Author Topic: [RG] The Orealyianis  (Read 56943 times)

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Offline Yuu

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Re: Orealyianis
« Reply #45 on: April 04, 2009, 02:01:56 am »
Size Comparisons


























« Last Edit: October 07, 2009, 11:14:40 pm by Yuu »

Offline smjjames

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Re: [RG] Orealyianis
« Reply #46 on: April 04, 2009, 08:10:11 am »
I didn't know those atomma semi-singularity guys were that huge.

Offline Yuu

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Re: Orealyianis
« Reply #47 on: April 07, 2009, 08:32:48 am »
The Pakuweinia




     A veteran member of the SPA and founder of the local sector's largest farming industry, the Pakuweinia are a race of beverage-loving agriculturists from the, ironically, mostly dried up world of Pakwi.

     They are known in the local community for their large-scale agricultural programs which sometimes encompass whole star systems. They are also known for making one of the best, and not to mention healthiest produce in the entire sector.

     Pakuweinia have a knack for chemistry and genetics and devote most of their skill into improving the quality of their harvest.


Data sheet:  Pakuweinia

(Section 1 -- Biology)

Type                 : Terrestrial
Appearance           : Plant
Gravity preferences  : 1 G
Temperature pref.    : 30 to 45 C
Atmosphere breathed  : Oxygen and carbon-dioxide
Body cover           : Soft-skinned
Body color           : Green with red and white stripes
Hair                 : none
Hair color           : none
Eyes                 : Three, small, bulging, eyes with no sclera
Eyes color           : Black with a tinge of red
Body characteristics : Nippermouths and hooves
Diet                 : Light, minerals, plants and animals
Sexual reproduction  : Sexual
Reproduction method  : Suckers
Limbs pair n 1 : Tentacle with nippermouth
Limbs pair n 2 : See above
Limbs pair n 3 : See above
Limbs pair n 4 :  Double-jointed leg with hooves
Mass :  5,500 kg
Size :  500 cm

(Section 2 -- Culture)

Attributes:
  Militancy       : 5
  Determination   : 18
  Racial tolerance: 18
  Progressiveness  : 18
  Loyalty         : 15
  Social cohesion : 17
  Art             : 16
  Individualism   : 17
  Body            : 15
  Willpower      : 30
  Intelligence   : 20
  Speed           : 5
  Lifespan        : 200 years
  Tech level      : 8

(Section 3 -- Government and Religion)

Government type   : Gerentocracy
Religion          : Pantheism
Devotion          : 87%

(Section 4 -- Extra things you should know)

Bonus skills:
   Merchant
   Agriculturist
Chemical communication
Cold blooded biology
Disease Tolerance
Fast healing
Poor hearing
Poor Vision
Quick maturity
Regeneration (Limbs pairs n 1,2 and 3)
Water dependency
« Last Edit: October 07, 2009, 11:19:13 pm by Yuu »

Offline smjjames

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Re: [RG] Orealyianis
« Reply #48 on: April 07, 2009, 08:38:16 am »
Cool, although by this: Diet: Light, minerals, plants and animals , do you mean that they have a symbiosis with plants? Since you can't 'eat' light. At least not in a truly physical sense.

Offline Yuu

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Re: [RG] Orealyianis
« Reply #49 on: April 07, 2009, 09:01:00 am »
They still possess a small remnant of their photosynthetic ancestry.

They originated as plants, but due to a mutation, those plants began to act more like animals until they became the creatures they are today. So basically, they're kinda like the first animals.

Offline Yuu

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Re: Orealyianis
« Reply #50 on: April 08, 2009, 01:02:42 am »
The Millgo




     The Millgo are a race of enigmatic, yet hospitable philosophers from the local sector. They are close acquaintances of most other races in the sector, though as a race they mostly prefer to keep to themselves in their warm, lush homeworld of Onash.


