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Spore Guide - [SPOILERS!]

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Hydromancerx:
This thread is where I will compile the Spore guide found in the hidden files.

Please do not post in this thread!

They are in no particular order within the sections. I just list them as I find them.

Table of Contents

I.General
 A. Welcome to the Spore Galaxy
 B. The Spore Universe
 C. Camera Controls
 D. Sharing Your Creations
 E. The Galaxy Button
 F. The Sporepedia
 G. Managing Your Creations
 H. What is Spore?
 I. Goal Cards
 J. Managing Pictures
 K. Movies
 L. Selecting Creatures
 M. Basic Controls
 N. Event Logs
 O. Backgrounds
 P. Email a Spore Postcard to a Friend!
 Q. Goal Cards

II.Cell Creator
 A. Welcome to the Cell Creator
 B. You can shape both your cell's body and parts.
 C. The Parts Palette
 D. Complexity and Budget
 E. Cancel
 F. Paint Your Cell
 G. Adding Abilities
 H. Cloning Parts
 I. Saving Cells
 J. Cell Creature Abilities

III.Creature Creator
 A. Welcome to Build Mode
 B. The Creature Creator
 C. Add Length to the Spine
 D. Create Babies
 E. Paint Mode
 F. Saving Creatures
 G. Creating a Creature
 H. Loading a Creature
 I. Naming
 J. Paint Like
 K. Creature Abilities
 L. Adding Limbs
 M. Building Basics
 N. Name, Describe and Tag your Creature
 O. Camera
 P. Complexity
 Q. Parts
 R. Paint Using Styles
 S. Moving Your Creature
 T. Test Drive
 U. Welcome to Test Drive Mode
 V. Advanced Features
 W. Access Advanced Part Handles
 X. Painting Using Layers
 Y. Limbs
 Z. Edit Parts
 AA. The Complexity Meter
 BB. The Parts Palettes
 CC. Shaping

IV.Outfit Creator
 A. Welcome to the Tribal Planner
 B. Tribal Outfits
 C. The City Outfitter
 D. Describe and Tag
 E. Outfitting Your Tribe
 F. Complexity and Budget
 G. Outfit Your Citizens

V.Building Creator
 A. Welcome to the Building Creator
 B. Partial Styles
 C. Painting Your Building
 D. Name, Describe and Tag your Building
 E. Complexity and Budget
 F. Paint Like
 G. The Blocks Palette
 H. Advanced Features
 I. Paint Brush Mode
 J. Editing Blocks
 K. Saving Buildings
 L. Camera Controls

VI.Vehicle Creator
 A. Welcome to the Vehicle Creator
 B. Saving Vehicles
 C. Building Vehicles
 D. Advanced Features
 E. Paint Brush Mode
 F. Complexity and Budget
 G. Name, Describe and Tag your Vehicle
 H. Partial Styles
 I. Camera Controls
 J. Time to Paint
 K. Editing Parts With Handles
 L. Paintbrushes
 M. Vehicles Capabilities

VII.Spaceship Creator
 A. Welcome to the Spaceship Creator
 B. Complexity and Budget
 C. Advanced Features
 D. Painting Your Spaceship
 E. Saving Spaceships
 F. Name, Describe and Tag your Spaceship
 G. Paint Like
 H. The Parts Palette
 I. Partial Styles
 J. Editing Parts With Handles

VIII.Cell Phase
 A. Welcome to the Cell Phase
 B. Evolving Your Cell
 C. Name and describe your Cell
 D. Evolve to Land
 E. Tracking Your Progress
 F. Collecting Parts
 G. Your Goal
 H. Controls

IX.Creature Phase
 A. Welcome to the Creature Phase of Spore.
 B. Socializing
 C. Care and Feeding of Your Creature
 D. Evolving Your Creature
 E. Relationships with Other Species
 F. Your Nest and Migration
 G. Gaining Intelligence
 H. Tracking Your Progress
 I. Mating
 J. Moving Your Creature
 K. Your Goal
 L. Collecting Parts
 M. Building a Pack
 N. DNA in the Creature Phase
 O. Setting a Combat or Social Stance
 P. Fighting and Hunting
 Q. Creature Game Controls
 R. Other Species
 
X.Tribal Phase
 A. Welcome to the Tribal Phase of Spore
 B. Controlling Your Tribe Members
 C. Food is Money
 D. Tracking Your Progress
 E. Raids
 F. The Mini-Map
 G. Care and Feeding of Your Tribe
 H. Your Identity Color
 I. Relating to Wild Creatures
 J. Tribal Villages
 K. Tool Types and their Function
 L. Tribal Identity Color
 M. Your Tribal Totem Pole
 N. Camera Controls in the Tribal Planner
 O. Fighting with Tribes
 P. Building Your Tribe
 Q. Equipping Tools
 R. Your Chieftain
 S. Competing with Other Tribes
 T. Your Goal
 U. Socializing with Tribes
 V. Buying Tools
 W. Gifts
 X. Advance Toward Civilization
 Y. Setting Combat and Social Stances

