Author Topic: Celdurs campain MK2: hunt for ral-ral treasure  (Read 11350 times)

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Offline Krakow Sam

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #45 on: May 01, 2008, 05:12:22 pm »
Sorry guys, won't be able to make either day this weekend. So either auto my character or just don't run the session.
Sam is basically right, he's just cranky.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #46 on: May 02, 2008, 01:51:18 pm »
i guess its ok to do the side quests in between without you?

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Krakow Sam

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #47 on: May 02, 2008, 05:10:05 pm »
Sure...
Sam is basically right, he's just cranky.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #48 on: May 03, 2008, 04:17:29 am »
ok we will delay the DND to next week

so no DnD today

although we can do a side-campain

but then everyone has to make another character sheet

so if you want to do a side campain roll up a new sheet and come to IRC

if you ARE making a sheet you can go up to lvl 8 with 32 points on point buy
« Last Edit: May 03, 2008, 08:44:20 am by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Yokto

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #49 on: May 15, 2008, 06:23:11 pm »
Well form what i understand Degar will not make it to this saturdays game. So that means that Celdur will most likely have that side game he have been talking about. For you that knows nothing about this that will mean a new character with 32 point buy and ECL of 8. I am not sure who is invited but i guess any of you that can come are allowed to join.
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Offline Krakow Sam

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #50 on: May 16, 2008, 08:07:36 am »
Sevan the Gate
Male Human Sorcerer 8
Neutral Evil
Strength   8 [10]   (-1)

Dexterity   16   (+3)
Constitution   13   (+1)
Intelligence   14   (+2)
Wisdom   8   (-1)
Charisma   18   (+4)

   Size:   Medium
Height:   6' 0"
Weight:   165 lb
Skin:   Pale
Eyes:   Red
Hair:   Blond; Straight; Light Beard

Total Hit Points: 29
Speed: 30 feet
Armor Class: 16 = 10 +3 [dexterity] +3 [magic items]
Touch AC: 16
Flat-footed: 16
Initiative modifier:   +3   = +3 [dexterity]
Fortitude save:   +3   = 2 [base] +1 [constitution]
Reflex save:   +5   = 2 [base] +3 [dexterity]
Will save:   +2   = 6 [base] -1 [wisdom] -3 [weak will]
Attack (handheld):   +3   = 4 [base] -1 [strength]
   Weapon Finesse:   +7   = 4 [base] +3 [dexterity]
Attack (unarmed):   +3   = 4 [base] -1 [strength]
Attack (missile):   +7   = 4 [base] +3 [dexterity]
Grapple check:   +3   = 4 [base] -1 [strength]

Languages:   Abyssal Common Infernal

Unholy Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing (+2d6 to good aligned creatures)]
Gauntlets of Ogre power
Ring of Protection +2
Dusty rose Prism Ioun stone (+1 to AC)

No familiar yet

Feats:
Combat Expertise   
Improved Disarm   
Improved Trip   
Exotic Weapon Proficiency   Weapon:
Weak Will   [flaw]
Weapon Finesse   
Traits:
Skill Name   Key
Ability   Skill
Modifier   Ability
Modifier   Ranks   Misc.
Modifier
Appraise   Int   2 =    +2      
Balance   Dex*   5 =    +3      +2 [tumble]
Bluff   Cha   4 =    +4      
Climb   Str*   -1 =    -1      
Concentration   Con   12 =    +1   +11   
Craft_1   Int   2 =    +2      
Craft_2   Int   2 =    +2      
Craft_3   Int   2 =    +2      
Diplomacy   Cha   4 =    +4      
Disguise   Cha   4 =    +4      
Escape Artist   Dex*   3 =    +3      
Forgery   Int   2 =    +2      
Gather Information   Cha   4 =    +4      
Heal   Wis   -1 =    -1      
Hide   Dex*   3 =    +3      
Intimidate   Cha   4 =    +4      
Jump   Str*   1 =    -1      +2 [tumble]
Knowledge (arcana)   Int   13 =    +2   +11   
Knowledge (planes)   Int   7.5 =    +2   +5.5   
Listen   Wis   -1 =    -1      
Move Silently   Dex*   3 =    +3      
Perform_1   Cha   4 =    +4      
Perform_2   Cha   4 =    +4      
Perform_3   Cha   4 =    +4      
Perform_4   Cha   4 =    +4      
Perform_5   Cha   4 =    +4      
Ride   Dex   3 =    +3      
Search   Int   2 =    +2      
Sense Motive   Wis   -1 =    -1      
Spellcraft   Int   15 =    +2   +11   +2 [Knowledge, arcane]
Spot   Wis   -1 =    -1      
Survival   Wis   -1 =    -1      
Swim   Str**   -1 =    -1      
Tumble   Dex*   8.5 =    +3   +5.5   
Use Rope   Dex   3 =    +3      
* = check penalty for wearing armor
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 7 (6+1) per day

