Author Topic: Spore Guide - [SPOILERS!]  (Read 97050 times)

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Offline Hydromancerx

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Spore Guide - [SPOILERS!]
« on: July 01, 2008, 06:20:38 am »
This thread is where I will compile the Spore guide found in the hidden files.

Please do not post in this thread!

They are in no particular order within the sections. I just list them as I find them.

Table of Contents

I.General
 A. Welcome to the Spore Galaxy
 B. The Spore Universe
 C. Camera Controls
 D. Sharing Your Creations
 E. The Galaxy Button
 F. The Sporepedia
 G. Managing Your Creations
 H. What is Spore?
 I. Goal Cards
 J. Managing Pictures
 K. Movies
 L. Selecting Creatures
 M. Basic Controls
 N. Event Logs
 O. Backgrounds
 P. Email a Spore Postcard to a Friend!
 Q. Goal Cards

II.Cell Creator
 A. Welcome to the Cell Creator
 B. You can shape both your cell's body and parts.
 C. The Parts Palette
 D. Complexity and Budget
 E. Cancel
 F. Paint Your Cell
 G. Adding Abilities
 H. Cloning Parts
 I. Saving Cells
 J. Cell Creature Abilities

III.Creature Creator
 A. Welcome to Build Mode
 B. The Creature Creator
 C. Add Length to the Spine
 D. Create Babies
 E. Paint Mode
 F. Saving Creatures
 G. Creating a Creature
 H. Loading a Creature
 I. Naming
 J. Paint Like
 K. Creature Abilities
 L. Adding Limbs
 M. Building Basics
 N. Name, Describe and Tag your Creature
 O. Camera
 P. Complexity
 Q. Parts
 R. Paint Using Styles
 S. Moving Your Creature
 T. Test Drive
 U. Welcome to Test Drive Mode
 V. Advanced Features
 W. Access Advanced Part Handles
 X. Painting Using Layers
 Y. Limbs
 Z. Edit Parts
 AA. The Complexity Meter
 BB. The Parts Palettes
 CC. Shaping

IV.Outfit Creator
 A. Welcome to the Tribal Planner
 B. Tribal Outfits
 C. The City Outfitter
 D. Describe and Tag
 E. Outfitting Your Tribe
 F. Complexity and Budget
 G. Outfit Your Citizens

V.Building Creator
 A. Welcome to the Building Creator
 B. Partial Styles
 C. Painting Your Building
 D. Name, Describe and Tag your Building
 E. Complexity and Budget
 F. Paint Like
 G. The Blocks Palette
 H. Advanced Features
 I. Paint Brush Mode
 J. Editing Blocks
 K. Saving Buildings
 L. Camera Controls

VI.Vehicle Creator
 A. Welcome to the Vehicle Creator
 B. Saving Vehicles
 C. Building Vehicles
 D. Advanced Features
 E. Paint Brush Mode
 F. Complexity and Budget
 G. Name, Describe and Tag your Vehicle
 H. Partial Styles
 I. Camera Controls
 J. Time to Paint
 K. Editing Parts With Handles
 L. Paintbrushes
 M. Vehicles Capabilities

VII.Spaceship Creator
 A. Welcome to the Spaceship Creator
 B. Complexity and Budget
 C. Advanced Features
 D. Painting Your Spaceship
 E. Saving Spaceships
 F. Name, Describe and Tag your Spaceship
 G. Paint Like
 H. The Parts Palette
 I. Partial Styles
 J. Editing Parts With Handles

VIII.Cell Phase
 A. Welcome to the Cell Phase
 B. Evolving Your Cell
 C. Name and describe your Cell
 D. Evolve to Land
 E. Tracking Your Progress
 F. Collecting Parts
 G. Your Goal
 H. Controls

IX.Creature Phase
 A. Welcome to the Creature Phase of Spore.
 B. Socializing
 C. Care and Feeding of Your Creature
 D. Evolving Your Creature
 E. Relationships with Other Species
 F. Your Nest and Migration
 G. Gaining Intelligence
 H. Tracking Your Progress
 I. Mating
 J. Moving Your Creature
 K. Your Goal
 L. Collecting Parts
 M. Building a Pack
 N. DNA in the Creature Phase
 O. Setting a Combat or Social Stance
 P. Fighting and Hunting
 Q. Creature Game Controls
 R. Other Species
 
X.Tribal Phase
 A. Welcome to the Tribal Phase of Spore
 B. Controlling Your Tribe Members
 C. Food is Money
 D. Tracking Your Progress
 E. Raids
 F. The Mini-Map
 G. Care and Feeding of Your Tribe
 H. Your Identity Color
 I. Relating to Wild Creatures
 J. Tribal Villages
 K. Tool Types and their Function
 L. Tribal Identity Color
 M. Your Tribal Totem Pole
 N. Camera Controls in the Tribal Planner
 O. Fighting with Tribes
 P. Building Your Tribe
 Q. Equipping Tools
 R. Your Chieftain
 S. Competing with Other Tribes
 T. Your Goal
 U. Socializing with Tribes
 V. Buying Tools
 W. Gifts
 X. Advance Toward Civilization
 Y. Setting Combat and Social Stances

XI.Civilization Phase (Part I)
 A. Welcome to Civilization
 B. Welcome to the City Planner
 C. City Information
 D. Building Your City
 E. Upgrading your Fleet
 F. Vehicle Types
 G. Fleet Limits and Sell Back
 H. Financing Your Civilization
 I. Communicating with Neighboring Cities
 J. City Music
 K. Initiating Trade Routes
 L. Name and describe your City
 M. Super Weapons
 N. City Boundaries
 O. City Information 2
 P. Your Goal
 Q. The Mini Map
 R. City Decorations

XII.Civilization Phase(Part II)
 A. Repairing Vehicles
 B. Your Nation
 C. Building Your Fleet
 D. Sporebucks
 E. Controlling Your Vehicles
 F. City Layout
 G. Tracking Your Progress
 H. Religious Strategy
 I. Getting Started
 J. Relationships
 K. Economic Strategy
 L. Building Categories
 M. Mining Spice
 N. Basic Controls
 O. City Specialty
 P. Ready to take to Space
 Q. Military Strategy
 R. Anthem

XIII.Misc
 A. Registration
 B. Options
 C. Sharing
 D. Buddies
 E. Community
 F. Settings
 G. Buy Spore
 H. Join The Spore Community!
 I. Camera
 J. Sporecasts
« Last Edit: July 02, 2008, 10:42:07 pm by Hydromancerx »



Offline Hydromancerx

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Spore Guide - General
« Reply #1 on: July 01, 2008, 06:52:08 pm »
General



Welcome to the Spore Galaxy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_99F6D305.txt

The Galaxy Main Menu is your hub.  It's where you can access Options, The Sporepedia or get started creating creatures.

Load or Create Creatures
There are two buttons available in the center of the galaxy. They are:

Load a Creature  OR  Create a Creature

Click on either button to get started! 

Options
If you click on the Galaxy button in the lower left corner you will gain access to options such as: Sporepedia, Spore Catalog, Settings, and Quit (if you click on this button while in the Creature Creator, you'll also have an option to return to the Galaxy Main Menu).

Register
If you did not register, you can do so at any time by clicking on the Register button directly to the right of the Galaxy button.  When you are logged in, this button will show your screen name.

Patching
If a patch is available the Spore Creature Creator will automatically detect it. You will only be able to download patches if  you are online and logged in. A restart is required.



The Spore Universe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0C7A9E81.txt

Spore is what we here at Maxis like to call a massively solo play game.  What does this mean to you?  Well, simply that when you install and launch Spore, you are playing in your own Galaxy.  All of the other creations, planets, spaceships, vehicles, etc. that you encounter during your gameplay are controlled by AI systems.  That said, your Galaxy exists within the Universe of Spore player Galaxies. 

What does that mean?
The unique online feature of Spore is that all of the content that you have made and that other players of Spore have made is shared in what we call the Spore Universe through our Spore servers.  That means that if you register and play online, you can share your creations with other players and that the creatures, buildings, vehicles, cities etc. that you see in your own Spore Galaxy will be content that other players have created.  Your Spore Galaxy will be filled with ever unique creations for you to find, interact with and collect. 

The Sporepedia and www.spore.com are your interfaces into The Spore Universe.  The Sporepedia displays every creation that you have made in the My Creations tab.  If you play online, you will also see the creations that other players have created, you'll be able to comment on them, select to only receive your buddies' content and participate in the Spore Community. 

Our goal was to give you an ever surprising, ever unique experience as you travel through the cosmos.



Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0399B049.txt

Using the User Interface:
  • [rotate icon] The rotate buttons rotate the camera around your cell
  • [plus minus icons]  Zooms the camera in and out
Using the mouse:
  • Hold any mouse button and drag on the background rotates the camera around the cell
  • Hold down the Shift key and scroll the middle mouse wheel to zoom in and out
Use the Keyboard:
  • The + and - keys zoom in and out
  • The < and > keys rotate around the cell


Sharing Your Creations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1F9F2401.txt

Sporepedia

The Sporepedia is your multi-purpose content browser in Spore. 
  • The Everything section allows you to browse or search anything you've made or downloaded as well as anything that Maxis made and shipped with the Creature Creator. 
  • The MySpore Page is your place to find featured content, see community events and manage your comments.
  • The Spore Catalog section will link you directly to the Spore Catalog where you can buy Spore and custom Spore merchandise.


There is more in store for the Sporepedia in the full game of Spore, where it allows you to select content that you'd like to see in the game, preview the creations of other players, share your creations with the universe of Spore players and more.

Sharing
After you create and save a creature, you can upload it to the Spore servers.   

To share, click on the button from Sporepedia for any creature you've made and share it with the world.  You can see your creations and the creations of others in the Spore community at Spore.com.

Email Creations
It's never been easier to share your creations with your friends and family.  Simply email the .png file of any creature you make in Spore to your buddies and after the recipient saves it out to their desktop they can just drag and drop it into the Creature Creator Build Mode to open it. 

If you accepted the default locations at installation, you can find your creature .pngs  at: ~save_path



The Galaxy Button
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3D97D47A.txt

Click on the galaxy button to pause your game.  This brings up your creature's timeline where you can see your progress through the phases of Spore. This also gives you access to the Save Game, Additional Game Options, Exit to the Galaxy Main Menu or Quit Spore.



The Sporepedia
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8FEFF9EC.txt

The Sporepedia is your one stop access to all of the content that you've created in Spore's Creators, all of the Maxis Made content and all content that you receive from other players through the Spore Content Servers. Check an asset's statistics, learn more about who made it or leave a comment about it for the creator.

You can access it by clicking on the Sporepedia icon or by pressing the "B" key.   The left hand navigation  allows you to browse all of the creations in your game, explore the Spore community or visit the Spore Store to learn about the newest Spore games.

In the content browsing sections, you can view content by type (Creature, Building, Vehicle, etc.) and then sort it by Date Uploaded, Title, Creator, Type or whether it's been shared by you to www.spore.com.



Managing Your Creations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_26BC869F.txt

The Sporepedia allows you to manage the creations you've made.  Click on a creature's Sporepedia card to begin managing it.

Edit
Modify creature creations by taking them into the editor. Delete allows you to delete your own creations.



What is Spore?
http://spore.vg/dump/locale/02FABF01_02FAC0B6_313D6AF4.txt

The Spore Creature Creator is lots of fun, but it's just the beginning!  If you enjoy this, be sure to check out the full Spore game.

The Spore game is made up of five phases, each corresponding to a stage of evolution: Cell, Creature, Tribe, Civilization and Space.  Each phase presents different challenges and goals.  You may choose to start in Cell and nurture one species from its humble aquatic origins to its evolution as a sentient species.  Or, you may decide to start building tribes or civilizations on multiple planets.  What you do with your universe is up to you. 

In Spore you also have a variety of creation tools at your disposal.  With these tools you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.  While Spore is a single player game, your creations and other players' creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play.  On the Spore website, you'll be able to look at all the cool things your friends and people all around the world are making - you can even pull them into your world to play with.

Go to www.spore.com for more information



Goal Cards
http://spore.vg/dump/locale/02FABF01_02FAC0B6_714C5D1A.txt

Each game phase presents you with goals or mission that if accomplished will help you to succeed in that phase.

Mini Goal Cards
The mini goal cards appear in the upper left hand corner of your game screen.  These will track your current status toward completing that goal.  Click on the mini goal card to open the complete Mission Log.

The Mission Log
The Mission Log gives you detailed information about all of the goals and missions that you have open.  You can also browse a history of your past goals and missions.



Managing Pictures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EC1A79EF.txt

Click the picture viewer to view your pictures.

The picture viewer allows you to do several things. Click on a photo to enlarge it.

You can also:
  • Delete Pictures
  • Send a postcard of your picture to friends
  • Or, page through all of your pictures.


Movies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8478A917.txt

Making Movies
Click the video camera button to begin recording your creature's antics.

Click the icon again to stop recording. Your movie can be up to two minutes long.

Your movies are saved to the following directory: ~save_path~Movies~mac_save_append~

Changing Movie Size
Choose from three movie sizes: 160 x 120, 320 x 240, and 640 x 480. To change your movie size select capture settings in the Settings menu.

Post a Movie to YouTube
After recording your movie you can choose to upload it directly to YouTube by clicking the "Upload" button. 

In addition to being registered with EA, you must be registered and logged into YouTube to upload your movie.

Just follow the prompts to register with EA or with YouTube. 

Once your movie has been uploaded to YouTube, you will be given the option to email the YouTube link to a friend.



Selecting Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E31003F8.txt

If you aren't ready to create your own creature, or you would like to find one you've made previously, select it from the Sporepedia by clicking its Sporepedia card.

Library

You can choose from a variety of filters to help you find what you're looking for:
  • All = All possible creature creations unfiltered.
  • MyCreations = Your personal creature creations.
  • Maxis Made = Creatures from the Spore team.
  • Other Peoples Creations = Creatures your friends have made and you have put into your UserData/Creatures directory.


Basic Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DE5DABEB.txt

The left mouse button is used for selecting units and giving instructions.

The Right Mouse Button, when clicked, is used for moving the camera.

The Right Mouse Button, when held, is used for pitching and rotating the camera. The < and > keys can also rotate the camera.

The middle mouse button, when held, can pan the camera, as can the arrow keys, or the W, A, S, and D keys.

The mouse scroll wheel can zoom the camera in and out, as can the + and - keys.



Event Logs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_15441CCD.txt

Events will be communicated to you through the Event Log found at the left hand side of your screen just above the mini map.  These notices keep you posted on events happening in areas of the planet that you are not directly looking at, for example, if you conquer another city but you are engaged at a different one, you will see an event log item appear to notify you of your success.

You can click on the Event Log using the LMB to be taken to the site of the event it mentions.



Backgrounds
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B47E3E0.txt

Everyone loves to travel. Click the background button and choose from the different environments.

The Black Background
The black background contains a transparency layer.  It captures only the image of your creature.  This is useful if you'd like to create t-shirts or use your creature pictures in other images.



Email a Spore Postcard to a Friend!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B72B440.txt

Select a picture from the Picture Viewer filmstrip and you will open the Postcard feature.  Just enter your email address and a friend's along with a comment and push the Send Email button.

The recipient's email addresses will be used only to forward your postcard and will not be retained by EA for any other use.



Goal Cards
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CD16BCE6.txt

Each game phase presents you with goals or mission that if accomplished will help you to succeed in that phase.

Mini Goal Cards
The mini goal cards appear in the upper left hand corner of your game screen.  These will track your current status toward completing that goal.  Click on the mini goal card to open the complete Mission Log.

The Mission Log
The Mission Log gives you detailed information about all of the goals and missions that you have open.  You can also browse a history of your past goals and missions.

« Last Edit: July 02, 2008, 09:27:52 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Cell Creator
« Reply #2 on: July 01, 2008, 08:50:51 pm »
Cell Creator



Welcome to the Cell Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6B0F3A62.txt

As you play through the Cell Phase of Spore you will discover and collect parts and DNA points by eating.  Once you have collected at least 20 DNA points you can enter the Cell Creator any time you wish in order to evolve your Cell to take on the environment and challenge of the tide pool. It is here, in the Cell Creator that you can add parts to increase your cell's abilities, change your colors and even your shape.

