Author Topic: Quality vs. Quantity  (Read 3979 times)

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Offline Pinstar

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Quality vs. Quantity
« on: June 17, 2008, 01:10:22 pm »
I've been seeing quite a few creatures on the sporeapedia. Many of them are sheer works of art, complete with lovingly placed and molded detail parts and a well written bio to boot.
I've also seen tons of creatures that look "meh" and have no descriptions.

While the Spore CC is designed so that anybody could throw a creature together in 5 minutes, do you think one should?

On one hand, the more creatures you have out there, the more of a chance that one of them is going to be sumbled upon, liked and shared. On the other hand, waiting for the right inspiration, taking the time to make sure every single part is positioned *just right* that you pick out *just* the right shade of blue, that the thickness of the calf is *just* right then topping it off with a creative bio will make for a higher quality creature, but you won't have as many out there if you take that much time and effort to make each creature.

So I guess my questions are:
Do you go for the quality or quantity?
Do you think the sporeapedia has the framework to allow truly good creatures to rise to the top?


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Offline Megajames75

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Re: Quality vs. Quantity
« Reply #1 on: June 17, 2008, 01:13:09 pm »
I think it needs more levels of voteing, and a count of the number of votes.
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Offline Darcie

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Re: Quality vs. Quantity
« Reply #2 on: June 17, 2008, 01:17:16 pm »
Quality for me.  I think putting an upload cap on how many per day would help.  I for one am working on making some template creatures with fancey body models to help people get a leg up if they have a hard time balancing out a body.

Offline Evildude

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Re: Quality vs. Quantity
« Reply #3 on: June 17, 2008, 01:21:59 pm »
I like most of my creatures I upload, even though they aren't that fancy. I'm going to delete a few I have on because they're kinda stupid, but for the most part I'm proud of what I made. Just because they aren't fancy or extremely complex doesn't mean they aren't worth uploading.
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Offline MageLite

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Re: Quality vs. Quantity
« Reply #4 on: June 17, 2008, 01:24:32 pm »
I'm afraid I'm the 'upload loads with no description' kind of guy (or at least, I would be if the sporepedia wasn't buggy.) I make up most of my creatures on the fly and I'm normally happy with the results.

Offline DarkDragon

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Re: Quality vs. Quantity
« Reply #5 on: June 17, 2008, 01:26:11 pm »
I work hard on all of my creatures, then when uploading I rarely write a bio.
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Offline Hyfrydle

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Re: Quality vs. Quantity
« Reply #6 on: June 17, 2008, 01:29:22 pm »
We all have strengths in different areas I find my creatures are created spontaneously while I use the editor with no real planning involved.

As far as the bio goes when Spore is released all these creatures will write there own individual stories ineahc players galaxies.

Offline Pinstar

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Re: Quality vs. Quantity
« Reply #7 on: June 17, 2008, 01:31:42 pm »
I think it needs more levels of voteing, and a count of the number of votes.

I agree! While I like the thumbs up-down system, I think you the creature owner should know how many good votes you are getting, (or bad ones).

Right now, the only thing we have to go on is which of our creatures is 'most popular' and by number of comments. However, since not everybody leaves a comment, its hard to judge using that as well.

Maybe it will get better once Spore comes out, as you'll have more statistics such as "# of downloads" "#of seeds" "#times extincted"

The more times I see ANY statistics for my creature (even if it is someone taking the time to exterminate them) the better I feel my creature is.

Time will tell. I have a feeling that releasing the CC early is a way to beta-test the whole content sharing system.
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Offline creiij

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Re: Quality vs. Quantity
« Reply #8 on: June 17, 2008, 01:37:44 pm »
I've tried creating quality creatures that are unique with the parts provided, sure it's hard to get the spark going but as far as I know, quality will always have my number one priority

Offline Absinth

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Re: Quality vs. Quantity
« Reply #9 on: June 17, 2008, 01:40:16 pm »
I don't mind to have some of the simple and/or less qualitative designs in my game, it will give me a reason to go to war i guess.
I will accept them all.
Off course personally i place quality above quantity, but in a game with so many planets it's impossible to have only qualitative creatures in it.
I try to do my best on my designs, but even my best ones will always have some who don't like it, whats good to some might be ugly to others.
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Offline Fumanchu

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Re: Quality vs. Quantity
« Reply #10 on: June 17, 2008, 01:41:54 pm »
I'm with you on the quality over crappiness part. In addition to hopefully only having my own creatures populate my areas (as long as that is possible or my designs have been exhausted, whichever comes first), I'm trying to find specific people I can 'trust' will put out creatures I won't instantly dislike.

I've been searching for key words (homer, alien, starcraft, etc.) in Sporepedia. You'll get the usual motley assortment of trash, but there's a few diamonds that stand out enough. Hopefully subscribing to people's 'casts will be pretty intuitive in a few months. I gotta say it's also nice (read: reliable) to see the amount of quality that the Gamingsteve forum members have displayed--I don't include myself since I only have one guy uploaded so far.