Summon Monster 1, Mage Armour, Shield, Shocking Grasp, Chill Touch

Second-level Sorcerer spells: 7 (6+1) per day

Summon Monster 2, Summon Swarm, Cat’s grace,

Third-level Sorcerer spells: 6 (5+1) per day

Summon Monster 3, Lightning Bolt

 Fourth-level Sorcerer spells: 4 (3+1) per day
Summon Monster 4

   Class   HP rolled   
Level 1:   Sorcerer   4   
Level 2:   Sorcerer   3   
Level 3:   Sorcerer   2   
Level 4:   Sorcerer   2   +1 to dexterity
Level 5:   Sorcerer   3   
Level 6:   Sorcerer   4   
Level 7:   Sorcerer   2   
Level 8:   Sorcerer   1   +1 to charisma

« Last Edit: May 16, 2008, 04:56:53 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Yokto

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #51 on: May 16, 2008, 05:53:28 pm »
Code: [Select]
Nyvia Corathron
Female Unholy Scion Human
NE Medium Outsider (Agumented Humanoid, Evil, Native, Human)
Beguiler 1/Warlock 1/Marshal 1

 Str: 13 (+1)
 Dex: 13 (+1)
 Con: 10 (+0)
 Int: 22 (+6)
 Wis: 16 (+3)
 Cha: 18 (+4)

Total Hit Points: 19

Age: 16

Speed: 30 feet

Armor Class 23 = 10 +1[Dex] +4 [Deflection] +6 [Mithral Armor] +2 [Mithral Bucklet]

 Touch AC: 15
 Flat-footed: 22

Initiative modifier: +1 = +1 [Dex]
Fortitude save: +2 = +2 [Base]  0 [Con]
Reflex save: +1 = +0 [Base] +1 [Dex]
Will save: +9 = +6 [Base] +3 [Wis]
Attack (handheld): -1 =  0 [Base] +1 [Str] -2 [Flaw]
Attack (unarmed): -1 =  0 [Base] +1 [Str] -2 [Flaw]
Attack (missile): -1 =  0 [Base] +1 [Dex] -2 [Flaw]
Grapple check: -1 =  0 [Base] +1 [Str] -2 [Flaw]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages: Common Draconic Infernal Abyssal Celestial Elven

Flaws
 Noncombatant [Flaw]
 Shaky [Flaw]
Feats
 Obtain Familiar [level 1]
 Able Learner [level 1]
 Negotiator [level 1,F]
 Darkstalker [level 1,F]
 Skill Focus (Diplomacy) [Marshal 1]
 Dark Speach [level 3]
Traits
 Polite

-0 level Spells- 5
 Dancing Lights
 Daze
 Detect Magic
 Ghost Sound
 Message
 Open/close
 Read magic
-1 level spells- 5 (3+2)
 Charm Person
 Color Spray
 Comprehend Languages
 Detect secret doors
 Disguies self
 Expedirus retreat
 Hypnotism
 Mage Armor
 Obscuring mist
 Rouse (PHII p123)
 Silent Image
 Sleep
 Undetectable alightment
 Whelm (PHII p128)

