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Author Topic: CC - Chris Hecker wants examples of bad animation!  (Read 13082 times)
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Petreak
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« Reply #45 on: June 21, 2008, 11:45:34 AM »

I got a broken animation with my "Rotstelzer" creature when i hit the "frightening"-button.
Video is on its way.

/€dit: Here's the video: http://de.youtube.com/watch?v=C0cawOJKPb4

/€dit 2: As i'm watching the video: does anyone also get this annoying sound? I have it also on the original ones, but just very quiet...

That's the same buzzing sound I get. If you switch to a different background other than the default, it stops. Also if you go to the Audio settings and turn the FX slider all the way down it goes away. That buzzing is why most of my YouTube creature videos are on a different background.
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« Reply #46 on: June 21, 2008, 01:09:12 PM »

Actually, some of the fins animate pretty badly, like half of what is supposed to stick to the creature comes out of it.

Yeh that annoys me. It doesn't attach to the back as a whole but the individual vertebrae.

And also there is a lot of putting the head through the floor.
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Darcie
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« Reply #47 on: June 21, 2008, 01:33:39 PM »

Any creature with a spine that arches up behind the head will have the head clip through it backwards on at least one animation, with a lot of fiddleing I've gotten them to stop doing it on all but one of the dances... not sure if this counts.  Database is down so I can't see whats been added, I fixed another animation oddity that I might be able to reproduce too.
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vbGamer
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« Reply #48 on: June 21, 2008, 06:48:24 PM »

hmmm, I noticed in the demo CC (haven't tried it with the full cc), if you make a creature without legs, if it slithers, it does not look right sometimes, it has a chunk of tail that disappears.  Especially, if you make an L form, were instead of legs it rides a tail.

It seems to be more glitchy on extremes, such as making a snake-like creature - its' tail will crumple up. Also, making a fat 2 backboned will cause the animation to keep splitting the creature in half.
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« Reply #49 on: June 21, 2008, 07:09:50 PM »

Any creature with a spine that arches up behind the head will have the head clip through it backwards on at least one animation, with a lot of fiddleing I've gotten them to stop doing it on all but one of the dances... not sure if this counts.  Database is down so I can't see whats been added, I fixed another animation oddity that I might be able to reproduce too.
See hecker's post. I think he mentioned that clipping stuff doesn't count.
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jydnys
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« Reply #50 on: June 21, 2008, 07:47:44 PM »

I've noticed that most creatures that lay close to the ground with short legs animate poorly.  The leg turn cycle is much too quick

They really should have a threshold to enable hopping or skipping as the standard gait on creatures that have extremely fast leg turn cycles
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« Reply #51 on: June 21, 2008, 08:16:37 PM »

Also, making a fat 2 backboned will cause the animation to keep splitting the creature in half.

That's not always true, both versions of my "Mouthy" are fat two-spine piece creatures and I've never once seen the animation have them split in half.
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Orly
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« Reply #52 on: June 21, 2008, 08:45:33 PM »

i've submitted 5 broken creatures so far! how many have you made?
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skewedjester
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« Reply #53 on: June 22, 2008, 06:07:11 AM »

i've submitted 5 broken creatures so far! how many have you made?

I've sent in two, though one wasn't TERRIBLY broken. It just had a weird things with its abdomen and a part attached to it.

The other one was a result of me just playing around with the little ball of clay, and it's just a ball with an arm coming out from between its eyes, which makes the eyes pop out or disappear.
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Darcie
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« Reply #54 on: June 22, 2008, 10:20:24 AM »

I got one last night and I resisted fixing it with tweaks.  It has two problems, both in the nuzzle young animation.  The first is that it sucks it's eyes into it's head, you can just see them in the corners of the open mouth.  The second is that the body clips it'self causing a tiny sphere inside of a broken half sphere.  This part happens in a few other animations, but not as badly.


http://www.spore.com/sporepedia#qry=ast-500002668520%3Asast-500002668520sporepedia location
« Last Edit: June 22, 2008, 10:41:34 AM by Darcie » Logged

Ultimatum
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« Reply #55 on: June 22, 2008, 10:39:34 AM »

Your vids not there.
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Darcie
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« Reply #56 on: June 22, 2008, 10:41:54 AM »

Your vids not there.

I know, it's proccessing.
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Pixxel
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« Reply #57 on: June 22, 2008, 12:13:06 PM »

hm.. Noticed that the Shark fin acts really ugly when you move with a creature that has one. It looks like it's about to fall off.

Here's an example:
« Last Edit: June 22, 2008, 12:38:32 PM by Pixxel » Logged

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Gungnir
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« Reply #58 on: June 22, 2008, 12:27:46 PM »

I've noticed that most creatures that lay close to the ground with short legs animate poorly.  The leg turn cycle is much too quick

They really should have a threshold to enable hopping or skipping as the standard gait on creatures that have extremely fast leg turn cycles

Yeah. Sometimes even normal-sized creatures do that. You have to kinda move the knee a bit to fix it. But yeah, hopping/skipping would be useful instead of the super-fast leg thing.

I'll start uploading a few of my creatures that do that once I get back from vacation.
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« Reply #59 on: June 22, 2008, 01:50:43 PM »

I really should do this because the gait on some creatures gets really annoying. Perhaps I'll annotate some YouTube Videos of broken creatures. Maybe I'll make one Uber broken creature.
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