Author Topic: Celdurs campain MK2: hunt for ral-ral treasure  (Read 11346 times)

0 Members and 1 Guest are viewing this topic.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Celdurs campain MK2: hunt for ral-ral treasure
« on: March 26, 2008, 09:37:05 am »
all the info of this campain is right here in the 1st post

lets see...here are all the character sheets:
Marco Rocci(sam)
Sai Hamund(wizard)
Sharpest Axe? is he an indian dwarf or something?(lurk)
Akinemes(yokto)
Ellus(dengar)
and the session xp count:(if you missed a session you still get the full XP for that session)
1st:1800XP
2nd:1500XP
3th:1300XP
4th:1200XP

these are some useful links that are handy for anyone
here is about everything you need if you would like to join
this and this is a link to ALLOT of dnd books (thanks to daxx ;))
this has all the basics you will ever need
this is perfect if you want to make a character sheet
« Last Edit: April 28, 2008, 05:40:24 am by Celdur »



Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Flamester_

  • Gyruss Gyrusian
  • *****
  • Posts: 2732
  • Bread Kitty
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #1 on: March 26, 2008, 03:49:26 pm »
How do you feel about psions?
Quote from: Mr. Wizard
Flamester is truly a god among us.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #2 on: March 26, 2008, 04:06:00 pm »
Marco Rocci

1800 xp

Male Human Rogue 2 / Focused Illusionist 3
Chaotic Good
Representing Krakow Sam

Strength    8    (-1)
Dexterity    15    (+2)
Constitution   10   (+0)
Intelligence    17    (+3)
Wisdom           10   (+0)
Charisma    16    (+3)
   
Size:               Medium
Height:     6' 2"
Weight:         165 lb
Skin:               Tan
Eyes:              Blue
Hair:               Dark Brown; Straight; Beardless

Specialty: Illusion

Gave up: Abjuration Evocation Necromancy

Total Hit Points: 19

Speed: 30 feet

Armor Class:   12 = 10 +2 [dexterity]
Touch AC:     12
Flat-footed:    10

Initiative modifier:      +2     = +2 [dexterity]
Fortitude save:             +1    = 1 [base]
Reflex save:              +6     = 4 [base] +2 [dexterity]
Will save:                +3       = 3 [base]
Attack (handheld):     +1      = 2 [base] -1 [strength]
Weapon Finesse:          +4      = 2 [base] +2 [dexterity]
Attack (unarmed):      +1      = 2 [base] -1 [strength]
Attack (missile):      +4      = 2 [base] +2 [dexterity]
Grapple check:             +1    = 2 [base] -1 [strength]

Light load:        26 lb. or less
Medium load:    27-53 lb.
Heavy load:      54-80 lb.
Lift over head:  80 lb.
Lift off ground: 160 lb.
Push or drag:    400 lb.

Languages:   Abyssal Common Draconic Dwarven

+1 Shortbow

Keen Rapier [1d6, crit 15-20/x2, 2 lb., one-handed, piercing]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]

Lizard familiar

Feats:
Eschew Materials   
Weapon Finesse   
Scribe Scroll   [free to wizard]
Dodge   

Skils

Appraise    Int    3 =  +3
Balance    Dex*  4 =  +2 +2 [tumble]
Bluff              Cha    10 =  +3 +7    
Climb             Str*     2 =  -1  +3 [lizard]
Conc.           Con     7 =  +0 +7    
Craft (painter)    Int    10 =  +3   +7    
Diplomacy     Cha     7 =  +3 +2 [bluff] +2 [sense motive]
Disguise    Cha    5 =  +3 +2      
Escape Artist Dex*   2 =  +2      
Forgery    Int    10 =  +3   +7    
Gather Info   Cha     3 =  +3      
Heal             Wis     0 =  +0      
Hide             Dex*   9 =  +2   +7
Intimidate    Cha    5 =  +3 +2 [bluff]
Jump             Str*    8 =  -1   +7 +2 [tumble]
Listen              Wis     0 =  +0      
Move Silently   Dex* 9 =  +2 +7      
Ride               Dex     2 = +2      
Search             Int   10 = +3 +7    
Sense Motive  Wis    7 = +0 +7    
Spellcraft      Int     5 = +3   +2    
Spot             Wis    0 = +0      
Survival     Wis    0 = +0      
Swim            Str**-1 = -1      
Tumble           Dex*11 = +2 +7 +2 [jump]
Use Rope      Dex    5 = +2 + 3
      
* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Search >=5 ranks gives +2 on survival checks while tracking.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Focused Illusionist spells: 6 (3+3) per day

First-level Focused Illusionist spells: 5 (3+1+3) per day

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Rogue    6    
Level 3:    Focused Illusionist    2    
Level 4:    Focused Illusionist    1    +1 to intelligence
Level 5:    Focused Illusionist    4

Gold: 4,033
   
Marco Rocci's Equipment:

      Weapons / Armor / Shield (from above)
      Shiny sword with an emerald that we don't know what it does yet
      Crossbow bolts (quiver of 10) x2
      Case (for map or scroll)
      Crowbar
      Grappling hook
      Ink vial
      Ink pen
      Parchment sheets x10
      Sealing wax
      Signet ring
      Artisan tools
      Spell component pouch
      Spellbook x1
      Thieves' tools

      Total 29lbs

Lizard familiar:
Str 3
Dex 15
Con 10
Int 6
Wis 12
Chr 2
Hit points: 5
Initiative +2 (dex)
Speed 20 ft
climb 20 ft.
AC: 15 (+2 size, +2 dex, +1 level)
bite +4 melee, bite 1d4
Fort +2, Ref +5, Will +4, Balance +10, Climb +12, Hide +13, Listen +4, Spot +4 Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

Spellbook:
Level 1: Colour Spray, Disguise self, Silent image, charm person, hypnotism, mage armour, mount, grease, obscuring mist, erase, jump, expeditious retreat, feather fall.
Level 2: Minor Image, Pyrotechnics.

Tattoos: Colour spray (right hand), Silent Image (left hand), Jump, Expeditious retreat, Mount (right forearm) Disguise self, charm person, obscuring mist (left forearm).

Prepared spells:  lvl0: ghost sound, ghost sound, daze, arcane mark, open/close
                       lvl1: charm person, hypnotism, colour spray, obscuring mist

More about Marco Rocci:

      Marco grew up as a street urchin in grand Mesana Runedar, before he was discovered by one of the local wizard academies and educated as an illusionist. However, it wasn't long before Marco bored of his studies and set off in search of adventure and riches...

« Last Edit: April 26, 2008, 02:40:31 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #3 on: March 26, 2008, 04:57:44 pm »
How do you feel about psions?

There are no psions in Rudlec. Plus, your history with making sensible characters has not been good.
Sam is basically right, he's just cranky.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #4 on: March 26, 2008, 05:04:52 pm »
How do you feel about psions?

try playing something normal for a change

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #5 on: March 26, 2008, 10:57:19 pm »
Sai Hamund
Male Gnome Cleric 5
True Neutral
Representing Mr. Wizard

            Strength12(+1)
            Dexterity10(+0)
            Constitution14(+2)
            Intelligence10(+0)
            Wisdom16(+3)
            Charisma16(+3)
           
            Size:Small
            Height:3' 6"
            Weight:45 lb
            Skin:Pale
            Eyes:Blue
            Hair:Light Brown; Straight; Beardless


Domains: Healing Protection
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 39 [includes improved toughness]
Speed: 20 feet
Armor Class: 15 = 10 +4 [chain shirt] +1 [small]
  Touch AC: 11
  Flat-footed: 15
      Initiative modifier:+0= +0 [dexterity]
      Fortitude save:+6= 4 [base] +2 [constitution]
      Reflex save:+1= 1 [base]
      Will save:+7= 4 [base] +3 [wisdom]
      Attack (handheld):+5= 3 [base] +1 [strength] +1 [small]
      Attack (unarmed):+5= 3 [base] +1 [strength] +1 [small]
      Attack (missile):+7= 3 [base] +3 [wisdom] +1 [small]
      Grapple check:+0= 3 [base] +1 [strength] -4 [small]

      Light load: 32 lb. or less
      Medium load: 33-65 lb.
      Heavy load: 65-98 lb.
      Lift over head: 98 lb.
      Lift off ground: 195 lb
      Push or drag: 488 lb.

