Author Topic: Progeny  (Read 48912 times)

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Offline Sliver Slave

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Re: Progeny
« Reply #195 on: July 08, 2008, 02:58:54 pm »
ooh, an update. I'll get in this once I read through the updates, and anabasis.

Offline Huckbuck

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Re: Progeny
« Reply #196 on: July 08, 2008, 03:04:02 pm »
How come I never noticed this? This is great :D
@davidramnero

Offline MinotaurWarrior

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Re: Progeny
« Reply #197 on: July 08, 2008, 06:00:43 pm »
Holy****ing****, an update!


Deathland
Creator: MinotaurWarrior
Ancestry: Deathland <- Xelosformer <- Worldswallower
Added Genes: Poisonous x1, Translucent Shell x1, Genetic Immune System x1
Genes: Translucent Shell x1, Anti-Internal Mutation Measures x1, Fragmentation x1, Fast Growing x1, Photosynthesis x1, Poisonous x2, Light Reflection x1, Structural Symmetry x1
Description: It had nearly dominated it's niche, It had grown in all dimensions, it had become nearly un-eatable, but that wasn't enough. Total domination was the only option, the only acceptable evolutionary path. Symbiosis was failure, the presence of foreign living thing, any other pattern of genes, was death. The Xelos-Former mutated, into something completely dedicated to the destruction of mutation. Poison production doubled, the flesh was shielded by a sort of candy-coating of doom (sugars being the closest available building materials), and on a cellular level, the Deathland began to refuse even the slightest of genetic changes (which, as a side-effect, helped with preventing cancer).

Atlantis
Creator: MinotaurWarrior
Ancestry: Atlantis <- Xelosformer <- Worldswallower
Added Genes: Gas Bladders x2, Water Storage x1
Genes: Gas Bladders x2, Water Storage x1, Fragmentation x1, Fast Growing x1, Photosynthesis x1, Poisonous x1, Light Reflection x1, Structural Symmetry x1
Description: The Xelos-Former, due to it's large size and colonial nature, would often have multiple species linked together in one organism. It was a fact of it's biology that always had taken care of it's self, with failed mutations dying and the linking tissue between successful off-shoots withering due to genetic incompatibility. As far as evolution was concerned, this little fact of life was hardly a blip on the radar.
               That all changed when the Deathland began evolving.
                With it's flesh being infected by the Deathland's anti-mutation plague, the regular Xelos-Former had no defense. The disease was being spread by it's primitive immune system, so the titan's only protective measure was useless. Drastic action was needed, and drastic action was taken.
                 In an event any hypothetical alien observers where sure to make extra recordings of, a rogue mutation in the Xelos-Former made it develop gas-bladders, and after a few hundred years, enough had been filled with Oxygen (the Xelos-Former's primary waste product) that the it started lifting off the seabed. As momentum was gained, connection with the Deathland was severed by the immense force of lift conflicting with the Deathland's immense weight. As the Xelos-Former lifted from the ground, it gained speed. Sea-Storms were formed, large portions of the Xelos-Former where torn off and ejected by the force of drag, and when the giant finally broke the surface, it continued on for nearly a foot. Strewn across the see by the forces of wind, the various colonies of Atlantis where born. Fractal growths were kept erect by the gas bladders that had carried the titans to the surface, and water was supplied by fractal growths that formed under the surface.



The first organism is intended to be an evolutionary dead-end (protected from evolution by it's anti-mutation measures, it is sure to eventually die from it's inability to adapt to differing temperatures and chemical imbalances) because I think that the symbiotic version of the world-swallower is far cooler. The description for the Atlantis is definitely a bit on the long/narrative side, and I'm willing to change that. Oh, and the name is inspired by Stargate Atlantis more than the actual legend of Atlantis.
« Last Edit: July 09, 2008, 12:31:29 pm by MinotaurWarrior »

Offline OathinBlood

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Re: Progeny
« Reply #198 on: July 08, 2008, 08:29:54 pm »
Both creatures are fine, but I'm gonna change 'Anti-Internal Mutation Measures' to 'Genetic Immune System', a broader and less wordy term. And as for the second one...I guess I know who's gonna win the description award! ;)
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Offline DragonSage

