Author Topic: Celdurs campain MK2: hunt for ral-ral treasure  (Read 11336 times)

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Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #30 on: March 30, 2008, 10:54:33 am »
DnD will start in 2 hours

that is 21:00 GMT

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #31 on: March 31, 2008, 09:25:58 am »
1st session was a succes!

we had a kobold who ate way to much chille, super critical sticky massive damage, snake fryin and random trap kamikaza

it was fun indeed

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #32 on: April 03, 2008, 12:08:15 pm »
next session will maybe be tomorow but assume that it will be on saturday around dinner time (cept for wiz ofcourse >.>)

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Yokto

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #33 on: April 04, 2008, 06:28:18 am »
Code: [Select]
Akinemes of Vaurindr
Male Human Archivist 3/ The Walker in the Waste 2

 Str: 13 (+1)
 Dex: 13 (+1)
 Con: 8 (-1)
 Int: 17 (+3)
 Wis: 14 (+2)
 Cha: 14 (+2)

Total Hit Points: 21

Age: 20

Speed: 30 feet

Armor Class 16 = 10 +1[Dex] +5[Armor]

 Touch AC: 11
 Flat-footed: 10

Long spear 1d8 ×3

Initiative modifier: +1 = +1 [Dex]
Fortitude save: +2 = +3 [Base] -1 [Con]
Reflex save: +2 = +1 [Base] +1 [Dex]
Will save: +8 = +6 [Base] +2 [Wis]
Attack (handheld): +3 = +2 [Base] +1 [Str]
Attack (unarmed): +3 = +2 [Base] +1 [Str]
Attack (missile): +3 = +2 [Base] +1 [Dex]
Grapple check: +3 = +2 [Base] +1 [Str]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages: Common Draconic Celestial Infernal

Feats
 Inattentive [Flaw]
 Murky-Eyed [Flaw]
 Heat Endurence [Human]
 Mother Cyst [level 1]
 Fell Animation [level 1]
 Craft Wondrous Item [level 1]
 Corpsecafter [level 3]
 Scribe Scroll [Archvist]
 Improved Heat Endurence [The Walker in the Waste]

Skill
 Appraise Int 3  =  3
 Balance Dex 1  =  1
 Bluff Cha 2  =  2
 Climb Str* 1  =  1
 Concentration Con 7  = -1 +8
 Craft (Sculpting) Int 9  =  3 +6
 Craft (Alchemy) Int 4  =  4 +1
 Decipher Script Int 13 =  3 +8 +2[Lore Mastery]
 Diplomacy Cha 2  =  2
 Disguise Cha 2  =  2
 Escape Artist Dex* 1  =  1
 Forgery Int 3  =  3
 Gather Information Cha 8  =  2 +6
 Heal Wis 9  =  2 +7
 Hide Dex* 1  =  1
 Intimidate Cha 2  =  2
 Jump Str* 1  =  1
 Knowledge (arcane) Int 9  =  3 +4 +2[Lore Mastery]
 Knowledge (archtecture & engineering) Int 4  =  3 +1
 Knowledge (Dungeoneering) Int 4  =  3 +1
 Knowledge (geography) Int 4  =  3 +1
 Knowledge (local) Int 4  =  3 +1
 Knowledge (nature) Int 4  =  3 +1
 Knowledge (nobility & royalty) Int 4  =  3 +1
 Knowledge (religion) Int 5  =  3 +2
 Knowledge (planes) Int 4  =  3 +1
 Listen Wis -2 =  2 -4[Inattentive]
 Move Silently Dex* 1  =  1
 Profession Wis 2  =  2
 Ride Dex 5  =  1 +4[Riding Boots]
 Search Int 3  =  3
 Sense Motive Wis 2  =  2
 Spellcraft Int     11 =  3 +8
 Spot Wis -2 =  2 -4[Inattentive]
 Survival Wis 2  =  2
 Swim Str** 1  =  1
 Use Rope Dex 1  =  1
 Use Magic Device Cha 3  =  2 +1(2)[Cross-class]

Zero-level archivist spells: 4 per day
 Create Water
 Cure Minor Wounds
 Detect Magic
 Detect Poison
 Guidance
 Inflict Minor Wounds
 Light
 Mending
 Purify Food and Drink
 Read Magic
 Resistance
 Virtue
 Amanuensis (SC)
 No light (BoVD)
 Preserve Organ (BoVD)
First-level archivist spells: 5 (2+1) per day
 Necrotic Awareness
 Summon undead I
 Inflict Light Wounds
 Cure Light Wounds
 Comprehend Languages
 Hide from Undead
 Endure Elements
 Detect Undead
 Ebon Eyes
 Parching Touch
 Waste Stride
Second-level archivist spells: 4 (1+1) per day
 Necrotic Cyst
 Desiccate
 Protection form Negative Energy
 Protection form Postive Energy
 Summon Undead II
 Black Sand

Human
 Extra feat at first level (already included)
 Four extra skill points at first level (already included)
 One extra skill point at each additional level (already included)

Archivist
 Core class from "Heroes of Horror" [see this for details]
 Number of spells per day is as a wizard, plus one at first level and above.
 Intelligence determines maximum spell levels and DC on saves
 High wisdom gives bonus spells daily.

