Author Topic: Celdurs campain MK2: hunt for ral-ral treasure  (Read 11335 times)

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Offline Mr. Wizard

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #15 on: March 27, 2008, 07:09:11 pm »
Sai is meant to be a swiss army knife, and can put aside predjudice to work with anyone. He just might heal Marco over Lix when deciding who to heal during his turn. <.<

We could use someone who can apply excessive force to a situation.  :D

Offline Yokto

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #16 on: March 27, 2008, 07:27:20 pm »
Well at least Lixlin gets a limited Healing Invocation to help him out later :P

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Offline Krakow Sam

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #17 on: March 28, 2008, 02:18:23 am »
Sai is meant to be a swiss army knife, and can put aside predjudice to work with anyone. He just might heal Marco over Lix when deciding who to heal during his turn. <.<

We could use someone who can apply excessive force to a situation.  :D

Marco is mainly a disruptor. Cast some spells to befuddle the enemy then jump in and start swinging his rapier around hoping to get a critical hit or an opportunity to sneak attack.
Sam is basically right, he's just cranky.

Offline /lurk

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #18 on: March 28, 2008, 07:25:38 am »
Sai is meant to be a swiss army knife, and can put aside predjudice to work with anyone. He just might heal Marco over Lix when deciding who to heal during his turn. <.<

We could use someone who can apply excessive force to a situation.  :D

GRARWWWW!

Sharpest-Axe

Male Dwarf Barbarian 4
Chaotic Good
Representing /lurk

Strength    17   (+3)
Dexterity    12   (+1)
Constitution    18   (+4)
Intelligence    10   (+0)
Wisdom    10   (+0)
Charisma    8   (-1)
   
Size:    Medium
Height:    4' 5"
Weight:    210 lb
Skin:    Tan
Eyes:    Blue
Hair:    Light Brown; Wavy; Thick Beard / Hirsute

Total Hit Points: 46

Speed: 30 feet [barbarian]

Armor Class: 17 = 10 +1 [dexterity] +6 [breastplate+1]

      Touch AC: 11
      Flat-footed: 17 [uncanny dodge]

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +8   = 4 [base] +4 [constitution]
Reflex save:   +2   = 1 [base] +1 [dexterity]
Will save:   +1   = 1 [base]
Attack (handheld):   +7   = 4 [base] +3 [strength]
Attack (unarmed):   +7   = 4 [base] +3 [strength]
Attack (missile):   +5   = 4 [base] +1 [dexterity]
Grapple check:   +7   = 4 [base] +3 [strength]

Light load:    86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.

Languages:   Common, Dwarven

Greataxe +1 [1d12 +1 , crit x3, 12 lb, two-handed, slashing]

Feats:

      Power Attack   
      Extend Rage   [hand-edit as needed]

Traits: Musclebound [+1 on strength-related skill and ability checks, -2 on dexterity-related skill and ability checks]
Farsighted [+1 on spot, -2 on search]

Skills

Appraise    Int    0 =    +0
Balance    Dex*    -4 =    +1 -2 -3
Bluff    Cha    -1 =    -1
Climb    Str*    5 =    +3 +4 +1 -4
Concentration    Con    4 =    +4
Craft_1    Int    0 =    +0
Diplomacy    Cha    -1 =    -1
Disguise    Cha    -1 =    -1
Escape Artist    Dex*    -4 =    +1 -2 -3
Forgery    Int    0 =    +0
Gather Information    Cha    -1 =    -1
Heal    Wis    0 =    +0
Hide    Dex*    -4 =    +1 -2 -3
Intimidate    Cha    -1 =    -1
Jump    Str*    5 =    +3 +4 +1 -3
Listen    Wis    7 =    +0 +7    
Move Silently    Dex*    -4 =    +1 -2 -3
Perform_1    Cha    -1 =    -1
Ride    Dex    -1 =    +1 -2
Search    Int    -2 =    +0 -2
Sense Motive    Wis    0 =    +0
Spot    Wis    4 =    +0   +3 +1   
Survival    Wis    3 =    +3
Swim    Str**    5 =    +3 +4 +1 -3    
Use Rope    Dex    -1 =    +1 -2
      

