Author Topic: Evil genius  (Read 17830 times)

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Offline Gorman Conall

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Evil genius
« on: January 04, 2008, 04:36:53 pm »
You guys will notice i often ramble about old games. Thats because they are dirt freaking cheap!. I bought this for download and i have been addicted since.

Heres a fan site for it because the official ones gone.
http://www.evilplanet.com/

And wiki
http://en.wikipedia.org/wiki/Evil_Genius_%28video_game%29


Anyway you play one of three evil genius that are trying to take over the world. The best way to explain the game play is it is a lot like dungeon keeper.

At first you have construction workers. They build and are okay fighters and can be armed with pistols. They are also the only minion you can buy outright so they are the most dispensable. But later you get technicians, valets, soldiers mercenary's and other minion types.

Henchmen: You cannot control minions directly they act like the sims in a way. You give minions orders like attack build etc. However you get henchmen. Henchmen can be directly controlled and have special powers. Like jubei the ronin who can teleport. Henchmen can be knocked out but they can only be killed by super agents.

Agents: There are five goody two shoes forces out to get you. You send forces into their areas to steal loot get new items steal money or do acts of infamy. That part controls like risk. Agents come to your base with a mission. The more heat you have from a a force the more they send.  Unless you have high heat they wont always attack right away so you can use traps like pitfalls or something to get them.

Investigators come to your base attempting to find evidence of wrong doing. If they do they will try to escape with photos of it to raise heat.

Thief's attempt to steal money or valuable items such as loot from your base.

Infiltrators attempt to destroy key parts of your base like generators or gun racks.

Soldiers will ether attack on sight or attempt to find a reason to attack.

Super agents: Every force has one and once you hit a certain infamy level they will start sending them. They can be knocked out tourtred or slowed down but not killed by normal means. If you stall them long enough they will leave like other agents do. But only for awhile. Super agents are ripoffs of movie super agents. For example Jet chan who is like Jet li and Jackie chan combined.

All minions hench men and agents have a motive systems to. Agents regenerate on their own but minions use some items and rooms in your base. For example if endurance runs out a minion will pass out. They can sleep in beds at night and eat during the day to fix that. Like wise if you reduce an agents endurance to 0 by fighting traps or stat reducing attacks you can imprison him or carry him a distance from your base.

I suggest checking this game out BUT i do not recommend the demo. The demo is buggy and does a bad job of showing what the game is like. Also i like slow games. This games pace is VERY slow mind you.

Feel to ask any questions. I will try to answer them to get you interested in the game.







« Last Edit: January 05, 2008, 01:38:27 am by ShadowBandit »



Offline Sub

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Re: Evil genius
« Reply #1 on: January 04, 2008, 07:01:08 pm »
Your link for the wikipedia site is broken.  The link should read http://en.wikipedia.org/wiki/Evil_Genius_%28video_game%29

In any case, I've always been interested in trying this game out.  It sucks the demo is bad.

Offline Uroboros

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Re: Evil genius
« Reply #2 on: January 04, 2008, 07:52:09 pm »
It always annoyed me how the super agents would randomly decide to murder your workers and non-combat personell, if hit by a 'harmless' trap. My base was rigged up with a good number of non-lethal traps designed specifically to stall and confuse agents, with a few highly lethal ones deeper inside. Now, when a super-agent gets locked in a kind of entrance airlock and sleeping-gassed, when they wake up they seem to be a bit annoyed. One particular super agent thought it was funny to get revenge by stabbing my workers in the gut with some kind of butterfly knife. It cost me to replace them... bah.

I still find the Michael Jackson torture routine oddly funny, whenever it gets used.

Offline Interitus

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Re: Evil genius
« Reply #3 on: January 04, 2008, 09:36:54 pm »
Evil Genius was a great game. I haven't played it in years though. The only thing I remember annoying me and I can't remember what it was. But yeah, that game was fun.
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Offline Doctor Z

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Re: Evil genius
« Reply #4 on: January 04, 2008, 09:47:23 pm »
There was a forum game modelled after this. I wanna play it!

