Author Topic: The Planetary Construction Project [PCP]  (Read 112444 times)

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Offline PatMan33

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The Planetary Construction Project [PCP]
« on: January 04, 2008, 06:58:01 pm »
Welcome to The Planetary Construction Project!

Our Goal: To create a living breathing world from scratch using Earth's preexisting creatures with the eventual goal of hosting a series of activities within it's confines. Upon completion this world (It has no name at the current time) will be a fully realized system with flora and fauna, nations, governments, social ladders, economies, lore, and whatever else we want to add. It will be set in the Age of Sail and have technology reflecting this.

Think of it like one of the projects in the Spore section, just without the Spore. Creating a planet is hardly anything new and with that in mind we figured that these kinds of projects need not be limited to the Spore-centric areas of our forum.

How we'll do it: In order to make this new world we will each design our own sections and post them. They will be reviewed and suggestions will be made by the other members of the crew. Once a portion of the world has been completed it will be added to the map. The planet will not be complete until the whole map is filled, each portion of the map will have it's own information center describing it's make up. In the end the entire planet will have dozens of sections each with their own detailed descriptions.

The map will be kept to scale with a very simple system and members will be able to select how much of the map they wish to use. We will be using a cylindrical representation of the world, laid flat the map will be a five thousand pixel by three thousand pixel rectangle. Members will request portions of the map in which they will draw their landforms on, it will work out like this:

Player 1 wants to make a country so he will request a three hundred pixel by two hundred fifty pixel portion of land. A 300x250 section of the map will be reserved and Player 1 will then create an image file with the corresponding measurements. When his section is finished all he has to do is submit it and have it placed on the map, it will already be scaled perfectly and there will be no need for tedious resizing and scaling. Assume that one pixel equals one mile, therefore one hundred pixels is one hundred miles; our world is five thousand miles long and three thousand miles tall giving us a grand total of 15,000,000 pixels to work with.

And when it's finished: The completed planet will make for the perfect canvas in which to base Role Playing games, Meta-Games, Diplomacy-type games, and more! Really we are designing a place in which we can play games and have fun, and turning the design process into a game itself.

How do I join: If you'd like to help out just ask! It's really simple to join but be sure that you are able to satisfy the demands that this project presents.

The demands (Rules): There will be some rules and requirements in place to make sure things go smoothly and they will  be enforced.
  • Respect the other players and give them constructive criticisms.
  • Be reasonable with your creations, do not make anything that does not fit or throws off the balance of this world. It is meant to be a world that could really exist and a god-like race of humans that can kill with their minds would knock everything off kilter.
  • You must maintain a certain level of professionalism as well as provide the project with quality work. This is not some project that will be thrown together, it is meant to be done properly and with care.
  • The majority rules; if everyone else thinks your stuff stinks then they reserve the right to remove it. On that note, there is no one person in charge, we operate as a ruling body and made our decisions as a group.

With that out of the way, let the game begin...



The PCP Information Station

The Players and their Pixel Reservations
Alwayswatching (54,289 pixels used)
Andrew Ryan (276,696 pixels used)
Bagder Man 22 (150,000 pixels used)
Blarg (396,000 pixels used)
Brandonazz (250,000 pixels used)
Clockwerk (603,000 pixels used)
Daxx (132,240 pixels used)
Didero (350,000 pixels used)
DoctorZ (500,000 pixels used)
Flisch (80,000 pixels used)
Kenotai (90,000 pixels used)
Krakow Sam (20,000 pixels used)
LadyM (612,134 pixels used)
Luminar (480,000 pixels used)
Mae (300,000 pixels used)
Neoadept (1,500,000 pixels used)
Neoskel (22,500 pixels used) (62,500 pixels used)
Neoteric (187,500 pixels used)
Netherflare (62,500 pixels used)
Oviraptor (116,800 pixels used)
PatMan33 (40,000 pixels used)
Pie (640,000 pixels used)
PlankOfWood (256,564 pixels used)
Sallem (330,000 pixels used)
TotalSandwich (250,000 pixels used) (250,000 pixels used)
Yokto (10,000 pixels used)
Yuu (18,792 pixels used)

Pixels Remaining on the World Map: 9,245,483/15,000,000

The World Map

There it is... look pretty good! Only a few more patches left to fill in!

