Author Topic: procedural music, game perception article 10/26/07  (Read 3052 times)

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Offline happydan20

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procedural music, game perception article 10/26/07
« on: October 26, 2007, 09:39:21 am »
http://www.guardian.co.uk/technology/2007/oct/26/willwright

The article itself is mostly just console preferences and why, but at the very end these two sentences slip out.

Will Wright:

...But there are minor differences in polishing that make a major difference in how people will perceive it.

There are a lot of little things that we've achieved that I didn't think we would things like procedural music, with computers composing music on the fly.
« Last Edit: October 26, 2007, 09:41:01 am by happydan20 »


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Offline rayofash

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Re: procedural music, game perception article 10/26/07
« Reply #1 on: October 26, 2007, 10:35:47 am »
That's amazing.

Offline Veraal

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Re: procedural music, game perception article 10/26/07
« Reply #2 on: October 26, 2007, 11:50:56 am »
Great! Keep the news flowing.

Offline russellmania4

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Re: procedural music, game perception article 10/26/07
« Reply #3 on: October 26, 2007, 02:09:55 pm »
Uhh, didn't we already know that?
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Offline Slartibartfast

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Re: procedural music, game perception article 10/26/07
« Reply #4 on: October 26, 2007, 02:38:35 pm »
Knowing that they were trying ,and knowing that they feel that they have succeeded, are different things.

Offline Veraal

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Re: procedural music, game perception article 10/26/07
« Reply #5 on: October 26, 2007, 04:14:37 pm »
Wise words.

Offline Yuu

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Re: procedural music, game perception article 10/26/07
« Reply #6 on: October 26, 2007, 07:08:55 pm »
Great choice of words Slarti, very wise. :)

Back on topic, do you think we can make our own procedural pattern for music, like in an expansion pack. If so, it would add a lot of uniqueness to everyone's gameplay. Imagine, you could make your own documentaries and movies with Spore, then you could make your own BGmusic so when you post it on Youtube, you really get that unique experience. ;) After all, all Spore needs after the initial release is the ability to edit everything including menus, how your creatures talk, gravity, weather, pets, the list goes on and on and on until it reaches infinity, twice. :D ;)

Offline happydan20

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Re: procedural music, game perception article 10/26/07
« Reply #7 on: October 26, 2007, 08:37:46 pm »
im assuming procedural music will be based on some factors around your creature...  so how would it still be procedural music if you made it yourself?
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Offline ChristianSkunk

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Re: procedural music, game perception article 10/26/07
« Reply #8 on: October 26, 2007, 10:38:44 pm »
Procedural music isn't random music.  There has to be some kind of underlying pattern for it to follow so that you don't end up with, well, Jazz I guess.  I believe Yuu is asking if we'll be able to make our own patterns for the computer to follow.  For an example, look at this name generator.  It doesn't just randomly toss letters together.  There are different patterns that produce different results from other patterns.

Edit:  Just noticed, that name generator page calls them templates, not patterns.  I think template is the better choice.
« Last Edit: October 26, 2007, 10:43:43 pm by ChristianSkunk »
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Re: procedural music, game perception article 10/26/07
« Reply #9 on: October 27, 2007, 12:32:00 pm »
Quote
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