Offline Yossitaru

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Re: Evil genius
« Reply #5 on: January 05, 2008, 12:42:12 am »
I have this game, and it's actually rather easy. Even the Super Agents don't pose much of a threat if you have the right set-up, even if you don't dispose of them. Matron, Jeubei and Lord Kane are an unstoppable combo. Most of the other henchmen were pretty much mostly ear and eye candy to me.

Also, I found the micromanagement of the prison cells to be really tedious, 10 minutes, or however long it was before they automatically started to escape, while keeping the difficulty up, made things rather difficult at stressful times when my base is under a raid. At least my freezer was never empty.
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Offline Uroboros

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Re: Evil genius
« Reply #6 on: January 05, 2008, 01:17:05 am »
Also, I found the micromanagement of the prison cells to be really tedious, 10 minutes, or however long it was before they automatically started to escape, while keeping the difficulty up, made things rather difficult at stressful times when my base is under a raid. At least my freezer was never empty.
Its a shame the game doesnt offer an easier way to reconstruct your base once you've cut the rooms out of the rock. You really start needing the extra space, given you cant psychically predict the sizes of the additional equipment, if any. On a second playthrough, I found that having a little freezer room near my prison was quite useful. Rig up a deathtrap for the escapees and it pretty much solves itself, especially if your prison cells open onto a trap-rigged freezer room itself.

Offline Gorman Conall

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Re: Evil genius
« Reply #7 on: January 05, 2008, 01:43:54 am »
Yeah super agents are a pain though i have only met two so far.

Jet chan will always attack so really the best way to hold him off is to kick his ass. Sometimes however you can have social minions sap him take him outside and then he leaves. He dodges almost every trap unless you sap his attention or smarts.

Marianna mamba normally needs to be ticked off before she attacks. I also find that she has a hard time with the highest security door gives up and leaves.

I find the game challenging. I think it depends a lot on your play style among other things. Because its up to you how much heat you wanna risk generating and stuff.

Oh and by all means try the demo. Just bear in mind a lot of random things happen that normally would not. Things also happen fast and overall is a poor representation of the game. But check it out, All that aside the demo made me buy the game. Its just when i got real game i knew how crappy the demo was.
« Last Edit: January 05, 2008, 01:46:54 am by ShadowBandit »

Offline Yossitaru

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Re: Evil genius
« Reply #8 on: January 05, 2008, 01:51:17 am »
Its a shame the game doesnt offer an easier way to reconstruct your base once you've cut the rooms out of the rock. You really start needing the extra space, given you cant psychically predict the sizes of the additional equipment, if any. On a second playthrough, I found that having a little freezer room near my prison was quite useful. Rig up a deathtrap for the escapees and it pretty much solves itself, especially if your prison cells open onto a trap-rigged freezer room itself.

Well, a trapped up room still brings up the issue that my minions would still go in there and either mess up the triggers for any potential traps, and/or get gunned down when the escapees have their bearings. If they included cells with two exits, I'd use that tons more, stick a piece of loot in the freezer and let they agents do themselves in when they escape, but with only a single exit, doors are the only solution and those are even more tedius, 10 times as so when Steele uses his special ability.

I really think a prison system somewhat similar to Dungeon Keeper would have worked better... Hell, if they included a minion tool that allowed you to have the minions automatically deal with prisoners, that'd be a huge improvement. The game can be modified quite a bit, maybe it's possible to make something that automates the cells...

As for your difficulty issues, Shadow, I suggest hitting the yellow alert when you hear the Super Agent theme. Then tag the agent for psychological weakening. As long as he doesn't get to anywhere important, your social minions should be able to sap him, otherwise, you're going to have to hit him with the kill tag. In any case, once the agent's dazed or unconsious, slap the capture tag on and haul him off to jail. Keep him tied up with whatever interrogation machines you have for about 30 minutes, maybe an hour if you want to be safe. Then drain his attention then intelligence, your social minions will take the agent outside and he should be ready to go back home and will have a blue ring no matter what.
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Offline Cool AN

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Re: Evil genius
« Reply #9 on: January 05, 2008, 04:51:46 am »
I really liked this game, but the crashes kept me from ever completing. Other than that I loved the game.

