Author Topic: New Steve City  (Read 133762 times)

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Offline Mr. Wizard

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Re: New Steve City
« Reply #450 on: January 09, 2008, 04:17:05 pm »
Population => http://new-stevecity.myminicity.com/
757

Revenues
172300 €

Unemployment 0 %
Transport 100 %
Criminality 0 %
Pollution 0 %

Offline PatMan33

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Re: New Steve City
« Reply #451 on: January 09, 2008, 04:17:57 pm »
Looks like we hit 99!

High fives all around.

Offline Celdur

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Re: New Steve City
« Reply #452 on: January 09, 2008, 04:18:47 pm »
yeah i noticed that before

also...notice the big freaking building in the midle! we finaly have one of those ;D

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Offline Krakow Sam

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Re: New Steve City
« Reply #453 on: January 09, 2008, 04:19:09 pm »
98! feel free to give me lots of presents and rewards.
Sam is basically right, he's just cranky.

Offline Cobra

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Re: New Steve City
« Reply #454 on: January 09, 2008, 04:20:18 pm »
Unemployment 1 %
Increase industry http://new-stevecity.myminicity.com/ind

Offline Celdur

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Re: New Steve City
« Reply #455 on: January 09, 2008, 04:22:04 pm »
haha i clicked on our city link...and guess what? ''to many connections'' error  ;D

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Offline Gauphastus

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Re: New Steve City
« Reply #456 on: January 09, 2008, 04:32:17 pm »
What??

The only problem we have is 1% unemployment, and yet --

10 January: An inhabitant has left New Steve City to look for a job.

The heck is that?
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Offline PatMan33

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Re: New Steve City
« Reply #457 on: January 09, 2008, 04:32:51 pm »
Our education levels seem to be lacking.

Offline Celdur

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Re: New Steve City
« Reply #458 on: January 09, 2008, 04:33:35 pm »
1% of 700 is 7 people...one of them just got sick of it

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Offline Yossitaru

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Re: New Steve City
« Reply #459 on: January 09, 2008, 04:34:56 pm »
We're back at 99, FlyFF is beating us... an MMO is beating us...

With this:
Population 761
Revenues 166150€
Unemployment 11%
Transport 75%
Criminality 21%
Pollution 18%
Virus Buster.

Offline Gauphastus

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Re: New Steve City
« Reply #460 on: January 09, 2008, 04:40:52 pm »
1% of 700 is 7 people...one of them just got sick of it

Oh, duhr.
Yeah, that's makes sense.

I guess I was looking at the percentile as not being 1% of the population itself, but rather 1% of a city issue that does more damage as it gets bigger.
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Offline Yokto

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Re: New Steve City
« Reply #461 on: January 09, 2008, 05:57:02 pm »
wow we past 100th place!

Sorry if i have not been pulling my load to this. But now i am back :D
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Offline Yossitaru

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Re: New Steve City
« Reply #462 on: January 09, 2008, 06:00:02 pm »
We need more factories, I say we should dedicate our clicks to that for a bit, keeping up with that without a decimal place is starting to get a bit difficult.
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Offline Pando

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Re: New Steve City
« Reply #463 on: January 09, 2008, 06:05:24 pm »
Could use environment now!  :o

Offline Cobra

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Re: New Steve City
« Reply #464 on: January 09, 2008, 06:36:07 pm »
That full map is great you can really see in which directions we have grown.