The Nations
Acellevin - Celdur
Aurilania (Map Pending) - Clockwerk
Binsnoor - LadyM
The Continent of Chimar - Neoadept
The Democratic Association of Jubaner - PatMan33
Ioai Kla Binsnoor - Krakow Sam
The Kingdom of Cyberia - Yuu
Lottorania - Andrew Ryan
Machani - Neoadept
Neroo - Netherflare
Ophalia - Detoxicated
Orion (Everything Pending?) - DoctorZ
Oviraptoria - Oviraptor
Tzaadaq - Luminar
The Holy State of Geopatria - TotalSandwich
The Pensa City States - Brandonazz
The Skra'kar Clans - Neoskel
The Republic of Murkae - Mae
The United Lands of Noocar - Blarg
Wok Masark - Krakow Sam
Yoktavia - Yokto

Unique Plants & Animals
The Flying Rat
The Gnashling
« Last Edit: February 18, 2009, 02:28:40 pm by PatMan33 »



Offline Krakow Sam

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Re: The Planetary Construction Project [PCP]
« Reply #1 on: January 04, 2008, 07:00:23 pm »


Wok Masark

Motto: "When Opportunity knocks, a fool denies her ingress"

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"Aye! Life's hard, an th' old Masark be a cruel mistress indeed. Many's the night I'd wake tah find me shack ablaze of a freak guanie explosion, or slipped and fell inteh water so cold it'd freeze the devil's balls clean off. But I would no more leave 'er jagged frostbitten bosum than I'd throw both me peglegs in the fire!"
~ Largo McClivvern, guillemot trapper

Wok Masark (roughly translated as 'Opportunity Knocks Island') is an unlikely rising star among Gaia's nations, an island famed in travellers tales and childrens stories, as well as in the halls of merchants, traders and men of investment.

A Brief History

Gestember 17th, 1607. I awoke in the early morn at the sound of the lookout bawling for hands. At first being much vexed at being roused at so uncouth an hour, I sought a switch that I might whip some sense into his mutton head. However, gazing from my porthole I was shortly corrected by a sight so incredible I scarcely imagine anyone would believe it. Land! Land in the midst of frigid and implaccable ocean, and in the air, a throng, a multitude of gulls wheeling and screeching in the air.
~ From the Log of explorer Captain Osilas Tutamens.


Wok Masark was discovered roughly 50 years ago (records are prone to disagreement on the exact dates, owing to Tutamens' unfortunate ineptitude with timekeeping), by the multinational crew of then unheard of explorer Osilas Gunwritch Tutamens while sailing on a voyage of discovery. A cursory appraisal of the island proved so promising that Tutamens ordered half of his crew to stay on the island with him, to begin construction on a permanent outpost on the isle, while the other half sailed back to civilisation with a sampling of the island's many riches with which they might attract investors and settlers to begin exploiting the untapped potential of the island.
Osilas's gambit payed off. The next year, a fleet of nine vessels, brimming with carpenters, fishermen, loggers, trappers and hunters, miners, architects, men of chemic, surveyors, counting men and a great number of general hangers on and allied professionals set sail for the new land in the north.
Five permanent encampments, or 'forts' were constructed, each specialising to an extent in various trades and endeavors, trading amongst themselves what they needed, and trading a great many things to the rest of the world for grand profits.

Economics
Fables are often told of a city of gold, my lord, but this is a whole island of the same! Birds as toothsome as capon or guineafowl flock the air so thickly that one has only to reach out and grab one barehanded. Trees exude a sap sweeter than honey, which, when imbibed as a tea or smoked in a pipe calls forth euphoric feelings of wellbeing. The rock is full of igniferous substance more potent than black powder. Even the seas around throng with leviathans and thick-coated sea cows many yards in length! 
~ Excerpt from a communication between an envoy to the feldgling Fort Fanciful, and his master.