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Offline Gorman Conall

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Re: Evil genius
« Reply #10 on: January 05, 2008, 12:10:25 pm »
Nah i don't really have an issue with Super Agents yet they are fun to deal with. I hit yellow when Jet chan appears. If you kill him once and then remove the tag he leaves when he wakes up.

I don't really have an issue with prisons. I almost never leave them in for too long and if i do i have a time clock set to have minions in the room. If they escape they are auto tagged for capture again. And i try hard to keep minions attention up so they don't hit traps as often.  Staff rooms help but the auras loot and your evil genius has is helpful if you put them in high traffic rooms.

Amazingly i have only ever had one crash so far.

Offline Krakow Sam

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Re: Evil genius
« Reply #11 on: January 05, 2008, 12:19:17 pm »
Great game, this. The gameplay itself wasn't without its many problems, but the game pulled through on sheer charm and humour. Shame the company went bust so there won't be a sequel :(
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Offline Yossitaru

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Re: Evil genius
« Reply #12 on: January 05, 2008, 01:19:36 pm »
Nah i don't really have an issue with Super Agents yet they are fun to deal with. I hit yellow when Jet chan appears. If you kill him once and then remove the tag he leaves when he wakes up.

But he still leaves with heat and makes the other agents worse. I always made it a point to send back all Super Agents and one member of highly ranked raid groups with blue rings to help quicken the reduction of my heat in their respective organizations.
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Offline Gorman Conall

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Re: Evil genius
« Reply #13 on: January 05, 2008, 01:39:21 pm »
Great game, this. The gameplay itself wasn't without its many problems, but the game pulled through on sheer charm and humour. Shame the company went bust so there won't be a sequel :(

They started Evil Genius 2 right before they went belly up. Another company has the rights  to it but never announced anything. We could someday get a sequel but the chances are very slim..

The game does have a few annoying problems since they were only able to give one patch before they went bust. But the depth, humor and replay value more then makes up for it to me at least.

I remember how bad i wanted to play this back in 2004 before i ever had my first computer. It was only last year i got a computer capable of playing games and i forgot all about it till recently.


Offline Shadowgandor

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Re: Evil genius
« Reply #14 on: January 13, 2008, 12:29:46 pm »
Played this game for a while, it's great xD

Offline Yossitaru

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Re: Evil genius
« Reply #15 on: January 13, 2008, 12:37:05 pm »
I've decided to install this on my laptop so I can play it while at school, but I have to say it either doesn't like Vista or it doesn't like the current driver for my video card, because anything that is a 2D overlay is horribly messed up, including the words "Evil Genius" on the title screen.
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Offline Shadowgandor

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Re: Evil genius
« Reply #16 on: January 13, 2008, 12:38:45 pm »
I've had no problems running it on vista :)

Offline Yossitaru

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Re: Evil genius
« Reply #17 on: January 13, 2008, 12:44:29 pm »
It's probably due to this being a laptop then, and if it's my video drivers, that's a real pain to downgrade.
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Offline Snapple

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Re: Evil genius
« Reply #18 on: January 14, 2008, 03:17:04 am »
Evil genius was a pretty good game, nice style, and the gameplay wasnt spectacular but solid enough.
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Offline Summoner

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Re: Evil genius
« Reply #19 on: January 19, 2009, 06:00:55 am »
Anyone Know Where i can Get Evil Genius for free? i used to have it but i lost it ;(

Offline Krakow Sam

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Re: Evil genius
« Reply #20 on: January 19, 2009, 06:11:07 am »
Fifteen men on a dead man's chest. Yo ho ho and a bottle of rum!
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Offline eropS

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Re: Evil genius
« Reply #21 on: January 19, 2009, 12:07:19 pm »
Ha.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Didero

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Re: Evil genius
« Reply #22 on: January 19, 2009, 12:11:18 pm »
On eBay the game seems to go for about $12. That's not too expensive, you could consider buying it again if you really like it.

Offline munchkin5

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Re: Evil genius
« Reply #23 on: January 19, 2009, 01:12:39 pm »
Anyone Know Where i can Get Evil Genius for free? i used to have it but i lost it ;(

Krakow is entirely correct, pirates.
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Offline Magenti

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Re: Evil genius
« Reply #24 on: February 15, 2009, 01:45:48 pm »
It was a cool game, played it alot.

