Poll

What do you think?

Ew. It's way too complicated!
5 (8.5%)
It's complicated, but I see why it has to be.
14 (23.7%)
Meh. I don't care for it, but I realy don't have anything agianst it.
6 (10.2%)
It's okay. There's a lot of detail, but you could have left some things out.
9 (15.3%)
I realy like it! So much detail!
25 (42.4%)

Total Members Voted: 58

Author Topic: New Way to Organize your Creature/Planet Information  (Read 21178 times)

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Offline Darth Grievi

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Re: New Way to Organize your Creature Information
« Reply #15 on: December 19, 2007, 07:03:46 pm »
I think the section 1 variables are too earth-like. Also if you classify them like that then you instantly limit the creativity and will tend to make them with those earth-like qualities.

Understandable. Like I said, the system was originally designed for RPGs, so many of the variables were rather limited. I tried to expand it, but I'm not the greatest at these things.  :-\

The appearance classification system is based on one I use, but only with the categories that are possible in Spore. I also split a few of the larger categories up. As for limiting to Earthy qualities, I realy try to aim for the "Otherworld" group. Sometimes, though, I can't quite make it there and the race falls into another group. I'm sorry to say, but not everyone can come up with realy alien aliens (lol) most of the time. Most of the things on this forum fall into one or two of the categories I've outlined.

And what happened to Early City?
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  2=Late Tribal/Early City (Egypt)
   3=Late City (Renaissance)

Offline PikMini

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Re: New Way to Organize your Creature Information
« Reply #16 on: December 20, 2007, 06:43:33 am »
Not very confusing, but long. I will stick to appearance/behaviours though :/

Offline OathinBlood

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Re: New Way to Organize your Creature Information
« Reply #17 on: December 20, 2007, 10:28:44 am »
I really like this! Great job. May need a bit of nicer formatting, though. And a run through Spell Check Hall.
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Offline The Time Traveller

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Re: New Way to Organize your Creature Information
« Reply #18 on: December 21, 2007, 11:06:11 am »
Alien sheet:  Elbeasts

(Section 1 -- Biology)
Type                 : City (A long time ago, they lived in the desert.  They replaced the desert, and the nearby rainforest, with cities.)
Appearance           : Humanoid Reptilian
Gravity preferences  :  My race doesn't care.
Temperature pref.    : 60-80 c
Atmosphere breathed  : Nitrogen/Oxygen.  Like a Mudskipper, though, they can survive one day in methane, but they need trace amounts of oxygen/nitrogen occasionally.
Body cover           : Scales
Body color           : Brown, Green, and, (on males) Red
Hair                 : NA
Hair color           : NA
Eyes                 : Two small, beady, observant eyes
Eyes color           : Various mixtures of Yellow and Red
Body characteristics : Middle Leg, Shell, Red Rim on Males, Blue Spit on Females, Scales, Elbow Spikes
Diet                 : Carnivore
Sexual reproduction  : Three Genders.  Male, Female, Pregmale.
Reproduction method  : Female eats segment of Male's shell (It grows back).  Female spits in Pregmale's mouth.  Babies come out of Pregmale (sort of like a xenomorph) and eat it.
Limbs pair n 1 : Two very hard arms with spikes on Elbows.
Limbs pair n 2 : Three softer legs, the middle one of which is very soft, a tentacle, and used to pick things up.
Mass :  590 pounds Female, 520 pounds Male, 300 pounds Pregmale
Size :  17 feet Female, 16 feet 8 inches Male, 12 feet Pregmale

(Section 2 -- Culture)
Attributes:
  Militancy       : 20
  Determination   : 19
  Racial tolerance: 3
  Progressivness  : 8
  Loyalty         : 18
  Social cohesion : 19
  Art             : 12
  Individualism   : 6
  Body            : 178
  Mind            : 82 (Elbeasts aren't dumb, just so aggressive that it clouds their mind.)
  Speed           : 98
  Lifespan        : 180 Male and Female, 26 Pregmale years
  Tech level      : Early Space

