Author Topic: The Valid Suggestion Thread For Maxis  (Read 133956 times)

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Offline smjjames

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Re: The Valid Suggestion Thread For Maxis
« Reply #60 on: September 20, 2008, 11:53:47 pm »
I kind of like that idea of seeing the domesticated animals in the city, either pulling some kind of cart or on a leash or something. The hardest part might be where to attach the cart or the leash, as there are some strange configurations out there.

Offline Robertbobby91

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Re: The Valid Suggestion Thread For Maxis
« Reply #61 on: September 20, 2008, 11:57:45 pm »
Foot-hand
If I can do it, Maxis can. Something that is both a foot and a hand.
Don't know what I did, but I got it with some editing, and I want maxis to expand on it

Quote
Point's of interest:

2:08 Onward: toying with the enemy
2:15 onward: attacking and eating with hand-foot
3:00 onward: hawk swooping assault move
5:00 onward: dive bombing
7:20 onward, fly-swimming, like seagulls

<a href="http://www.youtube.com/watch?v=B96JXJDypaw" target="_blank">http://www.youtube.com/watch?v=B96JXJDypaw</a>
« Last Edit: September 20, 2008, 11:59:51 pm by Robertbobby91 »
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Offline spiritofcat

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Re: The Valid Suggestion Thread For Maxis
« Reply #62 on: September 21, 2008, 12:28:10 am »
Foot-hand
If I can do it, Maxis can. Something that is both a foot and a hand.
Don't know what I did, but I got it with some editing, and I want maxis to expand on it

Quote
Point's of interest:

2:08 Onward: toying with the enemy
2:15 onward: attacking and eating with hand-foot
3:00 onward: hawk swooping assault move
5:00 onward: dive bombing
7:20 onward, fly-swimming, like seagulls

*Video*
What sort of editing? Using the creature editor or modding?
Also, are those creatures uploaded? I'd love to check them out in the editor.

Edit: Nevermind.
I found you in the sporepedia.
They're not hand-feet. They're just hands.
The animation system just moves the limbs like legs because they're the lowest thing on your creature.



Another suggestion:
Make a way of selecting and deleting more than one object at a time in the sporepedia.
I added tacobob1 to my buddies list when I first got the game because I saw one of his creations in the featured list, but I've since decided that I don't really like his stuff. I removed him from my buddy list, but his stuff will keep appearing in my games until I manually delete all 117 creations of his from my sporepedia.
« Last Edit: September 21, 2008, 12:49:29 am by spiritofcat »

Offline Harlander

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Re: The Valid Suggestion Thread For Maxis
« Reply #63 on: September 21, 2008, 02:18:36 am »
I'd really like to get rid of the tutorial messages. They're not as obnoxious as some in-game tutorials I've seen (I'm looking at you, Black & White), but you still don't need to see 'em more than once.
This is a public service announcement.

Lose: (v. intr) to fail to retain, preserve, maintain, sth.; to be defeated
Loose: (adj.) not firm, taut or rigid; free (v. intr) to make loose, undo

"If the guy-ropes are loose we'll lose the sail."
"Let loose the dogs of war! We will not lose!"
"A squid eating dough in a polyethylene bag is fast and bulbous, got me?"

Offline spiritofcat

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Re: The Valid Suggestion Thread For Maxis
« Reply #64 on: September 21, 2008, 03:59:10 am »
I'd really like to get rid of the tutorial messages. They're not as obnoxious as some in-game tutorials I've seen (I'm looking at you, Black & White), but you still don't need to see 'em more than once.
Uh...


Offline Harlander

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Re: The Valid Suggestion Thread For Maxis
« Reply #65 on: September 21, 2008, 04:14:40 am »
Well, now I look stupid...

Thanks for pointing that out. It should still disable 'em automatically after the first time through, IMO.

This is a public service announcement.

Lose: (v. intr) to fail to retain, preserve, maintain, sth.; to be defeated
Loose: (adj.) not firm, taut or rigid; free (v. intr) to make loose, undo

"If the guy-ropes are loose we'll lose the sail."
"Let loose the dogs of war! We will not lose!"
"A squid eating dough in a polyethylene bag is fast and bulbous, got me?"

Offline spiritofcat

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Re: The Valid Suggestion Thread For Maxis
« Reply #66 on: September 21, 2008, 04:32:54 am »
Thanks for pointing that out. It should still disable 'em automatically after the first time through, IMO.
Yeah, I saw that there because I checked all the settings tabs before I started playing, but when I started from Cell a second time I definitely didn't want the tutorial messages and made a point of going in and turning them off.

Offline Robertbobby91

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Re: The Valid Suggestion Thread For Maxis
« Reply #67 on: September 21, 2008, 05:42:26 am »



Edit: Nevermind.
I found you in the sporepedia.
They're not hand-feet. They're just hands.
The animation system just moves the limbs like legs because they're the lowest thing on your creature.


Seriously? I was told that they just float and that walking on hands is not possible.
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Offline spiritofcat

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Re: The Valid Suggestion Thread For Maxis
« Reply #68 on: September 21, 2008, 05:45:18 am »
Edit: Nevermind.
I found you in the sporepedia.
They're not hand-feet. They're just hands.
The animation system just moves the limbs like legs because they're the lowest thing on your creature.

Seriously? I was told that they just float and that walking on hands is not possible.

If you've got no feet on your creature, then the game chooses one pair of limbs and animates them as legs.
I tried a few different ways with four-legged creatures and it always seems to be the front set of limbs.
As soon as you put feet on though, it stops animating the non-leg limbs as legs.

Offline Robertbobby91

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Re: The Valid Suggestion Thread For Maxis
« Reply #69 on: September 21, 2008, 06:36:00 am »
oh well, thought I had something special.
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Offline Insani99999

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Re: The Valid Suggestion Thread For Maxis
« Reply #70 on: September 21, 2008, 06:41:55 am »
Water Stage...

In this trailer:
http://www.youtube.com/watch?v=v00nxRoS3iw&feature=rec-fresh

They have the water stage, but no water stage in game.

The Water stage would be EPIC

Offline Yannick

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Re: The Valid Suggestion Thread For Maxis
« Reply #71 on: September 21, 2008, 06:54:07 am »
That trailer is from 2006.

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Offline fdkotor

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Re: The Valid Suggestion Thread For Maxis
« Reply #72 on: September 21, 2008, 10:15:31 am »
I think they should incorporate inter mixing of species during space phase because its weird seeing a species just vanish after you take over a system, it would seem more spacey that way with so many different species of empires out there.

Offline Robertbobby91

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Re: The Valid Suggestion Thread For Maxis
« Reply #73 on: September 21, 2008, 10:29:05 am »
also, when you drop a sentient species somewhere they make a new civilization, not a fire and starve to death.
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Offline eleazar

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Re: The Valid Suggestion Thread For Maxis
« Reply #74 on: September 21, 2008, 10:35:48 am »
also, when you drop a sentient species somewhere they make a new civilization, not a fire and starve to death.

I think a tribal sentient should be able to start a new tribe, but it makes sense that a civ/space-level sentient doesn't have the knowledge/tools to start a civ from scratch.  At the very least they should have to start at tribe.