Author Topic: Sins of a Solar Empire  (Read 16767 times)

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Offline Josasa

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Re: Sins of a Solar Empire
« Reply #60 on: February 18, 2008, 11:46:04 am »
There are some pretty massive games online although they mostly turn into a huge lag fest that everyone falls out of. All settings are normally on fast so the games goes pretty quick to the point where all the planets are gobbled up within the first 30 minutes on even the largest maps. The online expirience is great although they really need to fix the problem of migrating which never seems to work.

Offline Krakow Sam

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Re: Sins of a Solar Empire
« Reply #61 on: February 18, 2008, 06:27:48 pm »
I don't know what game you've been playing Sagan, but every time I play the pirates seem to attack with a ferocity and frequency totally independant of the bounty I have on my opponent. The last game I played I got hit by a pirate raid before I had even finished repelling the previous one... and I didn't even have a bounty on my head!
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Offline Sagan

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Re: Sins of a Solar Empire
« Reply #62 on: February 19, 2008, 10:25:12 am »
I don't know what game you've been playing Sagan, but every time I play the pirates seem to attack with a ferocity and frequency totally independant of the bounty I have on my opponent. The last game I played I got hit by a pirate raid before I had even finished repelling the previous one... and I didn't even have a bounty on my head!
When there is no bounty on anyone, just place a small bounty on someone you don't like, and the pirates will go after him rather than you. They will always go after the player who has the highest bounty on him when they start. So placing bounties outside of that time is pretty much useless. Only place bounties when the timer is flashing.

Offline Interitus

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Re: Sins of a Solar Empire
« Reply #63 on: February 19, 2008, 10:49:10 am »
When there is no bounty on anyone, just place a small bounty on someone you don't like, and the pirates will go after him rather than you. They will always go after the player who has the highest bounty on him when they start. So placing bounties outside of that time is pretty much useless. Only place bounties when the timer is flashing.

This isn't true. I have had a few cases where I did not have the highest bounty and they still came after me. It seems to be because it takes a while before they change targets and if you increae bounty on someone else too soon before they leave they will still end up attacking you.
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Offline Poised

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Re: Sins of a Solar Empire
« Reply #64 on: February 19, 2008, 11:08:37 am »
Actually you get an alert saying something like "the pirates are preparing to attack", this means the pirates are still in their own system getting ready to jump in a few minutes, at that point the bidding opens, and if you go to the bidding screen, you can see that there are no crossed sword to the right of any of the names, as soon as the alert says "the pirates are moving out of their system", then a symbol of 2 crossed swords will appear to the right of whomever had the highest bounty on him, and the bidding is effectively over till the next alert arrives with information of them gathering for another attack, at wich point it starts all over.
(edit) As soon as the pirates leave their system and the bidding war is over, the amount of bounty becomes completely irrelevant untill the bidding war opens up again.
« Last Edit: February 19, 2008, 11:10:37 am by Poised »

Offline Hammerman58

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Re: Sins of a Solar Empire
« Reply #65 on: February 19, 2008, 08:15:28 pm »
The first game i played i never got hit with a raid. Then i noticed that the pirate were lvling the enemy capitol ship. So i just completely destroyed the pirate home world and colonized it.
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Offline Josasa

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Re: Sins of a Solar Empire
« Reply #66 on: February 19, 2008, 08:21:38 pm »
We need to get an online game going soon. My name is Josasa so add me as a friend, although i may be registered under Cripes Amighty as well. I've been on a lot these past few days so you should be able to catch me online (although i may be in a game).

Offline Arachoid

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Re: Sins of a Solar Empire
« Reply #67 on: March 01, 2008, 11:19:15 pm »
I really hate to necro this thread, but I figured it was better than starting a new one.

I really want this game, but I think my computer will only be able to play it with the minimum graphics settings. Could someone who has the game post a screenshot of what it looks like with all the graphics at their minimum?
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Offline Krakow Sam

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Re: Sins of a Solar Empire
« Reply #68 on: March 02, 2008, 06:00:11 am »
Your computer *will* be able to run it, and to be honest it'll look fine. My computer technically doesn't even make the minimum requirements because the graphics card bites, but it still plays it on more than minimum settings (although for big battles I tend to zoom out so things don't slow down).
Sam is basically right, he's just cranky.

Offline Morslok

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Re: Sins of a Solar Empire
« Reply #69 on: March 02, 2008, 09:03:21 am »
I really hate to necro this thread...

I don't think it's considered necroing if the thread is still on the front page.

As for what the low res game looks like, the bit-tech review has a good comparison.  And quite frankly if your computer is from the past 5 years or so it will run fine.
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Offline Ping5000

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Re: Sins of a Solar Empire
« Reply #70 on: March 05, 2008, 02:51:12 pm »
I tried it for 10 minutes, got sick from how epic it was, and then took a breather. I got really drowsy after exiting, so I fell asleep for 3 hours. It was time for bed by the time I woke up.

That is what Sins did to me. It ruined my day in a way that didn't involve me getting grossly addicted.

