Author Topic: Different foods  (Read 16779 times)

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Offline The Blind One

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Different foods
« on: March 21, 2005, 12:31:16 am »
As I was eating diner the other night at my moms house, we were eating vegetables and meat, and my sister who is a vegetariėn was ofcourse only eating vegetables.

Wich then it hit me...in spore can we eat the plants? Can we evolve our creatures to be peacefull herbivores or perhaps just carnivores and omnivores? That would be cool :D

Another idea to possibly limit the size of creatures would be to limit the amount of food in the game. The bigger the creature the more food it would need to consume, and without food it will die of starvation. This way you could build an ecosystem. The ecosystem would be supported on herbivores eating plants, carnivores eating herbivores, and omnivores well just plain eating everything. :P
You should be allowed to evolve just by eating plants ;D I mean, we humans are largely herbivores now.

Wich also got me thinking, do the citizens need food? Quite strange on how they all life of air hehe.

I also hope they add stuff like flying physics because I'd like to create a dragon race ::), considering they are also making lots of editor stuff for spore what about a scripting engine and stuff? This way we could build our own stuff into the game, like creating new types of attacks and abilities. That would totally kick arse and increase replayability and think about the MODS omg that would create so many mods ;D, it could very well make the game almost infinitely replayable and even kick arse to other games not even in it's genre. Like wtf what is spores genre anyway? I think it's a new genre. You can't really call it any kind of genre because it has so many and such new stuff unknown to any genre. :o

This game must come out!!! Although I am slightly scared my PC will start screaming once the game starts playing. Overload :P
« Last Edit: March 21, 2005, 12:39:54 am by The Blind One »



Offline Scipion

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Re: Different foods
« Reply #1 on: March 21, 2005, 01:50:25 am »
As far as the MODs go, I don't see any. You have access to almost all other players creations. Essentially the game is just a big mod drawing from everyone. I'm not sure but I think someone said they heard Will mention gaining points from eating plants too. I can deffinitly see a food chain building, especially if the compute ris capable of evolve other animals along side yours to keep them on par with you. The AI controlled creatures will need to evolve somehow even if it's just plants, or lower life forms. With tribesman and citizen's needing food of course! Can you remember the last RTS where you didn't need food? We don't know about flying, but can only assume you can. What type of world doesnt' have birds?
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline The Blind One

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Re: Different foods
« Reply #2 on: March 21, 2005, 02:42:19 am »
Whell with mods I am thinking about stuff wich the original game doesn't add (duh)

I mean, I don't think the initial game will give players the ability to chooce special weapons for their creatures such as fire breath or similar kinds of stuff. If we could add that kind of stuff we could make entire fantasy worlds. :-* The game would become able to be ANY game ;D

Offline Scipion

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Re: Different foods
« Reply #3 on: March 21, 2005, 02:45:36 am »
You don't know that stuff isn't in there though. I can see it only beiing another thing to evlove on your creature.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline Lord Janos

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Re: Different foods
« Reply #4 on: March 21, 2005, 03:56:14 am »
Hmm i'm not so sure about fantasy worlds... i mean i know the game isn't like reality and is very wacky, but i think making your creatures breathe fire and allowing them to cast Uber Frost Bolt of Doom on their enemies would be a bit too much.  If there ever is such a "mod", i shouldn't think it will be done by Maxis.

Offline Scipion

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Re: Different foods
« Reply #5 on: March 21, 2005, 03:57:58 am »
I don't think Fire Breath is too outlandish for this game. Nor would spitting acid. There's bound to be some limits to the things they can do though, no casting Ice IX or anything.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline Lord Janos

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Re: Different foods
« Reply #6 on: March 21, 2005, 04:02:43 am »
Oh yeah sure, spitting acid or venom is fine because it's feasible... but did creatures ever actually breathe fire?  I mean i know some of the things in this game are so crazy it's just unreal, but fire breath?  I don't know, if they found a way to add it and not make it something that everyone would go for because it decimated everything in its path then sure.  Spitting venom is a good idea though, i think that would be cool - a bit like the Alien* movies (which i hated but hey, good ideas are good ideas!).