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Re: Progeny
« Reply #199 on: July 10, 2008, 07:40:30 pm »
Both creatures are fine, but I'm gonna change 'Anti-Internal Mutation Measures' to 'Genetic Immune System', a broader and less wordy term. And as for the second one...I guess I know who's gonna win the description award! ;)

You count me out before seeing ANY of my creations?  Oath, I've had seven months to concoct these specimens!  :D  In all seriousness, great description, Minotaur.  The only question is how to make floating Seamops.  :P
Got time to kill?  Like evolution style games?  Play Progeny and want to do somelthing while waiting for an update?  Check out my own spin on it, Anabasis:
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Offline DragonSage

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Re: Progeny
« Reply #200 on: July 10, 2008, 09:46:11 pm »
Plaguebringer
Creator: DragonSage
Ancestry: Plaguebringer <- Borer Worm
Genes Added: Plant Digestion x1, Fast Reproduction x1, Numerous Offspring x1
Total Genes: Plant Digestion x2, Plant Burrowing x1, Fast Reproduction x2, Numerous Offspring x1
Description: The primative locust of its era, the dreaded plaguebringer was a force to be reckoned with in the premordial undersea forests.  Attacking any plant substance, the young worms would burrow and consume with a ferocity that would decimate any organism it entered.  The offspring were born in the buds of the attacked plant, as before, but they were not as picky as their ancestors.  They could, and would, settle to stay near home.  These swarming death-bringers were offset only by hard surfaced plants, which they were unable to burrow through unless they found a soft spot.  These pests were relentless and feared, despite being... herbivores.

Dreadcrawler
Creator: DragonSage
Ancestry: Dreadcrawler <- Macabrestalker
Genes Added: Tearing Teeth x1, Crawling Tentacle x2, Large Body x1
Total Genes: Flesh Eating x1, Grabbing Tentacle x1, Crawling Tentacle x3, Tearing Teeth x1, Large Body x1
Description: Crawling as if from the darkest recesses of your mind, the dreadcrawler inches forward, using three tentacles to drag its massive body along.  Atop this amorphous body adorned only with tentacles and bloodstains are several jagged, sharpened teeth designed only to shred anything they touch.  A single tentacle floats above it, waiting eagerly... perhaps even twitching in anticipation.  The moment something is in its grasp... it is already too late.  Dragged down by the muscular tentacle, it is forced into the bowl where it is shredded by its own attempts to escape, and digested as a fleshy flap closes over the gap and flooded with digestive acids.  It is dreaded for a reason.
Uses 1 Gene Bonus of 3

Rainbow Flitter
Creator: DragonSage
Ancestry: Rainbow Flitter <- Rora
Genes Added: Scraping Tongue x1, Tail Fin x1, Swimming Muscles x1
Total Genes: Plant Digestion x1, Bright Pigment x1, Fast Swimming x1, Scraping Tongue x1, Tail Fin x1, Swimming Muscles x1
Description: Still as innocently mannered as the rora, the rainbow flitter became much faster by developing a simple muscle that allowed it to contract its newly finned back-end.  When it's not darting about to avoid getting killed, it uses a new scraping mechanism to more actively acquire nutrients of the plant-variety its body needs.

Scarrender
Creator: DragonSage
Ancestry: Scarrender <- Leechmaw <- Drainmouth <- Vacuummouth
Genes Added: Flesh Eating x1, Tearing Teeth x1, Fast Swimming x1
Genes Removed: Blood Drinking x1, Gripping Teeth x1
Genes: Tube Swimming x1, Flesh Eating x1, Vacuum Mouth x1, Lobe Fins x1, Light-Sensitive Pits x1, Suction x1
Description: With the advantage of simple sight and an acquired taste for the flesh of others, the newly revamped Scarrender used every tool at its disposal to become the apex predator.  It's body was one big jet-engine, exploiting shape and tubular structure to propel itself at top speed through the water.  At its front, the teeth once used to grip to prey was now used to tear chunks of flesh away from their body, leaving jagged wounds that gave the scarrender its name.  The light-pits, however primitive, prompted the first bit of strategic hunting in Xelos: attacking from beneath.  The scarrender would lie in waiting, pointed upwards until a shadow blocked its veiw of the sunny skies.  Then it would rocket up and hone in on that shadow, charging with the ferocity of a feral beast.  It would not stop when it finally overtook the prey.  Rather it would let the chunk it just ripped violently from the creatures side slip into its body for digestion, then turn around and resume the charge.  Sometimes, scarrenders would attack en masse, seeing each other but chosing the less active shadow to attack.