The Cell Creator has two modes:

  • Build Mode - where you add parts and change the shape of your cell.
  • Paint Mode - where you change the color and texture of your cell.


Each time you enter the Cell Creator you will begin in Build Mode.

Here are some quick tips for getting around the Cell Creator:

  • Use the rotate buttons or hold LMB and drag the dais or to move the camera.
  • Use the +/- buttons or hold down shift and scroll the mouse wheel to zoom.
  • You can undo and redo any change that you make using the Undo or Redo buttons
  • It is important to know which direction your cell is facing.  Its front is pointing toward the arrow on the dais.  When putting on mouths, it is best to have them facing as much forward as possible.
  • To change between Build Mode and Paint Mode, simply click on the buttons positioned at the top center of your game screen.
  • Two things every cell needs before you can proceed with the Cell Phase; a mouth, and a name.


You can shape both your cell's body and parts.
http://spore.vg/dump/locale/02FABF01_02FAC0B6_231DE4EB.txt

Torso
Move your mouse over your cell's torso to reveal its spine.   Highlight an individual vertebra by mousing over it.  Once a vertebra is highlighted in blue, scrolling the mouse wheel or using the up or down arrow on your keyboard will then increase or decrease the size of the torso at that point.

Scaling Parts
To increase or decrease the size of a part that you have added to your cell, select the part by clicking on it.  Once a part is selected, use the scroll the mouse wheel or use the up or down arrow to scale that part.



The Parts Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1186BC73.txt

The cell parts palette is on the left of the screen when you enter the Cell Creator.

Unlocking Parts
During the Cell Phase you will start with a default set of parts available to you.  Each new part that you discover in the tide pool will unlock in the Cell Creator and you can elect to add these parts when you decide to evolve your cell.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto your cell and position it where you want it.

Removing Parts
You can remove parts as well as add them to your cell creature.  Just click on the part you wish to remove, hold the LMB and drag the part off of your cell, or hit the backspace key on your keyboard to remove the part.  You will get the DNA point value of that part back added back to your DNA budget.

Abilities
Each part you add to your cell creature gives your cell new abilities.  These abilities are noted in the pop up information for each part.  You will see the summary of your cell's abilities in the upper right hand corner of the Cell Creator.

Modifying Parts
Once you have added a part to your cell creature, you can scale the size of that part.  Select the part by clicking on it with the LMB.  When it is highlighted in blue, scroll the mouse wheel to increase and decrease the size of that part.



Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_FCAB2090.txt

Complexity Meter
The complexity meter measures the complexity of your cell's anatomy.   The complexity meter will show up in the upper right corner as you add parts

If your cell becomes overly complex, you will not be able to add any more parts.

The DNA Budget
Each part you put on your cell costs DNA points. Once you run out of points to spend, you will not be able to add any more parts.



Cancel
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7002FEAF.txt

If you don't want any of the modifications you have made in the Cell Creator to be used.  Click on the Cancel button in the lower right hand corner of the Cell Creator.  Your cell will return to the tide pool in its previous state of evolution.



Paint Your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E5F87F34.txt

Now that you've evolved your cell, you can add or change its color too.

Change from Build Mode to  Paint Mode by clicking on the Paint Mode Icon (image) at the top of the screen.

The Paint Palette
The Paint Palette will open on the left side of the screen. 

Paint Styles
Select any of the styles by clicking on your choice.  Your cell will immediately take on this style. 

Color Selection
You can change the color, and keep the pattern, using the color swatches at the top of the Paint Palette.  Click on a color once to choose that color swatch, or click and hold the color swatch to see more options.  Move your mouse cursor to the specific color of your choice and then release.



Adding Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D8D709D5.txt

You add abilities to your cell in the Cell Creator.  When you are in the Cell Creator you can access the Spore Guide for more information on using the Creator.

Adding parts to your cell creature will give it new abilities.  The summary of your cell's abilities can be found in the upper right corner of the Cell Creator.

The parts you discover will be different mouth types, weapons and speed boosters. 

Mouths:
You come into the world as an herbivore with a filter mouth, and you can unlock a carnivorous mouth, the Jaw, or an omnivorous mouth, the Proboscis. As an herbivore you can only eat leafy green matter. A carnivore can only eat other cells and an omnivore can choose to eat both.

Weapons:
Spikes to poke your enemies, a poison spitter to protect yourself with clouds of poison and an electric beam to electrocute your foes.

Movement and Speed:
Flagella will give you speed,  Cilia will allow you to turn quickly and increase your speed and Jets will give you bursts of speed.



Cloning Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_82583AE0.txt

To copy a part that you have already added to your cell, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your cell.  You will be charged DNA points for these copies.



Saving Cells
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BFA7917D.txt

When you are finished evolving your cell, simply click the green check mark at the bottom right corner of the Cell Creator.  Your cell will return to the tide pool in its newly evolved state.

If the green check mark is not available and instead you see a red exclamation mark, it is because you need to do one of the these steps:
  • Add a mouth
  • Give the cell a name


If a yellow exclamation mark appears,  you will be prompted to paint the cell for the 1st time before saving.



Cell Creature Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A467009A.txt

Diet

The mouth or mouths you add to your cell will determine its diet.
  • Filter Mouth - This mouth will make your cell an herbivore.  Your diet will be the small green plant pods.
  • Jaw Mouth - This mouth will make your cell a carnivore.  Your diet will be other cells, which you will defeat and then eat.
  • Proboscis Mouth - This mouth will make your cell an omnivore.  You will be able to eat both green plants as well as other cells.
Attack
  • Spike - Both a great defensive and offensive weapon depending on its position on your cell.
  • Poison - This poison sac will trail a cloud of poison behind you.
  • Electric - The electric weapon automatically discharges and disables nearby predators, it will then recharge for a short period before discharging again.
Movement
  • Flagella - Each flagella you add, will increase your speed.  Flagella are great for speed but turn a bit slowly.
  • Cilia - Adds speed and turning speed.
  • Jets - Gives your cell the ability to have bursts of speed.
Eyes
Eyes add character and sight.  Just try Cell Phase without any eyes!

Want to see how your cell will move in the tide pool?  Click on the buttons in the Abilities Summary area.


« Last Edit: July 02, 2008, 09:38:42 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Creature Creator
« Reply #3 on: July 01, 2008, 08:51:34 pm »
Creature Creator



Welcome to Build Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EFD998B6.txt

Build mode is where you create your creature. Here are some quick tips:
  • Use the rotate buttons or hold LMB and drag the dais to move the camera around your creature.
  • Use the +/- buttons  or hold down shift and scroll the mouse wheel to zoom.
  • Select a new torso to start with by clicking the New Creature Button.
  • To edit the torso, just click on the spine and drag, use the mouse wheel to fatten or click on the arrows at the ends of the spine to lengthen.
  • Simply choose a part palette on the left, choose a part and then drag it onto your creature and you are on your way.



Don't forget to explore the other main areas of the Creature Creator; Paint and Test Drive.



The Creature Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4F7258FD.txt

Welcome to the Spore Creature Creator.  With this easy-to-use creativity tool you can create, animate, and play with your very own Spore creatures.

Create something realistic or fantastic, personalize them exactly as you want by adding and shaping parts like legs, mouths, tails and even unique skin colors and patterns.  Then see how your creations come to life in the Test Drive Mode.

You can get more Spore Creature Parts by registering your copy of the Spore Creature Creator or visiting the Spore Catalog, accessed through the Sporepedia option.

Your creatures can also be used in the full Spore game - find out more at www.spore.com.

Get started creating a brand new creature now, by clicking Create a Creature at the Center of the Galaxy.



Add Length to the Spine
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0CD2D7FC.txt

Move your mouse over the torso to reveal the creature's spine.  Click the torso, you will see arrows appear at both ends of the spine.  Click either arrow and drag outward to add vertebrae or inward to delete vertebrae.

NOTE: If you shorten your creature's spine (and therefore, body) once it has body parts, you may notice one or more body parts that turn red. This indicates that you are unable to shorten the spine that much because the parts "live" on that section of the body.

Bending the Body
To bend the spine, click and drag an individual vertebra. The best method is to go vertebra by vertebra making small adjustments.

Sizing Parts and Body
The mouse wheel gives you the freedom to adjust the scale of any body part.   Select a part and then scroll the mouse wheel to increase/decrease scale.   To fatten or thin your creature click on a vertebra and then scroll the mouse wheel to increase or decrease the size of the torso at that point.



Create Babies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0E065051.txt

Click the egg icon to add one, two, or three babies. To make the babies disappear, simply click the icon again.

Imitation is the sincerest form of flattery. As in real life a baby will mimic what its parent does. Remember, they're just learning so expect them to mess up from time to time.



Paint Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01DDEF85.txt

Now that you've constructed the perfect creature, it's time to add a little color to its life. To enter Paint Mode click on the Paintbrush button in the top middle of your screen.

You can paint your creature in one of three ways:

You can select a complete style from the paint palette.

You can also paint your creature using Partial Styles. Click the Partial Styles button on the paint palette to apply specific textures and colors of your choice in three layers: base, coat and detail.

Or you can copy the paint style of one of your previous creations using the Paint Like feature.



Saving Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_04D116F0.txt

After modifying any part of a creature, simply click the green check mark at the bottom right corner.  Clicking the green check mark will prompt you to save your creation and then exit you to the Sporepedia entry for your saved creation.  You can save incrementally with the blue Save button near the bottom right corner of the screen. 

To save a creature you must:
  • Add a mouth
  • Give the creature a name


To find your creature again go to the Sporepedia and look under My Creations.



Creating a Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1CC0FB70.txt

When you select Create a Creature from the Galaxy the Creature Creator Build Mode will open.

There are three modes to the Creature Creator: Build Mode, Test Drive Mode and Paint Mode.

You can find details about each mode in its Spore Guide section.

A couple of quick start notes:
  • Click the New Creature button in the right hand corner to get a new torso.
  • Parts are found in palettes on your left, choose the category and then simply drag the part of your choice onto your creature.
  • You can even manipulate the torso and the spine, just click the torso to drag it around, or click on a specific vertebra and use the mouse wheel to fatten or thin the torso in that location. Or click on the vertebra and drag to manipulate the spine. 
  • There is more information on using the Build Mode in that section of the Spore Guide.


Loading a Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2DAE1B24.txt

To Load a Creature
  • Select Load a Creature from the Galaxy
  • The Sporepedia will open
  • Under the Creations header in the left hand column you'll see: My Creations, Maxis Made and Everything. 
  • If you have not made a creature yet, click on Maxis Made and you will see all of the creations that come with the Spore Creature Creator.  The creatures that you create will show up in My Creations once you save them.
  • Select one of the creature cards and then click the Edit button to enter the Creature Creator Build Mode.


Naming
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2F466851.txt

Name and Describe your Creature
Don't let your creature go out into the world without a name! Click "Name Your Creature" to give it a name and fill in the description box below to give it a quick bio!

Don't forget to save! Your saved creatures are stored here: userdata/creatures.



Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3A39E36C.txt

You have an option to paint your vehicle to match other vehicles that you have created yourself or shared with friends.  You can even paint your vehicle to match your creature!

  • Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
  • Select the creation whose paint style you'd like to copy and click the green check mark.
  • When you return to Paint Mode your vehicle will be painted with your style selection.


Creature Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5BA51000.txt

Each part you add to your creature advances your creature's abilities.  The rollover information on each part gives you details about what abilities each part delivers. Specialize your creature in social  or attack abilities.  Make sure to check out defensive and movement abilities as well.

Creature Abilities Summary
The sum of your creature's abilities can be seen in the upper right corner in the abilities summary area.

Diet
An important item to consider is the mouth you choose, this will determine if your creature is an herbivore, carnivore or omnivore.



Adding Limbs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5DCE35BD.txt

On limbs, the joints act as position balls, you can move them around or scale them.  Rotating your creature to face you can make it easier to manipulate the limbs.   Move limbs back and forth with the creature facing sideways to you, move limbs up and down with the creature facing toward or away from you. At times it may be necessary to move your creature's torso up a little to make room for limbs.  Just click and hold the LMB on your creature's torso area and move the torso to the position you wish.

Adding Graspers or Feet
The end of a limb is the only spot on a creature where you can place a foot or a grasper.   Each limb comes with a starter foot or grasper, you can replace these by simply adding a new foot or grasper in its place.



Name, Describe and Tag your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7D77DA9A.txt

Don't let your creature go out into the world without a name! Click "Name Your Creature" to give it a name and fill in the description box below to give it a quick bio!

You can also add a tag, a single word or two (separated by commas), that way if you share your creature with other Spore players, they'll be able to search for it more easily.



Building Basics
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7D7D8416.txt

Part Palettes
To select a part category (mouths, limbs, details, etc.) click its button at the top left.

Which way is my creature facing?
Your creature is facing toward the arrow on the creature creator dais.

Selecting and adding parts
To select a part click on it in the parts palette and then drag it from the palette onto your creature.

To select a part once it is on your creature, just click on it until it is highlighted in blue.

Undo/Redo
Click the undo/ redo buttons to undo or redo your last move. (You can click several times.)



Camera
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8BF0BD55.txt

Moving the camera is easy.

Use the mouse:
  • Right Mouse click rotates around the creature.
  • Shift- middle mouse- scroll wheel zooms in and out.
Or use the Keyboard:
  • Plus and Minus keys zoom in and out.
  • Greater than and Less than keys rotate around the creature.


Complexity
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8F39D602.txt

The DNA Budget
Each part you put on your creature costs DNA points. Once you run out of points to spend, you will not be able to add any more parts. ICON)

The Complexity Meter
The complexity meter measures the complexity of your creature's anatomy. The complexity meter will show up in the upper right corner as you add parts. If your creature becomes overly complex, you will not be able to add any more parts.



Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9A326673.txt

Editing Parts With Handles

Click a part on your creature to reveal handles that let you manipulate just that part.
  • Adjustment Arrow: Change a part's height, width, length, or curl. Just pull and see what it does.
  • Position Ball: Reposition parts or, in the case of horns, antlers, etc., change the direction they face.
  • Rotation Ring: Rotate parts.


To resize the part, select it and use your Middle Mouse Wheel or the up and down arrow keys.

To remove a part, either select the part and press delete or click and drag it off the creature.



Paint Using Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_10C6E136.txt

Painting by styles is your one-click option for coloring your creature.

Even if you choose to paint by style, you can still select a paint layer to fine-tune your creature's paint job.

Paint Like

You have an option to paint your creature to match other creatures you have created yourself or shared with your friends.
  • Select the Paint Like option in the Paint Styles palette to access The Sporepedia. 
  • Select the creation whose paint style you'd like to copy and click the green check mark at the bottom of the screen.
  • When you return to Paint Mode your creature will be painted with your style selection.


Moving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_42A082CD.txt

Click the ground to see your creature walk. Double click to run. Your creature will only be able to move about in the circular play area for now.

Play Actions
Click the Action button to open your movement options.  Click any button to see your creature boogie, pose and share their emotions.

To get your creature's attention click on the whistle button.



Test Drive
http://spore.vg/dump/locale/02FABF01_02FAC0B6_44F1AE45.txt

Test Drive mode allows you to take your creatures for a spin.

Here are some quick tips:
  • Make your creature dance, flip, spin and flex!
  • Take pictures of your creature and send them to your friends!
  • Upload Movies of your creature to YouTube!
  • Whisk your creature off to an exotic locale by changing backgrounds!
  • Add Babies to keep your creature company!


Welcome to Test Drive Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_65CC3A3B.txt

Test Drive mode allows you to take your creatures for a spin. Lead your creature around the play area, strike poses, take pictures and movies to share with your friends!



Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F314AD41.txt

Access advanced part handles
  • You can access more part handles once you have a part on your creature by selecting that part and holding down the tab key.  You'll see additional part handles that let you control the placement of each part to a greater extent.
Copying Parts
  • To copy a part that you already have on your creature, click on that part while holding down the Alt key on your keyboard, then drag the copy to another spot on your creature.
Advanced Limbs
  • Hold Control and click between two joints of a limb to remove a section (you can't remove the shoulder or hip segment).
  • Hold Control and drag a new limb to join it to the remaining joints of the other limb.


Access Advanced Part Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EF6EB231.txt

You can access more part handles once you have a part on your creature by selecting that part and holding down the tab key while you select a part.  You'll see additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
To copy a part that you already have on your creature, click on that part while holding down the Alt key on your keyboard, then drag the copy to another spot on your creature.

Advanced Limbs Controls
Hold Control and click between two joints of a limb to remove a section (you can't remove the shoulder or hip segment).  Hold Control and drag a new limb to join it to the remaining joints of the other limb.



Painting Using Layers
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EACE8680.txt

There are three layers to your creatures coloring. You can choose one style for each layer.  You can also choose the color of each layer.  One tip:  Choose the style first and the color second.

There three layers are:
  • Base - determines the creature's underlying and overall style and color.
  • Coat -  layers on top of creature's base color.
  • Detail - add a detail pattern in a wide range of styles.
Customizing your creature's color
  • Click one of the texture swatches to apply it to your creature.
  • Get more color options by clicking-and-holding a paint swatch then select from the palette that appears.


Limbs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4523AB92.txt

Editing Limbs
  •   Limbs have joints which act as position balls.  You can move them by selecting the joint and moving it around.  Scale the joint by selecting it and using your Middle Mouse Wheel or the up and down arrow keys.
  • Rotating your creature to face you can make it easier to manipulate the limbs.  Move limbs back and forth with the creature facing sideways to you, move limbs up and down with the creature facing toward or away from you.
  • The end of a limb is the only spot on a creature where you can place a foot or a grasper.


Edit Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4863A518.txt

Editing Parts With Handles
Click a part on your creature to reveal handles that let you manipulate just that part.

Parts Controls
  • Adjustment Arrow: Change a part's height, width, length, or curl. Just pull and see what it does.
  • Position Ball: Reposition parts or, in the case of horns, antlers, etc., change the direction they face.
  • Rotation Ring: Rotate parts.
Removing Parts
To remove a part, either select the part and press delete on your keyboard or click and drag it off the creature.   You will get back the DNA points that you spent on that part.



Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D9F1876B.txt

The Complexity Meter
The complexity meter measures the complexity of your creature's anatomy. It will appear in the upper right corner of your screen as you add parts.

If your creature becomes overly complex, you will not be able to add any more parts.

The DNA Budget
Each part you put on your creature costs DNA points. Once you run out of points to spend, you will not be able to add any more parts.



The Parts Palettes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D2AB375E.txt

To select a part category (mouths, limbs, details, etc) click its icon at the top left.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto your creature. To select a part once it is on your creature, just click on it, when it is highlighted in blue it is selected, you can now move it to another position on your creature or pull it off and sell it back to the Parts Palette.

Which way is my creature facing?
Your creature is facing toward the arrow on the creature creator dais.

Undo/Redo
Click the undo/ redo buttons to undo or redo your last move. (You can click several times.)



Shaping
http://spore.vg/dump/locale/02FABF01_02FAC0B6_85605F56.txt

Add Length to the Spine
  • Move your mouse over the torso to reveal the creature's spine.
  • Click the torso, you will see arrows appear at both ends of the spine.
  • Click either arrow and drag outward to add vertebrae or inward to delete vertebrae.
  • NOTE: If you shorten your creature's spine (and therefore, body) once it has body parts, you may notice one or more body parts that turn red. This indicates that you are unable to shorten the spine because the parts "live" on that section of the body.
Bending the body
To bend the spine, click and drag an individual vertebra. The best method is to go vertebra by vertebra making small adjustments.

Sizing Parts and Body

The mouse wheel gives you the freedom to adjust the scale of any body part.
  • Select a part and then scroll the mouse wheel to increase/decrease scale.
  • To fatten or thin your creature click on a vertebra and then scroll the mouse wheel to increase or decrease the size of the torso at that point.
« Last Edit: July 02, 2008, 07:07:31 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Outfit Creator
« Reply #4 on: July 01, 2008, 08:52:07 pm »
Outfit Creator



Welcome to the Tribal Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C459AABF.txt

The Tribal Planner is where you come to purchase tools for your tribe to use and accessorize your tribe members.

  • Access the Tribal Planner by clicking on your hut in your tribe's village.
  • Tools and Accessories cost your tribe food, so be sure you have a surplus.
  • To switch from the Tools options to Outfits, use the tabs at the top left of the Tribal Planner.


Tribal Outfits
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1F792384.txt

Now that your species has reached the Tribal Phase, you will no longer be able to evolve it, adding parts and abilities.  You can, however, buy your Tribe Members accessories which add to their abilities.

To Enter the Tribal Outfitter
Select the Outfits Tab in the upper left area of the Tribal Planner palette.

Click on the portrait of your Tribe Member in the Outfit Palette and Click the Edit Outfit button.  You will now enter the Tribal Outfitter.  The outfit that you create for this Tribe Member will be shared with all of the members of your tribe.

The Outfits Palette
Tabs across the top of the Outfits Palette allow you to choose from hats, masks, details, etc.

Selecting and Adding Outfit Accessories
To select an accessory click on it in the outfits palette and then drag it from the palette onto your tribe member.   

Scaling and Modifying Accessories
To select a part once it is on your tribe member, just click on it until it is highlighted in blue. Use the handles to change the shape of the selected accessory. Use the position ball to adjust the placement of the accessory on your tribe member. Use the mouse wheel or the up or down arrow on your keyboard to scale the selected accessory.

Tribal Abilities
The abilities that your outfit accessories give to your tribe members is summarized in the upper right corner of the Tribal Outfitter Screen.

Painting Your Tribe Member
You can decide to spruce up your Tribe Members by giving them a new color at the same time you outfit them.   Select the Paint Mode button at the top of the Outfitter Screen. Select from the pattern and color you like just as you did in the Creature Creator. Your Tribal Identity Color will be reapplied once you return to the Tribal Village.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times.)



The City Outfitter
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E263300A.txt

Now that your species has reached the Civilization Phase, you can upgrade its outfits.

To Enter the City Outfitter

Select the City Outfitter Tab in The City Planner.

Click on the portrait of your Citizen in the Outfit Palette and Click the Edit Outfit button.  You will now enter the City Outfitter.  The outfit that you create for this citizen will be shared with all of the citizens of your city.

The Outfits Palette
Tabs across the top of the Outfits Palette allow you to choose from hats, masks, details, etc.

Selecting and Adding Outfit Accessories
To select an accessory click on it in the outfits palette and then drag it from the palette onto your citizen.

Scaling and Modifying Accessories
To select an accessory once it is on your citizen, just click on it until it is highlighted in blue. Use the handles to change the shape of the selected accessory. Use the position ball to adjust the placement of the accessory on your citizen. Use the mouse wheel or the up or down arrow on your keyboard to scale the selected accessory. City Outfits are purely ornamental.  They will no longer enhance the abilities of your species.

Painting Your Citizen
You can decide to spruce up your Citizens by giving them a new color at the same time you outfit them.   Select the Paint Mode button at the top of the Outfitter Screen. Select from the pattern and color you like just as you did in the Creature Creator. Your City Identity Color will be reapplied once you return to the City Planner.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times.)



Describe and Tag
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D447AB0E.txt

Your Tribe's name is established, but you can update the description and tags for your Tribe by clicking on the Name area in the Tribal Outfitter.



Outfitting Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D405B1BA.txt

You are no longer in the evolutionary phase that you were during the Creature Phase, so you can no longer change your physical appearance by adding or moving parts.  You can, however, buy Outifts for your Tribe Members in the Tribal Outfitter.

To enter the Tribal Outfitter, click on your hut then click on the Outfit TAB in the menu.

Each outfit accessory provides a different benefit to your tribe members so pick accessories that match the strategy you wish your tribe to pursue.



Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C5F89E14.txt

The Food Budget
Each outfit accessory and tribal tool costs your tribe the amount of food indicated on the pop up information for that part.

Complexity Meter
The complexity meter will appear if your Tribe Member is starting to exceed the Outfit Complexity Limit. 

You will not be able to add any further outfit accessories if you exceed the limit.



Outfit Your Citizens
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BA400B77.txt

Check out the City Planner, City Outfitter tab, to give your citizens some new flare with all new city accessories.

« Last Edit: July 02, 2008, 08:47:29 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Building Creator
« Reply #5 on: July 01, 2008, 08:52:45 pm »
Building Creator



Welcome to the Building Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C69BC47A.txt

You can enter the Building Creator from within the Civilization Phase from the City Planner or from the Galaxy Main Menu.

  • You will always start in Build Mode when you create buildings.
  • There are four categories of buildings that you can make in Spore; City Halls, Houses, Entertainment and Factories.
  • Buildings are purely there for the aesthetic pleasure of your citizens, the purpose they serve in the Civilization Phase is determined by their category function and city layout.  So, have fun and go all out!


Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_079911C0.txt

There are three regions to your building's coloring.

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:

Walls and Roofs  - paints all wall and roof parts

Window, Doors, Connectors and Function - paints all window and door and connector and function parts

Detail and Effects - paints all detail  and effect parts

Customize a pattern category color:

Click one of the paint swatches.

Get more color options by click-and-holding a paint swatch then select from palette that appears.



Painting Your Building
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2E952999.txt

Now that you've created the perfect building, it's time to add a little color.  Select Paint Mode at the top of the Building Creator. The Paint Palette will open on the right of the Building Creator Screen.

You can paint your building in one of three ways:

Complete Styles - just one click and your building will take on the style of the sample image in the Complete Styles Palette.

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: walls and roofs, connectors, windows, doors, function, and details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual  building block.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint all of your buildings using the same style.  You can even match the style of vehicles or creatures that you have created.  See the Paint Like section on how to use this feature.



Name, Describe and Tag your Building
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3D6477DE.txt

Don't let your building go without a name!  Click "Name Your Building" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your building with other Spore players, they'll be able to search for it more easily.



Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_97AD1599.txt

The Block Budget
Your block budget is shown in the lower left corner of the Building Creator.

Each block you put on your building costs block points. Once you run out of points to spend, you will not be able to add any more blocks.

Complexity Meter
The complexity meter measures the complexity of your building.   

The complexity meter will show up in the upper right corner as you add blocks.  If your building becomes overly complex, you will not be able to add any more blocks.



Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_142FDC50.txt

You have an option to paint your buildings to match other buildings  you have created yourself or shared with  friends.  Or even paint your building like a creature!
  • Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
  • Select the creation whose paint style you'd like to copy and click the green check mark.
  • When you return to Paint Mode your building will be painted with your style selection.


The Blocks Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8964FB6F.txt

In Build Mode the Blocks Palette is open on the left of the Building Creator Screen.

Blocks Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; roofs, Select from various roofs, structural bodies, connectors, windows, doors, function, details, effects.  Each building category has some variety of blocks belonging to that category.  To select the Part Category you wish to use, just click on its tab in the Part Category row.

Which way is my building facing?
Your building is facing toward the arrow on the building dais.

Selecting and Adding Blocks
To select a block click on it in the block palette and then drag it from the palette onto the dais or onto your building.

To select a part once it is on your building, just click on it until it is highlighted in blue.

Stacking or Intersecting Roofs and Bodies
If you place two blocks on the dais together, they will automatically intersect as you bring them close together. If you place one block directly over another it will automatically stack.

Snap To
While you can place a block anywhere you wish to on your building, windows, doors and details all have snap to points to help assist you in alignment.  You will notice a slight snap and hold when you drag these blocks onto your building.

Building Diameter and Height
There are limits to the diameter and height that your buildings can be.  If you exceed these limits as you try to place a block, the block simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for blocks that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).



Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D8AE322E.txt

Access Advanced Part Handles
  • You can access more part handles once you have a part on your building by selecting that part and holding down the tab key. You'll see  additional part handles that let you control the placement of each part to a greater extent.
Copying Parts
  • To copy a part that you already have on your building, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your building.
Directional Placement
  • To move a part in the z plane hold Control key down on a selected part and reposition it with your mouse.
  • To move a part in the x and y plane hold Shift key down on a selected part and reposition it with your mouse.


Paint Brush Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CFEFC0AA.txt

Paint Brush Mode allows you to paint the regions of each individual building block separately. 

Paint Brush Steps
  • Select a pattern swatch, you will see it appear alongside the color palette selector.
  • Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
  • Move your cursor, which will appear as a paint bucket over to your building.  Areas of your building will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.
Paint Brush Mode Advanced Features

Painting Multiple Blocks or Regions
  • Press the 1 on your number keys then Hold the Control key and place your paint bucket over block to select all similar blocks.  Click to paint all blocks the same texture and color
  • Press 2 on your number keys then Hold the Control key and place your paint bucket over a block region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.
Eye Dropper
  • Press 3 on your number keys then Hold the Alt key when you click on a painted block to copy color and texture into the swatch color band window.
  • Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted block you will pick up both the color and texture of that block.  You can then click on any other block and paint it that same color and texture.
  • Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted block you will pick up only the texture of that block.  You can now apply that texture to another block by clicking on it with the paint bucket.
  • Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted block you will pick up only the color of that block.  You can now apply that color to another block by clicking on it with the paint bucket.


Editing Blocks
http://spore.vg/dump/locale/02FABF01_02FAC0B6_808984FB.txt

Editing Blocks With Handles
Once you have added a block to your building you can edit it using its edit handles. Select the block you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the block:
  • Adjustment Arrow:  Change a block's height, width, length, or curl.  Just pull and see what it does.
  • Rotation Ring:  Rotate the direction of blocks.
Removing Blocks
To remove a block, either select the block and press delete or click and drag it off the building or dais.



Saving Buildings
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B900E101.txt

After modifying any part of a building or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Building Creator from the Galaxy Main Menu you will enter the Sporepedia with your building card selected.

If you entered the Building Creator from the City Planner in the Civilization Phase your building will be automatically saved and you will return to the City Planner with your new building ready to use in your City.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
  • Add more blocks to your building - all buildings must contain at least  3 blocks.
  • Give your building a name


If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the building  for the 1st time before saving.



Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BDF87091.txt

User Interface
  • The rotate buttons rotate the dais so you can see all sides of your building.
  • Zoom the camera in and out.
Mouse Controls
  • Hold either mouse button and drag on the background to rotate and pitch the dais.
  • Hold down the Shift key and scroll the middle mouse wheel to zoom in and out.
Keyboard Controls
  • The + and - keys zoom in and out.
  • The greater than and less than keys rotate the dais.



« Last Edit: July 02, 2008, 09:11:48 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Vehicle Creator
« Reply #6 on: July 01, 2008, 08:53:27 pm »
Vehicle Creator



Welcome to the Vehicle Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_591BF3C4.txt

  • You can enter the Vehicle Creator from within the Civilization Phase from the City Planner or from the Galaxy Main Menu.
  • You will start in the Build Mode where you create vehicles.
  • Vehicles specialties match your city specialty of Military, Religious or Economic, this will determine the types of parts you can place on your vehicle.
  • There are also 3 categories of each type of vehicle; Land, Sea and Air
  • Vehicle capabilities do matter.  There are three areas to invest in your vehicles, Power, Speed and Health.


Saving Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0D8442B5.txt

After modifying any part of a vehicle or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Vehicle Creator from the Galaxy Main Menu you will enter the Sporepedia with your vehicle card selected.  If you entered the Vehicle Creator from the City Planner in the Civilization Phase your vehicle will be automatically saved and you will return to the City Planner with your new vehicle ready to use in your City.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
  • Add more parts to your vehicle - all vehicles must contain at least 3 blocks.
  • Give your vehicle a name



If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the vehicle for the 1st time before saving.



Building Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01E879F5.txt

The Parts Palette
In Build Mode the Parts Palette is open on the left of the Vehicle Creator Screen.

