Author Topic: "Less than 1% of what we could possibly do"  (Read 7443 times)

0 Members and 1 Guest are viewing this topic.

Offline shivering_king

  • Space Invaders Junkie
  • *
  • Posts: 52
    • View Profile
"Less than 1% of what we could possibly do"
« on: February 19, 2008, 06:38:17 am »
Here's a brief article with Spore's producer, Thomas Vu, where he briefly mentions "making the rest of it at some point", and says they've done 1% of what they can possibly do with Spore. At the end he even says Maxis has already started working on new ideas and prototypes of that content. As long as the initial launch is a success, I'd imagine expansions are pretty much guaranteed.

http://www.computerandvideogames.com/article.php?id=182699



Offline xnodas

  • Frogger Fanatic
  • ****
  • Posts: 902
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #1 on: February 19, 2008, 06:41:42 am »
I'm wondering what the first several expansions will focus on, expanding to different types of galaxies or smaller things.
"Tell me what you cherish most...give me the pleasure of taking it away." Final Fatasy VII: Advent Children

Offline Shadowgandor

  • Scramble Skipper
  • ****
  • Posts: 687
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #2 on: February 19, 2008, 07:04:00 am »
Possible expensions:

Flying (not the flying that has a limit and all, just really bird like if you know what I mean)
Underwater phase (and swimming, if not in the game already)
Story like expansions.
More parts and all.
More diversity (Instead of making a nest with eggs, giving birth to your creatures directly)
More dynamic evolution of AI controlled creatures.
More editors (planet editor, Galaxy 'map' like editor, flora editor)
More equipable weapons.
More important religion.
Mounts and pets.

The amount of possible ideas are limitless :P
They're not all as good as the other, but hey, like all sims expansions are great :P

Offline Len84

  • Sea Battler
  • ***
  • Posts: 391
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #3 on: February 19, 2008, 07:14:50 am »
It is like a MMO as Will Wright says, massively single player.
They could create new story archs, evil empires to overthrow, ally with and whatnot. :D

Offline Lippy

  • Galaga General
  • ****
  • Posts: 982
  • Deal with it.
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #4 on: February 19, 2008, 07:18:18 am »
In the DICE interviews Will said that only about 10% of the ideas they had for the game got programmed into prototypes.  And of all those prototypes, only 10% were going to be put in the final game.  That's your 1%.  In the Nasa video Will mentioned a number like 200 prototypes and 10 being used.   Going by that number, they had around 1800 more ideas that never even got prototyped.  But they still have 190 prototypes of the better ideas already coded and still lying around.  So, given that they still have all those prototypes, there is a big chance to make some expansions using work that has already been done, ala underwater. 
« Last Edit: February 19, 2008, 08:17:13 am by Lippy »

Offline Zhark

  • Boot Hill Bandit
  • *
  • Posts: 28
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #5 on: February 19, 2008, 07:36:04 am »
It's an understatement I'm buying this game, preordering as soon as I can, and even buying the special edition. I'm also willing to pay for 3d printouts of my creature(s), and if the game is 50% of what I expect, I'll be getting every expansion set they release. And note that I only buy 1 or 2 games every year, with this game, I don't mind... it's so great :)

Offline Len84

  • Sea Battler
  • ***
  • Posts: 391
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #6 on: February 19, 2008, 07:41:46 am »
I'd be happy to buy expansion packs with story archs alone. With each story/quest/mission line ending with a reward.
Could say go through an entire epic storyline. Say like the Star Wars saga. Or have huuuuge tribal battles.

Offline Com

  • Rigel Rescuer
  • ***
  • Posts: 402
  • Wandering the wastes with a jackhammer
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #7 on: February 19, 2008, 07:45:30 am »

they want to use the technology to do different things not just to simple pimp out expansion packs and add ons for spore. They will be developing completely new games based on this procedural generation technology

Offline Len84

  • Sea Battler
  • ***
  • Posts: 391
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #8 on: February 19, 2008, 07:49:07 am »
Hmm, FPS... Procedually generated ammo.

"Ammo that does whatever the hell it wants."

