Author Topic: Debug Mode *POSSIBLE SPOILERS*  (Read 31359 times)

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Offline MTCason

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Debug Mode *POSSIBLE SPOILERS*
« on: September 09, 2008, 06:40:41 am »
Well, some enterprising fellows elsewhere have uncovered all of the debug commands.  Now we just need to figure out how to access the debug mode in order to use them.  :P

Quote
1   Debug cheats for the space team.
2   
3   -addCargo {animal plant rare <name>}  add 10 of the species to your cargo
4   -addCargo slot <count>         add count number of empty slots to the player's inventory-listempires                   lists known empires with their stars and empires.
5   -solarrollover                 toggles the debug solar rollover.
6   -picking                       toggles debug display of hit spheres.
7   -debugUI                       toggles debug UI panel.
8   -trade                         bring up the trade panel for the local empire.
9   -rares                         bring up the rares ui.
10   -flyto bh                      fly to nearest black hole
11          pp                                     proto-planetary
12          gc                                     galactic core
13          oo                                     binary oo star
14          og                                     binary og star
15          om                                     binary om star
16          gg                                     binary gg star
17          gm                                     binary gm star
18          mm                                     binary mm star
19          civ                                    civ planet's star
20          tribe                                  tribe planet's star
21          empire                                 empire planet's star
22          grob or grox                           grox star
23          sol                                    earth's star
24          star <name>                            specified star
25          home                                   player's starting star
26   
27   -oursystem                     fly to 'our' system have Earth, etc.
28   -day <seconds>                 sets the duration of the solar day for the current planet.
29   -siderealDay <seconds>         sets the duration of the planetary revolution.
30   -speedUI                       toggles speed UI
31   -testTravel distance here
32   core sees if all the stars are reachable
33   -year <seconds>                sets the duration of the planetary orbit.
34   -zones                         toggles debug display of hot, livable, and icy zones.
35   -setRelationship <value>       sets the relationship score between the player and the current starsystem.
36   -alex                          setup space to demo whatever alex has recently been working on.
37   -demo                          setup space to demo whatever morgan is currently asking for. also bound to ctrl-alt-a .
38   -vtune                         enable vtune capture
39   -dumpEventTimes                dump amount of time currently spent rolling on the event
40   -allEmpires                    show all empires when the empire filter is on. 'omniscience'
41   -reach <radius> <jumpsize>     show stars reachable in radius using jump size
42   -initStarRecords <radius>      init all star records around you
43   -initPlanetRecords <radius>    init all star and planet records around you for maximum stress on the system
44   -lateGame <statename>          set the game to a state similar to what would exist after playing for hours.
45       <no longer in use. instead use: tester -run TestScript lategame\stage1 >
46   -debug counts                  show number of empires, stars, planets
47   -debug relationship            shows relationships etc.
48   -debug planet                  shows terraforming info, etc.
49   -dump planets                  output counts by tech and type
50   -wildlife <radius>             output flora/fauna found within a radius
51   -setarchetype <personality>    sets the personality of the empire on the current planet. <personality> is one of: warrior, trader, scientist, shaman, bard, zealot, diplomat, ecologist, grob. do not use this on your own species.
52   see 'spacearchetype' cheat
53   
54   -setempiretrait <trait>        sets the trait of the empire on the current planet. <trait>: Stingy, Generous, AccidentProne
55   -money <value>                 set amount of money the player has
56   -dumprel                       prints out all relationships pairs
57   -enableGetOut                  enables get out and walk around during demo mode
58   -forceautosave                 Toggle whether to force autosave in SPG.
59                                      If true, I will always autosave.
60                                      If false, I use the value in AppProperties.txt.
61   -startEvent <EventName>        Starts the event controlled by the universe simulator.
62   -clearplanet Clears the low-lod nouns from the active planet and forces the creation of a new scenario.
63   Can only be used from solar and galaxy contexts.
64   -runcinematic <name>           Run a specific cinematic.
65   -rename star/planet <name>     Rename the active star or planet.
66   -addAllies <count>             Adds the specified number of allied ships, making an empire into an ally for each one.
67   -planet <script>               Uses the specified planet script for the next suitable planet generated
68   -listcomm                      Lists the pending comm events.