Offline Morslok

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Re: Sins of a Solar Empire
« Reply #71 on: March 21, 2008, 04:35:25 pm »
Just thought I'd say the demo has been released.  It's single player only, you can only play as the TEC, the only map sizes available are small and medium, and you can only play it for 90 minutes.

I would tend to think that 90 minutes might not be enough, but one of the devs said on their forums that if you don't like it after 90 minutes you probably never will.

I suggest that if anyone was on the fence about the game they should give this a try.

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Offline B.A.S.

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Re: Sins of a Solar Empire
« Reply #72 on: March 21, 2008, 05:07:47 pm »
Whaaat a timed Demo? Thats pretty lame, doesnt it take at least 2 hours to even get your first area setup fully? :D
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Offline Hammerman58

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Re: Sins of a Solar Empire
« Reply #73 on: March 26, 2008, 03:50:34 am »
Wow that  is pretty lame to do a timed demo for this game. They should have at least made in 24 hours.
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Offline shock223

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Re: Sins of a Solar Empire
« Reply #74 on: March 26, 2008, 08:30:39 am »
i bought this game a few days ago and just got done playing my first round of single player on it. i had both one AI on Easy and the other on normal to see if there would be any real difference.

the game started off with me in my own solar system and the other two AIs in a system with each other. now, i naturally start to expand and try to clamp down on my solar system and my only real problem appeared when i tried to take the pirte base in my system.

i sent my 2 capital ships and the most of my fleet to attack the base just to see them getting wiped out. my capital ships manage to phase jump to the star while the rest of the fleet was being slaugtered.

about a min or 2 later, a Massive pirte fleet appears in my system and starts to bomb my terran coloney world to oblivion on the other side of the system of where the rest of my fleet (not to meantion that my Capital ships are still licking their wounds).

at this time, i immeatly start building the existing fleet at my homeworld (it is only about 2 phase lands away and those lanes go to a volcano world or an astrobelt.) i sent my all the ships that i currently have into action and send them to the besiged world. but by the time they got their, the pirtes destoryed the colonly and started to head to the volcano world that was also undefended.

i send my existing fleet after them via the the space lane that the pirates just used (by this time, my capital ships have returned from across the system and have joined the relif force). also, i send out the fleet that i just built at my homeworld into the phase lane that connects my homeworld with the volcano world.

my plan works perfectly, the volcano world only has two space lanes: the ones that leads back to the world that the pirates just destoryed and to my heavly defended homeworld. the piraties are trapped like rats as i use both fleet to destory them and save my volcano colony.

after this happend, the game took a slower pace. i produced muliple fleets and proceed to mop up all the pirates around the colonizable worlds and instaltations and once i built up my fleet, i returned to the pirate base and proceed to take my revenge on it.


i took up the idea of having 3 sperate fleets instead of having one "grand fleet" and use them in ways that i could ambush pirates who tried to escape or currently inengaged with one of my fleets. 


all during this time, i made an allience between one of the empire that ruled in the other sector and he was consently either begging me to help him or insulting me for not helping him. after i dealt with all the pirates, a invastion fleet from the empire that we both hated came through a wormhole and started to conlize worlds that i have not touched yet. they only took one world when i sent all my 3 fleets to them and burned their world.

after this, i was in complete control of the solar system and was in the process of both fortifying the worlds that were connected to wormholes and preparing my fleets for the invastion. once i felt some saifcation that my planets were resonably safe, i sent one of my fleets into a wormhole only to find out it was a wormhole that took me to a unoccupited area of the galaxey. this is fine if i was still colonizing but at this moment,i was done with collecting resources and i didn't need one of my fleets to baby sit new colonies in that system.

i sent my "lost" fleet back into the wormhole into my solar system and sent all my fleets into the "right" wormhole and started to lay waste to the opposing empire.

i encounter some difficutles when trying to employ my "ambush" tactics on worlds. my fleets indviautally lack the punch to destroy a heavly defended "factory" worlds that the other empire was using to build it's fleets, and the empire me and my empire was facing had greater control of the sector that need for the ambush so i ended up using the grand fleet idea and started laying waste to their worlds.


as the empire's worlds begain to fall, the other empire begain to colonize what was left and start providing reinforments that helped in the epic battles that i was dealing with the other empire.

i finally won by using both the system's pirates (i paid them a huge amount), my ally, and my fleet. the other empire had two worlds left, a sand world and his homeworld. i sent a scout to the sand world and the thing i am seeing is a massive pirate fleet laying waste to his world.

with this info, i proceed to start the attack on the enemy's homeworld.

when my fleet got to the world, the empire's fleet was waiting for me with a level 8 dreadnought. the fleet was rather small but it was the dreadnought that i wanted dead, it took most of my fleet (i had to take my capital ships out of the action a couple of times and had them repaired in a nearby system) but i slayed that monster and by this time, my ally begain to join into the fight and we proceed to bomb his world togeather.

i only got mad at this game when i got into muliplayer... there are simply no games open most of the time that i get on (and if there are games, they have passwords on) and the game that i tried to join was so laggy that it dropped every one but the host.