Shotgun
Creator: DragonSage
Ancestry: Shotgun <- Double Barrel <- Tubemouth <- Vacuummouth
Genes Added: Lobe Fins x1, Fast Swimming x1, Regurgitation x1
Genes: Trunk x1, Tube Swimming x2, Flesh Eating x1, Vacuum Mouth x1, Fused Zygotes x1, Lobe Fins x2, Inner Spikes x1, Fast Swimming x1, Regurgitation x1
Description: As if it wasn't bizzare enough, the double barrel became even more of a biological enigma.  Becoming increasingly stable and agile with a faster swimming mechanism as well as another pair of fins, the shotgun was most noted for its defense, and occasionally offense.  When cornered by another predator or unable to attack a prey item as planned, the shotgun stiffens for a moment, then fires.  Not shells, not bullets, but digestive acids.  These acids not only repel predators, but can even seriously disable them.  They are potent enough to partially blind a scarrender.  Ever the clown of the seas, none can be sure where the shotgun will veer next.

Rampantshell
Creator: DragonSage
Ancestry: Rampantshell <- Quarticshell <- Thrashershells <- Shellfoot <- Filtershell
Genes Added: Filter Feeding x1, Tentacle Thrashing x1, Regenerative Tentacle Tissue x1
Total Genes: Hard Shell x1, Filter Feeding x2, Crawling x1, Porous Tentacle x4, Spined Shell x1, Increased Size x1, Tentacle Thrashing x1, Regenerative Tentacle Tissue x1
Description: Like something out of a bad sci-fi movie, the rampantshell waves its four tentacles in a violent rage.  This motion generates a flow of water, keeping a steady stream of nutrients coming into the filtering tentacles, as well as creating motion with which some other organisms may be deturred.  This constant thrashing, paired with ocean currents, make it difficult for the rampantshell to keep all four tentacles.  Luckily, they are quickly rebuilt thanks to a regenerative tissue at the base of each tentacle.

Pit Hunter
Creator: DragonSage
Ancestry: Pit Hunter <- Crusherclaw <- Pincerfoot
Genes Added: Retractable Claw x1, Soil Destablizer x1, Sensitive Hairs x1
Total Genes: Pincer Claw x1, Trunk x1, Stabilizing Foot x1, Strong Claw x1, Chitin Shell x1, Carnivorous Eating x1, Retractable Claw x1, Soil Destablizer x1, Sensitive Hairs x1
Description: Taking a more relaxed approach to hunting, the pit hunter retracts its massive claw into the ground, leaving it open just under the sands.  Special mucus secreted keeps the soil loose and easy to move, and hairs lining the tip of the claw, when disturbed, trigger the claw to retract and consume.  And ambush predator without equal, the pit hunter is a truely invisible predator for which there is no defense.

Necked Pincer
Creator: DragonSage
Ancestry: Necked Pincer <- Swiftpincer <- Pincerfoot
Genes Added: Trunk Length x2, Chitin Trunk Armor x1
Total Genes: Pincer Claw x1, Trunk x1, Stabilizing Foot x1, Herbivorous Eating x1, Trunk Length x3, Burrowing Appendages x1, Chitin Trunk Armor x1
Description: The giraffe of the seas, the necked pincer increased the lengh of its trunk incredibly, allowing the claw at its tip to reach the tips of plants where few other creatures could reach.  To protect its soft skin, it developed a chitin coat, not unlike the exoskeleton of an insect, to offer a simple protection for its most valuable tool.

Algae Harvestor
Creator: DragonSage
Ancestry: Algae Harvestor <- Algaeglutton
Genes Added: Gastropodal Movement x1, Half Shell x1, Sticky Mucus x1
Total Genes: Scraping Plate x1, Plant Digestion x1, Beaded Skin x1, Gastropodal Movement x1, Half Shell x1, Sticky Mucus x1
Description: Snail-like in appearance, the simple algae harvester was not designed to be complex; it was designed to be efficient.  Everything about this creature is simple.  It is simple bodied, without specified organs.  Its defense is a simple shell covering its top half.  It finds food by simply oozing slime around it to speed its progress, and using that same slime to stick to stalks of algae growth and feed on the tender bits.  It is simply the most efficient herbivore in the seas.

