Author Topic: Necrox' 33 Creatures (UPDATE: Winged Stoy)  (Read 30611 times)

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Offline Necrox

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Re: Necrox' Creatures (UPDATE: Buggy)
« Reply #15 on: June 18, 2008, 02:29:20 pm »
« Last Edit: June 21, 2008, 07:08:17 am by Necrox »

Offline Necrox

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Re: Necrox' Creatures (UPDATE: Buggy)
« Reply #16 on: June 21, 2008, 03:05:24 am »
The Kobold #12




The Goblin #13




These are loosely based on artwork and description of those monsters in D&D, 4th Edition. I made them as an experiment; I just started running a D&D campaign, and my idea is to bring up the creature whenever the group comes across one ^^ I might end up with the entire Monsters Manual in here :P

Both Kobolds and Goblins are cowardly beings, lyhing in ambushes, picking their prey, and only attacking in groups. You will often see them running away if odds are not looking good during a battle.


NOTE!
The Walking Tree and The Slotinar has had their descriptions updated!
« Last Edit: June 21, 2008, 07:09:10 am by Necrox »

Offline Necrox

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Re: Necrox' Creatures (UPDATE: Kobold and Goblin)
« Reply #17 on: June 21, 2008, 03:45:30 am »
The King Siarc #14



The King Siarc is much like the fabled "Rat Kings" of urban cities, except these have evolved into being born as a collective of individuals, fused into one body. Dangerous to only the slowest prey on land, but higly intelligent and deadly in its watery element.
« Last Edit: June 21, 2008, 07:09:25 am by Necrox »

Offline Necrox

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Re: Necrox' Creatures (UPDATE: Kobold and Goblin)
« Reply #18 on: June 21, 2008, 04:04:59 am »
The Greyridge Primape #15



A 6-limbed primate, otherwise similar to silverback gorillas in design.
« Last Edit: June 21, 2008, 07:09:38 am by Necrox »

Offline Necrox

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Re: Necrox' Creatures (UPDATE: Kobold and Goblin)
« Reply #19 on: June 21, 2008, 05:47:45 am »
The Groteon #16

« Last Edit: June 21, 2008, 07:09:59 am by Necrox »

Offline Hydromancerx

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Re: Necrox' 16 Creatures (UPDATE: Groteon)
« Reply #20 on: June 21, 2008, 06:37:40 am »
The The King Siarc is weird and scary!  :o

Offline Necrox

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Re: Necrox' 16 Creatures (UPDATE: Groteon)
« Reply #21 on: June 21, 2008, 06:58:59 am »
It was sorta supposed to be both, so I'll take that as a compliment... thanks? :P



The Aurudactyl #17




A species of golden-feathered dinosaur, named for its protruding "fingers" and the colour of its coat. Aurudactyls are technically omnivores but primarily they eat meat; they are scavengers and pack hunters. They are rarely seen in groups of less than 3, and almost never alone. As a species, they are social and take care of not just their own young but the whole flocks. Though they may not look it, they are ferocious fighters and will never back down.
« Last Edit: June 21, 2008, 07:13:07 am by Necrox »

Offline LadyM

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Re: Necrox' 17 Creatures (UPDATE: Necrox)
« Reply #22 on: June 21, 2008, 09:31:50 am »
I like that one, the Aurudactyl. Nice coloring.

Offline Necrox

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Re: Necrox' 17 Creatures (UPDATE: Necrox)
« Reply #23 on: June 21, 2008, 06:59:33 pm »
The Scyton #18



http://www.youtube.com/v/6FxeUyIBFYg


This one is my favourite so far. He's the one I've spent the most time on, though it might not be imediately apparent from looking. I've spent a lot of time tweaking him so he looked like something I thought was cool, at the same time as getting optimum stats, without cheating. I've also spent a long time tweaking him so the animations are really good at the same time.
The only thing I'm not quite sure about is the colouring, so any feedback would be appreciated. I've spent literally hours coming up with that look, but I'm not sure it's the best I can do with this thing.

