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Author Topic: CC - Chris Hecker wants examples of bad animation!  (Read 13077 times)
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Werechicken
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« Reply #30 on: June 19, 2008, 08:45:45 AM »

I do think they should look into the fact that certain parts do pass through each other, such as the eyes passing through the jaws, the jaws passing through everything some of the arm weapons passing through other arms etc.
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Talavar
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« Reply #31 on: June 19, 2008, 09:38:20 AM »

 Dont know if any oif you are having this problem, and i dont see a Section for it, but .. funny as it seems, i have NONE of the problems you guys are having, however i am having a sound issue. i have 2 sound cards, 1 is a realtech integrated Piece of crap that came with my computer.. the other is a SB-Live card. im running an Emachine W5243 Model with standard specs other than the Live card i installed. i removed windows vista after haveing TERRIBLE sound problems with multiple games, and that fixed the problem for all of those games.. now here comes spore. the game ive been waiting for 2 years to get.. i Install it and BAM! sound glitches everywhere again. what the hell is going on?  if you guys have any idea's lemmy know.. btw ive upgraded all drivers to current. and am running (Directx 9.0c June 2008)lol anyway here are my system specs and all my Directx crap. btw i reverted Realtec drivers (AGAIN) .. il be changing them here and there to different versions to try different things.. thanks in advance guys.
------------------
System Information
------------------
Time of this report: 6/19/2008, 12:27:27
       Machine name: MY-MACHINE
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
           Language: English (Regional Setting: English)
System Manufacturer: Gateway
       System Model: W5243
               BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 Processor 3800+,  MMX,  3DNow, ~2.4GHz
             Memory: 1918MB RAM
          Page File: 235MB used, 3576MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 6100 nForce 405
     Manufacturer: NVIDIA
        Chip type: GeForce 6100 nForce 405
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_03D1&SUBSYS_26011019&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1440 x 900 (32 bit) (59Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.7516 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/2/2008 22:46:00, 6108160 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/2/2008 22:46:00, 6554496 bytes
Device Identifier: {D7B71E3E-4091-11CF-F56E-0A0603C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x03D1
        SubSys ID: 0x26011019
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel:
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Realtek HD Audio output
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_10192601&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RtkHDAud.sys
         Driver Version: 5.10.0000.5591 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 4/7/2008 16:06:52, 4713472 bytes
            Other Files:
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Full
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

            Description: Creative SB Live! Series
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: PCI\VEN_1102&DEV_0006&SUBSYS_10031102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: P16X.sys
         Driver Version: 5.12.0001.0203 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 9/22/2003 12:43:06, 1330048 bytes
            Other Files:
        Driver Provider: Creative Technology Ltd.
         HW Accel Level: Standard
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run
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Fumanchu
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« Reply #32 on: June 19, 2008, 09:42:49 AM »

There was another typo in line 148, section 3 Tongue. My SB card seems to be performing without any hitches (XP pro).
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Hydromancerx
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« Reply #33 on: June 19, 2008, 04:43:35 PM »

This is a great idea. I wish I had known about this before. I had some no legs creatures that went weird until i moved the parts to better locations.
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Doomsday
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« Reply #34 on: June 19, 2008, 04:46:53 PM »

This is a great idea. I wish I had known about this before. I had some no legs creatures that went weird until i moved the parts to better locations.

Most No-Leg creatures look ugly when in motion. I should do this but don't know what has and hasn't been reported and I don't want to double report something that's the same.
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drapOptimist's Sporepedia

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« Reply #35 on: June 19, 2008, 06:45:48 PM »

When I search for breakprocanim nothing shows up in the sporedia for me.  It says nothing exists with that tag.
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Liquos
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« Reply #36 on: June 19, 2008, 10:04:50 PM »

I've got a pretty funny problem right here, actually.

Try making him turn, and look at his head.
I'd upload a Youtube vid, but my game is horribly broken and nothing can fix it, apparently.
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huggkruka
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« Reply #37 on: June 20, 2008, 02:52:53 AM »

Tripods don't move very nice at all, actually. Instead of making use of the fact there are three legs the front leg just hops really fast.  Sad
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Doomsday
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« Reply #38 on: June 20, 2008, 05:39:17 AM »

Tripods don't move very nice at all, actually. Instead of making use of the fact there are three legs the front leg just hops really fast.  Sad

Not when the joints are moved right. At least, not in some of my creatures. It does happen more often than not though, but that's because the joints need to be moved around. If you think the gait is a problem, you could report it, however it's not really an issue perse. *shrugs* Tripods usually turn out fine when I make them, so I don't see that as a problem. It just takes tweaking.
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drapOptimist's Sporepedia

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Xenomorph
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« Reply #39 on: June 20, 2008, 05:59:37 AM »

Yeah, i too saw the tripods and i am dissapointed. I wanted them to walk more like this:
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« Reply #40 on: June 20, 2008, 07:40:37 AM »

Just incase the programmers are watching.

I figured out it was a problem with the wings.  I took some pictures of the version that gave the error and then pulled off the upper wing and made a new one which saved no problem.

Here's a link with working and non working photos of the "two faced cockatoo" as well as the spore card of a savable version.

http://flickr.com/photos/graniterock/sets/72157605705309484/detail/
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DaMuncha
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« Reply #41 on: June 20, 2008, 08:14:29 AM »

Yeah I've noticed that, I keep getting doubled heads in the same place and I can see the texture "Z fighting". And when I make single eyes too (cyclops).
« Last Edit: June 20, 2008, 08:16:28 AM by DaMuncha » Logged

0d1n3oo3Broad
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« Reply #42 on: June 20, 2008, 08:26:50 AM »

I got a broken animation with my "Rotstelzer" creature when i hit the "frightening"-button.
Video is on its way.

/€dit: Here's the video: http://de.youtube.com/watch?v=C0cawOJKPb4

/€dit 2: As i'm watching the video: does anyone also get this annoying sound? I have it also on the original ones, but just very quiet...
« Last Edit: June 20, 2008, 08:58:46 AM by 0d1n3oo3Broad » Logged

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Lew
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« Reply #43 on: June 21, 2008, 11:02:32 AM »

Good post,

I have this tall 4-legged critter that has a, um floppy butt.  It looks like the last spine segment or two is, well, flopping around like it isn't attached to the rest of the body.  The creature is very "normal" looking with no weird stuff (think a big, fat, tall hippo).  Has anyone else ever seen that?  I also have an egg-like creature that slices in half when he moves.
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Pinstar
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« Reply #44 on: June 21, 2008, 11:09:18 AM »

My sky worm

clips through its legs when it moves its head side to side. I'm sure the odd spiral spine has somthing to do with it.
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