Author Topic: New Steve City  (Read 133848 times)

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Offline LadyM

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Re: New Steve City
« Reply #1125 on: January 02, 2009, 01:50:08 pm »
Yes, just click the link and it adds to whatever it said.

Offline munchkin5

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Re: New Steve City
« Reply #1126 on: January 03, 2009, 05:13:36 am »
This makes me want to play SC4 some more.

Offline Oviraptor

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Re: New Steve City
« Reply #1127 on: January 05, 2009, 02:21:22 pm »
Population
    7963

Revenues
    1998450

Unemployment
    0 %
Transport
    100 %
Crime rate
    0 %
Pollution
    0 %

Increase Population: http://new-stevecity.myminicity.com
Increase Industry: http://new-stevecity.myminicity.com/ind
Improve Transportation: http://new-stevecity.myminicity.com/tra
Increase Security: http://new-stevecity.myminicity.com/sec
Improve Environment: http://new-stevecity.myminicity.com/env
Increase Business: http://new-stevecity.myminicity.com/com

Offline Kenobro

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Re: New Steve City
« Reply #1128 on: January 09, 2009, 01:10:40 pm »
How is it there is no unemployment, crime, or pollution :P.

Probably because all these good Gaming Steve members make up the population.


Quote from: Grazony
Thanks Kenobro. :)

Offline BlueBottle

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Re: New Steve City
« Reply #1129 on: January 16, 2009, 10:22:45 pm »
It looks like New Steve City is about to get its 10,000th citizen. Who will be the one that gets us to that milestone?

Offline Danger Mouse

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Re: New Steve City
« Reply #1130 on: January 17, 2009, 02:47:21 am »
Population 9963
Revenues 2469050
Unemployment 0 %
Transport 100 %
Crime rate 0 %
Pollution 0 %
Good Grief!

Offline BlueBottle

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Re: New Steve City
« Reply #1131 on: January 19, 2009, 08:02:06 pm »
Population 9998, Revenues 2477600, Unemployment 0, Transport 100%, Crime rate 0, Pollution 0

http://new-stevecity.myminicity.com/ - two more clicks will get the population to five digits!

Offline huggkruka

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Re: New Steve City
« Reply #1132 on: January 19, 2009, 10:26:08 pm »
I did it! Me! Me! Woohoo! I'm totally excited! Yes!

Clicking games are kinda dumb.  :-\

Offline Danger Mouse

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Re: New Steve City
« Reply #1133 on: January 21, 2009, 01:04:14 am »
Population 10004
Revenues 2478900
Unemployment 0 %
Transport 100 %
Crime rate 0 %
Pollution 0 %
Good Grief!

Offline Oviraptor

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Re: New Steve City
« Reply #1134 on: January 22, 2009, 02:25:19 pm »
Population
    10011

Revenues
    2479950

Unemployment
    0 %
Transport
    100 %
Crime rate
    0 %
Pollution
    0 %

Offline Hydromancerx

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Re: New Steve City
« Reply #1135 on: February 03, 2009, 09:33:47 pm »
I did it! Me! Me! Woohoo! I'm totally excited! Yes!

Clicking games are kinda dumb.  :-\

Yeah ...

Offline Danger Mouse

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Re: New Steve City
« Reply #1136 on: February 03, 2009, 11:14:39 pm »
Population 10597
Revenues 2619050
Unemployment 0 %
Transport 100 %
Crime rate 0 %
Pollution 0 %
Good Grief!

Offline BlueBottle

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Re: New Steve City
« Reply #1137 on: March 20, 2009, 09:07:56 am »
Rank 388, Population 11089, no blemishes on the stats (employment, transport, etc.), and still just the one giant clock tower.

Offline BlueBottle

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Re: New Steve City
« Reply #1138 on: May 25, 2009, 07:45:15 am »
Rank 433, pop 11681.  (I started using Hydras to keep the city going a little bit at a time.)

http://hydras.pl/

Offline BlueBottle

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Re: New Steve City
« Reply #1139 on: December 04, 2009, 06:17:07 am »
Rank 509, population 12761