XI.Civilization Phase (Part I)
 A. Welcome to Civilization
 B. Welcome to the City Planner
 C. City Information
 D. Building Your City
 E. Upgrading your Fleet
 F. Vehicle Types
 G. Fleet Limits and Sell Back
 H. Financing Your Civilization
 I. Communicating with Neighboring Cities
 J. City Music
 K. Initiating Trade Routes
 L. Name and describe your City
 M. Super Weapons
 N. City Boundaries
 O. City Information 2
 P. Your Goal
 Q. The Mini Map
 R. City Decorations

XII.Civilization Phase(Part II)
 A. Repairing Vehicles
 B. Your Nation
 C. Building Your Fleet
 D. Sporebucks
 E. Controlling Your Vehicles
 F. City Layout
 G. Tracking Your Progress
 H. Religious Strategy
 I. Getting Started
 J. Relationships
 K. Economic Strategy
 L. Building Categories
 M. Mining Spice
 N. Basic Controls
 O. City Specialty
 P. Ready to take to Space
 Q. Military Strategy
 R. Anthem

XIII.Misc
 A. Registration
 B. Options
 C. Sharing
 D. Buddies
 E. Community
 F. Settings
 G. Buy Spore
 H. Join The Spore Community!
 I. Camera
 J. Sporecasts

Hydromancerx:
General


Welcome to the Spore Galaxy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_99F6D305.txt

The Galaxy Main Menu is your hub.  It's where you can access Options, The Sporepedia or get started creating creatures.

Load or Create Creatures
There are two buttons available in the center of the galaxy. They are:

Load a Creature  OR  Create a Creature

Click on either button to get started! 

Options
If you click on the Galaxy button in the lower left corner you will gain access to options such as: Sporepedia, Spore Catalog, Settings, and Quit (if you click on this button while in the Creature Creator, you'll also have an option to return to the Galaxy Main Menu).

Register
If you did not register, you can do so at any time by clicking on the Register button directly to the right of the Galaxy button.  When you are logged in, this button will show your screen name.

Patching
If a patch is available the Spore Creature Creator will automatically detect it. You will only be able to download patches if  you are online and logged in. A restart is required.


The Spore Universe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0C7A9E81.txt

Spore is what we here at Maxis like to call a massively solo play game.  What does this mean to you?  Well, simply that when you install and launch Spore, you are playing in your own Galaxy.  All of the other creations, planets, spaceships, vehicles, etc. that you encounter during your gameplay are controlled by AI systems.  That said, your Galaxy exists within the Universe of Spore player Galaxies. 

What does that mean?
The unique online feature of Spore is that all of the content that you have made and that other players of Spore have made is shared in what we call the Spore Universe through our Spore servers.  That means that if you register and play online, you can share your creations with other players and that the creatures, buildings, vehicles, cities etc. that you see in your own Spore Galaxy will be content that other players have created.  Your Spore Galaxy will be filled with ever unique creations for you to find, interact with and collect. 

The Sporepedia and www.spore.com are your interfaces into The Spore Universe.  The Sporepedia displays every creation that you have made in the My Creations tab.  If you play online, you will also see the creations that other players have created, you'll be able to comment on them, select to only receive your buddies' content and participate in the Spore Community. 

Our goal was to give you an ever surprising, ever unique experience as you travel through the cosmos.


Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0399B049.txt

Using the User Interface:
[o] [rotate icon] The rotate buttons rotate the camera around your cell
[o] [plus minus icons]  Zooms the camera in and out

Using the mouse:
[o] Hold any mouse button and drag on the background rotates the camera around the cell
[o] Hold down the Shift key and scroll the middle mouse wheel to zoom in and out

Use the Keyboard:
[o] The + and - keys zoom in and out
[o] The < and > keys rotate around the cell


Sharing Your Creations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1F9F2401.txt

Sporepedia

The Sporepedia is your multi-purpose content browser in Spore. 
[o] The Everything section allows you to browse or search anything you've made or downloaded as well as anything that Maxis made and shipped with the Creature Creator. 
[o] The MySpore Page is your place to find featured content, see community events and manage your comments.
[o] The Spore Catalog section will link you directly to the Spore Catalog where you can buy Spore and custom Spore merchandise.

There is more in store for the Sporepedia in the full game of Spore, where it allows you to select content that you'd like to see in the game, preview the creations of other players, share your creations with the universe of Spore players and more.

Sharing
After you create and save a creature, you can upload it to the Spore servers.   

To share, click on the button from Sporepedia for any creature you've made and share it with the world.  You can see your creations and the creations of others in the Spore community at Spore.com.

Email Creations
It's never been easier to share your creations with your friends and family.  Simply email the .png file of any creature you make in Spore to your buddies and after the recipient saves it out to their desktop they can just drag and drop it into the Creature Creator Build Mode to open it. 

If you accepted the default locations at installation, you can find your creature .pngs  at: ~save_path


The Galaxy Button
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3D97D47A.txt

Click on the galaxy button to pause your game.  This brings up your creature's timeline where you can see your progress through the phases of Spore. This also gives you access to the Save Game, Additional Game Options, Exit to the Galaxy Main Menu or Quit Spore.