Offline Scipion

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Re: Different foods
« Reply #7 on: March 21, 2005, 04:05:37 am »
A bit like real freakin' snakes....
I figure everything will cost points, so if you want to load your creature up with fire breathe, go for it. Odds are it won't be good at much more than making a well done leg of lamb. If you want a balanced creature (one that will survive and thrive) odds are you won't be able to go too extreme with anything.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline Lord Janos

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Re: Different foods
« Reply #8 on: March 21, 2005, 04:11:51 am »
That's a nice thought - yeah i would be alright with it if the creatures suffered because of the extreme "ability" - that way they couldn't be invincible.

Offline The Blind One

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Re: Different foods
« Reply #9 on: March 21, 2005, 07:17:23 am »
I'm not asking for this stuff to be in the initial game. I am just saying give us the ability to script such a thing with an editor delivered with the game.

Aslong as the scripting can apply all kinds of stuff we could expand on the game ourself gameplay wise to. Ofcourse this wouldn't be in the standard downloads but it would be nice for those that do like to add even more to their games. Sometimes creating an uber creature is just fun it doesn't always have to be balanced. Because that uber creature also needs uber amounts of food and therefore it would kill itself if there were to many of it ::)

But giving us the ability to script new stuff into the game could make it more fun for us.

We could for example make new 'types' of attacks, like we currently just have tanks and some other vehicles but we could also perhaps add things such as artillery, machineguns, anti air, different types of rockets, etc etc etc...this way we could define our own RTS or similar game feeling. Giving us the ability to script it would give us the ability to create different sort of gameplay styles. Some people like to play with fantasy type settings where wizards shoot fireballs at each other, others might like realistic tank warfare, others again might like carebear frenzy attacks, and some just like goofing around. With a script engine we could do this. 8) And EA wouldn't have to make it, this could be instantly incorporated into the game and would add a entirely new layer to an already superior product. Also it wouldn't cost EA that much except an occasional patch, it keeps true to the idea to by letting the players create the content. This editor would simply allow us to fully customise almost every aspect of the game.

What ya all think? ;D

Offline Lord Janos

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Re: Different foods
« Reply #10 on: March 21, 2005, 08:47:59 am »
I imagine that there will be more than tanks.  Will Wright showed how he had some flying machine which shortly scared away (or something) the enemy tanks.  They wouldn't just allow tanks only.

Offline Scipion

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Re: Different foods
« Reply #11 on: March 21, 2005, 07:39:16 pm »
Yeah, it was just a demo he couldn't show everything you could get. Just gave us a good example.
-Just like Gaming Steve all of my ideas, suggestions, and comments are merely edjucated guesses. These are based on prior experience and current released info.-

Offline kushinagi

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Re: Different foods
« Reply #12 on: March 21, 2005, 08:13:32 pm »
Great, because I'm looking forward to an army of Gongo Stick Launchers!
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
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Offline happydan20

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Re: Different foods
« Reply #13 on: March 21, 2005, 08:29:54 pm »
what is a gongo stick LOL???
I survived the flood of 2008 and all I got was this crappy homelessness.

Offline kushinagi

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Re: Different foods
« Reply #14 on: March 21, 2005, 08:34:01 pm »
It's a stick with a gongo on the end. Gah!
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline happydan20

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Re: Different foods
« Reply #15 on: March 21, 2005, 08:37:47 pm »
well heres what google has to say about gongos LOL

http://www.google.com/search?hl=en&q=gongo
I survived the flood of 2008 and all I got was this crappy homelessness.

Offline kushinagi

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Re: Different foods
« Reply #16 on: March 21, 2005, 08:39:51 pm »
Google obviously lacks the finer points of the art of the Gongo
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline Ark

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Re: Different foods
« Reply #17 on: March 23, 2005, 06:12:56 pm »
Some creatures can create an effect much like fire. The Bombardier Beetle (I think that's spelled right) can combine two chemicals in it's abdomen/rear end that can leave black marks on a victim and seriously scare and/or damage them depending on the size. Though it's not necassarily fire these could be used in the game to a) Defend yourself from larger predators by scaring them or making yourself less appealing or b) Use it offensivly to startle creatures and then attack them when they are confused. I believe a dinosaur did something to the effect of the Bombardier Beetles' fire effect but on a larger scale.

