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* thread hijack continues - listener question at end of sequence
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So, not to continue hijacking this thread but I have to say that this idea - about combining
multiple styles of games into a single active-time front end application - is truly not that
difficult.
I spent many years as a MUD coder and was fortunate enough to work with some of the
"big names" on quite a few projects. One of these projects was an experiment to allow
players to handle their own transfers from server to server (world to world, in their eyes)
and allow them to play completely different styles of games using only a single login and
player file.
Granted, we're talking about a text-based game here with no graphic crunching but the
heart of the matter is that we were able to link three separate and distinct game worlds
(anime, D&D-themed, Aliens/Predator) with no true issues. Players could travel with
their gear and skills and use them without restrictions, making for some very interesting
displays in combat and at rest. The three worlds were prior established worlds, as well,
and although they each required some behind-the-scenes tweaking and refitting.
Heck, if we can get it work on a couple x386 boxes with Hercules cards I'm sure a modern
network can link some minigame madness together.

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* Question time!
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Steve, why is it that developers seem to shy away from using prior saved data when
sequels are released? The power & prestige cards can be played I suppose, but the
classic Wizardry series supported the usage of save games from prior installments in
the series. It's sort of frustrating to pump 50-100+ hours into a game only to have
all your accomplishments invalidated for part 2, etc.
Thanks!