Data sheet:  Millgo

(Section 1 -- Biology)

Type                 : Amphibious
Appearance           : Mammalian
Gravity preferences  : 1.2 G
Temperature pref.    : 40 to 50 C
Atmosphere breathed  : Oxygen
Body cover           : Furred
Body color           : Chocolate brown
Hair                 : Fur
Hair color           : Chocolate brown with lighter and darker bands
Eyes                 : Six pairs of three, small, bulging, eyes with no sclera
Eyes color           : Black with a tinge of gray
Body characteristics : Webbed hands and feet
Diet                 : Plants and animals
Sexual reproduction  : Sexual
Reproduction method  : Live birth
Limbs pair n 1 : Double-jointed legs with large webbed feet
Limbs pair n 2 : Tentacle-like arms with webbed hands
Limbs pair n 3 : See above
Limbs pair n 4 : Double-jointed leg with large webbed feet
Mass :  1500 kg
Size :  150 cm

(Section 2 -- Culture)

Attributes:
  Militancy       : 1
  Determination   : 12
  Racial tolerance: 19
  Progressiveness  : 13
  Loyalty         : 19
  Social cohesion : 20
  Art             : 20
  Individualism   : 15
  Body            : 12
  Willpower      : 50
  Intelligence   : 30
  Speed           : 7
  Lifespan        : 100 years
  Tech level      : 8

(Section 3 -- Government and Religion)

Government type   : Theocracy
Religion          : Dualism
Devotion          : 99%

(Section 4 -- Extra things you should know)

Acute Hearing
Bonus skills (Race has a knack for certain skills)
   Mathematician
   Philosopher
Extra heart (For the brain)
Mimicry (Minor)
Poor Vision
Sonar
Streching (Limbs pair n 2 and 3)
Vibration sense
Warm blooded biology
Water dependency
« Last Edit: October 07, 2009, 11:19:20 pm by Yuu »

Offline Yuu

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Re: Orealyianis
« Reply #51 on: April 09, 2009, 09:32:00 pm »
The Pointy Stick of Doom



Bow to it! Worship it! Honor it's name!


     The ultimate weapon in an Orealyianis' soldier's arsenal, it's so ultimate, it's ALWAYS used as a last resort! Talk about ultimate! It's just so  lame that it might just be awesome! I mean seriously, enemies will underestimate the simple-looking twig for an average twig found in Bisiriadne's forests, when in fact...

     It's actually just a regular old twig! Oh, dude, yes! That is the power of double-reverse psychology!

     Just when the enemy does a facepalm at the extreme lameness of the weapon, that is when the soldier strikes and stabs the enemy straight in the eye, or in any of it's weak spots (ie. earhole, crotch), for MASSIVE DAMAGE! And because of Orealyianis' acid-spitting capabilities, they can imbue it with "Acidic Aura," for even more MASSIVE DAMAGE!

     With this, the hardships brought by hours upon hours of trying to gather epic loots is a thing of the past!

     Though yeah, in all seriousness, when an Orealyianis soldier has no weapons left, he'll usually just resort to picking up any inanimate object around him and putting some acid on it for use as a melee weapon.
« Last Edit: October 07, 2009, 11:19:27 pm by Yuu »

Offline Kenotai

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Re: [RG] Orealyianis
« Reply #52 on: April 10, 2009, 07:07:08 am »
Might be needed for later in the war.
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Offline Yuu

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Re: [RG] Orealyianis
« Reply #53 on: April 10, 2009, 07:43:22 am »
Indeed.

It's the Orealyianis equivalent of the tendency of Terran special forces to use improvised melee and throwing weapons when they run out of regular weapons or the indigenous materials are better suited for the job. :)

Offline madis

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Re: [RG] Orealyianis
« Reply #54 on: April 10, 2009, 10:28:25 am »
That would be very effective against humans.....

I cant believe I havent posted in this thread before. All in here is awesome.

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tick, tick, tick the clock blows up.