But.. it gets to hard in the end with the super agents. I never got around to finding out how to kill an agent, and they would escape and destroy my base so.. gave up.
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Offline Yossitaru

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Re: Evil genius
« Reply #25 on: February 15, 2009, 02:01:08 pm »
You must have never made it to the second island, since as soon as you do, you'll have the chance to permanently remove Marriana Mamba, and then the others in turn. As far as keeping them under control, I've never had an issue with the first three just with beating them to a pulp if they escape, and keep them on a rotation of interrogations as much as I can. For Masters and Steele, I always go to yellow alert until they are escorted off the island.
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Offline Magenti

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Re: Evil genius
« Reply #26 on: February 15, 2009, 02:20:50 pm »
Yes I did.

Had like 8 machineguns in the front killing agents.. but that was not enough.
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Offline Yossitaru

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Re: Evil genius
« Reply #27 on: February 15, 2009, 02:54:41 pm »
Wait, you mean the non-special agents? You shouldn't be killing them, you'll just raise your heat. Tag them for psychological weakening instead. If they leave with the blue ring, your heat will lower and you won't see as many agents. If I understand what you're saying, you're just killing people left and right, and those body bags will causes even more heat on top of the heat from taking damage. If I need to kill a normal agent, I always put them in a cell first, that way I can put the body bag directly into a freezer without having to worry about anyone seeing it.
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Offline smjjames

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Re: Evil genius
« Reply #28 on: February 15, 2009, 02:56:33 pm »
Is there a place where I can purchase and then download this? It sounds like fun. :)

Offline Yossitaru

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Re: Evil genius
« Reply #29 on: February 15, 2009, 03:00:26 pm »
Well, your best bet is to look in a bargain bin/used games/eBay, since the company that developed the game folded in 2005, less than a year after the game came out.
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Offline smjjames

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Re: Evil genius
« Reply #30 on: February 15, 2009, 03:28:16 pm »
Found a good place at http://www.1888freeonlinegames.com/download-evil-genius-487.html . Despite the name of the site, the downloadable ones aren't free, at least Evil Genius isn't anyhow. Already grabbed the patch from elsewhere.

Edit: urk, is there any no-CD fix for 1.01? The one I bought seems to start fine without a problem, but I wanted to update and it keeps bugging about the CD. I've tried looking for a no-CD crack, but none seem to work for 1.01, or there aren't any for 1.01.

Although, is the game still fine if I don't do the patch?
« Last Edit: February 15, 2009, 04:52:28 pm by smjjames »

Offline eropS

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Re: Evil genius
« Reply #31 on: February 15, 2009, 06:03:02 pm »
*whistle and creepy music* Yo ho yo ho the _____ life for me....
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline smjjames

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Re: Evil genius
« Reply #32 on: February 15, 2009, 07:06:35 pm »
*whistle and creepy music* Yo ho yo ho the _____ life for me....

I bought it, not pirated it..... I just wanted to get the patch and the no-cd fix.

Offline Andrew Ryan

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Re: Evil genius
« Reply #33 on: February 15, 2009, 07:07:39 pm »
Man I remember this game...

Maybe I should re-load it and turn it into a Meta-game.
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Offline Harvestfreak

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Re: Evil genius
« Reply #34 on: February 22, 2009, 09:01:15 pm »
I know this is an old thread, but I love this game, i still play it, when i feel the need to torture.

One of the ways to deal with the non-special agents, without worrying about your traps, is to place Topside Shacks on the bottom part and the top part of the island. Then set the doors to level 5 security. As agents will always go for them. Then you can take you time, build up your base and wait for them to leave.
If they ever make it into your base, which they shouldn't just set up your rooms by the entrance(s) with low heat ratings like the barracks the mess hall and what not.

Yes, you can normally find this game in gamestops, or bargain bins.