* = check penalty for wearing armor

Dwarf:

    * +2 constitution / -2 charisma (already included)

    * Can move 20 feet even if in heavy armor

    * Darkvision (see 60 feet in pitch-dark)

    * Stonecunning (+2 on searching stone, intuit depth)

    * +4 to avoid being bullrushed while standing on ground

    * +2 racial bonus on saves vs. poison

    * +2 racial bonus on saves vs. spells / spell-like abilities

    * +1 racial bonus to hit orcs and goblinoids

    * +4 dodge bonus on AC against giants

    * +4 stability bonus to avoid being tripped/bull rushed standing on ground

    * +2 racial bonus on appraise checks if stone/metal

Barbarian:

    * Illiteracy (2 skill points to learn to read)

    * Rage

    * Fast Movement (already included)

    * Uncanny Dodge (level 2)

    * Trap Sense (level 3)

    * Improved Uncanny Dodge (level 5)

    * Damage Reduction 1/- (level 7)

    * Damage Reduction 2/- (level 10)

    * Greater Rage (level 11)

    * Damage Reduction 3/- (level 13)

    * Indominitable Will (level 14)

    * Damage Reduction 4/- (level 16)

    * Tireless Rage (level 17)

    * Damage Reduction 5/- (level 19)

    * Mighty Rage (level 20)

This barbarian cannot read/write.

   Class    HP rolled    
Level 1:    Barbarian    12    
Level 2:    Barbarian    1    
Level 3:    Barbarian    11    
Level 4:    Barbarian    6    +1 to strength

   
Sharpest-Axe's Equipment:

Breastplate +1
Greataxe +1
Steel Flask {Waterskin} [Dwarven Ale]
Potion of cure light wounds [6]

XP: 7800

A dwarf scorned by his clan - especially so long ago - does not repeat his history. It's enough to say that his axe is the sharpest, and the only thing he finds it worth returning to civilisation for is the alcohol. Sharpest-Axe has long since lost the particulars of dwarven ethical principles, resorting to their most basic principle in most cases: if he decides that you are a Bad Person, you get sliced up with the nearest available axe. Simple. Wonderlust brought him South, but talk of treasure while bartering for drink lit the old dwarvish gleam in his eye. He's ready for adventure.

Sharpest-Axe likes Great-axes, Oak, Levin Opals and Bears for their endurance. When possible, he prefers to consume Wild Strawberries and Dwarven Ale. He absolutely detests Giant Spiders.
« Last Edit: April 06, 2008, 06:55:43 am by /lurk »
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Offline Yokto

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #19 on: March 28, 2008, 07:59:22 am »
OK i decided to try to compile list of the different option and the pros and cons.



Vladimir (FoP build)
 Pros
  Will have some very nice sneak abilities with his ethereal shifting being able to go almost unseen and though walls
  Ability to manipulate people with or without the aid of supernatural power (High Charisma and Social skills)
  The Ability to possess items and later living beings.
  The Ability to enchant possessed items making him a real swiss army knife and a good support for the team.
  Planed to take Ur-priest at higher levels to aid with spell casting reaching up to level 8 spells before going epic.
  Planed to take 1 level Mindbender to gain access to telepathic ability.
  Access to minor kaotri powers like minor polymorphing to look human and the ability to create more Kaotri or thralls.
 Con
  Not your standard race Kaotri are a bit Alien
  May actually have a bit to much toy in his toy box making other characters feel less impotent (I hope not)
  Heavy dependency on PRCs and none core class. (FoP after all is the core of this character.)
  Maybe a bit weak in the early stage.
 Early stage
  Diplomatic charm.
  OK combat skill. Know all martial weapon and have a OK armor and OK Attack score.
  Comes with two thrall horses that are powerful but i worst case may take away a lot of XP if one gets dependent on them.

