Author Topic: The Valid Suggestion Thread For Maxis  (Read 156605 times)

0 Members and 1 Guest are viewing this topic.

Offline dndfreak

  • 1942 Veteran
  • *****
  • Posts: 3766
  • The GM
    • View Profile
    • PathLosers
Re: The Valid Suggestion Thread For Maxis
« Reply #390 on: June 16, 2009, 03:49:31 pm »
The point of Spore was the realism in creature development.  Although it epically failed, you still can't make something fly w/o any mean sof propulsion.

Offline pie

  • Wolfenstein Wunderkind
  • ****
  • Posts: 871
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #391 on: June 16, 2009, 04:48:05 pm »
I think there should be infantry in Civ. In space, there also should be "capture buildings", that you can place on an enemy's planet, and squads of infantry move out to attack enemy cities. There should also be an infantry editor.



Offline Grangan

  • Q*Bert Qrazy
  • *****
  • Posts: 1294
  • We're all mad here.
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #392 on: June 16, 2009, 05:44:27 pm »
I think that the game should be better.
Twas Brillig and the slithy toves did gyre and gimble in the wabe, all mimsy were the borogoves and the mome raths outgrabe.

Offline pie

  • Wolfenstein Wunderkind
  • ****
  • Posts: 871
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #393 on: June 17, 2009, 04:23:43 am »
I think that the game should be better.

How?



Offline dndfreak

  • 1942 Veteran
  • *****
  • Posts: 3766
  • The GM
    • View Profile
    • PathLosers
Re: The Valid Suggestion Thread For Maxis
« Reply #394 on: June 17, 2009, 08:43:21 am »
I think that the game should be better.

How?

Any way possible.  The joke goes like this:

What should they have done to Spore?

Made it good.

He's just insulting the game by implying that it isn't good.

Offline pie

  • Wolfenstein Wunderkind
  • ****
  • Posts: 871
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #395 on: June 17, 2009, 08:57:40 am »
What about my idea?



Offline dndfreak

  • 1942 Veteran
  • *****
  • Posts: 3766
  • The GM
    • View Profile
    • PathLosers
Re: The Valid Suggestion Thread For Maxis
« Reply #396 on: June 17, 2009, 09:08:55 am »
What about my idea?


which was?...

Offline Kenobro

  • Space Harrier
  • *****
  • Posts: 4086
  • I am not a robot!
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #397 on: June 17, 2009, 02:28:30 pm »
Read the whole page, noob.

Sarcasm


Quote from: Grazony
Thanks Kenobro. :)

Offline pie

  • Wolfenstein Wunderkind
  • ****
  • Posts: 871
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #398 on: June 17, 2009, 02:55:05 pm »
Who? It better not be me.



gec05

  • Guest
Re: The Valid Suggestion Thread For Maxis
« Reply #399 on: June 17, 2009, 04:18:19 pm »
The point of Spore was the realism in creature development.  Although it epically failed, you still can't make something fly w/o any mean sof propulsion.

That statement is completely wrong. When did Maxis ever say it was meant to be "realistic?"

Offline dndfreak

  • 1942 Veteran
  • *****
  • Posts: 3766
  • The GM
    • View Profile
    • PathLosers
Re: The Valid Suggestion Thread For Maxis
« Reply #400 on: June 17, 2009, 07:27:24 pm »
The point of Spore was the realism in creature development.  Although it epically failed, you still can't make something fly w/o any mean sof propulsion.

That statement is completely wrong. When did Maxis ever say it was meant to be "realistic?"

I wasn't using maxis, that was an early GI quote from the first look at the game.  Besides, who would make a sim game based on the evolution of a species and not even bother TRYING to add realism?  They may have epically failed but they kinda tried.  Operative word being kinda.

Offline Beastosaurus

  • Asteroids Aficionado
  • **
  • Posts: 114
  • Heeeeeeeeres Beasty!
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #401 on: June 17, 2009, 08:57:31 pm »
This thread is about giving Maxis advice, not complaining that the game isn't what GameInformer said it would be.

We might as well just say, "This thread is now about karate. Any questions?"

Spore is not a simulation. A simulation has an underlying system of mechanisms driving the AI of game elements and influencing their reactions to certain virtual stimuli.

Spore is a game meant to give you creative power. I agree, the game could be better, but it isn't horrible. You're free to create most anything. Your ability to do, however, is too constrained.

This brings us full circle; suggest ways Maxis can give us more do. There's been enough whining and crying since the game was released and we were all a tad crestfallen. Time to bury the hatchet and hope that Spore becomes the best that it can be through adaptation to our expectations.

Now, back to topic, please.
I think fish drown when they are knocked unconscious or pierced through the lung.

Offline dndfreak

  • 1942 Veteran
  • *****
  • Posts: 3766
  • The GM
    • View Profile
    • PathLosers
Re: The Valid Suggestion Thread For Maxis
« Reply #402 on: June 18, 2009, 02:53:40 pm »
I'm just trying to clarify that spore creatures at least TRY to abide by the laws of physics.  Of course, I'd love to see planets with different gravitational pulls, but for now we can't fly without wings.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6243
  • Do not feed the Giant Gnawling.
    • View Profile
Re: The Valid Suggestion Thread For Maxis
« Reply #403 on: June 18, 2009, 03:43:59 pm »
Most games have some minor form of simulation however. But that do not make the real sims.
Check out my Creatures.
The Ęthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12397
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: The Valid Suggestion Thread For Maxis
« Reply #404 on: June 23, 2009, 03:45:18 am »
Additional behaviors for creatures similar to personality traits in the Sims 3.