Author Topic: New Article / Video Archive  (Read 46555 times)

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Offline DarkDragon

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Re: New Article / Video Archive
« Reply #60 on: March 11, 2008, 06:24:32 pm »
I find the part where he says sometimes he just wants to get it over with and start the next project, lol.
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Offline Hydromancerx

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Re: New Article / Video Archive
« Reply #61 on: March 12, 2008, 01:30:49 am »
Found by SpaceOddity

Extended Interview - Will Wright
10 March 2008 - Watch our web exclusive extended interview with Will Wright as he chats about The Sims, Spore, life, the universe and everything!

Source GG Goog Game

Ok whats up with the footage during the talk? I wanted to hear what Will was saying not see the same old clips!  :-\

Offline riux1101

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Re: New Article / Video Archive
« Reply #62 on: March 12, 2008, 09:45:00 am »
Hi guys, I am new in this forum and I was wondering if these videos where already posted up..

http://www.gametrailers.com/player/usermovies/96772.html

http://www.gametrailers.com/player/usermovies/97113.html

They are some of the most amazing ones I've seen but searching some posts in this forum, I haven't found them anywhere.


Offline Notorious B.O.B

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Re: New Article / Video Archive
« Reply #63 on: March 12, 2008, 10:02:21 am »
Hi guys, I am new in this forum and I was wondering if these videos where already posted up..

http://www.gametrailers.com/player/usermovies/96772.html

http://www.gametrailers.com/player/usermovies/97113.html

They are some of the most amazing ones I've seen but searching some posts in this forum, I haven't found them anywhere.



Yup, these have been here for a while.  Sorry  :-\
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Offline riux1101

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Re: New Article / Video Archive
« Reply #64 on: March 12, 2008, 10:09:43 am »
haha ok no problem , it's just they where so good that I wanted to make sure they where on this forum and that everyone saw them. :-\

thx for the info.

Offline Sub

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« Last Edit: March 12, 2008, 12:04:57 pm by Sub »


Offline Amazingchi

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Re: New Article / Video Archive
« Reply #67 on: March 12, 2008, 01:53:49 pm »
http://www.musiqueplus.com/video/videos/m-net/reportages/spore-reportage-leipzig/?folder=2657&video_start=10#Main - in french - Leipzig 04/03/2008

That's odd the guy said release in spring? not September.. error or did he mean editor?

They already have ideas for Expansion packs... annoyed the interviewer didn't ask exactly what ... :)

Offline tompayne

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Re: New Article / Video Archive
« Reply #68 on: March 14, 2008, 08:58:27 am »
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Offline tompayne

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Re: New Article / Video Archive
« Reply #69 on: March 17, 2008, 04:57:32 pm »
pc gamer article quote found over at xspore.


At each of the stages from the microbiotic to the intergalactic, there is an eternal choice: kill or... don't. When you start, as a microbe with teeth, it's kill or be vegetarian. When you evolve enough to crawl from the primordial soup to dry land, it's kill or sing little songs to befriend things.
Once your species forms a society and decides what buildings to have in its first village, it's kill or bring plates of oranges to appease semi-sentient tangles of legs aand mouths. At the civilisation level, it's build killing-machines or maraca factories. Maracas, of course, help when you're doing a little dance to befriend a bristling heap of fanged mouths.

Two things surprised me about the nonviolent side of spore once I got to play it: firstly, I really enjoyed it. Much more than the killing, which is generally just a matter of clicking on the creature you want to bite to death. I enjoyed dancing for a bag of eyes to make it my bitch. I enjoyed trying to copy a many-fanged bipedial lizard when he played dead for my amusement, to demonstrate that we weren't so different, him and I. I never managed to kit out my army with maracas, but I'm willing to bet I would have enjoyed that too.

The other surprising thing is that I sucked at it. I like to think of myself as a master of diplomacy, and yet somehow my first attempt to impress the Pugzli race ended with me throwing a picked-clean skull of one of their cildren into their cheiftain;s face.