Lixlin (Dragonfire Adept)
 Pro
  Common race down the south Kobolds making him fit well in.
  Ability to breath fire all day long makes him very usefully to take down enemies.
  Breath ability that works to control that battlefield as much as damage the opponents.
  Invocation that are more party support oriented then your typical Warlock.
  Easy access to mindbender gives access to Telepathy.
  (I think he is technically a true dragon as he got a dragons age category. I have no idea what the use for this is however.)
 Con
  None core class.
  Very low attack.
 Early stage
  Diplomatic charm
  Try to avoid close combat but use breath attack to slow down enemies.
  Good armor but bad attack (do not effect the breath attack)

Alternative options

Replace Kaotri with More common outsider like Tiefling
 Pro
  More common race.
  The chance of grabbing FoP at a level earlier
 Con
  Need a alignment association ritual cosing a lot of gold and some XP (56000gp and 2240XP)
« Last Edit: March 29, 2008, 07:17:04 am by Yokto »
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Offline Celdur

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Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #20 on: March 28, 2008, 09:50:33 am »
ok thats the limit...i want to prevent 500 people from joining and then 400 not being present at the sessions

we havea fine number now and i will not add any more people (although lurk said he cant be here forever so we will see how that goes

so...now we have everything we need...how about a session tomorow? on saturday somewhere in the evening


EDIT:scrape that i cant be on then

just tell me when your all available and we will see
« Last Edit: March 28, 2008, 09:56:22 am by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline /lurk

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #21 on: March 28, 2008, 01:57:58 pm »
The Kobold is a much less bad idea than the Kaorti. We can use the Kobold as an effective ranged weapon or improvised club if need be, but the Kaorti just invokes a lot of really unecessary RP explaining that a more sane race/class combination would avoid.

Also the Kobold isn't an Evil, twisted abomination from another dimension.
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Offline Yokto

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #22 on: March 28, 2008, 02:53:44 pm »
Ay... The Kobold win! I guess... I hope the Kobold will work out fine. Tried to make him as dragon themed as i could. But if anyone got any suggestion i am willing to take that under consideration.
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Offline Tesla

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #23 on: March 28, 2008, 03:05:08 pm »
I was thinking about looking into D&D until I saw Yokto's immense character sheet. >.>
No way dude, you're trolling me.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #24 on: March 28, 2008, 04:20:38 pm »
thats just yokto...its not that hard to do and it only takes a few minutes with normal people  ::)

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Krakow Sam

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #25 on: March 28, 2008, 04:21:10 pm »
I was thinking about looking into D&D until I saw Yokto's immense character sheet. >.>

Don't worry about that. Yokto has a taste for... absurd characters  ;)

I think your best bet is to look at Mr Wizard or /lurk's character sheets. (Mine is also pretty simple but complicated a tiny bit by the fact I decided to experiment with multiclassing)
Sam is basically right, he's just cranky.

Offline Mr. Wizard

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #26 on: March 28, 2008, 07:31:44 pm »
Also 75% goes unused half of the time. :D Its just there on the off chance it comes up.

If you want an easy to use character generator, use Redblade. It breaks character gen down into manageable bits. You may need to email the file to one of us (I'll volunteer) so we can format it like our's for you.

Offline Tesla

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #27 on: March 28, 2008, 07:33:56 pm »
Nah, I still have barely any ideas about how to play.

I may show up to watch a session if that's okay.
No way dude, you're trolling me.

Offline Celdur

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #28 on: March 29, 2008, 10:11:25 am »
ok since sam wont do his dnd tomorow we will hold our 1st session tomorow...if everyone else can be there ofcourse
everyone come on the gamingsteve IRC channel around dinner time and we will see when everyone is present

if anyone is unable to be here tomorow then please mention this here in the topic...

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline /lurk

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Re: Celdurs campain MK2: hunt for ral-ral treasure
« Reply #29 on: March 29, 2008, 01:09:07 pm »
I'll know if I can by then. If I don't post affirmitavely by that time tomorrow, I won't be able to make it, and probably not for a few days after that as well.

Don't let that slow you down, though, you can still have fun without me.
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