The Walker in the Waste
 Prestege Class from "Sandstrom" [see this for details]

Class HP rolled
Level 1: Archivist 6
Level 2: Archivist 5
Level 3: Archivist 6
Level 4: The Walker in the Waste 5
Level 5: The Walker in the Waste 3

10000+2800xp
Inventory
Code: [Select]
Inventory
gp lb
Hydration suit 1000 10
Handy Haversack 2000 5
 Dagger 2 1
 Bedroll 0.1 5
 Candle 0.01 -
 Whetstone 0.02 1
 Flint and Steel 1 -
 Magnigying Glass 100 -
 Masterwork Artisan's tools (Scuplturing) 55 5
 Scroll Case 1 0.5
 Map Case 1 0.5
 Everlasting Rantions 350 1
 Pray Book 15 3
  Parching Touch 100 -
  Waste Stride 100 -
  Black Sand 200 -
 Javalins (6) 6 12
 Spell Book ? 3
  Touch of Fatigue
  Resistance
  Cause Fear
  Ray of Enfeeblement
  Scare
  False Life
 Spell Book ? 3
  Ray of Enfeeblement
  Scare
  False Life
  Ghoul Touch
  Vampiric Touch
 Spell Book ? 3
  Touch of Fatigue
  Resistance
  Cause Fear
  Ray of Enfeeblement
  Ghoul Touch
  Vampiric Touch
Spell Componet pouch 5 2
Spell Componet pouch 5 2
Dust Twister (Auri) 1500 -
Magical Riding Boots 1600 1
Breast Plate 200 30
Sling - -
 Bullets (8)  0.1  5
Spiked Gauntlet 5 1
Longspear 5 9

______________________________________________________________

Total 7215,23 65
______________________________________________________________

Total Money 200pp 512gp 7sp 7cp

(sai 200pp)

I hope it pass. Toke a very long time to get it finished.



Background: Akinemes is a Archivist and Necromancer form Vaurindr. He did well in Vaurindr but after a wile he started to become restless. The rest of his past vague.

(He did hock up with a team of adventures before but they dump him after they only found a stupid lamp :P )

Appearance: Akinemes almost always wears his Hydration suit. A suit made for survival in the deep desert. It covers his body form top to toe. On top of that he has a Breast Plate Protecting him. He got a claw like gauntlet is protecting his right hand that also works as a weapon. On his back he has a Haversack where he stores most of his belongings.



And thx KS for all the help.
« Last Edit: May 10, 2008, 04:12:54 pm by Yokto »
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Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #34 on: April 04, 2008, 07:10:17 am »
i hope the 4th(!) sheet will finaly do the trick ::)

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline /lurk

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #35 on: April 05, 2008, 06:15:23 am »
WEEK LONG UNSCHEDULED HIATUS.

You've got my axe for this week only. Let's go kill us some necromancers.
Not a winner anymore.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #36 on: April 05, 2008, 06:43:26 am »
next session is tonight so glad to have ya

just go to the gamingsteve IRC channel around 19.00 gmt or so and when everyone is there we can start the madness

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Yokto

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #37 on: April 05, 2008, 03:35:49 pm »
Tomorrow i might be a bit late as i am going to visit my grandma but hopefully i will be there on time. That is if we are going to have a game
Check out my Creatures.
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Star Citizen Ref code: STAR-JLJP-LRTC
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Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #38 on: April 05, 2008, 03:52:26 pm »
well i guess..if everyone is there this time...

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #39 on: April 08, 2008, 12:55:29 pm »
next saturday will be the next session...and dont go to barcelona!

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Dengar

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #40 on: April 08, 2008, 06:13:37 pm »
How is this? It's more or less done now.


Ellus
Male Elf Wizard 5
Chaotic Good
Representing Dengar

Strength   10   (+0)
Dexterity   12   (+1)
Constitution   12   (+1)
Intelligence   19   (+4)
Wisdom   12   (+1)
Charisma   10   (+0)
Size:   Medium
Height:   5' 7"
Weight:   115 lb
Skin:   Light
Eyes:   Green
Hair:   Red; Wavy; Beardless
Total Hit Points: 15

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

Touch AC: 11
Flat-footed: 10
Initiative modifier:   +1    = +1 [dexterity]
Fortitude save:   +2    = 1 [base] +1 [constitution]
Reflex save:   +2    = 1 [base] +1 [dexterity]
Will save:   +5    = 4 [base] +1 [wisdom]
Attack (handheld):   +2    = 2 [base]
Attack (unarmed):   +2    = 2 [base]
Attack (missile):   +3    = 2 [base] +1 [dexterity]
Grapple check:   +2    = 2 [base]
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages:   Common Draconic Elven Gnome Goblin Sylvan