The Sporepedia
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8FEFF9EC.txt

The Sporepedia is your one stop access to all of the content that you've created in Spore's Creators, all of the Maxis Made content and all content that you receive from other players through the Spore Content Servers. Check an asset's statistics, learn more about who made it or leave a comment about it for the creator.

You can access it by clicking on the Sporepedia icon or by pressing the "B" key.   The left hand navigation  allows you to browse all of the creations in your game, explore the Spore community or visit the Spore Store to learn about the newest Spore games.

In the content browsing sections, you can view content by type (Creature, Building, Vehicle, etc.) and then sort it by Date Uploaded, Title, Creator, Type or whether it's been shared by you to www.spore.com.


Managing Your Creations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_26BC869F.txt

The Sporepedia allows you to manage the creations you've made.  Click on a creature's Sporepedia card to begin managing it.

Edit
Modify creature creations by taking them into the editor. Delete allows you to delete your own creations.


What is Spore?
http://spore.vg/dump/locale/02FABF01_02FAC0B6_313D6AF4.txt

The Spore Creature Creator is lots of fun, but it's just the beginning!  If you enjoy this, be sure to check out the full Spore game.

The Spore game is made up of five phases, each corresponding to a stage of evolution: Cell, Creature, Tribe, Civilization and Space.  Each phase presents different challenges and goals.  You may choose to start in Cell and nurture one species from its humble aquatic origins to its evolution as a sentient species.  Or, you may decide to start building tribes or civilizations on multiple planets.  What you do with your universe is up to you. 

In Spore you also have a variety of creation tools at your disposal.  With these tools you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.  While Spore is a single player game, your creations and other players' creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play.  On the Spore website, you'll be able to look at all the cool things your friends and people all around the world are making - you can even pull them into your world to play with.

Go to www.spore.com for more information


Goal Cards
http://spore.vg/dump/locale/02FABF01_02FAC0B6_714C5D1A.txt

Each game phase presents you with goals or mission that if accomplished will help you to succeed in that phase.

Mini Goal Cards
The mini goal cards appear in the upper left hand corner of your game screen.  These will track your current status toward completing that goal.  Click on the mini goal card to open the complete Mission Log.

The Mission Log
The Mission Log gives you detailed information about all of the goals and missions that you have open.  You can also browse a history of your past goals and missions.


Managing Pictures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EC1A79EF.txt

Click the picture viewer to view your pictures.

The picture viewer allows you to do several things. Click on a photo to enlarge it.

You can also:
[o] Delete Pictures
[o] Send a postcard of your picture to friends
[o] Or, page through all of your pictures.


Movies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8478A917.txt

Making Movies
Click the video camera button to begin recording your creature's antics.

Click the icon again to stop recording. Your movie can be up to two minutes long.

Your movies are saved to the following directory: ~save_path~Movies~mac_save_append~

Changing Movie Size
Choose from three movie sizes: 160 x 120, 320 x 240, and 640 x 480. To change your movie size select capture settings in the Settings menu.

Post a Movie to YouTube
After recording your movie you can choose to upload it directly to YouTube by clicking the "Upload" button. 

In addition to being registered with EA, you must be registered and logged into YouTube to upload your movie.

Just follow the prompts to register with EA or with YouTube. 

Once your movie has been uploaded to YouTube, you will be given the option to email the YouTube link to a friend.


Selecting Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E31003F8.txt

If you aren't ready to create your own creature, or you would like to find one you've made previously, select it from the Sporepedia by clicking its Sporepedia card.

Library

You can choose from a variety of filters to help you find what you're looking for:
[o] All = All possible creature creations unfiltered.
[o] MyCreations = Your personal creature creations.
[o] Maxis Made = Creatures from the Spore team.
[o] Other Peoples Creations = Creatures your friends have made and you have put into your UserData/Creatures directory.


Basic Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DE5DABEB.txt

The left mouse button is used for selecting units and giving instructions.

The Right Mouse Button, when clicked, is used for moving the camera.

The Right Mouse Button, when held, is used for pitching and rotating the camera. The < and > keys can also rotate the camera.

The middle mouse button, when held, can pan the camera, as can the arrow keys, or the W, A, S, and D keys.

The mouse scroll wheel can zoom the camera in and out, as can the + and - keys.


Event Logs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_15441CCD.txt

Events will be communicated to you through the Event Log found at the left hand side of your screen just above the mini map.  These notices keep you posted on events happening in areas of the planet that you are not directly looking at, for example, if you conquer another city but you are engaged at a different one, you will see an event log item appear to notify you of your success.

You can click on the Event Log using the LMB to be taken to the site of the event it mentions.


Backgrounds
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B47E3E0.txt

Everyone loves to travel. Click the background button and choose from the different environments.

The Black Background
The black background contains a transparency layer.  It captures only the image of your creature.  This is useful if you'd like to create t-shirts or use your creature pictures in other images.


Email a Spore Postcard to a Friend!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B72B440.txt

Select a picture from the Picture Viewer filmstrip and you will open the Postcard feature.  Just enter your email address and a friend's along with a comment and push the Send Email button.

The recipient's email addresses will be used only to forward your postcard and will not be retained by EA for any other use.


