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Author Topic: CC - Chris Hecker wants examples of bad animation!  (Read 11302 times)
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Doomsday
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« Reply #75 on: June 30, 2008, 11:16:52 AM »

What should I do?

Fraps, GameCam, or take a screenshot (Print Scr key and then pasting that image into a paint program) when it messes up.

GameCam is a bit wonky and tends to lag up on quick motions, and YouTube seems to distort (rather badly) videos uploaded when using GC. I've not work with Fraps that much yet. I don't even know if it supports the CC.
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OpDDay2001's Sporepedia

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« Reply #76 on: July 01, 2008, 01:35:16 PM »

We don't need clipping. Just broken animations. If the only glitch is clipping, it's not worth tagging. If the animation breaks and causes limbs and/or the body to go flying all over the place, than that is broken and worth tagging.
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« Reply #77 on: July 01, 2008, 03:08:49 PM »

http://www.spore.com/sporepedia#qry=usr-PlankofWood%3Asast-500004462423

This one moves extremely badly and the arm doesn't move at all.
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« Reply #78 on: July 01, 2008, 03:11:54 PM »

This one moves extremely badly and the arm doesn't move at all.

Then you need to tag it with "breakprocanim".  They don't come here to check for broken animation examples, they search the database for the tag. 
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« Reply #79 on: July 01, 2008, 03:13:38 PM »

This one moves extremely badly and the arm doesn't move at all.

Then you need to tag it with "breakprocanim".  They don't come here to check for broken animation examples, they search the database for the tag. 

Thanks
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« Reply #80 on: July 12, 2008, 04:56:56 AM »

The fin glitch annoys me to no end.
I just wish parts stick properly. Did the designers think we wouldn't notice some of the parts half hanging off the creature's body every time it moves?
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« Reply #81 on: July 12, 2008, 10:27:02 AM »

I think the fin thing is just a misscalculation of the needed wiggle room to make them flow correctly with the body.  I am wondering if I should post the leg forms that are modled on real animals but fail to animate correctly or not.  I have several, (cats horses and avian) that go nuts.  It took me hours to fiddle with them and even though I now know exactly why and where the procedural code is getting confused I still have to fix it every time I use those styles of leg configurations.  Really anoying.

...and the stuff attached to lower jaws not moveing with the jaw and just hanging in space is kind of anoying too.
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« Reply #82 on: July 12, 2008, 02:22:47 PM »

I don't know if this counts, but the animation for the level 5 singing is kind of jerky, like the legs weren't made to swing that far out or that quickly.

I agree on the lower jaw stuff, it's annoying when you want to put a decoration or when you try to put tusks on the lower jaw, it doesn't stick. It's even worse for the dietrap type mouth sometimes.
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« Reply #83 on: July 12, 2008, 06:28:01 PM »

That also happens when you attach mouths to limbs. (Make the mouth as small as you can and you'll see what I mean)
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