Author Topic: Controlling the creatures underwater or in the air  (Read 7820 times)

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Offline Amberfox

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Controlling the creatures underwater or in the air
« on: August 30, 2005, 07:32:34 am »
As Wright certainly aims for a broad audience with Spore, he'll probably try to make the controls as easy as possible to make it accessible for all types of gamers. Creatures which can only walk on the land are no problem since they can easily be controlled with the mouse only. But what about creatures which can fly or swim? Is there a way to create a control-system which works without using a keyboard but still allows you to freely navigate your creature in a 3-Dimensional space? Post your ideas...  :)

Steve, did you happen to notice how Will controlled his Willosaur during the stage before it left the water? Would be interesting to hear what you think about that topic



Offline 762

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Re: Controlling the creatures underwater or in the air
« Reply #1 on: August 30, 2005, 07:35:53 am »
Maybe you move the mouse around to point the creature, and use the up and down arrows to move it forward and back? I know it doesn't look like that's what he did in the demo, but I just had that idea.

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Offline Amberfox

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Re: Controlling the creatures underwater or in the air
« Reply #2 on: August 30, 2005, 07:48:10 am »
hm, the problem there is that it wouldn't possible to make the creature descend/rise, it would stay on the same level all the time.

Offline Zneeezzz

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SV: Controlling the creatures underwater or in the air
« Reply #3 on: August 30, 2005, 07:57:15 am »
maybe the mouse wheel decides what lvl to fly iná ???

this question is hard :P

Offline Haddeen Sol

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Re: Controlling the creatures underwater or in the air
« Reply #4 on: August 30, 2005, 08:57:05 am »
Oooh, I like that one. It's simple, ja? If you just scroll the mouse wheel for height, it makes everything as simple as on land.
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Offline Krakow Sam

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Re: Controlling the creatures underwater or in the air
« Reply #5 on: August 30, 2005, 09:04:01 am »
You could eliminate the need for the mouse wheel. Have a system similar to homeworld (but with less confusing keyboard crap) moving the mouse makes your creature move in that direction, if you hold down one of the mouse buttons the mouse adjusts the hieght.
Sam is basically right, he's just cranky.

Offline Amberfox

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Re: SV: Controlling the creatures underwater or in the air
« Reply #6 on: August 30, 2005, 12:22:01 pm »
maybe the mouse wheel decides what lvl to fly in  ???

sounds like a good idea to me  :). how does camera-zooming work then?

Offline Legodragonxp

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Re: Controlling the creatures underwater or in the air
« Reply #7 on: August 30, 2005, 12:47:33 pm »
simCity4 used Q and A for up and down.

Offline 762

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Re: Controlling the creatures underwater or in the air
« Reply #8 on: August 30, 2005, 01:22:38 pm »
That's true. I guess the real question is how much control over your creature will you need? Will you have to make hair pin turns and dives, because if you don't then the SimCity controls would work fine. If you do, I have no idea what the controls will be.

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Offline Gauphastus

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Re: Controlling the creatures underwater or in the air
« Reply #9 on: August 30, 2005, 04:07:40 pm »
I figured left clicking plus an up or down arrow would have you go forward while ascending or descending.
Left mouse + up = forward and up
Left mouse + down = forward and down

But if you simply wanted to stay in one spot while going only up or down, just don't hold down the mouse. Press up or down.

Something like that.
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Offline Kishmond

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Re: Controlling the creatures underwater or in the air
« Reply #10 on: August 30, 2005, 08:45:36 pm »
I like the idea of several 'levels' or heights, maybe 4 or 5, that you could change between using the arrow keys. 1 being the ground or ocean floor, and 5 being the surface or upper atmosphere. That way it won't get confusing in, say, a fight between a flying herbivore and flying carnivore. Use the mouse to move around in 2 dimensions as always.  <---->
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Offline Krakow Sam

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Re: Controlling the creatures underwater or in the air
« Reply #11 on: August 31, 2005, 02:33:01 am »
That would only apply as far as fleeing is concerned, in the video Will just clicked on the hoppy thing and the willosaur started attacking on its own, like when you choose 'fight' in the Sims, they just have at it and the stronger one wins.
Sam is basically right, he's just cranky.

Offline Legodragonxp

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Re: Controlling the creatures underwater or in the air
« Reply #12 on: August 31, 2005, 05:51:26 am »
Flying will be procedural as well.

You click where you want your creature to go and it'll work its way there on its own.

Click on an island and it'll walk to it and drown. The second creature will have to learn to swim.

Click on a mesa top and your creature will climb, fall and die. The second creature will either need to:
1. climb better
2. Grow wings
3. Invent air travel
4. Tunnel in to the Mesa and change his name to Gordon Freeman

...just a thought...

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Offline Shadowgandor

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Re: Controlling the creatures underwater or in the air
« Reply #13 on: August 28, 2007, 01:14:10 am »
I think/hope holding both mouse buttons and looking in a direction will make you fly/swim towards it :).

If you want an example of a game that used this and everyone knows: world of warcraft :D

Offline Hydromancerx

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Re: Controlling the creatures underwater or in the air
« Reply #14 on: August 28, 2007, 01:30:12 am »
I am thinking if it ever works it will be like how their airplanes work. If you look in the most recent videos they are just high up on the z axis. Other games have had flying units I do not see what is so hard with this.

However underwater i do not know anymore. It looked good for the 05 swimming willosaurus but the only water things i see now are boats and those are on the surface and act like land. So perhaps if you swim it will just be swimming across the surface.