Offline Yossitaru

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Re: Evil genius
« Reply #35 on: February 22, 2009, 09:04:51 pm »
On the topside shacks, I think you mean set them to level 3, as there are only 4 levels, and the fourth would set your henchmen and military minions as guards, which would be rather counterproductive. A level three door will keep your own people out and will pique the interest of the wandering agents for a good long time. Stick a couple pop up traps in there with a trigger, and they will be distracted for hours and hours. :)
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Offline Krakow Sam

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Re: Evil genius
« Reply #36 on: February 23, 2009, 05:44:58 am »
Man I remember this game...

Maybe I should re-load it and turn it into a Meta-game.

I don't think it would work very well as a meta game. The first third of the game has you following a very rigid sequence of events.

Also, with the game the way it is, voting on what to do next is a recipe for disaster, and not the fun kind :P
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Offline smjjames

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Re: Evil genius
« Reply #37 on: February 23, 2009, 09:56:02 am »
I agree with Krakow, you can't control the minions directly, only indirectly through tagging the target. The henchmen (and two henchwomen) you can control directly as well as your avatar.

Even so, unexpected things can happen. Like for example I was just looking around and suddenly my avatar was under attack. The guy was suppoused to be deep inside the base, so I was like "What the f**k??" and he was outside the base and near a shack with a few reading desks. He got back in okay, I decided to stick him on the desk that is in the inner sanctum so that he wouldn't roam. AFAIK, I didn't send him out there.

Also, in the FAQ guide from the EvilPlanet site, there is a fix to increase the number of minions. The first island is okay for 100, but the second island base looks a bit empty. Anyhow, have any of you guys tried that mod? I haven't myself.

That Jet Chan guy is a big pain in the ass, he kept exploding my barracks shacks with the equipment lockers in one game. I haven't encountered the last two superagents yet, but from the FAQ, they sound like a pain as well.

Katerina Frostonova tends to shoot on sight (even when blue ringed), but still manageable.

Offline Yossitaru

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Re: Evil genius
« Reply #38 on: February 23, 2009, 10:46:16 am »
Super agents will blow up anything that's not a door and for the later ones, any door that's higher than lock level 1.

The minion mod is a simple fix to the population file in C:\Program Files\VUGames\Evil Genius\DynamicResources\Config. It's so simple, you can change the population yourself. I would suggest a max population of 150, it'll allow you to have a healthy amount of all the minion types, though it will make one near-end-game objective very easy. The original file looks as follows:

Code: [Select]
MaxPopulation=100
PopulationEntry=0,10
PopulationEntry=1,15
PopulationEntry=2,20
PopulationEntry=5,25
PopulationEntry=10,35
PopulationEntry=20,45
PopulationEntry=30,55
PopulationEntry=40,65
PopulationEntry=50,75
PopulationEntry=60,80
PopulationEntry=70,85
PopulationEntry=80,90
PopulationEntry=90,100
PopulationEntry=100,100

and the mod and unofficial patch(which is basically a collection of the best game fixing mods, including spreadsheet fixes for henchman world activities and item fixes such as allowing research of the test lab monkey) version looks as such:

Code: [Select]
MaxPopulation=150
PopulationEntry=0,10
PopulationEntry=1,15
PopulationEntry=2,20
PopulationEntry=5,25         
PopulationEntry=10,35       
PopulationEntry=20,45         
PopulationEntry=30,55         
PopulationEntry=40,65         
PopulationEntry=50,75         
PopulationEntry=60,80         
PopulationEntry=70,85             
PopulationEntry=80,90               
PopulationEntry=90,100             
PopulationEntry=100,100   
PopulationEntry=110,120
PopulationEntry=120,130
PopulationEntry=130,140
PopulationEntry=140,150

The left number is notoriety and the right number is current max minion population. Incase you were worrying, this does not affect how lockers work and you may get up to 150 on lockers alone, but that's a lot of lockers.

Also, on the EG issue, that's odd. The Genius should never move on his own, except to navigate to a interrogation device a super agent is being interrogated on.
« Last Edit: February 23, 2009, 11:07:28 am by Yossitaru »
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Offline smjjames

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Re: Evil genius
« Reply #39 on: February 23, 2009, 11:20:31 am »
I could have sent him there by accident without realizing it, but yea it was odd. It was the Shen Yu guy and I think he is suppused to be a bit crazy. At least thats what his animations give the appearance of. So, it wasn't TOO out of character for that particular EG.