Offline Dr . Nick

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Re: Quality vs. Quantity
« Reply #11 on: June 17, 2008, 01:48:12 pm »
Yea i prefer qaulity over qauntity any day.
Personally i spend easily...actually every time i make a new sporean i get better at playing with the complexity meter.
So I'm starting to manage to get a good body with as less vertebrea's as possible and lots of detail. Inherently it takes longer and longer to get that creature just the way u want it. Its Amazing how rewarding the creator is.

Bah, lets hope the rating system improves cause at the moment its not much to go by.
Also always add a GS tag or is it Gaming Steve  not sure what we agreed on.

A direct link to the page ur creature is on would be very useful.
« Last Edit: June 17, 2008, 01:49:46 pm by Dr . Nick »

Offline Doomsday

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Re: Quality vs. Quantity
« Reply #12 on: June 17, 2008, 01:49:05 pm »
I've not gotten around to writing in-depth bios (especially since I just found that the text limit for the description is ridiculously small to get to in-depth), but I certainly hope I'm not one of those people with "Meh" creatures. I actually put quite a bit of work into the creature, even if I do do everything on the fly I still put a lot of time into getting them to animate right and look detailed.
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Offline Flak

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Re: Quality vs. Quantity
« Reply #13 on: June 17, 2008, 01:53:43 pm »
Quantity is going to win imo. Not everyone is an artist. I know of a kid who is having so much fun, (he's 13) he's made almost 50 creatures already. It's a wonderful creative outlet for people, let them go at it.

I do have a however however. ;) I am hoping by the time the full game comes out you can omit creatures without bios in your search. You can already search for your favorite artist, so between those two and some more detailed search criteria you'll easily be able to find some awesome stuff.

Offline Woulfe

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Re: Quality vs. Quantity
« Reply #14 on: June 17, 2008, 01:53:57 pm »
Seeing as I haven't uploaded a dang thing yet.

Quality, I've remade my wolf creature several times already and still haven't uploaded it yet, because I want to mess around with it even more before I put it on the 'pedia itself.

Granted one can get it from my personal site, but it's more of a work in progress then anything.

In fact I just had an idea for adding whiskers to it's muzzle just awhile back and know how to, just haven't done it yet 'cause I'm sorta waiting for the full version to see what else I might change.

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Offline Reebdoog

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Re: Quality vs. Quantity
« Reply #15 on: June 17, 2008, 01:55:18 pm »
All my creatures start as crazy blobs and I just feel them out. However, once I get the idea I try and make it look as good as I can.

Offline derella

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Re: Quality vs. Quantity
« Reply #16 on: June 17, 2008, 02:00:34 pm »
Sometimes I load the CC up and just bang out a quick creature. Other times I feel like spending more time and attention to detail and end up spending over and hour fine tuning things. It just depends on the mood I'm in, I guess.

Offline Rct2mad

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Re: Quality vs. Quantity
« Reply #17 on: June 17, 2008, 02:10:05 pm »
Sometimes I load the CC up and just bang out a quick creature. Other times I feel like spending more time and attention to detail and end up spending over and hour fine tuning things. It just depends on the mood I'm in, I guess.
Same here, but I'm waiting for the full version (less than an hour)  :D

Offline Josh Rose

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Re: Quality vs. Quantity
« Reply #18 on: June 17, 2008, 02:16:12 pm »
It's all about quality. I've got 12 creatures, but I've only uploaded 5. I feel like the other 7 aren't anything special, and wouldn't really stand out. I'd prefer if other people used the same approach. That way, the majority of the sporepedia content would be high quality.

Offline Doomsday

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Re: Quality vs. Quantity
« Reply #19 on: June 17, 2008, 02:18:51 pm »
Quantity is going to win imo. Not everyone is an artist. I know of a kid who is having so much fun, (he's 13) he's made almost 50 creatures already. It's a wonderful creative outlet for people, let them go at it.

I'm 10 years older and I've made 31 creatures. Most of which are pretty detailed, at the very least they animate well and aren't horrid.  My brother's made 6 creatures, he spends more time on them but, in my opinion, they look worse. He still wants me to upload is penis creature. I keep telling him no. It'll get deleted and is stupid.

I try and do both as best as possible. I spend time on the look of the creature, but I do everything quickly (except work out the moving, I take my time to make sure it animates).
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Offline Bona Fide Supraman

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Re: Quality vs. Quantity
« Reply #20 on: June 17, 2008, 02:32:20 pm »
Well I first got it and started making anything and everything. I tried breaking it by making something bizarre (it coped, but looked rubbish,) I made a penis creature (just because, well, I had to, to see if I could,) I mucked around with it. Then I started making creatures that actually looked quite good (or I tried.)

I will definitely go for quality when the full things come out.

A quick slating of the creator though. When you have lots of legs, for some reason it assumes that it would walk by moving all on one side at the same time. I made a spider and the animation was, quite frankly, s***.
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Offline Vaporwolf

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Re: Quality vs. Quantity
« Reply #21 on: June 17, 2008, 02:35:13 pm »
Currently I've just been going with the inspiration that the starting blob brings and learning the ropes of the creator.. though I always try to make them quality designs.  As for text I don't work too hard on the descriptions for them, though I do try to at least have the description make sense.