Offline Shadowgandor

  • Scramble Skipper
  • ****
  • Posts: 687
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #9 on: February 19, 2008, 07:50:55 am »
Creating your own fighters for fighting games?
Creating your own enemies in fps's.
Create your own character (in-depth)

I personally would like to see 'real' water in games first. I've always loved digging holes and watching water go through that.
I forgot what the name of the game was, it was a fps where certain weapons made holes in the ground.
You could dig far enough to make a trench, getting the water to lower and flow in your trench.
The game was really old, but I loved digging :D :P

Offline KL0k

  • Battlezone Captain
  • ***
  • Posts: 314
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #10 on: February 19, 2008, 09:08:24 am »
i guess the fps you thought about was red faction ^^

and speaking of prototypes..
i believe that was just something like the build versions of the game - trying to get the basics actually work, instead of thousands of ideas lying around. remember the video where they said they toy'd around with different ideas like the birth of a star and so on and then decided that it would be to hard/complex and all the stuff.
so i dont think, its "possible" that they're trying implement a couple of ideas they had earlier, so i wouldnt say somthing like "yay,  new galaxies" n stuff and  more important: just lets see how good it sells after launch. (before it ends up like blacknwhite)
« Last Edit: February 19, 2008, 09:10:18 am by KL0k »

Offline Shadowgandor

  • Scramble Skipper
  • ****
  • Posts: 687
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #11 on: February 19, 2008, 09:10:40 am »
i guess the fps you thought about was red faction ^^

Nope, it wasn't that. You were stranded on some kind of alien planet or something, I think the game was released between 1994-1997, it didn't look really well and I only had a demo of it :P

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Less than 1% of what we could possibly do"
« Reply #12 on: February 19, 2008, 09:25:43 am »
Ehhh... I think I threw up a little.

The prospect of an infinite number of expansions reminiscent of The Sims is enough to make me want to hurl a sack of flaming crap at their offices. Don't get me wrong, sometimes expansions are good and sometimes they are excessive and unnecessary. And sometimes when you repackage an expansion with slightly better graphics and slap a number two after the title it is insanity.

Offline MTCason

  • Mystery House Madman
  • **
  • Posts: 221
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #13 on: February 19, 2008, 09:42:16 am »
I say bring on all of the expansions.  I loved every last one for The Sims and The Sims 2.  They obviously sell well, or Maxis wouldn't be making them.

Offline Gorman Conall

  • Space Ace
  • *****
  • Posts: 2983
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #14 on: February 19, 2008, 09:52:04 am »
I would rather spore get an ass load of x packs then spore 2.

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Less than 1% of what we could possibly do"
« Reply #15 on: February 19, 2008, 10:27:19 am »
Free would be nice... never going to happen but I'd be all for free content!

 ;)

gec05

  • Guest
Re: "Less than 1% of what we could possibly do"
« Reply #16 on: February 19, 2008, 10:28:09 am »
Ehhh... I think I threw up a little.

The prospect of an infinite number of expansions reminiscent of The Sims is enough to make me want to hurl a sack of flaming crap at their offices. Don't get me wrong, sometimes expansions are good and sometimes they are excessive and unnecessary. And sometimes when you repackage an expansion with slightly better graphics and slap a number two after the title it is insanity.

I just hope they spend more time with each expansion to cram as much content as they can to reduce having 7+4 expansions like the Sims 2.

Hey, if they get it to work like Steam, you can download content right into the game as you play.

Offline NettiWelho

  • Space Invaders Junkie
  • *
  • Posts: 55
  • Its thar nettiwelho!
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #17 on: February 19, 2008, 10:57:32 am »
Im wishing they would implement a multiplayer mode of somekind in some of the expansions/spore 2, even if only direct connect with 2-4 peeps and everyone required to be online to play and save the progress, or LAN mode or something...

yet to see AI i'd gotten same kind of thrill from like defeating a real human player

Offline munchkin5

  • Punch-Out Champ
  • *****
  • Posts: 3130
  • Gentlemen.
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #18 on: February 19, 2008, 12:25:54 pm »
At least the content server should elimate the need for 'stuff packs', but i still wouldn't be suprised if E.A tried to sell off selection packs of the content already on the server or something like that anyway.