As for the one I bought, it's apparently already version 1.01

Where can I find this unofficial patch which has various mods in it? Hopefully it doesn't mess up the .exe because when I tried to patch it (before I realized it was already patched) and when I tried to use the bonus CD stuff that is on the EvilPlanet site, the exe kept giving me a no-CD error.

I haven't had Maria Mamba plant any bombs (playing on easy mode), then again, I don't give her much of a chance as she gets mobbed within a few meters of the entrance.

Katerina Frostonova seems more intent on filling minions with lead than planting bombs.
« Last Edit: February 23, 2009, 11:30:50 am by smjjames »

Offline Yossitaru

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Re: Evil genius
« Reply #40 on: February 23, 2009, 11:39:54 am »
Mamba is the one exception to the rule of Super Agents, as both of her missions are fairly harmless (read their info pages in game to know what they come for.) Mamba is the only one not equipped with bombs, really, where would she keep them? I think Masters might not have bombs either, but he's go his M60s to do his work for him.

Edit: I was wrong, she is a saboteur, so she does have bombs, but she should never get to use them... It's Frostonova that doesn't have bombs or any kind of serious threat, just a worthless knife wielding murderer. But in any case, Mamba, Chan and Frostonova are pushovers on any difficulty. Just plop a psychological weakening tag on these first three and your social minions should be able to take care of them easily, after they're drained, lock them up and torture their time away.

The bonus stuff should have installed just fine without issue, since I recently played a game with the bonus stuff and I don't have the special disc with that stuff on it. As for the unofficial patch, it doesn't touch the exe in anyway, like an ordinary mod, it just alters your configuration files, while at the same time adding a new backup folder that holds all the files in their original forms. There shouldn't be any need to revert to the old versions though, since everything in the patch is good stuff.
« Last Edit: February 23, 2009, 11:48:15 am by Yossitaru »
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Offline smjjames

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Re: Evil genius
« Reply #41 on: February 24, 2009, 03:49:44 pm »
How do I get the wall mounted traps to go in outside shacks? I tried the method mentioned in http://www.n1nj4.com/EvilPlanet/TheGame/evilgenius.txt , but I can't get it to work. I'm trying to find the mod on the EvilPlanet forums, but can't seem to find it.

Offline Yossitaru

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Re: Evil genius
« Reply #42 on: February 24, 2009, 08:22:56 pm »
The only thing I can find would require you to modify a description file, but aside from that I'm not sure. Also, why do you want to put a wall mounted trap in the topside shack? I find those traps to be rather useless in the confined space of the shack.
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Offline smjjames

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Re: Evil genius
« Reply #43 on: February 24, 2009, 09:04:34 pm »
I kind of wanted to see if I could toss agents off the cliff using those traps. Although it's not that big a deal.

Offline Yossitaru

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Re: Evil genius
« Reply #44 on: February 24, 2009, 09:28:40 pm »
I've never heard of it being possible, and I highly doubt it's possible. I did a little more digging and it's apparently possible to get the trap to work in the way you want through a bit of a convoluted method.

After you build the shack, place a room in there. Pause the construction of the room then order the traps you want inside the base, then move the trap blueprints out to the room blueprint and it should allow you to place them. Unpause the room and it should build up with the traps.

I have a feeling the biggest reason that you won't be able to send them over the edge is that I don't think you can even place a topside shack close enough to the edge. But if it works, tell me what happens to the test dummies.
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Offline smjjames

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Re: Evil genius
« Reply #45 on: February 25, 2009, 07:30:22 am »
There are places where you can put it right at the very edge, but the windtrap can throw agents or minions several squares beyond the entrance, so in theory it should work.

It's also possible they may just be slammed into an 'invisible wall' rather than simply thrown off the cliff.

I'll try that method you mentioned.

Also, the part of the unofficial patch that allows hotel rooms to be built inside the base, I can't seem to get that to work, and the 150 minion limit as far as that goes doesn't seem to apply for the first island, unless it doesn't kick in for the lockers until I get a higher notoriety. I'll have to take a look at the population.ini thing.