Description
The Scyton is a (very) distant cousin to the King Siarc, and a much more evolved one. While not inherrently evil, their capacity for destruction is truly awe-inspiring. The concept "survial of the fittest" make these little monsters natures A+ student - and places them firmly at the top of the food chain. They excel in soundless movement, can sprint great distances, leap to incredible heights and are masters of combat.


Abilities (18/20)
Mating Call   1/1
Graspers      1/1
Sight      1/1
Jump      5/5
Sprint      5/5
Sneak      5/5

Attack (20/20)
Bite      5/5
Charge      5/5
Strike      5/5
Spit      5/5

Socialize (7/20)
Sing      1/5
Dance      3/5
Charm      1/5
Pose      2/5

Speed   5/5

Health   40
« Last Edit: August 27, 2008, 10:55:42 am by Necrox »

Offline Spore-addict

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Re: Necrox' 18 Creatures (UPDATE: Scyton)
« Reply #24 on: June 22, 2008, 10:03:49 am »
where do you find those spore letters ? aka creatures?
Master Raytracer Spore-addict = KarmaCowboy

See you out there, feel free to comment my creatures.

Offline Necrox

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Re: Necrox' 18 Creatures (UPDATE: Scyton)
« Reply #25 on: June 22, 2008, 10:28:46 am »
where do you find those spore letters ? aka creatures?

I didn't find them, I made them myself :)
Took around 10-20 minutes per letter. I guess technically you could say that you can find them on my sporepedia profile ;)
« Last Edit: June 22, 2008, 01:23:52 pm by Necrox »

Offline Necrox

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Re: Necrox' 17 Creatures (UPDATE: Necrox)
« Reply #26 on: June 28, 2008, 05:53:13 am »
After a long week of inactivity, I give you:

The Torqodon #19




This guy was made because I felt like making something bulky and more menacing after seeing the Diablo 3 trailer, so I attempted to make something in the Diablo franchise's approximate style (I stress "approximate"). I found the most difficult part as always was making an non-cute looking face that wasn't a bug.

Description
(none yet)
« Last Edit: June 28, 2008, 05:56:56 am by Necrox »

Offline Doomsday

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Re: Necrox' 19 Creatures (UPDATE: Torqodon)
« Reply #27 on: June 28, 2008, 09:08:36 am »
Really nice creatures, especially this most recent one. Making non-cute faces is kind of easy for me. It's making Cute-Faces I sometimes have difficulty with. There is a Flesh-like texture... I forget which one it is exactly but I used it for my Fleshaden.

"Never gonna give you up. Never gonna let you down. Never gonna run around and hurt you." - Elvis Presley

Offline Necrox

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Re: Necrox' 19 Creatures (UPDATE: Torqodon)
« Reply #28 on: June 29, 2008, 03:10:51 am »
Thank you :) What I mean is if you use the standard mouthes - which are not for insects - the result is too often cute looking. Sometimes not in a static image, but then instead when animated, because it smiles in an adorable way or something. I would like a function to choose the general disposition of the creature - whether it is usually mean and aggressive in its animation - or happy and benign (or a mix).


Today's creature is...

The Twitter #20




http://www.youtube.com/v/17lwnsyxCSw

This one is supposed to be cute. I wanted to make a porcupine-inspired animal that can explode in a hail of quills in all directions - which is exactly what this guy can. As the work progressed I got the idea of obfuscating his actual body inside the armor with black, which had the amusing side-effect of reminding me of Marvin the Martian ;D

Description
(none yet)
« Last Edit: August 27, 2008, 10:56:31 am by Necrox »

Offline Necrox

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Re: Necrox' 19 Creatures (UPDATE: Torqodon)
« Reply #29 on: June 29, 2008, 06:18:06 am »
The Billops #21



Description
(none yet)
« Last Edit: August 27, 2008, 10:57:19 am by Necrox »