69   
70   Debug cheats for Raids.
71   
72   raid -start <bomberCount> will attack the current planet with the specified ships
73   raid -stop will clear out any attacking UFOs on the planet
74   raid -plunder will attack create a pirate plundering event
75   raid -repair repair all of the rubbled buildings on the planet
76   raid -turrets fills all cities on the planet with max turrets
77   
78   
79   tool enable <fileName>         - makes the tool available
80   See Data\GameplayConfig\SpaceGame\Tools, <fileName> should not have .prop
81   
82   tool enable all                - makes all tools available
83   tool disable <fileName>        - makes the tool unavailable
84   tool charge <fileName> <count> - adds the given number of charges of the specified tooltool set <setname>             - wipes all tools and replaces them with those found in the array given, which must be in ToolConfig.prop
85   tool list                      - dump all tools in the player's inventoryDebug cheats for Ari.
86   -demo         will make changes for ari's demo.
87   -monolith     make monolith easier to work with.
88   -preroll      force a preroll in the solarview only.
89   -ctmg         a batch file-like cheat for playing the civ transition mini-game.
90   -war          make an arbitrary empire declare war with the player.
91   
92   The Empire Growth Sim Cheat.
93   <no argument>.... Get the current state of the simulator
94   galaxy........... Swap the galaxy effect to improve empire visibility
95   tick <val>....... Set the simulation tick frequency
96   in minutes
97   
98   alwaysrun........ Toggle whether or not the simulation always run
99   pause............ Toggle whether or not the sim is paused
100   grow............. Toggle whether or not the sim only grow empires
101   shrink........... Toggle whether or not the sim only shrinks empires
102   empires.......... Toggle whether or not to show all
103   i.e. unvisited
104    empires
105   
106   Debug cheats for Badge. each call registers a single event,you may need multiple calls to unlock badges.
107   colonize <num>     tell badgemanager you set up a colony.
108   rare     <num>     you found a rare
109   eco      <num>     you averted an eco disaster
110   alliance <num>     tell badgemanager you formed an alliance.
111   explore  <num>     tell badgemanager you visited a new star.
112   terraform<num>     tell badgemanager you terraformed a planet.
113   empire   <num>     tell badgemanager you discovered an empire.
114   war      <num>     tell badgemanager you started a war.
115   fetch    <num>     tell badgemanager you completed a fetch mission.
116   eradicate<num>     tell badgemanager an eradicate mission was completed.
117   foodweb  <num>     tell badgemanager a foodweb was completed.
118   mission  <num>     complete missions
119   trade    <num>     complete trades
120   archetypes<num>    tell badgemanager you switched archetypes n times
121   defend   <num>     tell badgemanager you defended a friend.
122   defeatgrob         tell badgemanager you defeated gRob.
123   allygrob           tell badgemanager you allied with gRob.
124   
125   
126   mission
127   create <type>
128             - creates a mission of type
129   
130   remove <instance id>
131      - removes the mission specified by mission id
132   
133   complete <instance id>
134    - completes the mission successfully
135   
136   abort <instance id>
137       - aborts the mission
138   
139   fail <instance id>
140        - fails the mission
141   
142   list
143                      - lists all missions
144   
145   debugdraw
146            - debug draws lines between source star/planet and target star/planet
147   
148   next <type>
149               - sets the type for the next mission
150   
151                        - opens main mission UI
152   
153   Optionally force the loading of a planet.  Developed for testing procedural level generation.
154   <noarguments>.............Print the status of the cheat and the number of planet scripts available.
155   off.......................Turn off the force loading of planets.
156   <tscore> <index> <seed>...Force the loading of planet with specified t-score, index and seed.
157   
158   This requires comm window to be up.
159   
160   commui -file <conversation file> - sets current conversation
161   
162   Rename the current star or planet.
163     rename star MyName
164     rename planet MyName
165   Rename the current star or planet.
166   warmission create civtransition
167   
168   
169   
170   
171   
172   
173   
174   
175   
176   options for manipulating the terraforming game.
177   
178   terraform   -abduct                                                  - abduct all plants and animals
179     -biomecolors                                             - toggles between artist and color-blind-friendly biome colors
180     -plantsFlood
181    -plantsKill                               - adds all / removes all plants
182   
183   -atmosphere
184    -temperature
185    <value>
186   <velocity>
187           - sets atmosphere / temperature to a specified value
188   and its velocity, opt.
189   
190     -water <value>                                           - sets water level
191   within a clamped range
192   
193     -bullseye                                                - toggle drawing of 3D bullseye visualization.
194     -waterLava                                               - toggle drawing of 3D water and lava height.
195     -pause                                                   - toggles the terraform sim