Offline kushinagi

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Re: Different foods
« Reply #18 on: March 23, 2005, 06:16:26 pm »
The problem with that is, from what I've seen of the creature editor, there is not known way to specialize certain parts to do other than what they look like they can do. Meaning I don't know how to tell the game that your bunny spits acid.
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline happydan20

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Re: Different foods
« Reply #19 on: March 23, 2005, 06:23:02 pm »
heh I should HOPE the dinosoar did something the beetle did on a much larger scale ;D

in the movie reign of fire dragons used fire to create ash which was the food suply they used.  Fire was created by releasing two seperate chemicals in ducts inside the mouth (like a flame and an airosol (sp badly) can).

i've also observed the species homo redneckus use methane produced from the bowels and an outside flame source as a tool that defines social standings.  Those who created more impressive flames were given greater status amongst others of the tribe :o

AKA people lighting farts ::)
I survived the flood of 2008 and all I got was this crappy homelessness.

Offline Ark

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Re: Different foods
« Reply #20 on: March 23, 2005, 06:29:24 pm »
I hope that they do allow for ways to specialize parts of your creature, otherwise the Diablo like part would be like playing an RPG with only an attack function and no magic abilities. It'd be very repetitive just saying 'attack', 'attack', 'attack' etc. It would be a heart breaker to find out I can't make Ninja Critters that blend into their surroundings and lunge at unsuspecting one eyed short rabbits.

Offline kushinagi

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Re: Different foods
« Reply #21 on: March 23, 2005, 06:31:59 pm »
I think it more like EVO: Search for Eden. Bite, slash, bounce on top of, use this limb, use that limb, etc etc.
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline Ark

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Re: Different foods
« Reply #22 on: March 23, 2005, 06:46:45 pm »
It may just be me but although EVO was innovative it did get repetitive and this is partly due to the battle system, eventually all I had to do was walk forward and bite to destroy enemies. In the start of the mammel age I evolved rather quickly by fighting the remaining tritops in one of the caves. I was still cat form but could destroy all of them by standing on a ledge just above them that allowed me to bite them but they couldn't bite me. This bored me quickly. Hopefully Spore won't turn out the same way.

Offline kushinagi

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Re: Different foods
« Reply #23 on: March 23, 2005, 06:50:56 pm »
God, I'm already bored in the Amphibian era....

There's a bit more difference here, tho. Because EVO was bite, bounce, ram. And the evolution was limited severely.

To be honest, tho, Diable was just "CLICKITY KILL CLICKITY KILL CLICKITY KILL," so if it's Diablo-esque, look forward to that.
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline Tarious

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Re: Different foods
« Reply #24 on: March 23, 2005, 06:53:57 pm »
Well the beggining of the game is pretty much pac-man

Offline Ark

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Re: Different foods
« Reply #25 on: March 23, 2005, 06:58:02 pm »
This is off-topic but Diablo started off much like EVO, everything was predetermined for the first little bit but eventually you could become a great sorceror and learn to summon creatures or increase strength etc. That's what I hope Spore is like, I hope it let's you modify your creature from being 'just another mammel' or something to a beast worthy of existence and capable of not just defending itself but of using other conquered races to do it's dirty work. Unfortunatly I will assume until told otherwise by Maxis that this 'enslaving' of races will be rather limited or non-existent but we can only hope.

Offline kushinagi

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Re: Different foods
« Reply #26 on: March 23, 2005, 06:59:15 pm »
Hear me Will! I f I can't enslave races to do my bidding, and I mean MY bidding, then why are you wasting my time?
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline Tarious

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Re: Different foods
« Reply #27 on: March 23, 2005, 07:01:57 pm »
They do need to add domesticating non sentient creatures

and enslaving Sentient creatures though.

Offline kushinagi

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Re: Different foods
« Reply #28 on: March 23, 2005, 07:05:20 pm »
Here's an off the wall question. When something evolves in the real world, it technically leave behind it's throwbacks. Meaning they're should be living versions of you primitive self out there. Would this be implemented in the game?
Mummy, why am I short and cuboid shaped? Is it a result of millions of years of evolution which have taught us that this is the best shape for survival.
No Timmy, its so our god Scipion can stuff us into tanks easily. Now go to sleep, for tommorow we must go and hunt pornography-on-legs
-Agent Zero

Offline Jecrell

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Re: Different foods
« Reply #29 on: March 23, 2005, 07:10:53 pm »
They do need to add domesticating non sentient creatures

and enslaving Sentient creatures though.