Parts Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; cockpits, bodies, locomotion, specialty weapons, details and effects.

Which way is my vehicle facing?
Your vehicle is facing toward the arrow on the vehicle dais.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto the dais or onto your vehicle. 

To select a part once it is on your vehicle, just click on it until it is highlighted in blue.

Center Symmetry
Vehicle Body and Cockpit parts will align to the center of the dais automatically.

Intersecting Parts
Vehicle parts can intersect, it is up to you to place them where you wish.

Vehicle Diameter and Height
There are limits to the diameter and height that your vehicles can be.  If you exceed these limits as you try to place a part, the part simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for parts that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).



Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1B84FB4D.txt

Access Advance Part Handles
  • You can access more part handles once you have a part on your vehicle by selecting that part and holding down the tab key. You'll see  additional part handles that let you control the placement of each part to a greater extent.
Copying Parts
  • To copy a part that you already have on your vehicle, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your spacecraft.
Directional Placement
  • To move the entire vehicle hold down Shift key.


Paint Brush Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2E89D9A2.txt

Paint Brush Mode allows you to paint the regions of each individual vehicle part separately. 

Paint Brush Steps
  • Select a pattern swatch, you will see it appear alongside the color palette selector.
  • Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
  • Move your cursor, which will appear as a paint bucket over to your vehicle.  Areas of your vehicle will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.
Paint Brush Mode Advanced Features

Painting Multiple Parts or Regions
  • Press the 1 on your number keys then Hold the Control key and place your paint bucket over a part to select all similar parts.  Click to paint all parts the same texture and color
  • Press 2 on your number keys then Hold the Control key and place your paint bucket over a part region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.
Eye Dropper
  • Press 3 on your number keys then Hold the Alt key when you click on a painted part to copy color and texture into the swatch color band window.
  • Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted part you will pick up both the color and texture of that part.  You can then click on any other part and paint it that same color and texture.
  • Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the texture of that part.  You can now apply that texture to another part by clicking on it with the paint bucket.
  • Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the color of that part.  You can now apply that color to another part by clicking on it with the paint bucket.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6CB469AE.txt

The Part Budget
Your part budget is shown in the lower left corner of the Vehicle Creator.

Each part you put on your vehicle costs parts points. Once you run out of points to spend, you will not be able to add any more parts.

Complexity Meter
The complexity meter measures the complexity of your vehicle.   

The complexity meter will show up in the upper right corner as you add parts.  If your vehicle becomes overly complex, you will not be able to add any more parts.



Name, Describe and Tag your Vehicle
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8A1A7E52.txt

Don't let your vehicle go without a name!  Click "Name Your Vehicle" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your vehicle with other Spore players, they'll be able to search for it more easily.



Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EB4FF710.txt

There are three regions to your vehicle's coloring. 

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:
  • Chassis and Cockpits
  • Wheels, Wings and Sails
  • Details
Customize a pattern category color:
  • Click one of the paint swatches.



Get more color options by click-and-holding a paint swatch then select from palette that appears.



Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E2979351.txt

User Interface
  • [rotate icon] The rotate buttons rotate the dais so you can see all sides of your vehicle.
  • [plus minus icons]  Zoom the camera in and out
Mouse Controls
  • [Mouse Icon] Hold either mouse button and drag on the background rotates and pitches the dais.
  • Hold down the Shift key and scroll the middle mouse wheel to zoom in and out
Keyboard Controls
  • The + and - keys zoom in and out
  • The greater than and less than keys rotate the dais


Time to Paint
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D5A8B53D.txt

Painting Your Vehicle
Now that you've created the perfect vehicle, it's time to add a little color.  Select Paint Mode at the top of the Vehicle Creator. The Paint Palette will open on the right of the Vehicle Creator Screen.

You can paint your vehicle in one of three ways:

Complete Styles - just one click and your vehicle will take on the style of the sample image in the Complete Styles Palette

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: Chassis and Cockpits, Wheels, Wings, and Sails, and Details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual part.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint all of your vehicles using the same style.  You can even match the style of buildings or creatures that you have created.  See the Paint Like section on how to use this feature.



Editing Parts With Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C591E070.txt

Once you have added a part to your vehicle you can edit it using its edit handles. Select the part you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the part:
  • Adjustment Arrow:  Change a part's height, width, length, or curl.  Just pull and see what it does.
  • Rotation Ring:  Rotate the direction of parts.
  • Position Ball:  Adjusts the orientation of a part.
Removing Parts
To remove a part, either select the part and press delete or click and drag it off the vehicle or dais.



Paintbrushes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C03DE583.txt

Paint Brush Mode allows you to paint the regions of each individual vehicle part separately. 

Paint Brush Steps:
  • Select a pattern swatch, you will see it appear alongside the color palette selector.
  • Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
  • Move your cursor, which will appear as a paint bucket over to your vehicle.  Areas of your vehicle will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.
Paint Brush Mode Advanced Features

Painting Multiple Parts or Regions
  • Press the 1 on your number keys then Hold the Control key and place your paint bucket over a part to select all similar parts.  Click to paint all parts the same texture and color
  • Press 2 on your number keys then Hold the Control key and place your paint bucket over a part region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.
Eye Dropper
  • Press 3 on your number keys then Hold the Alt key when you click on a painted part to copy color and texture into the swatch color band window.
  • Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted part you will pick up both the color and texture of that part.  You can then click on any other part and paint it that same color and texture.
  •   Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the texture of that part.  You can now apply that texture to another part by clicking on it with the paint bucket.
  • Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the color of that part.  You can now apply that color to another part by clicking on it with the paint bucket.


Vehicles Capabilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A9B9E784.txt

Vehicles have three capability stats.  Parts that you add to your vehicle enhance its capabilities.  Your vehicle part budget must be spent effectively to achieve the capabilities you want.

Vehicle Stats Summary
Your vehicle stats summary can be found in the upper right corner of the Vehicle Editor Build Mode Screen.

« Last Edit: July 02, 2008, 09:35:46 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Spaceship Creator
« Reply #7 on: July 01, 2008, 08:54:05 pm »
Spaceship Creator



Welcome to the Spaceship Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_27469A60.txt

  • You can enter the Spaceship Creator from when you advance to Space from the Civilization Phase, from the Colony Planner in the Space Phase or from the Galaxy Main Menu.
  • You will start in the Build Mode where you create Spaceships.
  • If you'd like to edit an existing Spaceship, open the Sporepedia and select the Spaceship you'd like to modify.  Click on the edit button to enter the Spaceship Creator with this Spaceship selected.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5D7403E6.txt

The Part Budget
Your part budget is shown in the lower left corner of the Spaceship Creator.

Each part you put on your spaceship costs parts points. Once you run out of points to spend, you will not be able to add any more parts.

Complexity Meter
The complexity meter measures the complexity of your spaceship.   

The complexity meter will show up in the upper right corner as you add parts.  If your spaceship becomes overly complex, you will not be able to add any more parts.



Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6B432045.txt

Access advance part handles
  • You can access more part handles once you have a part on your spaceship by selecting that part and holding down the tab key. You'll see additional part handles that let you control the placement of each part to a greater extent.
Copying Parts
  • To copy a part that you already have on your spaceship, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your spacecraft.
Directional Placement
  • To move the entire spaceship hold down Shift key.


Painting Your Spaceship
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9B9A0D36.txt

Now that you've created the perfect spaceship, it's time to add a little color.  Select Paint Mode at the top of the Spaceship Creator. The Paint Palette will open on the right of the Spaceship Creator Screen.

You can paint your spaceship in one of three ways:

Complete Styles - just one click and your vehicle will take on the style of the sample image in the Complete Styles Palette

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: Chassis and Cockpits, Wheels, Wings and Sails, and Details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual part.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint your spaceship to match the style of your buildings and vehicles.  See the Paint Like section on how to use this feature.



Saving Spaceships
http://spore.vg/dump/locale/02FABF01_02FAC0B6_11AF5503.txt

After modifying any part of a spaceship or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Spaceship Creator from the Galaxy Main Menu you will enter the Sporepedia with your spaceship card selected.  If you entered the Spaceship Creator during the transition from the Civilization Phase your spaceship will be automatically saved and you will return to the Civ Phase at the helm of your new spaceship ready to use.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
  • Add more parts to your spaceship - all vehicles must contain at least 3 blocks.
Give your spaceship a name
If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the spaceship for the 1st time before saving.



Name, Describe and Tag your Spaceship
http://spore.vg/dump/locale/02FABF01_02FAC0B6_50E2A9CA.txt

Don't let your spaceship go without a name!  Click "Name Your Spaceship" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your spaceship with other Spore players, they'll be able to search for it more easily.



Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_298C97E7.txt

You have an option to paint your spaceship to match your buildings or other vehicles that you have created yourself or shared with friends.  You can even paint your spaceship to match your creature!

  • Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
  • Select the creation whose paint style you'd like to copy and click the green check mark.
  • When you return to Paint Mode your spaceship will be painted with your style selection.


The Parts Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2319F575.txt

In Build Mode the Parts Palette is open on the left of the Spaceship Creator Screen.

Parts Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; cockpits, bodies, locomotion types, weapons, details and effects.

Which way is my spaceship facing?
Your spaceship is facing toward the arrow on the vehicle dais.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto the dais or onto your spaceship. 

To select a part once it is on your spaceship, just click on it until it is highlighted in blue.

Center Symmetry
Spaceship Body and Cockpit parts will align to the center of the dais automatically.

Intersecting Parts
Spaceship parts can intersect, it is up to you to place them where you wish.

Spaceship Diameter and Height
There are limits to the diameter and height that your spaceships can be.  If you exceed these limits as you try to place a part, the part simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for parts that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).



Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_790267F7.txt

There are three regions to your spaceship's coloring. 

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:
  • Chassis and Cockpits
  • Wheels, Wings and Sails
  • Details


Customize a pattern category color:
  • Click one of the paint swatches.


Get more color options by click-and-holding a paint swatch then select from palette that appears.



Editing Parts With Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_ADC24F88.txt

Once you have added a part to your spaceship you can edit it using its edit handles. Select the part you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the block:
  • Adjustment Arrow:  Change a block's height, width, length, or curl.  Just pull and see what it does.
  • Rotation Ring:  Rotate the direction of parts.
  • Position Ball:  Adjusts the orientation of a part.
Removing Blocks
To remove a block, either select the block and press delete or click and drag it off the spaceship or dais.

« Last Edit: July 02, 2008, 09:33:30 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Cell Phase
« Reply #8 on: July 02, 2008, 02:14:54 am »
Cell Phase

Welcome to the Cell Phase

Here you will journey through the early stages of evolution until you grow large enough to reach land.

If  you ever get lost or need help, you can press "H" or click the question mark on the lower left corner of your screen to return to this guide.

Life as you know it is just beginning.



Evolving Your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5A96308D.txt

Once you have collected at least 20 DNA points by eating the Creator Button becomes available.

You can decide to evolve your cell creature whenever you like.

Push the Creator Button to enter the Cell Creator, where you will be able to evolve your cell creature by changing its spine and adding parts you have discovered.

You will spend DNA points that you have collected by eating on the parts that you want to add.



Name and describe your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_38E0B870.txt

Don't let your cell go out into the world without a name! Click 'Name Your Cell' to give it a name and then give it a quick bio!



Evolve to Land
http://spore.vg/dump/locale/02FABF01_02FAC0B6_70F5DE29.txt

When you have completely filled the Progress Bar, you will be presented with the Evolve to Land button (Icon). 

Pushing this button will take you into the Cell Creator with newly available limbs.  Take this chance to evolve your cell creature one final time to prepare your creature for life on land in the Creature Phase of Spore.



Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8838BDB9.txt

You can track your progression through the Cell Phase by following the Progress Bar on the bottom of the screen.

Each segment of the bar represents a stage of growth for your cell. As you eat food and progress on the bar, you will grow larger than those around you.  Predators that once terrorized you will eventually become minnows in your wake as you grow, evolve and prepare to transition to land.

As you eat, you will also gain DNA, which is represented in the window to the left of the Progress Bar.  You spend this DNA in the Cell Creator to evolve your cell creature.  When you are ready to evolve, press the Creator Button (Icon) that sits just above of the Progress Bar.     

Eating also helps your cell regain health.  If your cell is hurt, eat some food.



Collecting Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DD34E8D6.txt

Other cell creatures can shed parts that you can collect. Cells that have a part icon (Icon) next to their name are the ones to target, either attack them yourself or wait for another predator to do the work for you.

Parts can also be found in floating fossils (image). 

When a part is discovered, you can swim up to it to collect it.  Collected parts will be available in the Creature Creator next time you enter it.



Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_89015E3E.txt

In the Cell Phase of Spore, you must navigate deep waters full of threats. Eat to grow and evolve to survive and eventually make the transition to land.

In order to make it to land, you must:
  • eat to grow
  • collect parts in the environment
  • evolve your cell creature in the Cell Creator


Your mouth type determines what type of food you will eat.  If you are an herbivore with a filter feeder mouth, you eat green plant buds.  If you are a carnivore with a jaw mouth, you eat other creatures.  If you are an omnivore with a proboscis, you get food from both living organisms and green plant buds.  If you change your mouth in the Cell Creator, you will change your diet.



Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BD9BD278.txt

Left click or hold down the Left Mouse Button to move.

Swim into food, mouth first, to eat it.  Remember, green plant buds for herbivores, other cell creatures for carnivores and both for omnivores.

You can also use keyboard controls, which are: 
  • W' or 'Up Arrow' - Move forward
  • A' or 'Left Arrow' - Turn left
  • S' or 'Down Arrow' - Walk backward
  • D' or 'Right Arrow' - Turn right
  • + - Camera Zoom In
  • - - Camera zoom Out


« Last Edit: July 02, 2008, 09:09:22 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Creature Phase
« Reply #9 on: July 02, 2008, 02:15:51 am »
Creature Phase



Welcome to the Creature Phase of Spore.
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2901DC2C.txt

Your creature creation has just emerged onto land for the first time.

You will encounter other species, some friendly, some dangerous.  You must  survive by either your social or attack skills, gaining DNA along the way to use to continue to evolve your creature; eventually becoming the sole sentient species on the planet and forging forward toward a civilized existence.



Socializing
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1B8491C4.txt

You can socialize with the different creatures on the planet by setting your creature to the [ICON] Social Stance, and then clicking on your target. Your creature will have different abilities depending on the parts you chose in the Creature Creator.

To impress another creature you must mimic their social at the same or higher level. If another creature sings to you, not only must you choose to sing, but you must be able to sing at least as well as they can!

If you are too low level, or are missing an ability, you need to earn [ICON] DNA and then re-enter the Creature Creator to improve.

You can choose the individual social moves by clicking on the [ICON] Dance, [ICON] Sing, [ICON] Pose, or [ICON] Charm buttons in the verb tray, if your creature possesses those abilities.



Care and Feeding of Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3C94B15B.txt

Health
Your creature's health indicator is just above your creature profile in the bottom right of the screen. Keep an eye on your health, especially during fights.  You may need to heal and come back for more. To heal your creature, eat something or find your nearest nest and sit in it.  You can also use the nests of species that you have befriended.

To find your nearest nest, just use your call button, the nest indicator (image) will show up pointing in the direction of your nest.

Death and De-evolution
If you starve or are killed by another creature, you will be reborn as another member of your species back at your current nest location. You will also lose a small amount of DNA - smart creatures don't get killed!

Hunger
All creatures need to eat!

Depending on the mouth type you have chosen in the editor, your creature will be a carnivore, herbivore or omnivore. Carnivores eat meat, herbivores eat fruit, and omnivores eat both. Keep an eye on your Hunger Need Bar on your creature profile in the bottom right of the screen.

If you don't eat enough, your creature will begin to starve and may eventually die.



Evolving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7CFA8944.txt

Creature Abilities
You can evolve your creature's abilities by spending DNA on parts in the Creature Creator.