Offline Yuu

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Re: Orealyianis
« Reply #55 on: May 16, 2009, 10:27:56 am »
The Nine Tiers of Choro Deidalus


     Being a civilization of technocrats, it is only natural for Choro Deidalus to classify members of their society into different levels of intellectual achievement, with higher ones gaining certain administrative privileges that lower ones do not normally possess.

     The Choro Deidalus heirarchy is commonly divided into different tiers, with the lowest one being the "Tier Zeroes." This rank is assumed by people who have not yet finished basic education. This is mostly made up of Choro Deidalus who have not yet or just recently hatched from their eggs.

     The next level is the "Tier Ones," Choro Deidalus that have not yet finished their professional degrees and are currently studying under a mentor as one of up to a dozen apprentices. Their mentors are usually Tier Threes that are in the same line of work, though there have been some mentors who were much higher than Tier Threes, albeit quite uncommon. T1s usually include Choro Deidalus between the ages one and ten.

     After they get their professional degree, they then head on to the next level of Choro Deidalus society, the "Tier Twos." T2s are Choro Deidalus that are currently studying their advanced degree and are usually mentored by "Tier Fours." They form the bulk of the Choro Deidalus' teenage population.

     After finishing their advanced degree, Choro Deidalus then become "Tier Threes" and gain the license to teach T1s and enter work. They can also choose to continue their studies and enter a specialization course within their chosen profession, wherein they will usually be mentored by "Tier Fives" of the same specialization. T3s form the bulk of Choro Deidalus' young adults. They are also the lowest tier to have the right to vote.

     If Choro Deidalus finish a specialization course, they will then become Tier Fours. T4s are specialized in a certain sub-field within their chosen profession. They can continue on with their education and try to become a T5, or settle down in T4 and teach T2s. T4s make up the bulk of adult Choro Deidalus.

     Any Choro Deidalus that do carry on with their studies and finish their master's degree will end up as Tier Fives. T5s teach T3s and are usually assigned as the captains and team leaders of minor offices. They are usually made up of middle-aged Choro Deidalus, though there are some exceptions to this.

     T5s who are truly persistent in their search for knowledge and have a track record to prove it are usually entered into a program known as the advanced master's program. It is an extremely difficult, almost unimaginable course for most Choro Deidalus, with a passing rate of only five percent. However, those who do pass the program are welcomed to the highest tier that an everyday Choro Deidalus could possibly ever dream of realizing, "Tier Six."

     T6 is the tier in charge of mentoring tiers four and five. They are usually placed in positions directly above captains and team leaders, more often that not controlling an entire office. They are in turn controlled and mentored by the highly respected, and almost revered T7s.

     "Tier Sevens" are individuals that are directly one step above T6s in almost all aspects of Choro Deidalus society. They can be considered as the Choro Deidalus equivalent of mayors. They usually control an entire metropolitan area or two, depending on their level of experience. Some have even reached a level of skill so advanced that it allows them to manage entire regions at a time. But for all their knowledge and power, there are still two tiers in Choro Deidalus society that pretty much dwarf them in comparison.

     "Tier Eights" are what they called. Choro Deidalus who are cybernetically augmented to such a high degree that it allows them to manage entire planets, or even star systems, at a time. Such power doesn't come without a cost, though. T8s are usually immobile, their biological bodies trapped in the confines of their monolithic mind-enhancing orbital stations, which also act as their office and residence. This doesn't stop them from remotely controlling cybernetic avatars, though, especially when they're called in to attend certain special occasions within their area of governance. For long distance travel, however, they usually bring the entire facility with them. That is, their stations commonly double as FTL spacecraft.

     One usually becomes a T8 by being appointed as such by T9, usually after meeting a very strict set of requirements. This offer can be turned down at any time and T9 will search for someone else who meets the criteria for T8.

     And with that finished, we finally come to our last tier in Choro Deidalus society. The tier that governs all of Choro Deidalus kind. The tier that unites every single Choro Deidalus in the grand ideal of relentless scientific advancement. The one that eclipses all Choro Deidalus who stand before him, both figuratively and literally...