Offline Len84

  • Sea Battler
  • ***
  • Posts: 391
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #19 on: February 19, 2008, 02:03:35 pm »
At least the content server should elimate the need for 'stuff packs', but i still wouldn't be suprised if E.A tried to sell off selection packs of the content already on the server or something like that anyway.

"Your planets are running out of breathable atmosphere! Buy new atmosphere now!"

I'm hoping they come up with more gameplay elements and so forth. I know spore has a lot, but after they've all been sampled. It'll be nice for them to include new and even more amazing features :D:D

Offline Miclee

  • Donkey Kong King
  • *****
  • Posts: 1014
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #20 on: February 19, 2008, 03:03:04 pm »
Am I the only one who thought: 99 expansion packs, when I saw the title? ;)

gec05

  • Guest
Re: "Less than 1% of what we could possibly do"
« Reply #21 on: February 19, 2008, 03:05:17 pm »
Make that 99.9%

Remember, this is less than 1% of a game.

Offline Pinstar

  • Ultima Lord
  • ****
  • Posts: 748
  • Your friendly neighborhood Teralyte
    • View Profile
    • The Legacy Challenge
Re: "Less than 1% of what we could possibly do"
« Reply #22 on: February 19, 2008, 03:10:13 pm »
So spore is one of those games that we're trying to beat to 100% completion...only getting that 100% requires many expansion packs and ideas that haven't even been thought of yet... I like it!  :D
Creator of the Legacy Challenge

Visit my spore page!
http://www.spore.com/view/profile/Pinstar
Ratings and comments on all my creatures are always welcome!

Visit my Minicity
http://pinstar.myminicity.com

gec05

  • Guest
Re: "Less than 1% of what we could possibly do"
« Reply #23 on: February 19, 2008, 03:12:55 pm »
Since we're putting things way out of proportion here, do you think they really regret saying that right about now?

Offline Dark Angel

  • Asteroids Aficionado
  • **
  • Posts: 102
  • The tastiest bug in the universe
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #24 on: February 19, 2008, 03:27:12 pm »
I like expansions. They keep the game interesting and fresh. But EA must lower the prices because i think expansion packs are too expensive.
Click link below for Dark Angel's creatures (home of the loveable Nyz):
www.spore.com/view/profile/DarkAngel

Offline Sporegonian

  • Boot Hill Bandit
  • *
  • Posts: 20
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #25 on: February 19, 2008, 03:35:51 pm »
I like expansions when they expand a completed game that was published.

I don't like it when companies take stuff out of a game solely for the purpose of selling it back to you after the game is released.

Offline Dark Angel

  • Asteroids Aficionado
  • **
  • Posts: 102
  • The tastiest bug in the universe
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #26 on: February 19, 2008, 03:45:36 pm »
I like expansions when they expand a completed game that was published.

I don't like it when companies take stuff out of a game solely for the purpose of selling it back to you after the game is released.


But in this case we would have to wait a lot longer, the game wouldn't come out before 2009. I don't know about you but i was losing interest in Spore because i was tired of waiting.
Click link below for Dark Angel's creatures (home of the loveable Nyz):
www.spore.com/view/profile/DarkAngel

gec05

  • Guest
Re: "Less than 1% of what we could possibly do"
« Reply #27 on: February 19, 2008, 03:53:35 pm »
Sure, water stage is out. But I'm tired of waiting for Spore and if taking it out and saving it for later so that the game can be released already then that's fine.

Offline Miclee

  • Donkey Kong King
  • *****
  • Posts: 1014
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #28 on: February 19, 2008, 05:28:17 pm »
If they kept it in, the game would take another year to release because you would need underwater cities, tribes, and a ton of other stuff.

Offline Aybraus

  • Mr. Do! Disciple
  • *****
  • Posts: 2177
  • aka VFX Watch aka Toothy aka Chris.
    • View Profile
Re: "Less than 1% of what we could possibly do"
« Reply #29 on: February 21, 2008, 08:04:34 pm »
In the DICE interviews Will said that only about 10% of the ideas they had for the game got programmed into prototypes.  And of all those prototypes, only 10% were going to be put in the final game.  That's your 1%.
This is the case for every good game out there.
I'm toothy22 on Steam. Someone needs to invite me into the GS clan!