Funnily enough, I only just noticed this.
Im glad I havent placed my preorder yet. To think I was hovering over that preorder button just today. Buying the retail version then just downloading a crack for it would still likely disable your ability to connect to the official servers/content databases and the like, even if it lets you play it without having to worry about getting a nasty turn from SecuROM. So it leaves me wondering what to do.
Its only really going to be punishing us legally purchasing customers. Its almost like they're trying to drop a hint. When they end up taking a big hit to their expected initial sales, and a massive drop in sales about a week or so afterwards, when it ends up pirated, you can bet they'll be screaming "THE PIRATES DID IT!".
I can appreciate their want to preserve their rightful income, but this is going to really ruin the amount of cash they make. This system, in effect, only really gives paying customers a big corporate middle-finger. Unfortunately, the collective middle-finger of paying customers turned pirate by SecuROM is collosally larger than EA's.
The sad thing is, I can see them blaming this on Spore itself, saying it was a flop, and serving as a false 'example' of how adventurous and creative ideas arent well recieved by the public. Just another step towards Yahtzee's predicted "Captain Blands Monotonous Adventures", which will likely be an FPS featuring nothing but bloom-wash in sepia and backing music by the latest rap artist.
(And to think people got ratty with Luminar for daring to expect EA is capable of something just like this. Humble pie, anyone?)