Invocation
 Beguiling Infulence

Aura
 Motivate Charisma

Skill
 Appraise Int 8  =  5 +3[Familiar Bonus]
 Balance Dex 1  =  1
 Bluff Cha 19 =  4 +5 +6[Beguiling Infulence] +4[Aura]
 Climb Str 1  =  1
 Concentration Con 0  =  0
 Decipher Script Int 6  =  6
 Diplomacy Cha 32 =  4 +6 +6[Synergy] +2[Negotiator] +3[Skill Focus] +4[Aura] +6[Beguiling Infulence] +1 [Polite]
 Disguise Cha 9  =  5 +4[Aura]
 Disable Device Dex 2  =  1 +1
 Escape Artist Dex 1  =  1
 Forgery Int 5  =  5
 Gather Information Cha 13 =  4 +5 +4[Aura]
 Heal Wis 3  =  3
 Hide Dex 7  =  1 +6
 Intimidate Cha 18 =  4 +5 +2[Synergy] -2[Polite] +6[Beguiling Infulence] +4[Aura]
 Jump Str 1  =  1
 Knowledge (arcane) Int 12 =  6 +6
 Knowledge (nobility and royalty) Int 9  =  6 +3
 Knowledge (religion) Int 7  =  6 +1
 Listen Wis 3  =  3
 Move Silently Dex 7  =  1 +6
 Profession Wis 3  =  3
 Perform (Oratory) Cha 12 =  4 +4 +4[Aura]
 Ride Dex 2  =  1 +1
 Search Int 5  =  5
 Sense Motive Wis 8  =  3 +5 +2[Negotiator]
 Spellcraft Int     11 =  6 +5
 Spot Wis 3  =  3
 Survival Wis 3  =  3
 Swim Str  1  =  1
 Use Rope Dex 1  =  1
 Use Magic Device Cha 13 =  4 +5 +4[Aura]

Unholy Scion Human
 

Bard

Warlock

Class HP rolled
Level 1: Beguiler 6
Level 2: Warlock 6
Level 3: Marshal 7

Code: [Select]
lb gp
Nyvia
 Explorer’s outfit  8 10
 Nyvias Feycrafted Mithral Brestplate* 13,5 6200
  Feycrafted
  Enchantment +1
  Easy travel
  5 ranks in Diplomacy needed
  Evil Alignment needed
  Restful Crystal - 500
 Nyvias Personal Mithral Bucklet* 2.5 1615
  Enchantment +1
  5 ranks in Diplomacy needed
  Evil Alignment needed
  Lesser Crystal of lifekeeping - 200
 Hate of disguise* - 1800
 Boots of Landing* ? 500
 Ring of the darkhidden* - 2000
 Signet ring*  5
 Sling - -
 Dagger 1 2
 Great Sword* 8 50
 Long Sword 4 15

 Handy Haversack* 5 2000
  Eternal wand of Arcane Mark (MiC p159) - 460
  Eternal wand of Healthful Rest (MiC p159) - 820
  Eternal wand of Identify (MiC p159) - 820
  Etetnal wand of Extract Drug (MiC p159)(BoVD) - 820
  Etetnal wand of Undetectable Alignment (MiC p159) - 820
  Etetnal wand of Repair Light Damage (MiC p159) - 820
  Etetnal wand of Magic Aura (MiC p159) - 820
  Field Provitioners Box (MiC p160) 1 2000
  Blessed bandage (MiC) ? 10
  Longspoon Masterwork Thieves' Tools (CAdv p123) ? 150
  Waterskin  4 1
  Soap (per lb.)  1 5
  Ink (1 oz. vial)  - 8
  Inkpen  - 0.1
  Magnifying glass  - 100
  Hourglass  1 25
  Tent  20 10
  Flint and steel  - 1
  Manacles, masterwork  2 50
  Whetstone  1 0.02
  Rope, silk (100 ft.)  10 20
   Grappling hook 4 1
  Sannish bottles x 10 (BoED p43) - 150
  Devilweed x 10 - 60
  Baccaran pase x 10 - 100
  Sap 2 1
  Lance 10 10
  Blanket, winter  3 0.5
  Mirror, small steel 0.5 10
 

 Clockwork Steed (MM4 p32) - 3800
  Upgrade
   Armor Proficency
   Damage Reduction
   Improved Battle Rediness
   Improved Trip
   Trample
   Leather Barding 40
  Military  30 20
  Riding  25 10
  Saddlebags  8 4

  Mule 8
   Packing Saddle 15 5

  Mule 8
   Ride Saddle 25 10

Total 38.5 26894,62

10pp 5gp 3sp 8cp

___Nyvias Feycrafted Mithral Brestplate___

AC: +6

Armor penelty: -1

Maximum dex: +5

Feycrafted: 10% less weight. 5% Arcane spell
            failuer.

Easy Travel:

Requirments: User needs 5 ranks in Diplomacy
             and be of Evil Alignment.
« Last Edit: May 16, 2008, 06:30:38 pm by Yokto »
Check out my Creatures.
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The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline /lurk

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #52 on: June 02, 2008, 11:46:03 am »
I can IRC again now, just in case you need some TESTOSTERONE.

What's the current status of this?
Not a winner anymore.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #53 on: June 02, 2008, 11:47:19 am »
yeah about that...my parents dont like me staying up so late (even if im 18 :-\ )

so they put a time switch on my pc and it switches of at 0:00

so i think its dead... :(

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.