(Section 3 -- Government and Religion)
Government type   :                     Anarchy (no or few rules, each one is his own ruler)
                    Meritocracy (social position based on the performance)
                    Republic (the ruler(s) is elected by citizens)
                    Theocracy (ruled by a religious hierarchy)
                    Other (Government ruled by those who can eat others.)
Religion          : Multiple         Animism (all natural phenomena are caused or inhabited by spirits.)
                    Deism (God created the universe but he isn't involved in mortal affairs.)
Herbivorism   Dualism (two mutually antagonistic gods (one good and one evil) exist.)
Main             Monotheism (there's only one god (like Christianism).)
Herbivorism   Polytheism (multiple gods exist (like in old Greece).)
Devotion          : High

(Section 4 -- Extra things you should know)
Special abilities:
Acute Hearing
Acute Smelling
Acute Vision
Bonus skills (Race has a knack for certain skills)
   Merchant
   Pilot
   Combat
Cold blooded biology
Disease Tolerance
Fast healing (Race recovers from damage quickly)
Heat Tolerance
High fecundity (Has a high birthrate. Think rabbits.)
Infrared Vision (Predator vision, Yey!)
Leap (Has extraordinary jumping ability.)
Light sleeper (Needs sleep 15% or less of the time.)
Manual Dexterity
Microscopic Sense (Has extremely acute sense that can detect tiny details)
Night Vision
Odious racial habit (Race has habit(s) that are considered wierd by other races. caniblism.)
Perfect balance (Race can easily keep it's footing even on narrow walkways)
Poloarized sense (Not what you'd think. Sense of the race can quickly adjust to changing conditions)
Regeneration (Able to regrow lost body parts.)
Spatial orientation (Race can naturally orient itself relative to certain landmarks or planets)
Spectrum vision (Able to see radio waves, gamma rays, X-rays, and/or ultraviolet)
Toughness (It... Won't... DIE!)


==================================
(Section 1 Variables)
Type                 : Terrestrial, Aquatic, Amphibious, Flying, Arborial, Space-dwelling

Appearance            : (Things get a touch complex here...)
                       Humanoid (Not necisarily a bad thing, this group includes anthing that follows the general human body plan. Basicly, if it can be made to look human with a long cloak, a bit of cosmetic surgury, and maybe some gloves, it's a humanoid. If your race fits into this group, choose a second group that also applies to it.)
                       Reptillian (This group includes all races who have scales as their primay body cover. They are often cold-blooded, and many lay eggs. This group includes Willosaurs and Kratiar!)

(Section 2 Variables)
  Tech level       :
                    7=Early Space (Colonize Nearby Stars. First Contact usually happens here)

(Section 3 Variables)
Government type    : (Choose one or two that best describe your race. Alternatively, you could use This list)
                    Anarchy (no or few rules, each one is his own ruler)
                    Meritocracy (social position based on the performance)
                    Republic (the ruler(s) is elected by citizens)
                    Theocracy (ruled by a religious hierarchy)
                    Other (Government ruled by those who can eat others.)

Religion           : (If your race has more than one religion, list them by popularity. If more than one falls under the same category, put "multiple" in front of that category. For example, since Earth has many Monotheistic religions, it would be listed as "Multiple Monotheism")
Multiple         Animism (all natural phenomena are caused or inhabited by spirits.)
                    Deism (God created the universe but he isn't involved in mortal affairs.)
Herbivorism   Dualism (two mutually antagonistic gods (one good and one evil) exist.)
Main             Monotheism (there's only one god (like Christianism).)
Herbivorism   Polytheism (multiple gods exist (like in old Greece).)


(Section 4 Variables)
Special Abllities: (List all that apply)


Acute Hearing
Acute Smelling
Acute Vision
Bonus skills (Race has a knack for certain skills)
   Merchant
   Pilot
   Combat
Cold blooded biology
Disease Tolerance
Fast healing (Race recovers from damage quickly)
Heat Tolerance
High fecundity (Has a high birthrate. Think rabbits.)
Infrared Vision (Predator vision, Yey!)
Leap (Has extraordinary jumping ability.)
Light sleeper (Needs sleep 15% or less of the time.)
Manual Dexterity
Microscopic Sense (Has extremely acute sense that can detect tiny details)
Night Vision
Odious racial habit (Race has habit(s) that are considered wierd by other races. caniblism.)
Perfect balance (Race can easily keep it's footing even on narrow walkways)
Poloarized sense (Not what you'd think. Sense of the race can quickly adjust to changing conditions)
Regeneration (Able to regrow lost body parts.)
Spatial orientation (Race can naturally orient itself relative to certain landmarks or planets)
Spectrum vision (Able to see radio waves, gamma rays, X-rays, and/or ultraviolet)
Toughness (It... Won't... DIE!)
« Last Edit: December 21, 2007, 11:31:50 am by HelloWorld »
Warning: Hot.  Choking Hazard for children under 3.  Please do not exit until the vehicle comes to a complete stop.  EULA removes all human rights.  Special features are not rated.  Side effects include  cardiac arrest and spontaneous falling off of body parts.  May contain nuts.  Acts are being performed by trained proffesionals.  Results not typical.  Thank you for flying with United Airlines.