      Languages:Common Gnome

Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
----For Sai: To Hit= +7 Damage=1d3+1
Gnome Hooked Hammer [1d6/1d4, crit x3/x4, 3 lb., two-handed, bludgeoning and piercing]
----For Sai:To hit= +5 Damage=1d6+1 hammer side; 1d4+1 Hook side
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.]
Feats:
        Improved Toughness
        Zen Archery

Traits:
  Absent-Minded
  Polite

Skills
Code: [Select]
      Skill Name       KeyAbility       Skill        AbilityModifier     Ranks     Misc.Modifier
      Appraise            Int             0       =        +0
      Balance             Dex*            0       =        +0
      Bluff               Cha             3       =        +3
      Climb               Str*            1       =        +1
      Concentration       Con             7       =        +2             +5
      Craft_1             Int             0       =        +0
      Craft_2             Int             0       =        +0
      Craft_3             Int             0       =        +0
      Diplomacy           Cha             4       =        +3                          +1 [polite]
      Disguise            Cha             3       =        +3
      Escape Artist       Dex*            0       =        +0
      Forgery             Int             0       =        +0
      Gather Information  Cha             3       =        +3
      Heal                Wis             6       =        +3             +3
      Hide                Dex*            4       =        +0                          +4 [small]
      Intimidate          Cha             1       =        +3                          -2 [polite]
      Jump                Str*           -5       =        +1                          -6 [speed 20]
      Knowledge(religion) Int             9       =        +0             +8           +1 [absent-minded]
      Listen              Wis             4       =        +3                          +2 [gnome] -1 [absent-minded]
      Move Silently       Dex*            0       =        +0
      Perform_1           Cha             3       =        +3
      Perform_2           Cha             3       =        +3
      Perform_3           Cha             3       =        +3
      Perform_4           Cha             3       =        +3
      Perform_5           Cha             3       =        +3
      Ride                Dex             0       =        +0
      Search              Int             0       =        +0
      Sense Motive        Wis             3       =        +3
      Spot                Wis             2       =        +3                          -1 [absent-minded]
      Survival            Wis             3       =        +3
      Swim                Str**           1       =        +1
      Use Rope            Dex             0       =        +0

* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Spellbook\Miracle List
Code: [Select]
Zero-level Cleric spells: 5 per day
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Resistance: Subject gains +1 on saving throws.

First-level Cleric spells: 4 (3+1) per day +1 from a domain:
Bless: Allies gain +1 on attack rolls and saves against fear.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon: Weapon gains +1 bonus.

Domain: Sanctuary: Opponents can’t attack you, and you can’t attack.

Second-level Cleric spells: 3 (2+1) per day +1 from a domain:
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Spiritual Weapon: Magic weapon attacks on its own.

Domain:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Third-level Cleric spells: 2 (1+1) per day +1 from a domain:
Summon Monster III: Calls extraplanar creature to fight for you.
Searing Light: Ray deals 1d8/two levels damage, more against undead.

Domain:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Gnome:
  +2 constitution / -2 strength (already included)
  Small (combat bonuses, +4 to hide already included)
  Low-light vision
  +2 racial bonus on saves vs. illusions
  +1 on DC of opponent's save vs. gnomish illusions
  +1 racial bonus to hit kobolds and goblinoids
  +4 dodge bonus on AC against giants
  +2 bonus on listen checks (already included)
  Speak with burrowing animals once per day
  1/day dancing lights, ghost sound, prestidigitation
Cleric:
  Alignment Aura
  Spontaneous Casting (heal)
  Turn Undead (6x/day)
  High wisdom gains bonus spells daily
  Domain choices give additional abilities


      ClassHP rolled
      Level 1:Cleric 9
      Level 2:Cleric 4
      Level 3:Cleric 7
      Level 4:Cleric 5+1 to charisma
      Level 5:Cleric 4


Sai Hamund's Inventory:
Code: [Select]

        16 lb Weapons / Armor / Shield (from above)
        5 lb Sling bullets (group of 10) x1
             Ink vial
             Ink pen
             Paper sheets x6
        2 lb Rations (1 day) x7
              Amulet of Iolar (Holy symbol)
        2 lb Spell component pouch
        4 lb  Waterskin
              A pair of Platinum Rings
        _____
        29 lb Total