Balloonist
Creator: DragonSage
Ancestry: Balloonist <- Oceanskimmer <- Sailback
Genes Added: Water Retention x2, Helium Sac x1
Genes: Filter Mouth x1, Buoyancy Sac x1, Membranous Sail x1, Rudder Sail x1, Horizontal Fins x1, Dorsal Fin Size x1, Water Retention x2, Helium Sac x1
Description: No longer safe in its surface uptopia thanks to the scarrender, the sailbacks quickly developed a means of escape from the sea itself: the buoyancy sac contained microfilters that only allowed helium to fill it.  This would allow fully matured balloonists to skim the surface of the water only occassionally, as they would float above it the rest of the time.  However, they could not maintain flight perpetually, and had to return to the ocean to feed.  A slow-speed flying fish, this creature was uncanny for its aerial maneuvers, provided a fell wind didn't blow it ashore.

Living Ark
Creator:
DragonSage
Ancestry: Living Ark <- Oceanskimmer <- Sailback
Genes Added: Horizontal Fin Size x2, White Pigment x1
Genes: Filter Mouth x1, Buoyancy Sac x1, Membranous Sail x1, Rudder Sail x1, Horizontal Fins x1, Dorsal Fin Size x1, Horizontal Fin Size x2, White Pigment x1
Description: Floating along the surface of the waters, this massive creature's surface blended perfectly with the sun above.  It's bright colors, just like a shark's underside, made it indistinguishable for primative eyes to determine there was a creature there.  This adaptation proved to make it quite popular, as creature who travelled a lot would swim just under its arcing fins, under the cover of its stealthy coat.  From above, it must have looked quite silly, a massive floating white creature.  But then again, no eyes from above were tuned in on it.

Hungrymop
Creator: DragonSage
Ancestry: Hungrymop <- Aquamop
Genes Added: Plant Digestion x1, Buoyancy x1, Food-Based Reproductive Trigger x1
Total Genes: Flesh Eating x1, Poison Resistance x1, Fast Digestion x1, Plant Digestion x1, Buoyancy x1, Food-Based Reproductive Trigger x1
Description: The quilted, quicker picker upper: Hungrymop!  Now, twice as versitile!  With its newfound buoyancy, it is able to clean up messes whether they hide on the sea floor, or float to the top!  And no need to worry about having too many on hand, because new and improved Hungrymop only reproduces while its eating!  Tired of that algae-scum just NOT coming out of your precious rock collection?  Well Hungrymop now can handle even the toughest plant-based messes!  So when you've got some decaying flesh, spreading pests, or and algae infestation, remember... Hungrymop!!  (Copyright DragonSage productions 2008)

Veilsponge
Creator:
DragonSage
Ancestry: Veilsponge <- Siftsponge <- Filtersponge
Genes Added: Bubble-Cloak x1, Feathery Growths x1, Increased Size x1
Genes: Filter Feeding x1, Fast Growing x1, Porous Body x1, Feathery Growths x2, Bulbous Body x1, Bubble-Cloak x2, Increased Size x1
Description: While not exactly hidden, a massive swell of bubbles doesn't exactly scream "FOOD IN HERE" to creatures.  The veilsponge vastly increased the power of its bubble-cloak, truely cloaking its existance from other creatures.  The feathery growths spread, covering more of the increased size of the main, elliptical body.  The relentless rise of bubbles doesn't even cease when the sponge dies, at least not until it finishes rotting away.  But by then, it is gone forever.  This organism is almost as rarely seen as it is exotic and unfamiliar.

Floradancer
Creator:
DragonSage
Ancestry: Floradancer <- Sea Dancer
Added Genes: Elongated Stem x1, Feathery Feeders x1, Purple Pigment x1
Total Genes: Filter Feeding x1, Anchor x1, Feathery Feeders x2, Elongated Stem x1, Purple Pigment x1
Description: The floradancer isn't exactly eons ahead of it's counterpart, the sea dancer.  It is, however, a more suited organism for its job.  With two feathery growths, it can feed twice as much.  With a longer stem, it stretches farther from the host it is attatched to, giving access to a wider variety of nutrients.  And purple just looks better than red on it, I'm afraid.