Wok Masark has only grown so fast and so wealthy because of the happy circumstance that it is full of natural riches. These mainly take the form of rare luxury goods which fetch extremely high prices in the wealthy cities of far off lands.
The Tutamens Pine, a tree native to Wok Masark and a few of the smaller nearby isles is a slow-growing tree with hard fragrant wood. The wood itself is highly prized in the making of fine furniture and ornaments, but its sap is where its value truly lies. When wounded, the tree responds by exuding a large quantity of sweet and viscous sap with the consitency and appearence of dark mollasses. This sap has the effect of killing insects which bore into the tree, but when the resin consumed, smoked, snorted, or inhaled in the manner of tobbacco it has a powerful narcotic effect. Osilas Gum, as it is known, has become extremely fashionable in many places around gaia, and its harvesting has become a large-scale industry. In addition, the seeds of the tree, which resemble firm purple berries, can be distilled to produce a gin-like spirit of fabled potency.
Beakonworthy's guillemot is a small seabird which lives only on Wok Masark and nearby islands, and reproduces with an absurd fecundity. Millenia of its presence on the island have lead to the soil being uncommonly rich in nitrogenous compounds, to the point it can be dangerously explosive if dried out and ignited (luckily a rare occurence in the stormy climate of the island). As a result the soil is exported in huge potbellied ships to be used in the cannon and muskets of the more bellicose nations.
The seas around the island are extremely rich in plankton, and in turn tiny krill like crustaceans which feed on plankton. These in turn sustain vast numbers of fish, which attract a goodly amount of seals and whales, which are hunted with impunity for their skins, fat and bones.
The island itself is home to a large number of thick-furred animals, including a type of bobcat, which feeds on guillemots, and a number of beaver-like animals which feed on the roots and seeds of the Tutamens pines.
The principal unit of currency on Wok Masark is the Wok Masark Dollar, a round coin with serrated edges minted from an alloy of tin (which is the most commonly mined metal on the island) and silver. Below the dollar is the Shlling, a bronze coin with value 1/12th of a dollar. Below the shlling is the Zlotem, a tin coin a little over a centimeter in diameter with a value of 1/16th of a shilling. Thus there are 192 Zlotem in a Dollar. All three coins bear the likeness of Osilas Tutamens on their head side. The dollar bears a pine on its tail, the shilling a guillemot, and the zlotem an anchovy. This has lead to the sland terms 'Pine', 'Gully' and 'Chovy'.

Technology
"Mind the sifter, it'll take a lads arm off if 'es not mindful"
~Powder refinary Foreman Johnson Mboto
Wok Masark has attracted investors and immigrants from the world over, and each brought with them their own local expertise. On the whole, the technology found on the island is of a rough and ready duct tape and bailing wire variety.
However, advances have been made quickly in recent years, including the advent of tinned food (small anchovy like fish in oil are just about the only foodstuff that Wok Masark actively exports), a sifting apparatus used to dredge explosive material from the soil, and a number of leaps forward in whale-hunting tools and techniques. One unusual invention is a system of ropes and harnesses used by guillemot egg gatherers to navigate and scale treacherous sea cliffs in order to collect eggs for sale to foreign gastronomes.

Military
Alloted for muskets and powder - 8 shillings, Alloted for ale and spirit - 6 dollars, 15 shillings
~ Fort Faithful militia accounting ledger


Very little to speak of. Wok Masark has a small fleet of fast ships armed with cannon, built to protect trading vessels from pirates. It also maintains a small standing militia to protect against incursions from pirates and greedy invaders.

The forts
"Loathsome to the eye, but offering stout protection from the elements, and the provision of delectable vittles"
~ Alosius Thuz, merchant

The forts are squat stone buildings surrounded by wooden outpost towns and the occasional tin shack housing a powder refinary or cannery. The forst will be individually detailed in the future.

Culture
"We're proud folk... ain't got much in common... I sh'pose thats what we're proud of, that and bein' proud...  nexsht's rounds me on!"
~Anonymous

Although they hail from all corners of the globe, the inhabitants of Wok Masark are united by a shared sense of fellowship and cameraderie. 'It doesn't matter what you were back where you came from, its what you are here thats important' is a sentiment that is often expressed in one way or another. People of all creeds and colours coexist in a peaceful, if boisterous fashion, and everyone is clear which lines are acceptable to cross, and which are not.