Social Abilities
Social abilities allow you to befriend other species and gain DNA. There are four social abilities: Charm, Pose, Dance and Sing. Each ability has five levels, which correspond to the persuasive power of the particular social. Whenever you approach another creature in your social stance, they will perform a social ability - if you match or exceed their level with an identical social ability, you will impress them enough to befriend them.

Combat Abilities
Combat abilities allow you to hunt other species and gain DNA or food. There are four attack abilities: Strike, Bite, Spit and Charge. Each ability has five levels, which correspond to the physical power of the particular attack. Attacks also have a recharge rate which is the amount of time you must wait before that attack is ready to use again. Note that both spit and charge require you to be a certain distance away from your target to function.

Movement Abilities
There are several movement abilities such as sneak or glide, which you can gain by adding specific parts in the editor. Experiment with them all! 



Relationships with Other Species
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7F00B841.txt

By interacting aggressively or socially with other creatures on the planet, you can affect your relationship with that species either negatively or positively.

You can see your current relationship with any species by hovering over a creature with your mouse cursor. The different faces represent different relationship states.

Ally - These creatures really like your species, and will allow you to heal at their nests and will potentially come to your aid.

Friendly - These creatures quite like your species, and will allow you to heal at their nests.

Curious - These creatures are curious as to your creature's intent toward them. They will not attack, but they are not yet friendly.

Annoyed - These creatures will growl and attack on sight. However, they can be potentially converted into a friend species.

Hostile - These creatures are your species' natural enemies. They will attack on sight and cannot be befriended.

Fear - These creatures fear your species. Hunt them for food or prove you are not a threat!

Your World
You will need to traverse your planet as you evolve, both to keep up with your migrating species, but also to find more food.  As you do, you may encounter some strange unique species of mammoth size, encounter world events and find that it can be a dangerous place at night.



Your Nest and Migration
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8DF3B2D6.txt

Your Nest, Mating and Healing
Your nest is where your own species hangs out.  It is where you head if you want to mate to enter the creature creator or if you need to heal. To find your nest use your locating call, which is a button on the bottom center of the screen.

Note: if you extinct other species, more of your own species will move into the vacated nest.  You will still need to find your own nest to find a mate and heal.

Your mate will respond from their current location, which you will see as an icon on the edge of the screen, or as hearts if you are already close to them. Once you've found your mate, simply click on them to begin your mating dance!

Migration
Occasionally your species will migrate.  The nest that you started upon emerging onto land will be left behind as your group evolves.  When you call, the new location will be indicated by the nest indicator or you can follow the creature paths on the terrain to find your group.



Gaining Intelligence
http://spore.vg/dump/locale/02FABF01_02FAC0B6_465AD0D6.txt

DNA is the currency you use to evolve your creature and it also marks your progress towards sentience!

As you gain DNA, you will also gain intelligence levels. There are four Intelligence Levels, and each one will be announced by an [ICON] Upgrade Icon that will appear in the center of the screen when you cross the target DNA threshold.

Press the button to increase your intelligence and eventually found a tribe!



Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_828F1C93.txt

You can track your progression through the Creature Phase by following the Progress Bar at the bottom of the screen.

Each segment of the bar represents a Brain Level for your species. Adding a Brain Level will give your creature more Health, Physical Size and the ability to add a Pack Member.

To fill the bar you must earn DNA by befriending or hunting other creatures on the planet in order to assert your species' dominance and gain intelligence.  Fulfilling the goal cards that appear in the upper left corner of your screen will also earn you DNA.

The amount of DNA that you have earned is shown in the lower left corner.  You can enter the Creature Creator anytime you wish; just find a mate using your mating call just above the Progress Bar.  Once you have found your mate, click on them to mate, lay an egg and you will then enter the Creature Creator.

To find out more about using the Creature Creator go to that section in the Spore Guide.



Mating
http://spore.vg/dump/locale/2C812AD9_02FAC0B6_FFFFFFFF.txt

When you're ready to evolve, you need to find your mate on the planet!

Your mate will always be at your current nest location, and if you need to find them, you can use your [ICON] Mating Call.

Your mate will always respond.

If they are visible onscreen, hearts will be displayed on your mate. If they are off-screen, a [ICON] pointer will appear on the screen's edge which shows you in which direction you need to head to find them.

At certain periods in the game your species will migrate to new locations, and your mate will travel with them. Use your call to find them and claim the new nest!



Moving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F9F80B79.txt

You can use the mouse or the keyboard, or a combination of both to control your creature.

Mouse Controls:

Movement
The left mouse button can be used to move your creature by clicking or click dragging on the ground. A Go To indicator will show you where you have clicked. Clicking on objects in the world will also cause your creature to interact with them.

Movement Abilities
If you evolve your creature to have movement abilities such as: sneak, jump, sprint or glide, you will see these ability buttons appear in your creature portrait, just click on one to use it.

Targeting
You can interact with objects or other species in the world by clicking on them.  When you click on another species you will want to make sure you are in the stance that you want.  Use the stance buttons (image) just above the progress bar to set either a social or attack stance.

Spit and Charge Abilities
To use your spit or charge ability you must be at least a small distance from your target.  You may need to back up and then you will be able to use these abilities.

Throwing
Your creature can pick up some objects in the world either with its mouth or graspers.  You can carry these about with you.  When you click on a target, it will throw the object.

Mating
To mate with one of your species, first use your mating call, you will see call lines and your nest icon with a heart appear in the direction of the nearest mate (if one is available).  Head toward these indicators and then click on your amorous friend to mate.  Mating gains you access to the Creature Creator to evolve.

Keyboard Controls:
  • W or 'Up Arrow' - Move forward
  • A or 'Left Arrow' - Turn left
  • S or 'Down Arrow' - Walk backward
  • D or 'Right Arrow' - Turn right
Keyboard Abilities Shortcuts:
  • 1 - Use your 'Bite' or 'Sing' Ability - depending on whether you're in Attack or Social stance
  • 2 - Use your 'Dance' or 'Charge' Ability - depending on whether you're in Attack or Social stance
  • 3 - Use your 'Charm' or 'Strike' Ability - depending on whether you're in Attack or Social stance
  • 4 - Use your 'Pose' or 'Spit' Ability - depending on whether you're in Attack or Social stance
  • Backspace - Mating Call
  •   Spacebar - Jump, and also flap your wings if your creature has evolved them
  • CTRL - Toggle your 'Sneak' ability on and off
  • SHIFT - Toggle your 'Sprint' ability on and off


Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8652AF7C.txt

In the Creature Phase of Spore your goal is to become the sole sentient species on the planet.

To do this, you must evolve your creature by earning [ICON] DNA through hunting or socializing.

Each successful social or combat interaction will earn you DNA, but you earn much more DNA by completing Goal Cards and befriending an entire species or causing that species to become extinct.

DNA is used in the Creature Creator to add parts that you discover in the environment onto your creature.  Become the most powerful charger or the most social dancer to impress the other species of this planet, and don't underestimate the value of some good moves, abilities such as sneak, jump and glide may be in your evolutionary path if you elect so.

As you gain DNA, you will also gain intelligence levels. There are four Intelligence Levels, and each one will be announced by an [ICON] Upgrade Icon that will appear in the center of the screen when you cross the target DNA threshold.

Press the [ICON] button to increase your intelligence and eventually found a tribe!



Collecting Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DFB75C54.txt

Finding new Parts is the key to improving your creature's abilities in the world.

Each part has a unique set of Abilities which can aid your creature in becoming the dominant species on the planet.

There are four sizes of skeletons: small, medium, large, and distressingly large. Each one will yield a different level of part, from simple to advanced, so keep your eyes peeled when exploring the planet.

Alpha Creatures also give up parts when you successfully socialize with them or defeat them in combat.

Each part that you discover in the world will be unlocked in the Creature Creator the next time you enter it.



Building a Pack
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D39994DC.txt

When you gain intelligence you can begin to build a pack.

An empty pack icon (image) will appear along the right hand side of the screen.

To add a creature to your pack, socialize with a friendly creature, either your own species or another. Once you've gained a pack member, they will follow you around the planet loyally, mimicking your every action. They will aid in any hunting you perform and also provide a boost to your socializing attempts.



DNA in the Creature Phase
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CE9424F2.txt

DNA is your currency as a creature!

You can earn DNA by befriending or hunting individual creatures, but the largest DNA rewards are reserved for completing relationship goals with an entire species - you will usually need to socialize or hunt several members of a target species.

You can then spend DNA in the creature creator by mating with another member of your species and evolving your creature. This will earn you new Abilities.



Setting a Combat or Social Stance
http://spore.vg/dump/locale/02FABF01_02FAC0B6_35883F2F.txt

Your creature will act differently when you click on a target creature depending on their Stance.

You can set their Stance by clicking on the stance buttons [ICON] at the bottom center of the screen.

The Combat Stance will direct your creature to perform aggressive actions if you click on them.

The Social Stance will direct your creature to perform social and friendly actions on other tribes or wild creatures.



Fighting and Hunting
http://spore.vg/dump/locale/02FABF01_02FAC0B6_767321EE.txt

You can hunt the different creatures on the planet by setting your creature to the [ICON] Combat Stance, and then clicking on your target.

Your creature will have different abilities depending on the parts you chose in the Creature Creator.

You can choose individual attacks by clicking on the [ICON] Charge, [ICON] Spit, [ICON] Bite or [ICON] Strike buttons in the verb tray, if your creature possesses those abilities.

Each Attack Ability has different strengths and weaknesses, depending on their type and their level which you affect by the decisions you make in the Creature Creator when you evolve your creature.

Remember that to perform some attacks, such as Spit and Charge, you need to be a certain distance away from your target!

Each successful hunt will earn you [ICON] DNA points that will help your creature progress.



Creature Game Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C8365398.txt

Mouse Controls:

[LMB Icon] The left mouse button can be used to move your creature by clicking or click dragging on the ground. A Go To indicator will show you where you have clicked.  If you evolve your creature to have movement abilities of jump, sneak, sprint or glide, you can click on these abilities at the bottom of your creature portrait to use them.

Clicking on objects in the world will also cause your creature to interact with them.

Use the abilities stance buttons (images) just above the progress bar to change your stance from social to attack when you target other creatures.

[RMB Icon] Holding down the right mouse button and moving the mouse will cause the camera to pitch and rotate, allowing you to look around the environment.

[MMB Icon] Scrolling the mouse wheel will cause the camera to zoom in or out.

Keyboard Controls:
  • W or 'Up Arrow' - Move forward
  • A or 'Left Arrow' - Turn left
  • S or 'Down Arrow' - Walk backward
  • D or 'Right Arrow' - Turn right
  • + - Camera Zoom In
  • - - Camera Zoom Out
  • < - Camera Rotate Left
  • Camera Rotate Right


Keyboard Ability Shortcuts:

If your creature gains other abilities in the game, there are keyboard shortcuts you can use.
  • Backspace - Mating Call
  • Spacebar - Jump, and also flap your wings if your creature has evolved them
  • CTRL - Toggle your 'Sneak' ability on and off
  • SHIFT - Toggle your 'Sprint' ability on and off
  • 1 - Use your 'Bite' or 'Sing' Ability - depending on whether you're in Attack or Social stance 
  • 2 - Use your 'Dance' or 'Charge' Ability - depending on whether you're in Attack or Social stance
  • 3 - Use your 'Charm' or 'Strike' Ability - depending on whether you're in Attack or Social stance
  • 4 - Use your 'Pose' or 'Spit' Ability - depending on whether you're in Attack or Social stance


Other Species
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7A43292E.txt

Each planet has many species, all of them created and shared by other Spore players. Each time you meet one, you must decide whether they are your friend or foe, and what kind of relationship you wish to build with them.

Use the stance buttons (image) in the middle of the screen to set your stance before you target another species.

You may then use each of your unique abilities by clicking on the individual ability buttons or using your keyboard. Remember, if you have the abilities of spit or charge, that you need to be at least a small distance from your target to use these abilities.

Each species also has its own set of unique behaviors based on its physical attributes. Try interacting with as many different types as you can find!
« Last Edit: July 02, 2008, 10:41:25 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Tribal Phase
« Reply #10 on: July 02, 2008, 02:19:08 am »
Tribal Phase



Welcome to the Tribal Phase of Spore
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EF9DEC87.txt

Your species was successful in reaching sentience and has now formed a small tribe.  You will find other tribes of your species forming around you. They are now your competition. 

Your newly found intelligence will also allow you to use tools for the first time.  You will buy these tools using food as your currency.

It is still a wild world out there.  Wild creatures still lurk about but you can befriend, domesticate or hunt these creatures for food. 



Controlling Your Tribe Members
http://spore.vg/dump/locale/02FABF01_02FAC0B6_07DF8AB4.txt

You can select your tribe members by clicking on them individually, or by clicking on their portrait  in the Tribal List on the right of the screen.

If you want to select multiple tribe members, you can hold down the left mouse button and drag a box around the group of tribe members you wish to select. You can also select multiple tribe members by holding down the CTRL key and clicking on the tribe members you wish to add to the group.  You can also click on more than one portrait in the Tribal List.

Once you have a tribe member selected, you can direct them to interact with objects and creatures in the world by clicking on them. For instance, you can send your tribe to a point in the world by clicking on the ground, or to pick fruit by clicking on a fruit filled tree or to fish by clicking on the water where fish are jumping.

When you buy tools for your tribe, you will need to equip however many tribe members you wish with that tool.  Click on the tribe members you wish to equip, then click on the tool shack that contains the tool you want to use.  You can change any tribe member's tool by clicking on that tribe member and then clicking on another tool shack.

The portrait of each tribe member in the Tribal List shows what that member of your tribe is currently active doing.  If they have a tool, an icon of this tool will appear instead of the individual portrait.  This way you can keep track of your gatherers, hunters as well as their individual health and hunger status.  This helps you to choose the best tribe members to accomplish any goal that you have.



Food is Money
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0E379A53.txt

Food is the important currency in the Tribal Phase.

It stops your tribe from starving to death, and it can be used to purchase tools in the Tribal Planner.

Herbivorous tribes must gather Fruit from Fruit Groves, or Seaweed from Fishing Hot Spots.

Carnivorous tribes must gather Meat by hunting Wild Creatures, or Fish from Fishing Hot Spots.

Omnivorous tribes can gather food using all of these methods.

You can also build an ongoing food supply by domesticating Wild Creatures! Just switch to social stance and then give food to a species you wish to domesticate. Herbivores, Carnivores and Omnivores can all eat the eggs of domesticated wild creatures.



Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01CFE14A.txt

You can track your progress in the Tribal Phase by looking at the Progress Bar at the bottom of the screen.

Each segment of the bar marks another tribe you have destroyed or allied with. At each success your tribe will also celebrate its achievements by adding a piece to its totem pole in your village area, and by upgrading its tribal hut and tribal area.



Raids
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0185321C.txt

Relationships with other Tribes and other Wild Creatures are very important in the Tribal Phase.

Tribes that dislike your tribe will begin to raid your food, kidnap your babies and attack your tribe members and tools. Make sure you maintain good relationships with large tribes, or strike against them quickly, or you risk being overrun.

Raids from either wild creatures or other tribes are announced by the sound of a hunting horn.  If your tribe is off on another task, its time to get back to the village!



The Mini-Map
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5E64D0BA.txt

The minimap shows the position of important features on the continent:

Fruit Groves

Creature Nests

Fishing Hot Spots

Neighboring Tribes. These will be color coded for each tribe, including your own. Your hut will be larger than those of the other tribes.

Neighboring Tribe Members. These will be color coded for each tribe, including your own.

Hovering the mouse pointer over the neighboring tribe huts will give you information on that tribe.

Clicking on the Mini-Map will send the camera to that location.

Double clicking on the Mini-Map will cut the camera to that location.



Care and Feeding of Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7CCC510F.txt

Hunger
Each tribe member must be cared for if you are to succeed!

Their primary need is hunger, which is visible as a brown bar in their portrait in the Tribal List on the right of the screen.

As it falls, the tribe members become hungry, and will eventually need to be fed.

When they are very hungry they will begin to think about nothing but food [ICON], so feed them quickly!