You mean -- like the Sims? :)

Offline Tarious

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Re: Different foods
« Reply #30 on: March 23, 2005, 07:24:17 pm »
no to collect resources and to have as pets.

Offline lemurbouy

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Re: Different foods
« Reply #31 on: April 02, 2005, 10:59:20 pm »
I really enjoy the idea of pets and the idea that what you do and how you interact with the environment affects the culture and perosnality of your race.  Setting sliders and choosing options like "passive" or "aggressive" would be allright but seeing your people develop almost independently based on whether they farm, herd or hunt would be much more interesting in my opinion.  We shall see.  -leeman

Offline Stromko

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Re: Different foods
« Reply #32 on: April 03, 2005, 05:59:03 am »
As far as foods and ecosystems go, and how that might limit the size of your creature, that kinda touches upon a theory that I've been considering as likely for a few days now.

That is, all creatures will =not= be made equal, some will be faster, stronger, smarter, bigger, than others. That way you can have super predators in the 'Diablo' era which you have to run away from. But, they will have to eat more food than a weaker, smaller, dumber creature in order to create offspring(whether this be to evolve in the Diablo or earlier era, or to create more people in the tribe and Civ eras).

So for instance you can have some huge, ultra-intelligent Elder Thing-kinda creature with 12 eyes, 12 teeth, innumerable super-strong tentacles and a forty-pound brain, but, they will be outnumbered by other, lesser species. The weak ape-things that would otherwise be their food source, might outpopulate and outexpand, and ultimately defeat the much fewer Elder things.

This just seems likely to me, it gives people the freedom to not have a 'cap' on their creature's power, while making it so uber creatures don't totally dominate. OTOH, it shouldn't be so potent that for spending too long in the evolution era you end up with a species that is nonviable later. This shouldn't be a punishment for strong species and a 'cheat' for weak species, it should truly be a choice with equal drawbacks and advantages.

Personally I'd like to make some hyper-intelligent hivemind creatures, weak alone but strong in numbers, cranking out dozens of dispensable war vehicles from their numerous factories... I hope something close to that can be approximated in the game. :)

Offline krjal

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Re: Different foods
« Reply #33 on: April 03, 2005, 07:26:33 pm »
Interesting.

OTOH?

IYDM...
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Offline Stromko

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Re: Different foods
« Reply #34 on: April 03, 2005, 10:54:12 pm »
You can spend as long as you want in the different stages, from what we've heard so far anyway, so there is some question as to how the species will balance to one another. My theory was that species could indeed become much stronger individually than others, with enough evolution or just the right kind, but that it would make them more expensive in 'bio energy' to feed or birth, thus making survival more demanding and later meaning a lower population per their resources.

However, an alternative hypothesis that I think we can justifiably make from the information so far available, is that abilities are based on gross physical form, that to be strong your creature must be huge, to be fast it must have legs very large to the scale of its body, and that to be smart it has to find a way to balance a heavy lump of dead weight somewhere in its form. In this model, all creatures would be fundamentally equal.. but balance can hardly be assured when you choose not only size and weight, but also number of limbs, number of eyes, etc.

The third theory that I've come across so far, is that there will be no attempt at all to 'balance' the creature evolution, it will simply be survival of the fittest. Though I wouldn't totally doubt the possibility, it seems inappropriate due to the bulk of the things you interact with being player-made; as players are generally very good at min/maxing, I would expect it'd be almost impossible to play for a lot of players.

To me it still seems the theory that the tougher you are the more you have to eat, seems most plausible; and this could also determine your food value. Such a system would also explain how vehicles are balanced, and how buildings are balanced if indeed changes to them are anything but cosmetic. At this point it really doesn't seem we have enough info to know anything for sure, but I may be missing something.

Edit: btw what is IYDM? Wikipedia knows nothing of this acronym.
« Last Edit: April 03, 2005, 10:56:08 pm by Stromko »

Offline krjal

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Re: Different foods
« Reply #35 on: April 04, 2005, 06:16:47 am »
The food valuing (later simply money I guess) seems most likely at this point. It's really a middle road between the two other models you presented ie. the anything goes model and the rigid 'physical compensation' model.

ps. Sorry, just a lame comment on the all caps...which is technically correct as it was an acronym, but iydm is If You Don't Mind which I made up on the spot and therefore it is unsuprising that the great Wiki knows nothing of its meaning...uh, yeeah... ;D
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