Once I get the full version and begin making creatures I've had designed for years I'll be fleshing out the description much more.

Offline Fumanchu

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Re: Quality vs. Quantity
« Reply #22 on: June 17, 2008, 02:39:27 pm »
When you have lots of legs, for some reason it assumes that it would walk by moving all on one side at the same time. I made a spider and the animation was, quite frankly, s***.
Interesting that you say that. I made a creature last night with 6 legs and it walked exactly how I would expect it to. It didn't move them all on the one side at the same time, it alternated them intuitively. I probably should see what it does with 8 legs, though.

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Offline Doomsday

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Re: Quality vs. Quantity
« Reply #23 on: June 17, 2008, 02:57:22 pm »
A quick slating of the creator though. When you have lots of legs, for some reason it assumes that it would walk by moving all on one side at the same time. I made a spider and the animation was, quite frankly, s***.

Joint placement and limb space is very important. This can happen for nearly any creature. You have to find a balance. It takes a lot of tweaking, though I've gotten leg placement pretty much down for basic body designs (Mono, Bi, Tri, and Quadrupeds) of various sizes. Anything after that takes some work.
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Offline Hydromancerx

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Re: Quality vs. Quantity
« Reply #24 on: June 17, 2008, 04:41:51 pm »
I've been seeing quite a few creatures on the sporeapedia. Many of them are sheer works of art, complete with lovingly placed and molded detail parts and a well written bio to boot.
I've also seen tons of creatures that look "meh" and have no descriptions.

While the Spore CC is designed so that anybody could throw a creature together in 5 minutes, do you think one should?

On one hand, the more creatures you have out there, the more of a chance that one of them is going to be sumbled upon, liked and shared. On the other hand, waiting for the right inspiration, taking the time to make sure every single part is positioned *just right* that you pick out *just* the right shade of blue, that the thickness of the calf is *just* right then topping it off with a creative bio will make for a higher quality creature, but you won't have as many out there if you take that much time and effort to make each creature.

So I guess my questions are:
Do you go for the quality or quantity?
Do you think the sporeapedia has the framework to allow truly good creatures to rise to the top?

I try to put quality in all my creations. However I have been getting faster and faster in creating with practice. So I think you can have both quality and quantity.

Offline Blulightning

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Re: Quality vs. Quantity
« Reply #25 on: June 17, 2008, 04:56:08 pm »
Because I don't have the Full version yet, I've only uploaded 1 of my creatures.
But I've made about 5 others, which are pretty much complete.... however, I'm waiting for the full version in the case that I want to replace something.

I take the time to get the animations right by positioning the arms and legs just right, I choose colors randomly until I find what I like, then I tweak them until I get the right shades...
I like to right slightly humorous or just quirky Descriptions, and I try to tag them with anything that I think fits.

Obviously, I'm slightly perfectionist and I want as much quality out of everyone, rather than people submitting the same dinosaur creature 10 times.

It's going to urk me when I play the real game and see disgustingly created creatures...

Offline Hydromancerx

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Re: Quality vs. Quantity
« Reply #26 on: June 17, 2008, 06:29:47 pm »
Because I don't have the Full version yet, I've only uploaded 1 of my creatures.
But I've made about 5 others, which are pretty much complete.... however, I'm waiting for the full version in the case that I want to replace something.

I take the time to get the animations right by positioning the arms and legs just right, I choose colors randomly until I find what I like, then I tweak them until I get the right shades...
I like to right slightly humorous or just quirky Descriptions, and I try to tag them with anything that I think fits.

Obviously, I'm slightly perfectionist and I want as much quality out of everyone, rather than people submitting the same dinosaur creature 10 times.

It's going to urk me when I play the real game and see disgustingly created creatures...

Well you could have it where you only use creatures you downloaded yourself.

Offline DaMuncha

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Re: Quality vs. Quantity
« Reply #27 on: June 17, 2008, 06:36:46 pm »
Quality!

Offline Blulightning

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Re: Quality vs. Quantity
« Reply #28 on: June 17, 2008, 06:38:13 pm »
Well you could have it where you only use creatures you downloaded yourself.

Well what would be the fun in that!? :( lol

Offline Sub

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Re: Quality vs. Quantity
« Reply #29 on: June 17, 2008, 08:27:51 pm »
Personally, I try to keep a balance.  I'm not going to be a perfectionist with every creature I create, and I'm not going to be happy with how every creature turns out. There will be and have been a few that I took my time with, though, and if I'm happy with the way it turned out, I'll provide a description.  I personally don't see the harm in sharing everything I make, even if i'm just messing around or testing something out.  The good stuff will get found.

I suppose there is a thing to be said about every creature you've created being of quality, though.
« Last Edit: June 17, 2008, 08:30:32 pm by Sub »