Author Topic: New Steve City  (Read 132427 times)

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Offline LadyM

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Re: New Steve City
« Reply #30 on: December 24, 2007, 07:43:24 am »
Too bad we can't pick where to put our houses or business and name them. That would be fun.

Offline Tesla

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Re: New Steve City
« Reply #31 on: December 24, 2007, 07:47:36 am »
People are acting like they know where they live. Are they just kdding or is there a way to find out which is your house?
No way dude, you're trolling me.

Offline Gaming Steve

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Re: New Steve City
« Reply #32 on: December 24, 2007, 07:53:44 am »
People are acting like they know where they live. Are they just kdding or is there a way to find out which is your house?

People are just making it up. You really seem to have zero control over this. All you can do is visit and type messages and that's it. But the detail on the game is pretty amazing. Now you can see the roads getting paved and there are telephone poles appears around the city, they really went crazy with the little details.

And what I have been doing is opening up the city in different browser windows to see the tiny changes and how the game progresses. It's really cool as it does appear to add the same number of houses are there are people in the population. A very cool and interesting game.
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Offline Yannick

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Re: New Steve City
« Reply #33 on: December 24, 2007, 12:14:46 pm »
More industry, we're losing people to unemployement.

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Offline Met

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Re: New Steve City
« Reply #34 on: December 24, 2007, 12:43:04 pm »
What's up with the security code thing when trying to post messages?

Offline Brandonazz

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Re: New Steve City
« Reply #35 on: December 24, 2007, 01:10:38 pm »
It's an anti-bot device.

Offline Yossitaru

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Re: New Steve City
« Reply #36 on: December 24, 2007, 01:17:39 pm »
Just a suggestion, but I think all the links should be added to the first post for convinience, since each person can only do one of the options once a day, it would be a bit dissapointing to click the wrong link and have it do not what you wanted.
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Offline Yokto

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Re: New Steve City
« Reply #37 on: December 24, 2007, 02:41:02 pm »
Lets build a ecoutopian technosociety where everyone feels needed :D
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Offline Gungnir

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Re: New Steve City
« Reply #38 on: December 24, 2007, 07:30:10 pm »
This is pointless, yet fun.

Offline Hydromancerx

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Re: New Steve City
« Reply #39 on: December 24, 2007, 09:43:14 pm »
Wow, this thing is crazy addictive! Now you can visit to add industry to the city! So much fun:

Add Population: http://new-stevecity.myminicity.com/
Add Industry: http://new-stevecity.myminicity.com/ind

It is crazily addictive :D I posted the link to my friends to see. Hopefully others will do the same so we can raise the population/industry :D

Also you should put it in your blog or podcast Steve! Then people will visit! :D
« Last Edit: December 24, 2007, 09:51:23 pm by Hydromancerx »

Offline PatMan33

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Re: New Steve City
« Reply #40 on: December 24, 2007, 09:53:31 pm »
Looks like I'll be installing Sim City 4 once again.

Offline Hydromancerx

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Re: New Steve City
« Reply #41 on: December 25, 2007, 12:07:07 am »
Hey we are up to to rank 960!! I never thought we would make it down to 3 digits!

Offline Yannick

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Re: New Steve City
« Reply #42 on: December 25, 2007, 06:23:50 am »
896, now we need inhabitants, as our industry got going.

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Offline Met

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Re: New Steve City
« Reply #43 on: December 25, 2007, 06:55:19 am »
Alright, Steve finally has enough of a population to upgrade transportation.

Here's the link: http://new-stevecity.myminicity.com/tra

Offline Gaming Steve

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Re: New Steve City
« Reply #44 on: December 25, 2007, 02:32:21 pm »
So it seems that a new "day" occurs at 6:00 PM EST/3:00 PM PST. I believe the main site is in France, which would make sense with the time difference.

So you can only visit once a "day" but after 6:00 you can click again.

And keep building, it's starting to get pretty large, should get large buildings in a few days at this rate.
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