearing flesh.

Offline emmet

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #9 on: December 06, 2008, 07:41:05 am »
Fenobo: Lit. 'Drop-Bear'. It waits on tree branches for prey to pass below, then drops, crushing the victim. It looks like a sloth with eyes all the way around the crown of it's head, so it never needs to turn it's head. Sharp claws for gripping branches and tearing flesh.

Are you Australian?
No way dude, you're trolling me.

Offline Haseri

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Re: The "Let's Create a crazy Fantasy Setting" Game
« Reply #10 on: December 06, 2008, 08:55:41 am »
No, but I can do a damn good Australian accent. And South African.

Offline MelvinSchmidt

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Re: The "Let's Create a crazy Fantasy Setting" Game
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