If tribe members are not fed, they will eventually begin to starve, lose health, and may eventually die.

Health
Each tribe member can also lose health in battle.  To keep their health in tip top shape, return them to the tribal village where they can rest and heal.  Eating can help speed up the healing process as can the presence of a healing shack which you can buy from the Tribal Planner.



Your Identity Color
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8D63B47C.txt

If you enter Civilization Phase following the Tribal Phase you will continue along with the same identity color you had as a Tribe. 

If you enter Civilization Phase from the Galaxy Main Menu, you will be prompted to choose an Identity Color. This color will mark your nation as different from the other nations on the planet, and will be visible on buildings, vehicles and the mini-map.

As you take over other cities, they will adopt your identity color and become part of your nation. You will be able to control their fleet of vehicles and their city.



Relating to Wild Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_11D9085E.txt

Wild creatures in the Tribal Phase can be a threat to your new tribe, or a source of food.

If you leave your tribal area unattended they will sometimes come to raid your food pile, or attack your wandering babies.

However, if you are a carnivorous, or omnivorous tribe, wild creatures are your primary source of food that you will need to hunt or domesticate.

Hunting Wild Creatures
To hunt wild creatures, switch to the Combat Stance, then click on the wild creature you wish to hunt.

Domesticating  Wild Creatures
Domesticating creatures adds them to your tribal area as farm animals for your tribe. You can then eat their eggs to survive. Herbivores, Carnivores and Omnivores can all eat the eggs of domesticated creatures.

To domesticate a wild creature, switch your tribe members to the Social Stance by clicking on the [ICON] Social Icon the bottom of the screen, then click on the target creature. Your tribe member will feed it some food. Make sure you have enough surplus food in advance.

After you've fed them enough, you can herd them into the pen behind your tribal hut!



Tribal Villages
http://spore.vg/dump/locale/02FABF01_02FAC0B6_21DA7A1B.txt

If you move fast you may find some remaining Tribal Villages to pillage.  The other tribes on your planet were also busy climbing the technology ladder, you may find some valuable goodies here.



Tool Types and their Function
http://spore.vg/dump/locale/02FABF01_02FAC0B6_68F66BB1.txt

Food and Healing
These tools improve your tribe members' efficiency when gathering food or healing.

Social
These instruments will become very valuable as you work to impress other tribes.  A combination of instruments can be advantageous.

Military
These weapons can come in handy for both hunting and combating other tribes.  A combination of weapons can make your Tribe the fiercest around.

Costs
Each tool costs a certain amount of food as indicated in the pop up information for that tool.

Placement of Tools
  • Drag a tool shack from the palette to any glowing locator spot in your tribal village.
  • Use the rotation handle to position it to your liking in the tribal area.
Equipping Tools
When you've chosen a tool you wish to purchase, simply drag it to an available slot in your tribal area.

Damage and Destroyed Tools
  • Tool shacks can be damaged by other tribes.  Repair them in game by clicking on them with a selected tribe member.
  • Destroyed tool shacks can be removed in the Tribal Planner by dragging them away from your tribe village and back into the palette area.


Tribal Identity Color
http://spore.vg/dump/locale/02FABF01_02FAC0B6_81FB88F3.txt

When you begin the Tribal Phase you will be prompted to choose an Identity Color.

This color will mark your tribe as different from the other tribes on the planet, and will be visible on buildings, tools and the mini-map. Use it to locate your tribe during the game!



Your Tribal Totem Pole
http://spore.vg/dump/locale/02FABF01_02FAC0B6_86B2E42D.txt

Your Tribal Totem Pole is a symbol of your success.

Each victorious destruction of another tribe or alliance with another tribe will add a totem piece. When you have accumulated five of them, your tribe has enough prestige to form a city!



Camera Controls in the Tribal Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_833BE815.txt

  • Hold down the RMB and move the mouse side to side or use the greater than and less than keys to rotate the camera around the tribal village to help you determine placement of your tools.
  • Hold down the RMB and move the mouse up and down to pitch the camera.
  • Scroll the mouse wheel or use the + or - key on your keyboard to zoom the camera in and out.


Fighting with Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1673DEB8.txt

To target another tribe aggressively, switch to your Combat Stance by clicking the [ICON] Combat Icon on the bottom of the screen.

In this stance, if you click on their tools, you will attempt to destroy them. If you click on a tribe member, you will attack them. If you click on the other tribe's food pile you will attempt to steal some of their food. And if you click on another tribe's baby, you will attempt to kidnap it.

Remember, that equipping your tribe with weapons from the Tribal Planner will help you improve your destructive efficiency, and that different weapons have different strengths and weaknesses, for example, spears are better for distant combat but will not be as useful when trying to raze a hut.



Building Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_FF8C98DC.txt

Mating
Mating is how you grow your own tribe number, however, now that your species is sentient, they will let you know when they want to mate.  Any time a tribe member has hearts floating above their head, you can click on an available tribe member, then click on the one with hearts to mate.  At each upgrade event, you'll find that you'll be able to breed some more.

Buying Tools
Building up your tribe's abilities is accomplished by buying them tools.  Once you have collected a surplus of food you can use it to purchase tools from your tribal hut.  Just click on the hut and click on Buy Tools.  Choose the tool that you believe will add the most value to your tribe depending on your strategy for survival and domination.



Equipping Tools
http://spore.vg/dump/locale/02FABF01_02FAC0B6_56461CEC.txt

Once you've purchased a tool you must send your tribe members to the tool to equip it before it will be effective.

Simply select the tribe members you wish to equip a tool, then click on the target tool. Your tribe members will then walk over and pick it up!

You can see which tools each tribe member currently has selected by checking their portraits in the Tribal List - the currently equipped tool will be the icon in the center of each portrait.



Your Chieftain
http://spore.vg/dump/locale/02FABF01_02FAC0B6_539003EF.txt

When you begin the Tribal Phase, the creature you were controlling during the Creature Phase is promoted to Chieftain of the village!

Your Chieftain is slightly more powerful than other units, and you can recognize them by the Chieftain Staff they are carrying. The chieftain will not need to equip any other tool as his staff is capable of any tool ability.



Competing with Other Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_732394B2.txt

The other tribes are your primary competition in the world, and also your method for achieving victory and building a city!

You must conquer or ally yourself with five neighboring tribes in order to advance, so pick your strategy based on the size, location and tools of your opposition.

To Conquer:
You must raze another tribe's tribal area, hut and tools, in order to conquer another tribe.

Target their tool shacks and hut by selecting a group of tribe members, setting their stance to attack and then clicking on the rival tribe's tools or hut.  When you equip your tribe with tools you will increase your power of attack.  You may find that you need to target individual rival tribe members to keep them at bay as other's in your tribe attack the rival village.

To Ally:
You may need to build up a relationship with another tribe before you can ally with them.  You can bring gifts of food to win them over, and then attempt to entertain them into your alliance.

To entertain a rival tribe to make them your ally, select a group of your tribe members, select the social stance and then either select an individual from a rival tribe or select the rival tribe's hut.  Social Tools will improve your tribe's entertainment abilities.



Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8334400D.txt

Your goal in the Tribal Phase is to conquer or ally with the other tribes on the planet to grow large enough to build a City.

To do this you must build an alliance with another tribe by gifting or performing for them, or by wiping another tribe from the world by destroying their tools and huts.

After conquering your first, third and fifth tribe, your tribe will be able to advance.

To do so, click the Upgrade Button that appears in the center of the screen to be rewarded.

Each advance will allow you to grow the number of tribe members you can breed, and will eventually allow you to build a city hall and advance to the Civilization Phase.



Socializing with Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BE541754.txt

To target another tribe socially and begin forming an alliance with them, switch your tribe members to a Social Stance by clicking the [ICON] Social Icon on the bottom of the screen.

In this stance, if you click on another tribe member, your tribe will perform for them in an attempt to impress them. If you click on another tribe's hut you will bring them a gift of food.

Remember, that equipping your tribe with musical instruments from the Tribal Planner will help you improve relationships more quickly, and that sending more tribe members to gift will cost more food but will be more impressive.



Buying Tools
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B153129E.txt

You can buy tools by clicking on your tribal hut and entering the Tribal Planner.

There are three categories of tools:
  • Food and Healing - These tools help your tribe members be more efficient in gathering food or healing.
  • Social - These instruments will become very valuable as you work to impress other tribes.  A combination of instruments can be advantageous.
  • Military - These weapons can come in handy for both hunting and combating other tribes.  A combination of weapons can make your Tribe the fiercest around.
Costs
Each tool costs a certain amount of Food and adds a specific ability to your tribe members when equipped.

Equipping Tools
When you've chosen a tool you wish to purchase, simply drag it to an available slot in your tribal area.  Close the Tribal Planner. Select the tribe members you wish to equip and with them selected, click on the tool shack. 



Gifts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B2DC6F12.txt

Relationships with other Tribes and other Wild Creatures are very important in the Tribal Phase.

Tribes that have positive relationships with your tribe will often bring you gifts of food, and will sometimes join you in attacks on other tribes.

You can bring gifts of food to other tribes to help improve your relationship prior to trying to entertain them toward an alliance.



Advance Toward Civilization!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B3D0542F.txt

Once you have conquered or allied yourself with five neighboring tribes, you can choose to advance to the Civilization Phase at any time.

Simply click the Upgrade Button in the center of the screen and you will be able to design your city hall and begin your quest for global dominance!



Setting Combat and Social Stances
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1E4F4A4A.txt

Your tribe members will act differently depending on their Stance.

You can set their Stance by clicking on the Stance Buttons at the bottom center of the screen.

The Combat Stance will set your tribe members to perform aggressive actions if you direct them to interact with other villagers, their tool shacks or wild creatures.

The Social Stance will direct your tribe members to perform social and friendly actions on other tribes or wild creatures.

The best idea is to set the stance before you target a neighboring tribe member or wild creature.

« Last Edit: July 02, 2008, 10:38:46 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Civilization Phase (Part I)
« Reply #11 on: July 02, 2008, 02:23:44 am »
Civilization Phase (Part I)



Welcome to Civilization
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9BE69040.txt

Welcome to the Civilization Phase of Spore.  Your species is not only sentient but has grown in stature and size from a small tribal village to a newly burgeoning city.  Your challenges will come from other cities of your own species. 

Uniting the planet by militaristic, religious or economic means will put you on the path to technological advancements and space.



Welcome to the City Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5EA5E785.txt

Here you will gain access to all of the following:
  • Creating and Buying Buildings
  • Buying Turrets to enhance your city's defensive means
  • Buying Civic Objects for your city
  • Laying Out your city and getting detailed feedback on how productive and happy your city is
  • Creating and Buying Vehicles for your fleet
  •   Outfitting your citizens
  • Creating your own Anthem


City Information
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2ECCB560.txt

City Stats
Your city stats information is found in the upper right corner of the City Planner. 

The information:
  • City specialty, name and identity color
Population
  • Happiness - unhappy citizens are ripe for religious conversion by rival cities.
  • Income in Sporebucks/minute
  • Defense - the more turrets you have the stronger your defenses.
Fleet Limits
Also in the upper right corner just above the City Stats are your Fleet Limit Indicators These indicators tell you how many of each type of vehicle you currently have and how many you can have.

Your Fleet Limit is based on your nation's size in number of cities.



Building Your City
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4E299950.txt

One of your first goals will be to build up your city.

Building a successful city requires you to place the different types of buildings in good locations. 

Using the City Planner, which you access by clicking on the City Hall, you can create, purchase and place new buildings in your city.  This will help you build up your population, make them productive and happy as well as build defenses for your city.  Find more information about building your city in the City Planner section.

Houses not only increase your population and your potential vehicle count but they also create locations which can link to Entertainment Buildings and Factories to boost the stats of your city. For city stats, the City Hall counts as a house.

Entertainment Buildings increase the happiness of your city if they are placed beside houses – unhappy cities produce less cash and can cause rioting. Also, unhappy cities are much more vulnerable to Religious Conversion.

Factories increase the income of your city if placed beside houses, but will also produce unhappy citizens. Nobody likes to work all day!

Turrets will help defend your city from hostile takeover by automatically attacking oncoming units.



Upgrading your Fleet
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4CA6C64C.txt

Capturing more cities unlocks the ability to have sea and air vehicles, as well as allowing more vehicles in your fleet. 

Each city specialty allows you to have a maximum number of that type of vehicle, for example, having 1 military city and 1 religious city will allow you to have 5 of each vehicle, where as, having two military cities allows you to have 10 military units.



Vehicle Types
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0A2D8006.txt

There are three types of vehicles:
  • Land
  • Sea
  • Air



Only the land vehicles will be available at the start of the Civilization Phase.  As you grow your nation by conquering, converting or buying out other cities, you will unlock the ability to create sea and later air vehicles.

When you buy or create vehicles for your city, the vehicles will automatically match your city specialty of military, religious or economic.

Buying Vehicles
To buy a vehicle for your city, first roll over the type of vehicle you'd like to purchase.  You can either create one or select to use an existing vehicle that you previously made, was Maxis made, identified via a Sporecast or got from a friend.  Click on the Load from Sporepedia button next to the vehicle type you wish to purchase, Sporepedia will open to that section for you to choose from.

See the section on Vehicle Creator for information on creating your own vehicle.

Once you have selected or created a vehicle, it will show up when you return to the City Planner.  To add it to your city, just click on its image.  Clicking more than once will add multiple vehicles.  You will be charged for each one.  Your vehicles will appear just outside your main city gate.

Fleet Limit
Each city has a limit to the number of vehicles it can add to its fleet.  This information is in the upper right corner of the City Planner.  You can purchase only as many vehicles as your Fleet Limit allows.



Fleet Limits and Sell Back
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0A555032.txt

Fleet Limits
Each city has a maximum limit of vehicles for their fleet.  These limits increase as you capture more cities and unlock new technologies for sea faring and air vehicles.  You can also combine vehicle types.  If you capture a city of another specialty you will have a vehicle limit for each specialty type. The Fleet Limit for each vehicle type is shown in the upper right corner of the City Planner, so you can see it as you purchase vehicles.

Sell Back
You may find that you want to trade out certain vehicles for others that have different abilities.  To sell back one of your existing vehicles you can click on it and press Backspace on your keyboard, or you can select that vehicle in your Fleet List and click on the X in the upper left corner of its portrait.  You will receive one half of the original purchase price.



Financing Your Civilization
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0BD6BF39.txt

The three ways of financing your city are:
  • Mining spice from the spice geysers on your planet.  You will need to first claim a spice node. Take a vehicle to a near by spice node.  It will build a derrick and you will be mining spice at a rate of some amount of Sporebucks/minute.  Be watchful, other cities will attempt to take these spice nodes from you forcefully.  You will need to defend them. You may find others to take over if you are so inclined.  Also, spice geysers do run dry.
  • Build Factories in your cities. Your civilians are most productive when factories are placed next to houses.
  • Enter into trade deals with other cities.  These will be offered through the communications screen, so don't just screen all of your calls.  Once you accept a trade deal a trade route will be created from your city to the neighboring city.


Communicating with Neighboring Cities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0CEC79DF.txt

Via the Communications Panel:
As other cities build in stature and become nations they will start to initiate communications with you. The communications panel will light up next to the mini map. Each line shows the color of the nation, their specialty and your relationship with that nation. When you hover over each comm button it will give you more information on your relationship. The details listed here are the history of events between your two nations that have impacted your relationship status.

Via the City Hall
Click on another city's city hall and select contact. This opens the communcation screen. You will have a number of options such as giving gifts, proposing trade routes, purchasing their city, etc. Make your selection in the Comm Screen Window.

Keeping the channels of communication open can help improve relationships and a bit of diplomacy can come in handy. On the other hand, if you really want to provoke war, try out the insult options.



City Music
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4DDAAF91.txt

Your city music is made up of several parts; the city beat, and the city theme (a melody and instrument) and planet ambience.  You can select not only the beat and instrument, set the individual volume levels for both as well as create your own customized melody in the melody composer section.

As you conquer, convert or buy other cities they will take on the City Music from your home city.  This music will represent your nation.