Goal Cards
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CD16BCE6.txt

Each game phase presents you with goals or mission that if accomplished will help you to succeed in that phase.

Mini Goal Cards
The mini goal cards appear in the upper left hand corner of your game screen.  These will track your current status toward completing that goal.  Click on the mini goal card to open the complete Mission Log.

The Mission Log
The Mission Log gives you detailed information about all of the goals and missions that you have open.  You can also browse a history of your past goals and missions.

Hydromancerx:
Cell Creator


Welcome to the Cell Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6B0F3A62.txt

As you play through the Cell Phase of Spore you will discover and collect parts and DNA points by eating.  Once you have collected at least 20 DNA points you can enter the Cell Creator any time you wish in order to evolve your Cell to take on the environment and challenge of the tide pool. It is here, in the Cell Creator that you can add parts to increase your cell's abilities, change your colors and even your shape.

The Cell Creator has two modes:

[o] Build Mode - where you add parts and change the shape of your cell.
[o] Paint Mode - where you change the color and texture of your cell.

Each time you enter the Cell Creator you will begin in Build Mode.

Here are some quick tips for getting around the Cell Creator:

[o] Use the rotate buttons or hold LMB and drag the dais or to move the camera.
[o] Use the +/- buttons or hold down shift and scroll the mouse wheel to zoom.
[o] You can undo and redo any change that you make using the Undo or Redo buttons
[o] It is important to know which direction your cell is facing.  Its front is pointing toward the arrow on the dais.  When putting on mouths, it is best to have them facing as much forward as possible.
[o] To change between Build Mode and Paint Mode, simply click on the buttons positioned at the top center of your game screen.
[o] Two things every cell needs before you can proceed with the Cell Phase; a mouth, and a name.


You can shape both your cell's body and parts.
http://spore.vg/dump/locale/02FABF01_02FAC0B6_231DE4EB.txt

Torso
Move your mouse over your cell's torso to reveal its spine.   Highlight an individual vertebra by mousing over it.  Once a vertebra is highlighted in blue, scrolling the mouse wheel or using the up or down arrow on your keyboard will then increase or decrease the size of the torso at that point.

Scaling Parts
To increase or decrease the size of a part that you have added to your cell, select the part by clicking on it.  Once a part is selected, use the scroll the mouse wheel or use the up or down arrow to scale that part.


The Parts Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1186BC73.txt

The cell parts palette is on the left of the screen when you enter the Cell Creator.

Unlocking Parts
During the Cell Phase you will start with a default set of parts available to you.  Each new part that you discover in the tide pool will unlock in the Cell Creator and you can elect to add these parts when you decide to evolve your cell.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto your cell and position it where you want it.

Removing Parts
You can remove parts as well as add them to your cell creature.  Just click on the part you wish to remove, hold the LMB and drag the part off of your cell, or hit the backspace key on your keyboard to remove the part.  You will get the DNA point value of that part back added back to your DNA budget.

Abilities
Each part you add to your cell creature gives your cell new abilities.  These abilities are noted in the pop up information for each part.  You will see the summary of your cell's abilities in the upper right hand corner of the Cell Creator.

Modifying Parts
Once you have added a part to your cell creature, you can scale the size of that part.  Select the part by clicking on it with the LMB.  When it is highlighted in blue, scroll the mouse wheel to increase and decrease the size of that part.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_FCAB2090.txt

Complexity Meter
The complexity meter measures the complexity of your cell's anatomy.   The complexity meter will show up in the upper right corner as you add parts

If your cell becomes overly complex, you will not be able to add any more parts.

The DNA Budget
Each part you put on your cell costs DNA points. Once you run out of points to spend, you will not be able to add any more parts.


Cancel
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7002FEAF.txt

If you don't want any of the modifications you have made in the Cell Creator to be used.  Click on the Cancel button in the lower right hand corner of the Cell Creator.  Your cell will return to the tide pool in its previous state of evolution.


Paint Your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E5F87F34.txt

Now that you've evolved your cell, you can add or change its color too.

Change from Build Mode to  Paint Mode by clicking on the Paint Mode Icon (image) at the top of the screen.

The Paint Palette
The Paint Palette will open on the left side of the screen. 

Paint Styles
Select any of the styles by clicking on your choice.  Your cell will immediately take on this style. 

Color Selection
You can change the color, and keep the pattern, using the color swatches at the top of the Paint Palette.  Click on a color once to choose that color swatch, or click and hold the color swatch to see more options.  Move your mouse cursor to the specific color of your choice and then release.


Adding Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D8D709D5.txt

You add abilities to your cell in the Cell Creator.  When you are in the Cell Creator you can access the Spore Guide for more information on using the Creator.

Adding parts to your cell creature will give it new abilities.  The summary of your cell's abilities can be found in the upper right corner of the Cell Creator.

The parts you discover will be different mouth types, weapons and speed boosters. 

Mouths:
You come into the world as an herbivore with a filter mouth, and you can unlock a carnivorous mouth, the Jaw, or an omnivorous mouth, the Proboscis. As an herbivore you can only eat leafy green matter. A carnivore can only eat other cells and an omnivore can choose to eat both.