  513 Platinum Pieces
  505 Gold pieces
  4 Silver pieces

More about Sai Hamund:
  Sai was born to Caleb and Glen Hamund, two servants living in Desideria.
  Raised among the pious faithful of Iolar,it is his mission to protect all he
  views as the "less fortunate". This includes any one who isnt a follower of
  Iolar. He has made a living performing services of all types for his temple
  and faithful, and has proven invaluable asset to their goal of preserving
  balance in all things. As a result of his tolerance for all backgrounds and
  his competence as a cleric, he is often chosen to aid adventurers of good or
  ill when they seek help from the temple. He appears as an unremarkable gnome,
  clad in light, well worn armor and threadbare clothing. He is taciturn, but
  when he does speak he is polite and will give all a fair say. His God is
  Iolar, god of balance and preservation.
« Last Edit: April 19, 2008, 04:14:21 pm by Mr. Wizard »

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #6 on: March 27, 2008, 06:56:07 am »
Eeew! A Gnome!


I just noticed the Kaorti has a charisma of 20. I understand he might be very charismatic to the denizens of the Far Realm, but I don't see how something so utterly alien could relate so well to the inhabitants of the material plane. That and my general dislike for crazy monster classes >_<
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6243
  • Do not feed the Giant Gnawling.
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #7 on: March 27, 2008, 08:26:20 am »
Well thats the problem with DnD. Liches and other undead also have extrema charisma. Not because think they look nice. But because there inner strength and believe in them self. Charisma have very little to do with once appearance and more to do with one inner strength. Why it is so impotent to Sorcerers.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #8 on: March 27, 2008, 10:26:11 am »
I know that. But the mind of a kaorti would be so warped that their 'charisma' wouldn't even be the same sort of thing as that of a creature from a material realm. To be honest I don't see a kaorti even sharing enough values with 'regular' characters to even follow the same quests. I mean, what does a monstrosity from the edge of the cosmos even need treasure for?

Couldn't you roll up a more normal monster character, like a half dragon drider?  :P
Sam is basically right, he's just cranky.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #9 on: March 27, 2008, 02:05:24 pm »
erm...wizard

why does you character have 523 Platinum Pieces ??

EDIT: nevermind...you just dont like to buy stuff >.>
« Last Edit: March 27, 2008, 02:33:40 pm by Celdur »

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #10 on: March 27, 2008, 02:39:05 pm »
Because the starting gold for a 4th level character is 5400 gold (540 platinum), and I only spent the money on basic equipment for myself. This way, if I am going to play a support role I can buy items for other party members if I think they need it. It's the same reason Yokto's Kaorti character had so much stuff.  :D

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #11 on: March 27, 2008, 02:51:01 pm »
And why my character has almost all of his level one spells tattooed on his forearms :P

And he has eschew materials. This guy is a walking spellbook and component pouch rolled into one :D
Sam is basically right, he's just cranky.

Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #12 on: March 27, 2008, 03:03:31 pm »
A sorceror?

I might join in for a while - I have some time off when I'll have IRC access, but only a short while. Hopefully enough to get in a couple of sessions.
Not a winner anymore.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #13 on: March 27, 2008, 03:36:03 pm »
A sorceror without autocast >_>

But he does get a much wider choice of spells every day.
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6243
  • Do not feed the Giant Gnawling.
    • View Profile
Re: The slightly more ambitious campain of Celdur (or ''the second one'')
« Reply #14 on: March 27, 2008, 06:06:12 pm »
Though nothing is decided yet the Kobold seems to be the most likely character i am going to play. However i would like to hear what you all need. The Kobold will be good at diplomacy and battle field control i believe. At least that is how he is tailored to be. But if we would need something else then maybe i could create that. I however tend not to like characters with specialty of knocking people over the head. I prefer casting roles, flexibility and such. As we have however a cleric and a wizard/rogue i am not sure. But i do not think the Kobold will come in to much conflict with KS role in the game. Smiler the Kaorti would gain a flexible role as a manipulator and/or as a support weapon.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)