City Beat
Just click on a button, each represents a different beat track.  Listen for a few moments since these change over time.  If you want to isolate just the beat, simply turn the volume down for the other city music components.  Once you have a beat you like, move on to the Anthem component.

You can also turn off the beat by clicking on the selected beat button.

Anthem
The anthem is made up of an instrument and melody.

Instruments
To select an instrument, just click on one of the blue buttons.  Try them out until you find one you like.

Melody
There are a number of ways to create your own melody. 
  • Click on the die in the melody composer section to generate a random melody.
  • Add or remove notes by clicking on the add or remove note buttons in the lower right corner.
  • Once notes are positioned in the melody you can adjust their scale by click and dragging them up and down or adjust their order by click and dragging them left and right.
  • You can lengthen the duration of any individual note by hovering over it and scrolling the mouse wheel or using the up and down arrow on your keyboard.
  • You can remove notes from the melody by click and dragging them off of the melody composer section.
  • You can play your melody back at any time by clicking on the melody composer section background. 
  • You can toggle the melody autoplay by clicking on the autoplay button.
Ambience
The ambience will play across the entire planet, even as you zoom out into space.  However, when you near a neighboring city of another nation, you will hear their individual city music. To select an ambience, just click on up to four of the ambience layer buttons.  Combine them in any way you wish.

Undo and Redo
Simply click on either of these to undo or redo your last series of actions.

Load
Clicking on the load button takes you to the Sporepedia with your music section open.  Just select a music card and click on the green check mark.  The selected City Music will now play when you return to the City Planner.   To preview a music selection, double click on its Sporepedia card.

Sharing Music
City Music is not automatically shared.  To share your City Music with your friends, find the individual file in the following directory ~save_path~City Music~mac_save_append~ (if you did the typical install).  You can email the .png file to your friends.

To import city music .pngs from friends, just place the .png file into the following directory ~save_path~City Music~mac_save_append~ (if you did the typical install), while Spore is not playing.  You can then access these files in your Sporepedia.

Save
Once you have finished creating your City Music you can save it by clicking on the save button.  The save dialog will prompt you to name and describe your creation.  You can then find each City Music composition in your Sporepedia music tab.

Random
The ultimate shortcut for the compositionally challenged is to click on the random button at the bottom of the City Music Creator.



Initiating Trade Routes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5F420E7C.txt

To propose a trade route, select your economic vehicles and click the city with whom you want to trade. 

Choose the pie menu option, "Propose Trade Route".  A communication screen will appear after your vehicles make it to their city, telling you if the trade route is successful or not. 

If the trade route was successful, your vehicles will begin making trips to and from the two cities.  Each trip brings both nations some income, raises relationship between the nations, and makes progress towards purchasing the that city. 

The more vehicles assigned to trading will increase all of these outcomes.  If the trade route is unsuccessful, your vehicle will be destroyed.



Name and describe your City
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B199D17.txt

Don't let your city go without a name!  Click "Name Your City" to give it a name and fill in the description box below.



Super Weapons
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9C882FF4.txt

Each city specialty has its own set of super weapons that are unlocked as you acquire more cities of that specialty.  There is a monetary cost associated with using each of these weapons.

Military super weapons include Napalm Strike, Tactical Nuke, and ICBM Strike.   
  • The Napalm Strike is unlocked after capturing 3 Military cities.  Deploying the Napalm Strike will send a small blast to the targeted area destroying everything in the area. 
  • The Tactical Nuke is unlocked after capturing 5 Military cities.  When deployed, the tactical nuke will detonate at the targeted area destroying everything in it's area, leaving nuclear fallout in it's wake.  If used on cities, some building pads will suffer from nuclear fallout and not be usable. 
  • The ICBM Strike becomes available after conquering 7 cities.  Using the ICBM Strike will send nukes at all remaining nations on the globe, causing them to be destroyed and fall under your control. 


The Religious Super Weapons include the Faith Heal, Black Rain, and Messianic Uprising. 
  • The Faith Heal is unlocked after capturing 3 Religious cities.  You can use the Faith Heal on your own vehicles or buildings to heal all units in the area.
  • The Black Rain is unlocked after capturing 5 Religious cities.  If you use Black Rain on a neighboring city, it will cause a large Black Storm to appear over the city, raining diseased creatures on their city.  This causes extreme unhappiness making it easier to convert their city.
  • The Messianic Uprising is unlocked after capturing 7 cities.  Launching the Messianic Uprising creates a large holographic image of your priests chanting over your city and sending your religion across the globes.  Awestruck, all cities immediately convert to your nation. 


The Economic Super weapons include Bribe, Ad Blitz, and Major Merger. 
  • Bribe is unlocked after capturing 3 economic cities.  Use Bribe on enemy vehicles causing them to temporarily attack other targets.
  • Ad Blitz is acquired after purchasing 5 economic cities.  Use the Ad Blitz on neighboring cities, sending an ad campaign over their city that is irresistible.  The targeted city will instantly become purchasable. 
  • Major Merger is unlocked after capturing 7 economic cities.  Launching the major merger sends a global ad campaign.  All cities will be so enamored by your economic might, they will immediately merge with your nation. 


All super weapons are available in the Super Weapons panel in the middle of the bottom of the screen above the Progress Bar.  There is a button for each specialty that opens the individual unlocked weapons.  Selecting any of the weapons will immediately deduct the funds from your account.  Left Click the ground where you want to target and launch the weapon.     



City Boundaries
http://spore.vg/dump/locale/02FABF01_02FAC0B6_29B810BB.txt

City boundaries mark your nation's size and ownership of the globe.  Every City and Spice Node has their own boundary that is visible both on the planet and in the Mini Map.  When you take over other cities, your nation grows.  But, be aware, other cities will be aware of your actions within their boundaries and will work to protect their territory. 



City Information
http://spore.vg/dump/locale/02FABF01_02FAC0B6_50F57CF5.txt

Hover your cursor over any city hall to bring up some details about that city.

City Information Panel

Top Row: City Specialty, Name and Identiy, Relationship State.

Population: How many citizens this city has, higher populations will increase your fleet limit.

Happiness: Red faces indicate unhappy citizens, green faces indicate happy citizens.

Income: Tells you how many Sporebucks the city is earning from its factories per minute.

City Defense: The more shields the higher this city's defensive means.



Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_80E6DDA0.txt

In the civilization phase of Spore your goal is to conquer, convert or purchase every city on the planet.

You start out as a single city nation on a planet with other nations popping up across the globe.  Each city takes on a specialty, Military, Religious, or Economic, with unique vehicles and abilities for each specialty type.  This is based on whether you played as a more aggressive or social tribe or your choice from the Galaxy Main Menu.

Vehicles will be your tools for interacting with other cities.  Using the income from your city's factories and spice collection, you can purchase vehicles to add to your fleet.  Giving these vehicles orders will be key to your strategy.  As you progress you will unlock the technology for both sea faring and air vehicles.

Your city will also need to be maintained.  Add and create buildings for your cities to improve your income and strength. Eventually you will create and purchase vehicles to use to capture other cities.   It's up to you how to build and expand your nation, unlocking powerful super weapons depending on how your nation evolves.

Once you are the dominant nation on the planet, you'll be able to unlock the technology for space travel. 



The Mini Map
http://spore.vg/dump/locale/02FABF01_02FAC0B6_95CF71AA.txt

The Mini Map is your most important source of information for the events taking place on your planet.  You can also Right-Click the Mini Map to navigate the globe or rollover areas of it to get more detail information.

Cities: The city icon represent each city on the map and are color coded to tell ownership.

Spice Nodes: The Spice Node icon represents every spice node on the planets and it's current owner.

Vehicles
The vehicle icon represents individual  vehicles on the map and nation ownership.

National Boundaries
National boundaries are visible when a city icon is moused over on the mini map.

Attacks:
Attacks are represented by (Image) icons.  These appear over cities, spice nodes, and vehicles when they are under attack or in combat.  This includes both military and religious attacks.

Sporebuck
The Sporebuck (Image) icon appears over a city icon when a economic vehicle is trading with a city and money is earned. 

Communication:
When you have your comm screen open communicating with another city, the mini map will show which city is talking by showing the comm (image) icon above that city.



City Decorations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_220AC95A.txt

These are purely decorative embellishments that you can add to your city.  Open the Decorations tab, select the decoration you wish to place in your city.  Click and drag the decoration into your city an place it on one of the glowing position locators.
« Last Edit: July 02, 2008, 02:30:23 am by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Civilization Phase (Part II)
« Reply #12 on: July 02, 2008, 02:25:27 am »
Civilization Phase (Part II)



Repairing Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_297D8D46.txt

When a vehicle is damaged you can repair it by positioning it just outside any of your nation's main city gates.



Your Nation
http://spore.vg/dump/locale/02FABF01_02FAC0B6_424EF068.txt

As you conquer, convert or buy out neighboring cities, they become a part of your nation.  You will then control that city.  You can click on its City Hall to build it out, and increase its fleet to suit your purposes.



Building Your Fleet
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2332CDBB.txt

Purchasing Vehicles for your City is done in the City Planner.  Remember, vehicles have different abilities in health, speed and power.  Choose wisely.

Click on any of your City Halls to access the City Planner.

Select the vehicle type you wish to create or purchase.  Once you have selected a vehicle, click on its image to buy it and place it in your city. 

As your city and nation grows, you will unlock the technology for sea faring and air vehicles. 

As you take over cities, you can adapt their fleet to meet your needs.



Sporebucks
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F561E409.txt

Now that you are in the Civilization Phase your currency is Sporebucks. Your city must earn enough Sporebucks to invest in buildings, vehicles, decorations, and defenses. You can earn Sporebucks through mining Spice or building Factories in your city, or through trade with other cities. Your Sporebucks budget is shown in the lower left hand corner of the City Planner

City Layout
Your city layout affects the productivity of your city as well as your citizen's happiness.   Check out the section on City Layout for more information.



Controlling Your Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7195D8C1.txt

Using the Fleet List
You can see details on your entire fleet of vehicles on the right side of the screen in the Fleet List. The green bar represents your vehicle’s health.

You can select a vehicle by clicking on it in the game world, or by clicking on its icon in the Fleet List. By holding down the CTRL key while clicking on the vehicles or icons, you can add multiple vehicles to a group.

By clicking on a vehicle or its Fleet List icon with the Right Mouse Button, you can move the camera to that vehicle.

Double clicking with either the Left or the Right Mouse Button will move the camera to the target vehicle, and lock the camera in follow mode.

Once you have control of a vehicle, you can order them to move to a point by clicking on the ground, or you can order them to interact with an object or unit by clicking on them.

In the Field
You can also control your vehicles by clicking on them in the field.  Click once on any vehicle to select it, you can then click on another object in the world to have that vehicle interact with it. 

You can direct a vehicle to a particular point in the world by clicking on the ground at that point.

You can select a group of vehicles by clicking on the ground near them and dragging a rectangle around the vehicles you wish to select.  Release the mouse button and the vehicles will be selected.

Vehicle Stance
Using the Fleet List you can set any vehicle to either a Stand Ground or Aggressive Stance.

Stand Ground - This is a good stance if you'd like your vehicle to guard a particular area.  They will stay at that point, but respond to challenges from hostile cities or nations.

Aggressive - This is a good stance if you'd like your vehicle to engage actively against hostile cities or nations.



City Layout
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EA722CE4.txt

Building a successful city requires you to place the different types of buildings in good locations. 

Houses not only increase your population and your potential vehicle count but they also create locations which can link to Entertainment Buildings and Factories to boost the productivity and happiness of your city. The City Hall counts as a house.

Entertainment Buildings increase the happiness of your city if they are placed beside houses – unhappy cities produce less cash and can cause rioting. Also, unhappy cities are much more vulnerable to Religious Conversion.

Factories increase the income of your city if placed beside houses, but will also produce unhappy citizens. Nobody likes to work all day!

Building Links
As you place buildings in your city, a glowing link will appear between buildings.  Green links indicate a good placement, yellow is not optimal and red is bad. 

Defense
Turrets will help defend your city from hostile takeover by automatically attacking oncoming units.



Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D28F1EEF.txt

You can track your progress in the Civilization Phase by looking at the Progress Bar on the bottom of the screen.

Each segment of the bar marks a city you have taken by any of the three strategies. As your nation grows you will discover the technology to create both sea faring and air vehicles which can help you take on stronger rivals.



Religious Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D0E1C9D2.txt

Use the Religious Strategy to convert other cities to your nation.  Unhappy citizens often make the best targets for religious conversion. 

To convert a city select your religious vehicles and click on a neighboring city hall.  Choose "Convert" from the menu that appears.  This will send all selected units to that city to send a barrage of musical notes and religious hymns at the target. This will start the conversion process.  You can tell your progress by the conversion bar over the target city, filling with your nation's color. 

If the city is very happy, the progress will be slow.  The target city will slowly become angry at the idea of outsiders forcing their religion on them, throwing Molotov cocktails and damaging your vehicles.  Eventually, they will turn hostile towards you and start attacking your vehicles with their turrets are defending vehicles.  You can counter this by selecting individual units and targeting their turrets and entertainment buildings to temporarily disable them.  If you fill the conversion bar all the way, the city will fall under your beliefs and become part of your nation. 

Religious vehicles can attack other vehicles and spice node derricks as well.  Although not as strong as Military vehicles, they can destroy enemy units with the power of their religious chants.       



Getting Started
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9606A01B.txt

Follow the Goal Cards and Tutorials

The tutorials and goal cards will guide you through the first steps in getting your Civilization up and running.

These steps include:
  • You will create or buy a vehicle and capture a Spice Node for income.
  • You will build out your city, by creating or buying and placing buildings.  Take note of advantageous building links to keep your citizens at their most happy and productive.
  • You can then begin to explore your immediate continent, sometimes tribes have abandoned their villages and left technology behind, and you can suss out the other cities developing as your neighbors and determine your best approach to over take them.


Relationships
http://spore.vg/dump/locale/02FABF01_02FAC0B6_38232BE9.txt

City Information
You can check your relationship with any city by clicking on that city's city hall.  This brings up the city information. The top line of the City Information is that city's name, identity color, specialty and in the right hand corner the relationship icon.

Improving Relationships with Neighboring Cities
You can improve your relationships with other cities by offering trade routes, gifting through the communication panel, and assisting other nations in war when they ask for your help. 

Lowering Relationships with Neighboring Cities
You can lower your relationship with other cities by attacking them with military vehicles, converting them with religious vehicles, failing to establish trade routes, under bidding when purchasing cities, failing to come to the aide of other nations when asked, and failing to pay for  peace when asked.

Relationship States
  • At War:  If you're At War with a neighboring nation, they will attack your cities, cancel trade routes, and demand tribute. 
  • Hostile:  If you're hostile with another nation, you're at the edge of war.  They may attack your vehicles or decide to attack your cities if your relationship is not raised.  You cannot establish trade routes at this relationship state.       
  • Neutral:  When you’re neutral with another nation they won’t attack you, but they also won’t establish trade routes with you. 
  • Friendly:  When friendly with another nation they will not attack your cities or vehicles.  You can open trade routes with their cities. 
  • Ally:  When allied with another nation you can count on them for support.  They will not attack you and are open for trade routes.  Often times asking you for assistance when it comes to going to war. 


Economic Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_59822F34.txt

Use the more peaceful Economic Strategy to set up trade routes with neighboring cities and eventually buy their allegiance to your nation.

Managing your relationship with your neighbors is a key to success for the Economic Strategy.

Neighboring cities will not trade with you until your relationship is high enough.  Using the Communications screen, you can give gifts to other cities in an effort to raise your relationship.  You can open communications with a city by clicking on the target city's hall.  Once you feel like you have a high enough relationship with the target city, you can propose a trade route with them. 

To propose a trade route, select your economic vehicles and Left-Click the target city's City Hall.  Choose "Propose Trade Route" from the menu that appears.  A communication screen will appear after your vehicles make it to their city, telling you if the trade route is successful or not.