Weapons:
Spikes to poke your enemies, a poison spitter to protect yourself with clouds of poison and an electric beam to electrocute your foes.

Movement and Speed:
Flagella will give you speed,  Cilia will allow you to turn quickly and increase your speed and Jets will give you bursts of speed.


Cloning Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_82583AE0.txt

To copy a part that you have already added to your cell, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your cell.  You will be charged DNA points for these copies.


Saving Cells
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BFA7917D.txt

When you are finished evolving your cell, simply click the green check mark at the bottom right corner of the Cell Creator.  Your cell will return to the tide pool in its newly evolved state.

If the green check mark is not available and instead you see a red exclamation mark, it is because you need to do one of the these steps:
[o] Add a mouth
[o] Give the cell a name

If a yellow exclamation mark appears,  you will be prompted to paint the cell for the 1st time before saving.


Cell Creature Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A467009A.txt

Diet

The mouth or mouths you add to your cell will determine its diet.
[o] Filter Mouth - This mouth will make your cell an herbivore.  Your diet will be the small green plant pods.
[o] Jaw Mouth - This mouth will make your cell a carnivore.  Your diet will be other cells, which you will defeat and then eat.
[o] Proboscis Mouth - This mouth will make your cell an omnivore.  You will be able to eat both green plants as well as other cells.

Attack
[o] Spike - Both a great defensive and offensive weapon depending on its position on your cell.
[o] Poison - This poison sac will trail a cloud of poison behind you.
[o] Electric - The electric weapon automatically discharges and disables nearby predators, it will then recharge for a short period before discharging again.

Movement
[o] Flagella - Each flagella you add, will increase your speed.  Flagella are great for speed but turn a bit slowly.
[o] Cilia - Adds speed and turning speed.
[o] Jets - Gives your cell the ability to have bursts of speed.

Eyes
Eyes add character and sight.  Just try Cell Phase without any eyes!

Want to see how your cell will move in the tide pool?  Click on the buttons in the Abilities Summary area.


Hydromancerx:
Creature Creator


Welcome to Build Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EFD998B6.txt

Build mode is where you create your creature. Here are some quick tips:
[o] Use the rotate buttons or hold LMB and drag the dais to move the camera around your creature.
[o] Use the +/- buttons  or hold down shift and scroll the mouse wheel to zoom.
[o] Select a new torso to start with by clicking the New Creature Button.
[o] To edit the torso, just click on the spine and drag, use the mouse wheel to fatten or click on the arrows at the ends of the spine to lengthen.
[o] Simply choose a part palette on the left, choose a part and then drag it onto your creature and you are on your way.


Don't forget to explore the other main areas of the Creature Creator; Paint and Test Drive.


The Creature Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4F7258FD.txt

Welcome to the Spore Creature Creator.  With this easy-to-use creativity tool you can create, animate, and play with your very own Spore creatures.

Create something realistic or fantastic, personalize them exactly as you want by adding and shaping parts like legs, mouths, tails and even unique skin colors and patterns.  Then see how your creations come to life in the Test Drive Mode.

You can get more Spore Creature Parts by registering your copy of the Spore Creature Creator or visiting the Spore Catalog, accessed through the Sporepedia option.

Your creatures can also be used in the full Spore game - find out more at www.spore.com.

Get started creating a brand new creature now, by clicking Create a Creature at the Center of the Galaxy.


Add Length to the Spine
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0CD2D7FC.txt

Move your mouse over the torso to reveal the creature's spine.  Click the torso, you will see arrows appear at both ends of the spine.  Click either arrow and drag outward to add vertebrae or inward to delete vertebrae.

NOTE: If you shorten your creature's spine (and therefore, body) once it has body parts, you may notice one or more body parts that turn red. This indicates that you are unable to shorten the spine that much because the parts "live" on that section of the body.

Bending the Body
To bend the spine, click and drag an individual vertebra. The best method is to go vertebra by vertebra making small adjustments.

Sizing Parts and Body
The mouse wheel gives you the freedom to adjust the scale of any body part.   Select a part and then scroll the mouse wheel to increase/decrease scale.   To fatten or thin your creature click on a vertebra and then scroll the mouse wheel to increase or decrease the size of the torso at that point.


Create Babies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0E065051.txt

Click the egg icon to add one, two, or three babies. To make the babies disappear, simply click the icon again.

Imitation is the sincerest form of flattery. As in real life a baby will mimic what its parent does. Remember, they're just learning so expect them to mess up from time to time.


Paint Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01DDEF85.txt

Now that you've constructed the perfect creature, it's time to add a little color to its life. To enter Paint Mode click on the Paintbrush button in the top middle of your screen.

You can paint your creature in one of three ways:

You can select a complete style from the paint palette.

You can also paint your creature using Partial Styles. Click the Partial Styles button on the paint palette to apply specific textures and colors of your choice in three layers: base, coat and detail.

Or you can copy the paint style of one of your previous creations using the Paint Like feature.