Government
"One govenor tried to ignore us and do as he wished. The lads whipped up a mob and we threw him out the window."
Burbeck Chang, Militiaman, on the defenestration of Governor Fillips


Each fort is managed by governor, who is appointed by a council of local dignitaries, which are themselves chosen by a popular vote once a year. These governors take it in turns to be Governor in Chief for a sixth month stretch at a time, in which time they coordinate large-scale trade negotiations, tax collections and lawmaking, and allocate the what proportion of tax revenue is to be spent on which fort.
The vote for the local councils is open only to men over the age of 24 who have been in 'lucrative employment' for over a month immediately before the election. Local councilmen are usually a decent cross section of the population of the island, comprising mill and foundry owners, clergy, men of numbers and financeers and local schoolmasters. Councilmen must be over the age of 35 and must hold a steady job with a salary in excess of 6 dollars a week to be elligable. Councilmen who have served on a council for more than a year are elligable for the position of Governor, should the current incumbent be ready to retire.
The popular nature of Wok Masark's government ensures that the governor's rarely overstep the mark when it comes to pulling rank and selfishly following their own intertests ahead of those of workaday islanders. If such a Governor does appear, he can be sure that he will soon be run off the island by the disgruntled populace.
« Last Edit: January 06, 2008, 03:02:03 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Detoxicated

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Re: The Planetary Construction Project [PCP]
« Reply #2 on: January 04, 2008, 07:03:04 pm »
We should decide upon a race, you know its unlikely that more than one sentient race is on a planet, that done id go for humans...

why humans? Because everybody knows humans. We are humans afterall. That gives us the chance to create societies within reason, societies of originality but not of surreality (even though i did surreality).
OK, both of you die and let us know what happens.

Offline Blarg

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Re: The Planetary Construction Project [PCP]
« Reply #3 on: January 04, 2008, 07:03:32 pm »
So this is basically just a LOT more in-depth version of the other game. IF the other game is annhialted from lack of people, I'm joining this one.


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Better to live like there was a God, then die and find out there isn't than to live like there wasn't a God then die and find out there is.

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Offline PatMan33

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Re: The Planetary Construction Project [PCP]
« Reply #4 on: January 04, 2008, 07:04:42 pm »
Humans will work. After all they are the easiest for us to understand and build for.

Offline Detoxicated

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Re: The Planetary Construction Project [PCP]
« Reply #5 on: January 04, 2008, 07:06:13 pm »
Alright ill submit some work later... as of now ill be off sleeping:)
OK, both of you die and let us know what happens.

Online Brandonazz

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Re: The Planetary Construction Project [PCP]
« Reply #6 on: January 04, 2008, 08:38:53 pm »
May I have a 500X500 plot to add land to?

It will go along the eastern area, 500 pixels from the eastern edge.

Offline PatMan33

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Re: The Planetary Construction Project [PCP]
« Reply #7 on: January 04, 2008, 09:02:23 pm »
Sure thing, go to town with it! Make sure the finished file you submit is 500x500.

Also, Sam, you'll need to do a proper scale version of your island for the main map. Do you think it would be a good idea to have the world map version of your country and then a second, super detailed version? Or would that be redundant?
« Last Edit: January 04, 2008, 10:56:35 pm by PatMan33 »

Offline Netherflare

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Re: The Planetary Construction Project [PCP]
« Reply #8 on: January 04, 2008, 09:37:43 pm »
Im going to pull out of my game, and join this one. But i am going to use the same names and obviously same history since well, i havent even started it. But i will post that tomorrow because i need to write is now.

So count me and the Nerooneese!  ;D

p.s And because i am just not a good photoshop user yet, i would like to use the land that Brandon gave to me in the Gaia one (the same formation and everything) but just as an island itself for this. If one could do that for me, i will love you forever! Thanks!
I Want Patience, and I Want It NOW!

Peskitoriantais - http://www.gamingsteve.com/blab/index.php?topic=5046.0
Violandro - http://violandro.myminicity.com/

Offline Blarg

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Re: The Planetary Construction Project [PCP]
« Reply #9 on: January 04, 2008, 10:30:46 pm »
I have a question. Is the flora and fauna here like Earth's or is is different and alien? Or simply earth-like, but we can make up our own?


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Better to live like there was a God, then die and find out there isn't than to live like there wasn't a God then die and find out there is.

Christianity is a relationship, not a religion.