If the trade route proposal was successful, your vehicles will begin making trips to and from the two cities.  Each trip brings both cities some income, raises relationship between the cities and makes progress towards purchasing the target city. 

The more vehicles assigned to trading will improve all of these outcomes.  You can monitor your progress towards purchasing the city by the purchase bar over the target city.  Once the purchase bar is full, you will receive a communication from the target city asking if you'd like to buy their city.  You can then make your choice to purchase the city at that moment or wait to do it at a later time. 

When making the purchase, you have to pick the right purchase price.  If your bid is too low, you will offend the seller and they will cut off your trade route.  A successful bid results in that city becoming part of your nation

If the trade route proposal was denied, your vehicle will be destroyed.



Building Categories
http://spore.vg/dump/locale/02FABF01_02FAC0B6_65962548.txt

There are five types of buildings for use in your city:
  • City Hall - each city can have only one city hall.
  • Homes
  • Entertainment
  • Factories
  • Turrets - turrets provide defense for your city and will automatically respond to any threats until damaged beyond function.
Your City Hall
The City Hall that you chose upon entry to the Civilization Phase will show in the first position.  You can elect to edit this City Hall or create a new one at any time.

Buying Buildings
To buy a building for your city, first roll over the type of building you'd like to purchase.  You can either create one or select to use an existing building that you previously made, was Maxis made, identified via a Sporecast or got from a friend.  The Choose A (building type) will open the Sporepedia to that section for you to choose from.

See the section on Building Creator for information on creating your own building.

Once you have selected or created a building, it will show up when you return to the City Planner.  To add it to your city, click and drag it from the building palette into your city and onto one of the glowing placement locators. 

City Layout
The location of each building is important, as well as their position relative to other buildings.  Check out the City Layout section for more information on this topic.



Mining Spice
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C410B27A.txt

Claiming Spice Nodes
To claim a spice node, select a vehicle and then click, using the LMB on a nearby spice node.  Your vehicle will transport to the spice node and build a derrick.  You will start mining spice at some rate of Sporebucks/minute. 

Defending Spice Nodes
Spice is a hot commodity in Spore.  You will need to defend your city's spice nodes as other cities will try to take them over.  You can station a vehicle to defend a node by positioning it near the spice node and selecting a stance of Stand Ground.



Basic Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C8A828B4.txt

City Planning
The early days of your Civilization will keep you busy building up your city and your finances before you can start interacting with other cities on the globe. 

To access the City planner, click on any of your city halls using the Left Mouse Button.  Here, you can create and buy vehicles and buildings, accessorize your civilians, or even create your own City Theme Music.

Controlling Your Vehicles
  • The left mouse button is used for selecting units and giving instructions.
  • To select a vehicle, click on it using the LMB or you can click on its portrait in the Fleet List on the right side of the screen.
  • To select a group of vehicles, hold the LMB down and drag a rectangle around the units you want to select, release the LMB and they will be selected.  You can also click on multiple vehicle icons in the Fleet List.
  • You can select a stance of either stand ground or aggressive (image) for your vehicles using the stance buttons below the Fleet List.  The stance that you select is applied to the individual or group of vehicles you have selected.  The stance will persist, until you change it again. 
Controlling The Camera
  • The Right Mouse Button, when clicked, is used for moving the camera.
  • The Right Mouse Button, when held, is used for pitching and rotating the camera.
  • The middle mouse button, when held, can pan the camera, as can the arrow keys, or the W, A, S, and D keys.
  • The mouse scroll wheel can zoom the camera in and out, as can the + and - keys.
  • The Spacebar will cycle you through each of your vehicle groups.  Hit Spacebar several times to cycle from one vehicle group to the next.  Once you find the group you want, the camera will follow this group until you click anywhere else on the screen.
Keyboard Shortcuts
  • The < and > keys rotate the camera.
  • The - and + keys will zoom your camera in and out.
  • Tab will cycle the camera to each of your city halls.
  • Backspace will position the camera at your closest city.
  • L calls up your mission log.
  • You can set vehicle groups using the CTRL + Num keys.  Pressing the number key after that will position your camera behind that vehicle group.
  • Delete will decommission selected vehicles.


City Specialty
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B566C0AB.txt

Your capital city has a specialization; militaristic, economic or religious.

If you entered Civilization Phase from the Tribal Phase, your city will adopt its specialization based on your dominant strategy for succeeding in tribe; attacking other tribes will have led to being specialized in military, socializing with other tribes will have led to specializing in religion and effective and copious gifting will have led to specializing in economic. 

If you entered Civilization Phase from the Galaxy Main Menu, you had the opportunity to select your specialty.

As you take over other cities, you can select their specialty as well.  You may have cities with different specialties that may lend to different strategies as you work to overtake the entire planet.



Ready to take to Space
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B142B12E.txt

Once you have overcome all of the cities of the planet and your nation rules you will unlock the technology to explore the cosmos.  Click on the Upgrade Button that appears and rests just above the Progress Bar at the bottom of your screen.



Military Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_AE5AB7A6.txt

The Military strategy is very direct, destroy your enemies with military might. 

Use your vehicles to destroy neighboring cities as well as their vehicles with cannons, missiles, and lasers.  to conquer a neighboring city, select your military vehicles and target enemy cities by clicking on their City Hall with using the LMB. 

Choose "Attack" from the menu that appears.  Your vehicles will travel to the target city and begin pummeling it with their weapons..  You can read any city's defense rating through the rollover on its City Hall.  A higher defense means more turrets that fire back at your vehicles. 

Your vehicles will automatically choose the greatest threat by targeting turrets and vehicles first.  You can target individual turrets and buildings by selecting your vehicles and clicking the LMB on object you wish to attack.

Once the attack of a city has begun, you will see a conquer bar over the target city hall.  As you destroy buildings the bar will slowly fill up with your color.  It will fill completely once the City Hall is destroyed.  The city will then switch to your nation, unhappy and in a state of needing repair. 



Anthem
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A52532CB.txt

Check out the City Planner, Music Tab, to customize your own musical anthem.

« Last Edit: July 02, 2008, 09:41:40 pm by Hydromancerx »

Offline Hydromancerx

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Spore Guide - Misc
« Reply #13 on: July 02, 2008, 08:50:45 pm »
Misc



Registration
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BAEBC3E8.txt

Why Register?
Registering your copy of Spore allows you to participate in the Spore Universe, sharing content, sending postcards, uploading movies to YouTube and building your own MySpore page on Spore.com.

Features that require registration
You need to be registered to upload your creations to the Spore servers, email postcards to your friends, upload your movies directly to YouTube from the Creature Creator and to participate in all of the community features on Spore.com

Screen Name
Your screen name is your identity in the Spore Universe. You create this when you register.  When another player sees one of your creations in his or her game your screen name will be associated with it so they can look you up on www.spore.com, become your buddy and subscribe to your Sporecasts in the Sporepedia, all are features of Spore the game.

Online Options Settings
In the online options you can log in or log out, set your preferences for logging in to Spore and YouTube and set your preferences for login reminders at game start up.



Options
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3CC95F99.txt

The Galaxy Button
Click on the galaxy button to pause your game.  This brings up your creature's timeline where you can see your progress through the phases of Spore.

This also gives you access to the Save Game, Additional Game Options, Exit to the Galaxy Main Menu or Quit Spore.



Sharing
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B4FD5404.txt

Once you've created something in Spore, you can share it with the world!  Spore makes it easier than ever to send your creations to your friends and family, or to publish it to www.spore.com.

Sharing your Creations
  • After you create and save a creature, building or a vehicle in Spore, you can upload it to the Spore servers.
  • To share something you've made to the servers from the Sporepedia, click on the share button. 
  • You can see your creations and the creations of others on www.spore.com
Email your creations
  • It's never been easier to share your creations with your friends and family.  Simply  email a copy of the .png file of any creature, building or vehicle that you've made in Spore to someone and after the recipient saves it to their desktop they can just drag it into the an editor in Spore to open it.
  • If you accepted the default locations during installation, you can find the .png files at ~save_path~(asset type)~mac_save_append~


Buddies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B041FBEC.txt

Buddy up with your friends and family and get their content in your game.

Search for buddies by entering their Spore name or their full email address on the Find Buddy page and then subscribe to their Buddy Sporecast to get their content in your game.  It's likely that you'll have a better chance of having a creature you've gotten from a buddy running over that hill towards you during the Creature phase than a random creature from the Spore servers.

Your current buddy list will be displayed on the Find Buddy page and you can choose to unsubscribe to them from that page if you no longer want to get new content from them.  The content you've already downloaded is not removed from your system when you unsubscribe, but you won't get anything new from them.

In the Online section of the Options panel, you can choose to limit your downloaded content to only the content from buddies you have subscribed to.  By choosing this option, you will no longer receive the standard shared random content from the server and will only get creations from your specified buddies.



Community
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D93EB287.txt

The Sporepedia is your community hub in Spore.  Find out where you stand in the Spore Universe, learn about new offerings from the Spore team and see the coolest new stuff from other players.

MySpore Page
  • Check your stats and find out where you stand in the Spore community - how many Sporecasts you've created, how many people have subscribed to your Sporecasts and your current count of shared creations.
  • Get the latest news and information about the Spore community as it happens.
  • Manage the comments that other player's have made about your creations.  Approve and delete comments, block other players from commenting on your creations, or report offensive comments to Maxis from the comment administration section.
  • See the coolest creations and Sporecasts made by the Spore Community in the Featured Content Section.


Settings
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4581E727.txt

Graphic Settings

Tailor your graphic settings for better performance.
  • Defaults - Clicking this button will set all graphics options back to the ideal defaults for your system and video card.
  • Adjust the individual settings for your preferred performance and aesthetic.  Lower settings will help improve game performance.
  • Graphics Cache Size - Increasing the graphics cache size will improve your performance by reducing the need to recreate graphics assets that you have previously encountered.
Screen Size
  • Options in the scroll box are based on your video card capabilities. 
  • NOTE: Higher screen resolutions may lower performance of the game depending upon your system's capabilities. 
  • Recommended screen resolutions are 800x600 or 1024x768. 
  • If you change screen size, you will need to restart the game for the change to take place.
Audio Settings
  • The Master Volume slider will adjust the overall volume of the game audio, or use Mute All to turn them all off.
  • You can also set your mix of the individual audio elements by adjusting the volume setting of each one.
Capture Settings
The Capture settings allow you to set the size for pictures or video that you capture during play. 

NOTE: Setting these to larger sizes and lengths may affect the performance of your game.

Online Settings
Set login preferences or access registration.

Credits
Find out whose blood, sweat and tears went into making Spore.



Buy Spore
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7481DF7F.txt

Now that you've made your own personal creature with the Spore Creature Creator, wouldn't you like to see how they do in the world of Spore? 

To order the Spore game now, click "Spore Catalog" in the options menu. 



Join The Spore Community!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B13A33B7.txt

If you'd like to be a part of our community, sign up for our Spore newsletter.  Subscribers will receive Spore news first, cool Spore pictures and movies, fun contests and much more!

Go to www.spore.com to join!



Camera
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D6F667F6.txt

Using the Mouse:
  • Hold down and rotate  and adjust the pitch of camera
  • Hold down and navigate around your city
Use the Keyboard:
  • The + and - keys zoom in and out
  • The greater than and less than keys rotate


Sporecasts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D0D5DF95.txt

A Sporecast is a grouped set of content that is created by you, Maxis or any other player in the Spore Universe.  It may have a specific theme like Art Deco or Purple Stuff or it may be a group of cool stuff that a player found and wanted to group together like Will's Favorites.

If you subscribe to Sporecasts, the game will have a higher chance of using content you've downloaded via Sporecast to populate your game.  You'll have a better chance of having a creature you've gotten from a Sporecast running over that hill towards you during the Creature phase.

You can subscribe to a Sporecast through the Sporepedia or by logging into www.spore.com.  Subscribe to some Sporecasts on your lunch hour and the next time you start the game it will update its information and use your new Sporecasts to populate planets with creatures, vehicles, buildings etc.

In the Sporepedia you can either create or search for Sporecasts.
  • Click on the Create Sporecast link in the left hand column to create your own Sporecast. 
  • Search for content and click on the plus sign [PLUS SIGN ICON] to add creatures, buildings and vehicles to your new Sporecast. 
  • Add a name and a description to the Sporecast and hit save to send it to www.spore.com.
  • Go to Find Sporecast to search for Sporecasts to add to your subscription list. 


Enter a couple words and browse the results until you find something you like.

Click on the plus sign [PLUS SIGN ICON] to add a new Sporecast to your subscription list.

For more detailed information about how to create Sporecasts, visit www.spore.com.

« Last Edit: July 02, 2008, 09:28:17 pm by Hydromancerx »

Offline Hydromancerx

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Re: Spore Guide - [SPOILERS!]
« Reply #14 on: July 02, 2008, 09:46:20 pm »
BADGES
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2DB6DAD3.txt

Master Badge
Levels: 1 to 10
Task: Complete many other badges to get this badge.

Cleaner Badge
Levels: 1 to 5
Task: Complete Eradication Missions to get this badge.

Collector Badge
Levels: 1 to 5
Task: Collect Artifacts to get this badge.

Colonist  Badge
Levels: 1 to 5
Task: Place Colony Buildings to get this badge.

Deity Complex Badge
Levels: 1 to 5
Task: Get Worshipers to get this badge.

Diplomat Badge
Levels: 1 to 5
Task: Form 2 Alliances to get this badge.

Explorer Badge
Levels: 1 to 5
Task: Explore Solar Systems to get this badge.

Gopher Badge
Levels: 1 to 5
Task: Complete Delivery Missions to get this badge.

Terra-Wrangler Badge
Levels: 1 to 5
Task: Improve the Terraforming score of Planets to get this badge.

Traveler Badge
Levels: 1 to 5
Task: Contact Empires to get this badge.

Warmonger Badge
Levels: 1 to 5
Task: Start Wars to get this badge.

Zoologist Badge
Levels: 1 to 5
Task: Fill out Ecosystems to get this badge.

Badge Outta Heck
Levels: 1
Task: Defeat the Grob to get this badge.

Dance with the Devil Badge
Levels: 1
Task: Ally with the Grob to get this badge.

Captain's Badge
Levels: 1
Task: Proven your Spaceship Piloting Skills to get this badge.

Brain Surgeon Badge
Levels: 1 to 5
Task: Promote Creatures to Tribe to get this badge.

Near Encounters Badge
Levels: 1 to 5
Task: Promote Civilizations to Space Faring to get this badge.

Body Guard Badge
Levels: 1 to 5
Task: Defend Friends to get this badge.

Empire Badge
Levels: 1 to 5
Task: Expand to Solar Systems to get this badge.

Jack Of All Trades Badge
Levels: 1 to 5
Task: Buy Tools to get this badge.

Conquerer Badge
Levels: 1 to 5
Task: Conquer 5 Planets to get this badge.

Economist Badge
Levels: 1 to 5
Task: Purchase Solar Systems to get this badge.

Trader Badge
Levels: 1 to 5
Task: Establish Trade Routes to get this badge.

Merchant Badge
Levels: 1 to 5
Task:  Trade for Sporebucks to get this badge.

Eco Hero Badge
Levels: 1 to 5
Task: Avert Eco Disasters to get this badge.

Wonderland Wanderer Badge
Levels: 1 to 5
Task: Discover Storybook Planets to get this badge.

Golden Touch Badge Badge
Levels: 1 to 5
Task: Accumulate Sporebucks to get this badge.

Planet Artiste Badge
Levels: 1 to 5
Task: Collect Artistic Terrain Brushes to get this badge.

Frequent Flyer Badge
Levels: 1 to 5
Task: Make Interstellar Flights to get this badge.

Joker Badge
Levels: 1
Task: Cheat to get this badge.

Sightseer Badge
Levels: 1 to 5
Task: Make Cosmic Discoveries to get this badge.

Missionista Badge
Levels: 1 to 5
Task: Complete Missions to get this badge.
« Last Edit: July 31, 2008, 11:30:47 pm by Hydromancerx »