Saving Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_04D116F0.txt

After modifying any part of a creature, simply click the green check mark at the bottom right corner.  Clicking the green check mark will prompt you to save your creation and then exit you to the Sporepedia entry for your saved creation.  You can save incrementally with the blue Save button near the bottom right corner of the screen. 

To save a creature you must:
[o] Add a mouth
[o] Give the creature a name

To find your creature again go to the Sporepedia and look under My Creations.


Creating a Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1CC0FB70.txt

When you select Create a Creature from the Galaxy the Creature Creator Build Mode will open.

There are three modes to the Creature Creator: Build Mode, Test Drive Mode and Paint Mode.

You can find details about each mode in its Spore Guide section.

A couple of quick start notes:
[o]Click the New Creature button in the right hand corner to get a new torso.
[o]Parts are found in palettes on your left, choose the category and then simply drag the part of your choice onto your creature.
[o]You can even manipulate the torso and the spine, just click the torso to drag it around, or click on a specific vertebra and use the mouse wheel to fatten or thin the torso in that location. Or click on the vertebra and drag to manipulate the spine. 
[o]There is more information on using the Build Mode in that section of the Spore Guide.


Loading a Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2DAE1B24.txt

To Load a Creature
[o] Select Load a Creature from the Galaxy
[o] The Sporepedia will open
[o] Under the Creations header in the left hand column you'll see: My Creations, Maxis Made and Everything. 
[o] If you have not made a creature yet, click on Maxis Made and you will see all of the creations that come with the Spore Creature Creator.  The creatures that you create will show up in My Creations once you save them.
[o] Select one of the creature cards and then click the Edit button to enter the Creature Creator Build Mode.


Naming
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2F466851.txt

Name and Describe your Creature
Don't let your creature go out into the world without a name! Click "Name Your Creature" to give it a name and fill in the description box below to give it a quick bio!

Don't forget to save! Your saved creatures are stored here: userdata/creatures.


Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3A39E36C.txt

You have an option to paint your vehicle to match other vehicles that you have created yourself or shared with friends.  You can even paint your vehicle to match your creature!

[o] Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
[o] Select the creation whose paint style you'd like to copy and click the green check mark.
[o] When you return to Paint Mode your vehicle will be painted with your style selection.


Creature Abilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5BA51000.txt

Each part you add to your creature advances your creature's abilities.  The rollover information on each part gives you details about what abilities each part delivers. Specialize your creature in social  or attack abilities.  Make sure to check out defensive and movement abilities as well.

Creature Abilities Summary
The sum of your creature's abilities can be seen in the upper right corner in the abilities summary area.

Diet
An important item to consider is the mouth you choose, this will determine if your creature is an herbivore, carnivore or omnivore.


Adding Limbs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5DCE35BD.txt

On limbs, the joints act as position balls, you can move them around or scale them.  Rotating your creature to face you can make it easier to manipulate the limbs.   Move limbs back and forth with the creature facing sideways to you, move limbs up and down with the creature facing toward or away from you. At times it may be necessary to move your creature's torso up a little to make room for limbs.  Just click and hold the LMB on your creature's torso area and move the torso to the position you wish.

Adding Graspers or Feet
The end of a limb is the only spot on a creature where you can place a foot or a grasper.   Each limb comes with a starter foot or grasper, you can replace these by simply adding a new foot or grasper in its place.


Name, Describe and Tag your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7D77DA9A.txt

Don't let your creature go out into the world without a name! Click "Name Your Creature" to give it a name and fill in the description box below to give it a quick bio!

You can also add a tag, a single word or two (separated by commas), that way if you share your creature with other Spore players, they'll be able to search for it more easily.


Building Basics
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7D7D8416.txt

Part Palettes
To select a part category (mouths, limbs, details, etc.) click its button at the top left.

Which way is my creature facing?
Your creature is facing toward the arrow on the creature creator dais.

Selecting and adding parts
To select a part click on it in the parts palette and then drag it from the palette onto your creature.

To select a part once it is on your creature, just click on it until it is highlighted in blue.

Undo/Redo
Click the undo/ redo buttons to undo or redo your last move. (You can click several times.)


Camera
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8BF0BD55.txt

Moving the camera is easy.

Use the mouse:
[o] Right Mouse click rotates around the creature.
[o] Shift- middle mouse- scroll wheel zooms in and out.

Or use the Keyboard:
[o] Plus and Minus keys zoom in and out.
[o] Greater than and Less than keys rotate around the creature.


Complexity
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8F39D602.txt

The DNA Budget
Each part you put on your creature costs DNA points. Once you run out of points to spend, you will not be able to add any more parts. ICON)

The Complexity Meter
The complexity meter measures the complexity of your creature's anatomy. The complexity meter will show up in the upper right corner as you add parts. If your creature becomes overly complex, you will not be able to add any more parts.


Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9A326673.txt

Editing Parts With Handles

Click a part on your creature to reveal handles that let you manipulate just that part.
[o] Adjustment Arrow: Change a part's height, width, length, or curl. Just pull and see what it does.
[o] Position Ball: Reposition parts or, in the case of horns, antlers, etc., change the direction they face.
[o] Rotation Ring: Rotate parts.

To resize the part, select it and use your Middle Mouse Wheel or the up and down arrow keys.