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Longbow +2 [1d6+2/1d8+2, crit x3, range incr. 100 ft, 3 lb, piercing]

Cat familiar

Feats:

Skill Focus (Knowledge (arcana))   
Brew Potion   
Scribe Scroll   [free to wizard]
Craft Magic Arms and Armor  [5th level Wizard bonus feat]
Traits:

Appraise   Int   4 =   +4
Balance   Dex*   1 =   +1
Bluff   Cha   0 =   +0
Climb   Str*   0 =   +0
Concentration   Con   9 =   +1 +8   
Craft(Armorsmithing)    Int   12 =     +4 +8   
Craft(Weaponsmithing)   Int   12 =     +4 +8   
Craft_3   Int   4 =   +4
Decipher Script   Int   4 =   +4   
Diplomacy   Cha   0 =   +0
Disguise   Cha   0 =   +0
Escape Artist   Dex*   1 =   +1
Forgery   Int   4 =   +4
Gather Information   Cha   0 =   +0
Heal   Wis   1 =   +1
Hide   Dex*   1 =   +1
Intimidate   Cha   0 =   +0
Jump   Str*   0 =   +0
Knowledge (arcana)   Int   12 =   +4 +8   +3 [Skill Focus]
Knowledge (the planes) Int     12 = +4 +8
Listen   Wis   3 =   +1 +2 [elf]
Move Silently   Dex*   4 =   +1 +3 [cat]
Perform_1   Cha   0 =   +0
Perform_2   Cha   0 =   +0
Perform_3   Cha   0 =   +0
Perform_4   Cha   0 =   +0
Perform_5   Cha   0 =   +0
Ride   Dex   1 =   +1
Search   Int   6 =   +4    +2 [elf]
Sense Motive   Wis   1 =   +1
Spellcraft   Int   14 =   +4 +8    +2 [Knowledge, arcane]
Spot   Wis   3 =   +1 +2 [elf]
Survival   Wis   1 =   +1
Swim   Str**   0 =   +0
Use Rope   Dex   1 =   +1
* = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Wizard spells: 4 per day
Read Magic
Detect Magic
Acid Splash
Ray of Frost


First-level Wizard spells: 4 (3+1) per day
Magic Missile
Burning Hands
Shield
Mage Armor


Second-level Wizard spells: 3 (2+1) per day
Scorching Ray x2
See Invisibility


Third-level Wizard spells: 2 (1+1) per day
Fireball x2


Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow && shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Wizard
Familiar / Alertness, etc.

Bonus Feats (already included)

High intelligence gains bonus spells daily

Class   HP rolled   
Level 1:   Wizard   4   
Level 2:   Wizard   1   
Level 3:   Wizard   1   
Level 4:   Wizard   2   +1 to intelligence
Level 5:     Wizard       2
   
Ellus's Equipment:

Weapons / Armor / Shield (from above) 7 lb
Arrows (quiver of 20) x3 9 lb
Backpack 2 lb
Bedroll 5 lb
Chalk
Flint and steel
Ink vial
Ink pen
Lantern (hooded) 2 lb
Mirror 1 lb
Mug 1 lb
Oil flasks x5 5 lb
Parchment sheets x9
Ral-Ral Treasure Map
Rations (1 day) x5 5 lb
Rope (50', hempen) x1  10 lb
Signal whistle
Tent 20 lb
Vial (for ink or potions) x5 1 lb
Waterskins x1 4 lb
Artisan tools 5 lb
Hourglass 1 lb
Magnifying glass
Spell component pouch 2 lb
Spellbook x1 3 lb

Total 83 lb

Money:
5300gp, 200pp

Experience:
12800xp



Cat familiar: Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 7; Hit points: 6; Initiative +2 (dex); Speed 30 ft.; AC: 16 (+2 size, +2 dex, +2 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +2, Ref +4, Will +5, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;

More about Ellus:

A master artisan, seeking the ultimate blade. He has a quirky personality, the specifics of which will become clear in due time. (IE I haven't decided on this yet)



Spellbook:

level 0
All

level 1
Magic Missile
Mage Armor
Shield
Identify
Summon Monster I
Feather Fall
Mount
Burning Hands
Shocking Grasp

level 2
See Invisibility
Locate Object
Scorching Ray
Summon Monster II
False Life

Level 3
Fireball
Arcane Sight
Vampiric Touch
« Last Edit: May 10, 2008, 04:14:07 pm by Dengar »

Offline /lurk

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #41 on: April 12, 2008, 08:55:18 am »
SearchIRC doesn't work. Looks like you'll have to continue on without me.
Not a winner anymore.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #42 on: April 12, 2008, 10:26:18 am »
i send you a pm...we can try to find another chat thing...

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #43 on: April 12, 2008, 10:48:07 am »
try this one lurk:

http://openrpg.com/

you have to download some stuff but its designed for dnd
if it works we will all switch to that

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #44 on: April 26, 2008, 11:00:03 am »
remember guys: DND tonight

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.