I'm introducing the concept of Passive Super Powers, since I strongly feel that a decent amount of the balancing issues with the Supre Powers are that they are all temporary, activated tools. I felt that the non-combat oriented archetypes should have ones that are always on.
Knight - Inspiring Pacifism - Once your opponents see your purity and nobility, they reject their ruler's claims that you are evil and refuse to attack you. It disables all ships and turrets for 3 minutes.
Diplomat - Psychotropic Field (Passive) - Your is so well known for its calls for peace and kindness that even the most despotic of races can't find fault with you. The -15 dispostion modifier for "We Distrust Strangers" is reduced to -5.
Warrior - Purge Cannon - Through every step of your race's evolution, you had one goal: wipe out everything in your way. Even as your race takes the galactic stage, there's still people in your way. With the Purge Cannon, you can destroy every being and every building on a planet. This breaks Galactic Code.
Scientist - Unorthodox Experiments (Passive) - Do you not realize how many experiments your race has been unable to accomplish on your average-pressure, average-heat homeworld? Your people are so eager to begin researching them that you are able to place three buildings in a T0 colony.