196   all planets
197   
198     -freeze                                                  - stops the terraform sim on this planet
199   use a tool to restart
200   
201     -stopcheats                                              - causes the terraform sim to execute normally
202     -ariwip                                                  - used for toggle Ari's work in progress
203     -biosphere                                               - debug text for flora and fauna
204     -cubemap <ea>                                     - toggles appearance of Ed's, Jeff's or Ari's cube map
205     -cubemap species                                         - toggles full-planet visualization of species density
206     -cubemap plants                                          - toggles full-planet visualization of densities for all plants
207     -cubemep animals                                         - toggles full-planet visualization of densities for all animals
208     -eradicate <row> <column>                                - eradicate species in specified row
209    column
210    of planet terraforming grid
211     -ufo                                                     - executes UFO Celebration Moment
212   
213   
214   
215   
216   
217   
218   Level Cheats
219   -unlock
220   Unlocks all game levels
221   
222   
223   
224   
225   
226   
227   
228   
229   -get <assetID:integer>
230      download the specified asset ID.
231   -getBatch <subtype:Creature
232   TribeCreature
233   BuildingCityHall...> <count:integer>
234      download <count> assets of type. -1 for ALL assets of type.
235    -serverID
236   <key name>
237    <hex triplet>
238   
239      get server ID of local asset
240    -flood <number of loops>
241      force download a large number of assets - each loop gets
242   360 assets.
243      The same assets are download each loop but inserted into the data base as new.
244    -floodstop
245      Stop a flood in progress. The current loop will continue, but download will stop after that.
246   Used to control and test the pollinated content system
247   pollen
248   test <arg>
249   
250   
251   
252   
253   editor cheat syntax:
254     editor load <filename>        -- load model
255     editor save
256   <instance>
257         -- save model with specific instance ID, or current name if none given
258     editor rename <name>          -- rename model
259   use quotes if name contains spaces
260   
261     editor timing
262           -- set or toggle skinpaint timing mode
263     editor zcorp                  -- print zcorp score for current model
264     editor validate
265   <keyFilter>
266    -- print the validation information for the given buildings/vehicles/creatures/etc.
267     editor dumpPalettes           -- dump palette manifest list in UserData\Debug
268     editor dumpGeomInfo           -- dump geometry complexity scores in UserData\Debug
269   
270   editor controls
271   
272   increases your DNA points
273   
274    off
275   , toggles, disables
276    or re-enables
277    editor complexity limits. Creations that break the limits will not be pollinated!
278   
279   
280   
281   
282   
283   
284   
285   
286   Possible cheats:
287   animalsradius
288   center
289   toggleplumping
290   takeSnapshot
291   physicsCollisions
292   startVignette
293   playAnimation
294   moveActor
295   addActor
296   posse
297   targetnpc
298   homestar
299   nearestnpcufo
300   uforare
301   npcplayerSpecies
302   avatar
303   addObject
304   nearestLandneares****er
305   actor
306   object
307   actorCity
308   actorTribe
309   actorHut
310   actorNest
311   effect
312   switchToExitState
313   stopCinematic
314   alphaObstacles
315   blackScreenclearAreaAroundObject
316   showUI
317   preserveCinematicCamView
318   disableDuringDemo
319   setExitState
320   enableEscExit
321   disableEscExit
322   showTimeline
323   noStop
324   escStopmixEvent
325   stopSound
326   startSound
327   letAIRun
328   unpauseGamepauseGame
329   nextState
330   wait
331   stateDuration
332   sendMessagestopEffect
333   startEffectscrollingText
334   textFromCode
335   text
336   stopCamera
337   pathCamera
338   startCameraletterbox
339   
340   
341   
342   
343   Baker system management.
344   -bake
345   <keyFilter:cstring>
346   bake given buildings/vehicles/creatures/etc., switch to model viewer unless noSwitch is specified
347   -toData
348   after baking, promote baked resources to Data, ready for checking in as shipped content-show
349   show result of baking in the model viewer
350   -force
351   force the baker to perform a full bake, ignoring existing resources on disk-flush
352   flush resman after each bake
353   -rtts
354   show rtt list after each bake
355   -limit <n:int>
356   bake at most n models
357   -describeBlocks
358   dump text descriptions for all rigblocks to basePath or UserData/Debug/BlockDescriptions
359   -processQueue
360    <bool>
361   enable or disable processing of queued items
362   -dumpProfs
363   dump timing information for bakes completed-fastDevMode
364   
365   
366   
367   
368   
369   
370   Movie cheat-record
371    <name:cstring>
372   <time:float>
373   Record movie. Either give a time, or run 'movie' again with no arguments to stop.
374   -size <width:int> <height:int>
375   Set size for recorded movie-quality <float>
376   Set quality for recorded movie, 0-1-fps <float>
377   Set FPS for recorded movie
378   -noUI
379   Don't record UI-noAudio
380   Don't record audio
381   -noCrop
382   Don't crop capture size to be same aspect as source 