Offline PatMan33

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Re: The Planetary Construction Project [PCP]
« Reply #10 on: January 04, 2008, 10:32:51 pm »
For the most part we will be using preexisting things, you are more than welcome to create some things. I will be creating a type of tree for my nation, just as an example. But for the most part they are standard plants and animals. Don't go crazy and making something that an Earth-like environment would not be able to sustain.

Offline Blarg

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Re: The Planetary Construction Project [PCP]
« Reply #11 on: January 04, 2008, 10:35:33 pm »
Don't go crazy and making something that an Earth-like environment would not be able to sustain.

Of course. I just wanted to know, and now I have my answer. Thank you very much!


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Better to live like there was a God, then die and find out there isn't than to live like there wasn't a God then die and find out there is.

Christianity is a relationship, not a religion.

Offline Neoskel

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Re: The Planetary Construction Project [PCP]
« Reply #12 on: January 04, 2008, 10:40:40 pm »
Can i join? I know i'm a bit of an unknown entity but i'd like to help make the map and some of the more unique critters if you'd let me.

Also, request 150x150 area to put Netherflare's Neroo in.

« Last Edit: January 04, 2008, 10:50:13 pm by Neoskel »

Offline Blarg

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Re: The Planetary Construction Project [PCP]
« Reply #13 on: January 04, 2008, 11:01:37 pm »
The Flying Rat
"Aye. Thar was millions of 'em, flyin' every which way, confusing the whole attack. They burst out of the ships after the cannons started firin', all of 'em squeekin' an' flappin' like thar was no tomorrow. I'd never seen so many of 'em..." -Grendy Hershook, retired sea captain.

The Flying Rat, as sailors have dubbed it, is more of a pest than anything. A species of bat, it is different than most bats in that it is an omnivore, feeding off of most anything it can get to.
This mammal has its name for a good reason. Looking like a rodent with wings and a rather long snout, it has been called by some to be the ugliest thing alive. Its fur is a dirty brown color, and its skin is host to many parasites and diseases. They are always about six to eight inches in length, some getting as large as a foot.
This animal is a bane to any sort of sailor, as its primary dwelling place is ships. They will fly into the hull of the ship, eat its supplies, and then fly off when the vessel floats on the water, empty of everything except cursing sailors.
This pest is found in all the worlds corners, traveling near and far by the very ships employed to help the nations it travels to.


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Better to live like there was a God, then die and find out there isn't than to live like there wasn't a God then die and find out there is.

Christianity is a relationship, not a religion.

Offline Neoskel

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Re: The Planetary Construction Project [PCP]
« Reply #14 on: January 04, 2008, 11:55:08 pm »
The Gnashling

The Rikken, also called the Gnashling, is a house cat sized creature related to the canine family. It is a pack carnivore which specializes in eating the bones of corpses. They are found in every sub-tropical region of the planet in several sub-species. The Rikken travels in loose groups of 2 to 6 individuals, but large numbers are found at the corpses of much larger animals, such as elephants or giraffes, with the record standing at 93 individuals in one spot.

The Rikken has tremendous jaw strength and powerful stomach acids. This allows them to fully digest not just the marrow, but the rest of the bone as well. They even consume skulls. Rikkens will also eat any rotting flesh on a corpse, but will usually wait for other scavengers to feed first. Rikkens have also been known to kill weak animals when they can. Due to their high calcium diet, the scat of the Rikken is actually white and chalky in texture. Rikken scat is used in some traditional medicines as a calcium supplement.

Rikkens are fully diurnal and sleep in burrows at night. They typically keep to scrub or other underbrush but will come out in the open if there is a corpse or bones. Rikkens don't taste good at all and are usually not hunted. They also typically have ratty hides which are not suitable for use in clothing or leather, but the shamans and witchdoctors of some cultures use Rikken pelts in talismans and ceremonial items.

Rikkens have a loose social structure and will often switch groups when they cross paths. They mate within their group depending on whether there are any pregnant females or pups. Thus, less than loyal people are often called Rikkens. Rikkens can be domesticated to a point, but their chief use is to dispose of the messy byproducts of butchers. Rikkens have occasionally been used by criminals to completely remove evidence of a killing, but their small size means that several would be required to fully dispose of a body.





((All that was off the top of my head))
« Last Edit: January 05, 2008, 12:07:51 am by Neoskel »