To remove a part, either select the part and press delete or click and drag it off the creature.


Paint Using Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_10C6E136.txt

Painting by styles is your one-click option for coloring your creature.

Even if you choose to paint by style, you can still select a paint layer to fine-tune your creature's paint job.

Paint Like

You have an option to paint your creature to match other creatures you have created yourself or shared with your friends.
[o] Select the Paint Like option in the Paint Styles palette to access The Sporepedia. 
[o] Select the creation whose paint style you'd like to copy and click the green check mark at the bottom of the screen.
[o] When you return to Paint Mode your creature will be painted with your style selection.


Moving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_42A082CD.txt

Click the ground to see your creature walk. Double click to run. Your creature will only be able to move about in the circular play area for now.

Play Actions
Click the Action button to open your movement options.  Click any button to see your creature boogie, pose and share their emotions.

To get your creature's attention click on the whistle button.


Test Drive
http://spore.vg/dump/locale/02FABF01_02FAC0B6_44F1AE45.txt

Test Drive mode allows you to take your creatures for a spin.

Here are some quick tips:
[o] Make your creature dance, flip, spin and flex!
[o] Take pictures of your creature and send them to your friends!
[o] Upload Movies of your creature to YouTube!
[o] Whisk your creature off to an exotic locale by changing backgrounds!
[o] Add Babies to keep your creature company!


Welcome to Test Drive Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_65CC3A3B.txt

Test Drive mode allows you to take your creatures for a spin. Lead your creature around the play area, strike poses, take pictures and movies to share with your friends!


Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F314AD41.txt

Access advanced part handles
[o] You can access more part handles once you have a part on your creature by selecting that part and holding down the tab key.  You'll see additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
[o] To copy a part that you already have on your creature, click on that part while holding down the Alt key on your keyboard, then drag the copy to another spot on your creature.

Advanced Limbs
[o] Hold Control and click between two joints of a limb to remove a section (you can't remove the shoulder or hip segment).
[o] Hold Control and drag a new limb to join it to the remaining joints of the other limb.


Access Advanced Part Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EF6EB231.txt

You can access more part handles once you have a part on your creature by selecting that part and holding down the tab key while you select a part.  You'll see additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
To copy a part that you already have on your creature, click on that part while holding down the Alt key on your keyboard, then drag the copy to another spot on your creature.

Advanced Limbs Controls
Hold Control and click between two joints of a limb to remove a section (you can't remove the shoulder or hip segment).  Hold Control and drag a new limb to join it to the remaining joints of the other limb.


Painting Using Layers
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EACE8680.txt

There are three layers to your creatures coloring. You can choose one style for each layer.  You can also choose the color of each layer.  One tip:  Choose the style first and the color second.

There three layers are:
[o] Base - determines the creature's underlying and overall style and color.
[o] Coat -  layers on top of creature's base color.
[o] Detail - add a detail pattern in a wide range of styles.


Customizing your creature's color
[o] Click one of the texture swatches to apply it to your creature.
[o] Get more color options by clicking-and-holding a paint swatch then select from the palette that appears.


Limbs
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4523AB92.txt

Editing Limbs
[o]  Limbs have joints which act as position balls.  You can move them by selecting the joint and moving it around.  Scale the joint by selecting it and using your Middle Mouse Wheel or the up and down arrow keys.
[o] Rotating your creature to face you can make it easier to manipulate the limbs.  Move limbs back and forth with the creature facing sideways to you, move limbs up and down with the creature facing toward or away from you.
[o] The end of a limb is the only spot on a creature where you can place a foot or a grasper.


Edit Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4863A518.txt

Editing Parts With Handles
Click a part on your creature to reveal handles that let you manipulate just that part.

Parts Controls
[o] Adjustment Arrow: Change a part's height, width, length, or curl. Just pull and see what it does.
[o] Position Ball: Reposition parts or, in the case of horns, antlers, etc., change the direction they face.
[o] Rotation Ring: Rotate parts.

Removing Parts
To remove a part, either select the part and press delete on your keyboard or click and drag it off the creature.   You will get back the DNA points that you spent on that part.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D9F1876B.txt

The Complexity Meter
The complexity meter measures the complexity of your creature's anatomy. It will appear in the upper right corner of your screen as you add parts.

If your creature becomes overly complex, you will not be able to add any more parts.

The DNA Budget
Each part you put on your creature costs DNA points. Once you run out of points to spend, you will not be able to add any more parts.


The Parts Palettes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D2AB375E.txt

To select a part category (mouths, limbs, details, etc) click its icon at the top left.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto your creature. To select a part once it is on your creature, just click on it, when it is highlighted in blue it is selected, you can now move it to another position on your creature or pull it off and sell it back to the Parts Palette.

Which way is my creature facing?
Your creature is facing toward the arrow on the creature creator dais.

Undo/Redo
Click the undo/ redo buttons to undo or redo your last move. (You can click several times.)