Offline Darth Grievi

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Re: New Way to Organize your Creature Information
« Reply #19 on: December 21, 2007, 01:24:28 pm »
The Variables section was just to say what could go in the specific field...

Offline Tesla

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Re: New Way to Organize your Creature Information
« Reply #20 on: December 21, 2007, 02:38:44 pm »
Looking over your special abilities, wow, you just took the whole damn cake including the crumbs didn't you?
No way dude, you're trolling me.

Offline Plank of Wood

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Re: New Way to Organize your Creature Information
« Reply #21 on: December 21, 2007, 02:39:34 pm »
And the ingredients list.
the real saviour of this forum

Offline Darth Grievi

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Re: New Way to Organize your Creature Information
« Reply #22 on: December 21, 2007, 02:45:20 pm »
<.<
>.>

Pretty much...

I know that 9/10ths of those probably won't be possible in Spore, but that sure as heck doesn't stop people from making creatures with them ;)

Offline Blarg

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Re: New Way to Organize your Creature Information
« Reply #23 on: December 21, 2007, 02:50:40 pm »
Dude, HW. Despite the fact you governments you posted clash together (unless it was different factions of Elbeasts, then it would make sense), a lot of your special abilities do, too. You're a lihgt sleeper AND a heavy sleeper? ???


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Offline Darth Grievi

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Re: New Way to Organize your Creature Information
« Reply #24 on: December 21, 2007, 02:55:11 pm »
I think they are different factions, but it is a bit confusing...

And I don't see any confliction in abilities... just a touch of god-modding...

Offline martyk

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Re: New Way to Organize your Creature Information
« Reply #25 on: December 21, 2007, 03:00:28 pm »
It might just be me but the lower parts of the culture section seme just too exagerated in my oppinoin.  The body I might be able to understand, but the mind?  They may not be stupid, but I severely doubt they're that smart while my Kratair, who are all about science and technology, only come in at a 50.
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Offline Darth Grievi

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Re: New Way to Organize your Creature Information
« Reply #26 on: December 21, 2007, 03:06:40 pm »
Looking closer at that, I think I should put a limit on the number of abilities/points you can have in the last three culture categories. Maybe a second benchmark?

Offline The Time Traveller

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Re: New Way to Organize your Creature Information
« Reply #27 on: December 21, 2007, 04:19:12 pm »
I think they are different factions, but it is a bit confusing...
It's not that they're different factions, its a touch of one, a touch of the other.
Warning: Hot.  Choking Hazard for children under 3.  Please do not exit until the vehicle comes to a complete stop.  EULA removes all human rights.  Special features are not rated.  Side effects include  cardiac arrest and spontaneous falling off of body parts.  May contain nuts.  Acts are being performed by trained proffesionals.  Results not typical.  Thank you for flying with United Airlines.

Offline Blarg

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Re: New Way to Organize your Creature Information
« Reply #28 on: December 21, 2007, 04:23:24 pm »
I think they are different factions, but it is a bit confusing...
It's not that they're different factions, its a touch of one, a touch of the other.

Okay, I get that. But how the HECK do they fly?!


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Offline The Time Traveller

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Re: New Way to Organize your Creature Information
« Reply #29 on: December 21, 2007, 04:25:34 pm »
It doesn't say that they can fly.
Warning: Hot.  Choking Hazard for children under 3.  Please do not exit until the vehicle comes to a complete stop.  EULA removes all human rights.  Special features are not rated.  Side effects include  cardiac arrest and spontaneous falling off of body parts.  May contain nuts.  Acts are being performed by trained proffesionals.  Results not typical.  Thank you for flying with United Airlines.