Offline Yossitaru

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Re: Evil genius
« Reply #46 on: February 25, 2009, 07:44:14 am »
If you installed the unofficial patch to its default directory, it installed to the C:\Games\Evil Genius directory. You have to change the install directory to the full C:\Program Files\VUGames\Evil Genius path, or whatever equivalent if you didn't use the default installation path.
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Offline smjjames

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Re: Evil genius
« Reply #47 on: February 25, 2009, 09:44:14 am »
Yea thats apparently what it did...

Anyways, I tried that method (which works) and the dummies just hit an invisible wall and take damage.

I was thinking the magnet trap would be useful somehow in the shacks.

Offline Yossitaru

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Re: Evil genius
« Reply #48 on: February 25, 2009, 09:55:09 am »
The wall traps are best for making lots of money off of combos in strings of them in extra space in the mountain. My last base was pretty nasty for the agents, two entrances leading to a single hallway going to deeper into my base. On the way from the entrances were level three doors leading to snaking hallways of freezer tiles with magnetic traps at the end of each turn to pull the silly agents deeper in. At the end of the line (which few agents made it to since they'd tend to die on the way from smacking into the walls) were a couple Hell's Furnace traps that they'd drop into over and over til they die. The set-up paid for itself consistently several times over, and never needed cleaning, since no agent ever escaped alive.

Killing people outside, even in the shacks is usually a bad idea, if not only for the heat from the agents, but also from the tourists. If they leave the island while in a panicked state (running around scared and weeping incoherently) that also adds to your heat, and tourists will panic at the drop of a hat.
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Offline smjjames

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Re: Evil genius
« Reply #49 on: February 25, 2009, 11:39:27 am »
It's still fun to play around with ideas though.

Offline Didero

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Re: Evil genius
« Reply #50 on: June 23, 2009, 01:48:43 am »
Hey, guess what game was just added to the Steam Store? ;D

Offline Andrew Ryan

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Re: Evil genius
« Reply #51 on: June 23, 2009, 02:34:48 am »
Finally... Too bad they never patched some of the glitches.
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Offline Didero

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Re: Evil genius
« Reply #52 on: June 23, 2009, 03:29:01 am »
There was a user-made patch for the game too that fixed some of the issues. I don't know how well it would work with the Steam version though.

Offline Miclee

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Re: Evil genius
« Reply #53 on: June 23, 2009, 10:32:04 am »
Now, our best case scenario is that we should take this that the sequel is coming. :P

Offline Summoner

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Re: Evil genius
« Reply #54 on: June 27, 2009, 11:21:42 am »
Yes if the new company posts on steam after 5 years then probally yes

Offline Plank of Wood

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Re: Evil genius
« Reply #55 on: June 28, 2009, 05:11:38 am »
I just got this game via steam.


Needless to say, it is brilliant.
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Offline Summoner

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Re: Evil genius
« Reply #56 on: June 28, 2009, 06:58:46 am »
since i lost my CD i bought it on steam and im happy i got it back

Offline jorum

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Re: Evil genius
« Reply #57 on: June 28, 2009, 08:12:14 am »
I remember evil genius. Twas a fun game...I first played it at Miclees house....Fun times fun times :D

Offline PatMan33

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Re: Evil genius
« Reply #58 on: June 26, 2015, 08:30:00 am »
Yo yo yo! Evil Genius is 3 bucks at GoG!

CLICK DAT!

Also, I've got a save with a blank second island if anyone wants it. Saves you the trouble of having to play tiny island one.

Offline eropS

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Re: Evil genius
« Reply #59 on: June 26, 2015, 09:24:52 am »
how much cash tho
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

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Re: Evil genius
« Reply #60 on: June 26, 2015, 01:54:10 pm »
Just loaded it up.

$130,982 in cash and a bunch of special items. Evil Genius is the woman and her main henchman has all three of his specials.


**EDIT**
Honestly I can probably just edit in more (or less) money anyway. Pretty sure I did that before in the first place. :U
« Last Edit: June 26, 2015, 02:14:39 pm by PatMan33 »