     "Tier Nine," also known as "The Overlord."

     The Overlord is for all matters, the supreme authority of the Choro Deidalus government. T9 is in charge of overseeing every single T8 and their respective planets or systems. T9 is also considered as the Choro Deidalus Military's Commander in Chief. In summary, T9 is the one who calls the shots on anything that's larger than planetary issues.

     No one can argue of T9's political prowess within Choro Deidalus society. His physical form isn't much different. T9's body is, like a T8's, heavily augmented to the point of immobility. But unlike T8s who possess relatively small orbital stations, T9 is a part of something much, much greater...





     Which will be tackled in the next Choro Deidalus update.

Offline Galactic-Warrior

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Re: [RG] Orealyianis
« Reply #56 on: May 21, 2009, 08:20:11 pm »
Wow... that twig really is a facepalm, but then you get shot in the face. :D That is a funny way to die! Nice man, high five!
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Offline Yuu

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Re: [RG] Orealyianis
« Reply #57 on: May 21, 2009, 08:52:44 pm »
Glad you liked it, GW! :)



PS. Hopefully, I'll be able to start a new updating season by the end of next week.

See ya guys then! :)

Offline Yuu

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Re: [RG] Orealyianis
« Reply #58 on: October 09, 2009, 06:20:49 am »

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.


 :P






Terran Integrated Experimental Response: TIER



The Terran Integrated Experimental Response Corps


     The Terran Integrated Experimental Response Corps or TIER, unlike other military units within the SPA, is a Semi Type-5 Tech, top-secret, special task force established by the current circle of SPA leadership during the wake of the M-S War, which severely devastated the local sector and destroyed a considerable portion of the SPA's central command structure. Known only to the SPA's highest circle of leadership, TIER was designed for highly aggressive counter operations against "Them" and other high level threats. Because of the extreme challenge inherent in their task, TIER is authorized to employ the latest reverse-engineered Terran-Ixian military technologies available to the organization. In line with this, they are capable of tapping the immense potential found within the ancient art of Terran-Ixian Programming.

     Also, due to the highly advanced nature of the corps, only the best of the best within the SPA are ever given the golden opportunity to be a part of the organization. This is partly one of the reasons why TIER, for it's place in the military heirarchy, is one of the smallest organizations in the SPA.

     Another thing to note is that TIER is predominantly Choro Deidalus, due to their races' innate interest and skill in highly advanced technology. They still haven't gotten the hang of eating metallic sandwiches, however, much to their dismay.





ARSENAL


  • TEC Trooper


Left: TEC Trooper. Right: SPA Standard Choro Deidalus Combat Trooper.

    A highly augmented TIER version of the SPA Standard Choro Deidalus Combat Trooper, the Terran Enhanced Combat Trooper is clad in Program imbued, flight-capable power armor and sporting a large, multi-purpose energy cannon, they are able to storm into the battlefield and take out enemy forces with a high level of precision, power, defense and overall flexibility.


  • MPCS


Left: MPCS. Right: MPCS activating it's titular particle cannon system.

    The Mobile Particle Cannon System or MPCS is TIER's main battle tank. As it's name implies, it is a mobile platform for TIER's medium-scale Particle Cannon System or PCS. Run almost completely on Terran Programs, it is one of the most advanced vehicles in the SPA's arsenal. However, it's advancements are completely overshadowed by the other more advanced weapons in the corps technologically centered arsenal.


  • MPBS


Left: MPBS. Right: MPBS creating a particle barrier.

    The Mobile Particle Barrier System or MPBS is the defense-oriented counterpart to TIER's main battle tank. When broken down to it's primary components, the MPBS is completely identical to the MPCS, save for it's primary function. The MPBS is equipped with a high-strength, medium-range Particle Barrier System used to shield other units in the battlefield.

