Author Topic: Absinth's Abnormal Animals  (Read 20971 times)

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Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #30 on: June 23, 2008, 06:00:09 pm »
This time only one movie creature.
It's a creature from one of those movies that made a real impression on me when i was a kid, i present to you...

ET The extra-Terrestrial:







It's really the best i could do with the tools available.
I'm still not very happy with the texture of it, but i do think he came out pretty nice.

BTW, thank you all for all the nice comments on my creatures, i really appreciate it!  :)
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Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #31 on: June 25, 2008, 12:02:12 pm »
Apparently the ET wasn't a big hit here, maybe my next one is a little more known.
It's the first cartoon character that i did with the CC "Scooby doo".
He has more spots on his texture, nothing i can do about that, i tested out every texture and this is the closest to the original.
I also had to use the standard feet, i know he normally has 4 toes, but the others didn't look to good on him, at least I'm happy with the way he turned out.

Scooby doo:



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Offline Doomsday

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Re: Absinth's Abnormal Animals
« Reply #32 on: June 25, 2008, 12:05:45 pm »
Awesome ET. Great creatures.
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Offline K3rnan

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Re: Absinth's Abnormal Animals
« Reply #33 on: June 25, 2008, 12:13:04 pm »
You have a real talent using the parts to best effect in your creatures.  As for ET... Wow!  Perfect 10/10.  Easily one of the best creations I've seen  ;D
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Offline Logan Felipe

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Re: Absinth's Abnormal Animals
« Reply #34 on: June 25, 2008, 07:14:15 pm »
This time only one movie creature.
It's a creature from one of those movies that made a real impression on me when i was a kid, i present to you...

ET The extra-Terrestrial:







It's really the best i could do with the tools available.
I'm still not very happy with the texture of it, but i do think he came out pretty nice.

BTW, thank you all for all the nice comments on my creatures, i really appreciate it!  :)

Really nice! One suggestion though; try placing his eyes exactly on either edge of his mouth, and slightly increasing their size.

I really like the mouth choice though. And his posture is pretty accurate.  :)
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I blame what I call the Scopes Law (When discussing evolution in the presence of a creationist, the discussion always becomes a religious debate).

Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #35 on: July 03, 2008, 07:39:25 am »
A new update, only 5 creatures, and certainly not the best i ever made.
Reason was: i didn't had much time the last days!
But... now that i have again time to create, you can expect more updates soon!

Logan Felipe: I had the eyes at first lower, but i decided to place them higher because when it was animated the eyes came through the mouth.

Powhanson:


Tentaki:


Kwart:


Bamblam:


Acconuppo:
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Offline GCool

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Re: Absinth's Abnormal Animals
« Reply #36 on: July 03, 2008, 08:30:56 am »
I love what you did with the Acconuppo's mouth! I've got to ask how you got the 3-feet-off-one-leg effect (I'm guessing from experiance that you just had 3 limbs crossing over each other, but I'm hoping from my creative side that you didn't)

Also, Great ET (I was thinking of making him earlier, and all >.>)

Oh, and I love the Kwart, but I dislike the head for some reason... I'm not sure...

Good work, and keep it up! =D

Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #37 on: July 03, 2008, 10:09:28 am »
When you copy the part of the limb beneath the knee joint (lower leg + feet) and place it over the existing one with the CTRL key pressed in, you can select the joint just above the feet and drag it.
The original stays in place and the copy will move when you drag the joint.

Yeah i agree on the Kwart!
Only 3 herbivore mouths look good imo, but i want to use them all at least once.
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Offline Logan Felipe

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Re: Absinth's Abnormal Animals
« Reply #38 on: July 03, 2008, 02:30:53 pm »
I like the Acconuppo! Omnivore?
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I blame what I call the Scopes Law (When discussing evolution in the presence of a creationist, the discussion always becomes a religious debate).

Offline GCool

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Re: Absinth's Abnormal Animals
« Reply #39 on: July 03, 2008, 02:51:30 pm »
Hahahaha, Absinth, you reeeaaaalllly shouldn't have told me that ^^

I already have hundreds of multi-limbed creatures... It's just good I don't have the compulsion to upload everything I make...

Offline Skizzik

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Re: Absinth's Abnormal Animals
« Reply #40 on: July 03, 2008, 02:52:28 pm »
Wow these creatures are great. I love the uniqueness.

Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #41 on: July 03, 2008, 03:51:00 pm »
I like the Acconuppo! Omnivore?

Yes a omnivore.
First time that i actually forgot it in the tags on the sporepedia.

Hahahaha, Absinth, you reeeaaaalllly shouldn't have told me that ^^

I already have hundreds of multi-limbed creatures... It's just good I don't have the compulsion to upload everything I make...

I thought so! Couldn't imagine you wouldn't know it, but you never know. 
I also have dozens of creatures i didn't find worth uploading.
A week ago i almost created a thread here, title was "The creatures i didn't want you to see"! :D


Okay time for a update, from now on i will also add the descriptions with the names.

Kikwa:
These strange herbivore creatures prefer to live solitary. The reason they do this is because otherwise they eat each others camouflage of their heads.



Harmonikum: side note: (i really wanted it to look better then this, but the complexity devil had a different opinion about that)
Harmonikum's do nothing else then eat and sleep, eat and sleep, eat and sleep... Oh yes i forgot to mention that they also like snacks and naps.



Doko:
The Doko's are mean vicious creatures. Some are known to make trumpet sounds with their ears to drive a enemy crazy. In the winter they feed them selfs with meat and in the summer with fruit.
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Offline GCool

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Re: Absinth's Abnormal Animals
« Reply #42 on: July 03, 2008, 03:58:58 pm »
I love the mouths-in-mouths thing you've got going on in these guys, and the reason the herbivours stay away from each other.



Y'know, you should probably make that thread, but make it;
"the creatures you didn't want us to see" or "the creatures you regret" or something, and make it a comunity thread.
I'd sure as hell post...

Offline Skizzik

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Re: Absinth's Abnormal Animals
« Reply #43 on: July 03, 2008, 04:05:34 pm »
Yeah i agree on the Kwart!
Only 3 herbivore mouths look good imo, but i want to use them all at least once.

I know what you mean. I'm not a big fan of how the pig/boar mouths get that flat spot on them when you modify.

Offline Absinth

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Re: Absinth's Abnormal Animals
« Reply #44 on: July 06, 2008, 04:53:34 am »
A new update!
This time i paid a lot of attention to the detail and i wanted them to look somewhat unique.

Nyanclaws: (Carnivore)
The Nyanclaws are extremely strong carnivores. They live solitary and are territorial minded. These predators are fast and are masters in stealthy approaches. On top of that they are very clever.




Yarba: (Omnivore)
Yarba's are simply said creatures that you don't want to meet. Unless you like to turn into their dinner. They are also known to eat certain plants.



Degg: (Herbivore)
Degg's are very social and gentle creatures. Not strong but always in great numbers they can be though to kill. Mainly found near forests and lakes.
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