Shaping
http://spore.vg/dump/locale/02FABF01_02FAC0B6_85605F56.txt

Add Length to the Spine
[o] Move your mouse over the torso to reveal the creature's spine.
[o] Click the torso, you will see arrows appear at both ends of the spine.
[o] Click either arrow and drag outward to add vertebrae or inward to delete vertebrae.
[o] NOTE: If you shorten your creature's spine (and therefore, body) once it has body parts, you may notice one or more body parts that turn red. This indicates that you are unable to shorten the spine because the parts "live" on that section of the body.

Bending the body
To bend the spine, click and drag an individual vertebra. The best method is to go vertebra by vertebra making small adjustments.

Sizing Parts and Body

The mouse wheel gives you the freedom to adjust the scale of any body part.
[o] Select a part and then scroll the mouse wheel to increase/decrease scale.
[o] To fatten or thin your creature click on a vertebra and then scroll the mouse wheel to increase or decrease the size of the torso at that point.

Hydromancerx:
Outfit Creator


Welcome to the Tribal Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C459AABF.txt

The Tribal Planner is where you come to purchase tools for your tribe to use and accessorize your tribe members.

[o] Access the Tribal Planner by clicking on your hut in your tribe's village.
[o] Tools and Accessories cost your tribe food, so be sure you have a surplus.
[o] To switch from the Tools options to Outfits, use the tabs at the top left of the Tribal Planner.


Tribal Outfits
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1F792384.txt

Now that your species has reached the Tribal Phase, you will no longer be able to evolve it, adding parts and abilities.  You can, however, buy your Tribe Members accessories which add to their abilities.

To Enter the Tribal Outfitter
Select the Outfits Tab in the upper left area of the Tribal Planner palette.

Click on the portrait of your Tribe Member in the Outfit Palette and Click the Edit Outfit button.  You will now enter the Tribal Outfitter.  The outfit that you create for this Tribe Member will be shared with all of the members of your tribe.

The Outfits Palette
Tabs across the top of the Outfits Palette allow you to choose from hats, masks, details, etc.

Selecting and Adding Outfit Accessories
To select an accessory click on it in the outfits palette and then drag it from the palette onto your tribe member.   

Scaling and Modifying Accessories
To select a part once it is on your tribe member, just click on it until it is highlighted in blue. Use the handles to change the shape of the selected accessory. Use the position ball to adjust the placement of the accessory on your tribe member. Use the mouse wheel or the up or down arrow on your keyboard to scale the selected accessory.

Tribal Abilities
The abilities that your outfit accessories give to your tribe members is summarized in the upper right corner of the Tribal Outfitter Screen.

Painting Your Tribe Member
You can decide to spruce up your Tribe Members by giving them a new color at the same time you outfit them.   Select the Paint Mode button at the top of the Outfitter Screen. Select from the pattern and color you like just as you did in the Creature Creator. Your Tribal Identity Color will be reapplied once you return to the Tribal Village.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times.)


The City Outfitter
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E263300A.txt

Now that your species has reached the Civilization Phase, you can upgrade its outfits.

To Enter the City Outfitter

Select the City Outfitter Tab in The City Planner.

Click on the portrait of your Citizen in the Outfit Palette and Click the Edit Outfit button.  You will now enter the City Outfitter.  The outfit that you create for this citizen will be shared with all of the citizens of your city.

The Outfits Palette
Tabs across the top of the Outfits Palette allow you to choose from hats, masks, details, etc.

Selecting and Adding Outfit Accessories
To select an accessory click on it in the outfits palette and then drag it from the palette onto your citizen.

Scaling and Modifying Accessories
To select an accessory once it is on your citizen, just click on it until it is highlighted in blue. Use the handles to change the shape of the selected accessory. Use the position ball to adjust the placement of the accessory on your citizen. Use the mouse wheel or the up or down arrow on your keyboard to scale the selected accessory. City Outfits are purely ornamental.  They will no longer enhance the abilities of your species.

Painting Your Citizen
You can decide to spruce up your Citizens by giving them a new color at the same time you outfit them.   Select the Paint Mode button at the top of the Outfitter Screen. Select from the pattern and color you like just as you did in the Creature Creator. Your City Identity Color will be reapplied once you return to the City Planner.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times.)


Describe and Tag
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D447AB0E.txt

Your Tribe's name is established, but you can update the description and tags for your Tribe by clicking on the Name area in the Tribal Outfitter.


Outfitting Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D405B1BA.txt

You are no longer in the evolutionary phase that you were during the Creature Phase, so you can no longer change your physical appearance by adding or moving parts.  You can, however, buy Outifts for your Tribe Members in the Tribal Outfitter.

To enter the Tribal Outfitter, click on your hut then click on the Outfit TAB in the menu.

Each outfit accessory provides a different benefit to your tribe members so pick accessories that match the strategy you wish your tribe to pursue.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C5F89E14.txt

The Food Budget
Each outfit accessory and tribal tool costs your tribe the amount of food indicated on the pop up information for that part.

Complexity Meter
The complexity meter will appear if your Tribe Member is starting to exceed the Outfit Complexity Limit. 

You will not be able to add any further outfit accessories if you exceed the limit.


Outfit Your Citizens
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BA400B77.txt

Check out the City Planner, City Outfitter tab, to give your citizens some new flare with all new city accessories.

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