Offline DarkDragon

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #1 on: September 09, 2008, 06:42:15 am »
I'm pretty sure there is a "cheat code" to enter debug mode.
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Offline MTCason

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #2 on: September 09, 2008, 07:11:00 am »
There probably is.  It's just a matter of figuring out which.  ;)

Offline dreck345

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #3 on: September 09, 2008, 07:22:43 am »
Aww, now it's only too easy to get to Earth! Although I wouldn't mind getting to Grox's homestar and blasting them to the stone age...or tribal age as it were.
« Last Edit: September 09, 2008, 07:28:16 am by dreck345 »

Offline MTCason

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #4 on: September 09, 2008, 07:24:18 am »
Aww, not it's only too easy to get to Earth! Although I wouldn't mind getting to Grox's homestar and blasting them to the stone age...or tribal age as it were.

You and me both.  I'm trying every thing I can think of in the cheat console to unlock the debug mode, and nothing's working.  :(

Offline Moogie

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #5 on: September 09, 2008, 07:26:47 am »
73   raid -stop will clear out any attacking UFOs on the planet

75   raid -repair repair all of the rubbled buildings on the planet

76   raid -turrets fills all cities on the planet with max turrets



DO WANT. Hurry up and find that command! xD

Offline Andrew Ryan

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #6 on: September 09, 2008, 07:33:06 am »
Agreed! Find that and I'll GIVE you my Galatic Copy of Spore!
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Offline Ondaderthad

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #7 on: September 09, 2008, 08:19:03 am »
While in Cheat mode (Ctrl-Shift-c) there is at least one command that works:

Option OptionDebugUI

it replies Default 0 Current 0


Offline MisterBibs

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #8 on: September 09, 2008, 09:55:28 pm »
If you're looking for money, I've found that those search-for-a-number-couple-times-and-then-change-it programs works in the Space State for Sporebucks. I use cheat-o-matic, which you can get here: http://www.freewarereview.info/2007-01/cheat-o-matic_-_manipulate_almost_any_computer_video_game_with_memory_scanning_.html

The only downside to it is that the same considers that you earned it, thus getting a few badges.

Offline Doomsday

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #9 on: September 09, 2008, 10:35:21 pm »
While in Cheat mode (Ctrl-Shift-c) there is at least one command that works:

Option OptionDebugUI

it replies Default 0 Current 0

It will do that for anything, even if the command is not correct. Option OptionDebu will get the same thing.

Maybe it's a Parameter that needs to be entered in a shortcut... something like -debugmode 1 or something like that.
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Offline TDKenyon

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Re: Debug Mode *POSSIBLE SPOILERS*
« Reply #10 on: September 09, 2008, 10:37:49 pm »
All over the internet people continue to reply to these threads by saying "Ctrl+Shift+C". This is simply a command prompt that is not debug mode, nor can these cheats be entered there at this time with our current knowledge of the command prompt. There is currently no way to use this cheats.

Offline Norefills

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Debug Mode
« Reply #11 on: September 10, 2008, 03:36:42 pm »
I read a topic about a debug mode on another fourm...any1 know of this?

Offline Yannick

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Re: Debug Mode
« Reply #12 on: September 10, 2008, 03:38:09 pm »
spore is permanently in debug mode I believe.


http://pastey.net/95616
debug mode commands.




BTW: stick with basic stuff, or you can ruin your game.
« Last Edit: September 10, 2008, 03:40:41 pm by Yannick »

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Offline Norefills

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Re: Debug Mode
« Reply #13 on: September 10, 2008, 03:40:21 pm »
well i've tried to use the debug mode but they never work... u just type em into the console?

Offline Yannick

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Re: Debug Mode
« Reply #14 on: September 10, 2008, 03:40:57 pm »
Yes, I think the console is debug mode.

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