Wait, I can explain. See, first I tried killing them. No, wait, I can explain that too. That wasn't too impress them. I just wanted to try the combat before I tried the socialising. I figured they weren't smart, they wouldn't spot that I'd killed and eaten two of their kin. Or that I'd picked up both the skulls and was now wearing them as gloves.

I didn't know you could do that. I also didn't know that even in 'social' mode, the default action when clicking another creature and holding something is to throw the thing at that creature, friend or foe. But what really offended the Pugzli was that, when their cheiftain recovered from the posthumous flying headbutt, he performed a complicated stomping dance that I wasn't able to repeat. We could never be friends.

Spore's five sub-games are all simple but addictive, each the diablo of its respective genre. Click to kill, find a steady stream of cool new stuff. Only rather than swords, it's bodyparts. I found out how to evolve a new beak by inspecting a skeleton on the beach. Eating a feral blue kangaroo taught me how to electrify my DNA. Almost every kill, or befriending, gives you a DNA point towards mutation.
Mutation is easy, and ridiculous fun. It's the centrepiece of spore - the sub-games wouldn't stand well on their own if they were populated by identical creatures. If you're anything like me, you'll start by designing the most demented creature you can think of just to see if the game can animate it. It can. It can make it walk, fight, eat, dance and mate, it's about then you'll start to regret making a platform of beaks with nine-foot legs, electric knees and an eye inside its mouth. It's appalling.

It gets more interesting when you earn a few DNA points, find a few new limb types and start making your creature more effective. Electric elbows? A poison spitting mouth with an eye in it? Twelve-foot legs? You're going to end up creating a lot of species this way - it's as addictive as starting new characters in Wow. But the game won't forget about your old ones. Sometimes you'll encounter them as an AI-controlled species.

You'll occasionally run into an epic. At the microbe stage, it's the four-eyed fish that fills the screen. At the tribal stage, it's a mountain-sized giant stomping your village. But the game doesn't have pre-designed bosses, it just takes one of the species it knows and makes it much, much bigger. That includes yours. So the race of fanged bunnies you experimented on in your first time through may come back to haunt you in hundred-foot-high form.
-Tom Francis
 
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Offline Blarg

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Re: New Article / Video Archive
« Reply #70 on: March 17, 2008, 05:03:38 pm »
Awesome. That writer should be paid more, that review was actually fun to read, not just imagine. :D


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Offline tompayne

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Re: New Article / Video Archive
« Reply #71 on: March 17, 2008, 05:10:13 pm »
agreed, the writer made me realize (though i'd already read it before) that i might eventually meet one of my blood thursty creatures in epic form......and be horrified at the fact that i know it's true potential.  man this game is gonna be addictive.
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Offline Cosmosis

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Re: New Article / Video Archive
« Reply #72 on: March 17, 2008, 05:12:33 pm »
Holy cricket! If I must be honest with myself, then that was one of the best damn article i've ever read about Spore! I mean it! After a put-down emotion because of some talk about the criticism of the depth of the phases, i'm now once again HOOKED ON A FEELING! Spore-fever!

I mean, seriously, who in this world of ours wouldn't enjoy wearing the skull of your arch-enemy as gloves?? And who can hold back a smile when making a creature with it's eyes inside the mouth!? Visualise your creature comming home wasted after a night at the pub, a nauseating feeling coming from the stommach and.... BBLLLLUUUUUURRRPP :D Priceless.

@Hydromancerx
Let's cross our fingers that it's not only the eyes you can install inside the mouth, huh. The skies do look bright for the popular Naucean, correct?
« Last Edit: March 17, 2008, 05:16:06 pm by Cosmosis »
*loves Cosmosis for his ridiculous optimism* ALWAYS LOOK ON THE BRIGHT SIDE OF LIFE! ;D

Offline Hydromancerx

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Re: New Article / Video Archive
« Reply #73 on: March 17, 2008, 05:14:18 pm »
Ok Spore is going to be awesome with social interactions such as that!

Offline DaMuncha

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Re: New Article / Video Archive
« Reply #74 on: March 18, 2008, 04:48:26 am »
Yes yes, the Maracas double as hand grenades.