     A single MPBS can mean the difference between life and death for a group of TEC Troopers surrounded by extremely thick hostile forces.


  • Laviuon Multi-purpose Fighter Unit


Left: Laviuon Multi-purpose Fighter Unit. Right: Laviuon firing it's weapons.

     The Laviuon is TIER's multipurpose fighter unit. It is capable of reaching extreme levels of combat flexibility and is rumored to outmatch even an entire squadron of Orealyianis Variable Armors.

     Named after an Aguilarian avian which performs *controlled self immolation when threatened, the Laviuon's fiery dogfighting skills doesn't disappoint.

     *Just goes to show the lengths Aguilaria's fauna will take to prove to other fauna in the sector how garish they are.


  • Athanatsu-class Command Carrier


Left: Athanatsu-class Command Carrier. Right: Prototype version.

     Fashioned in the image of the late Starship Athanatsu, the Athanatsu-class Command Carrier is, simply put, a miniature version of a standard Terran-Ixian Starship. Externally, it is more or less ten kilometers in diameter. However, inside the ship's interior, the carrier is more or less ten times as large as that, utilizing Terran-Ixian compression programs to achieve this end. The voluminous space is used to store all kinds of military assets utilized by TIER.

     Using one of it's three Athanatsu-class Command Carriers, TIER can quickly project it's power wherever it is needed in the sector, and if necessary, beyond it.

     Despite it's massive potential, the Athanatsu-class Command Carriers have never been fielded in actual combat due to the lack of targets with a high enough threat level.


  • The Illuminator


Left: The Illuminator. Right: Prototype version.

     The crowning glory of TIER. The physical manifestation of their very purpose. The Illuminator.

     Named after the pivotal metaphysical process of enlightenment in Terran-Ixian philosophy, the Illuminator is the ultimate means of unrivaled power within the SPA's arsenal of weaponry.

     Sporting five processor-embedded legs capable of calling forth wave upon wave of devastating programs with each of it's massive steps, it leaves in it's wake a battlefield littered with whatever may remain of surface-based opposition. With it's three massive articulated hands, it welcomes airborne threats with a flurry of destruction, wiping them off the skies from whence they came.

     For those who were lucky enough to escape, there is little reprieve for them as the machine is also capable of short to medium-distance Hyperlinking.

     However, it's most devastating instrument of all does not come from it's colossal feet nor it's monstrous arms. It comes, of all places, from it's "eye". The Illuminator's "eye" is actually but a minor protrusion of it's massive central processing unit. A data processing matrix that is phased out and compressed by a multistage system of programs to allow the machine a much more stable frame while retaining it's devastating combat capabilities.

     For all of it's greatness, however, there is one kink in the system which has yet to be resolved by even the greatest minds of the sector: The machine chooses it's pilots...

     The Illuminator's main control system was reverse-engineered from Terran-Ixian mind-operated consoles. It is the only known way for a biological organism to be able to pilot such a complex machine. Whether the selective nature of the system is due to Terran-Ixians being the only ones suitable for it or for some other reason is still quite unclear. Regardless, there seems to be a trend for people following philosophies bearing great resemblance to the Terran-Ixian Universal Law to have a higher level of compatibility with he system. Unfortunately, even for those within the plausible criteria of pilots, only a select few are capable of reaching a level of compatibility over ninety-five percent, the minimum level of required compatibility. This small pool of fortunate pilots are the ones tasked with piloting TIER's pride and glory.

     TIER only produced one Illuminator, for fear of the device causing untold destruction if not kept in check. In line with this, the Illuminator's complete blueprints and lone prototype are stored within the deepest confines of the SPA's labyrinthine arsenal.





     That's about it, for now, I guess.

     If you have a question with any of the stuff, feel free to ask or PM me. :)
« Last Edit: October 09, 2009, 06:28:38 am by Yuu »

Offline pie

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Re: [RG] Orealyianis
« Reply #59 on: October 12, 2009, 07:07:52 pm »
one word.

EPIC.