Bloodsoaked Branch
Creator:
DragonSage
Ancestry: Bloodsoaked Branch <- Bloody Branch <- Redbranch
Genes Added: Secretion Sacs x1, Filter Feeding x1, Elongated Spines x1
Genes: Filter Feeding x3, Filter Hair x1, Thick Stalk x1, Spines x1, Sticky Secretion x1, Secretion Sacs x1, Elongated Spines x1
Description: Covetous of its precious life-blood, the bloodsoaked branch began hoarding it in sacs hanging from its branches, like a fruit straight out of a horror story.  When punctured or overfilled, these sacs burst the sticky, oozing polysaccharide that once floated freely.  The bloodsoaked branch redigests some of the sugars, but allows most of it to coat its deadly skin.  Drawn in by the prospect of easy food, the helpless victim will almost always become skewered by the sharp, long spines erupting from the stalk.  The dead organism then decays below the sweet smelling, deadly tree.  The bloodsoaked branch can then digest the rotting flesh as it floats free into the water around it, and produce even more of its forbidden fruits.

Anchorwood
Creator:
DragonSage
Ancestry: Anchorwood <- Seawood <- Towerstalk Algae <- Tallalgae <- Green Algae
Added Genes: Photosynthesis x1, Burrowing Roots x1, Nutrient Absorbing Roots x1, Sturdy Roots x1, Branching Roots x1
Total Genes: Photosynthesis x3, Colony Masses x1, Fast Reproduction x1, Vertical Growth x2, Buds x1, Enhanced Nutrient Dispersal x2, Branching Stalk x1, Woody Stalk x1, Burrowing Roots x1, Nutrient Absorbing Roots x1, Sturdy Roots x1, Branching Roots x1
Description: Unchanged on the surface, save for a greener hue of bud, the anchorwoods true innovations lie below the sands of the seafloor.  Mirroring its upward growth of the last eras, the anchorwood grew downward this time.  It laid the first true roots of Xelos, sturdying its stalk and absorbing essential nutrients more effectively.  Really, cutting off the veiw of the anchorwood at the sand level only showed you half the picture, for underground it was just as expansive a network of the silk-white tendrils of roots as of the hard, woody branches.
Uses the last 2 of my gene bonuses

Capped Bulb
Creator:
DragonSage
Ancestry: Capped Bulb <- Voidroot
Genes Added: Circular Cap x1, Vertical Growth x1, Poisonous Cap x1
Genes: Nutrient Storage x1, Photosynthesis x1, Bulbous Roots x1, Circular Cap x1, Vertical Growth x1, Poisonous Cap x1
Description: Developing a thin, circular disc atop its unimpressive stalk, the voidroot became known as the capped bulb.  This disc growing out of the ground vastly improved the surface that could photosynthesize, developing its bulb much faster.  The stalk also grew higher, drawing more attention to it.  However, it was still largely ignored by grazers because its cap is laced with a deadly toxin.

Take THAT Oath!  :D  Two updates a year, here we come.  :)

Also, with Oath's permission, I would like to personally invite everyone to come take a look at Anabasis.  Not only do we have a world vaguely akin to this one, we also have a new project going on called "Anabasis: Lunar Life", where we are evolving extraterrestrial life on a hospitable moon of a gas giant.  The moon we are on now is called Grannos, an icy moon with networks of underground rivers bored in the ice.  I hope you will take a look!  (Also, if a topic is locked, it is being updated and should be unlocked in a few days to a week as a new topic)
Got time to kill?  Like evolution style games?  Play Progeny and want to do somelthing while waiting for an update?  Check out my own spin on it, Anabasis:
http://z9.invisionfree.com/anabasis/index.php?

Offline OathinBlood

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Re: Progeny
« Reply #201 on: July 10, 2008, 11:41:14 pm »
Interesting mix of creatures, DSage. Hungrymop is quite the competition in the description contest, but we'll see...

I know I might regret saying this in the presence of DSage, but the food chain is tipped a tad too far in the predator section. Could use some more herbivores/slug-eaters...

Also, where are you, other players? I'm gonna PM you and get you to come back.
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Offline Mae

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Re: Progeny
« Reply #202 on: July 11, 2008, 06:08:34 am »
Oh, awesome- another award. Just to put to good use....



Name Soarer
Ancestor:Soarer <- Rocketsquid <- Tubesquid
Creator: Mae
Genes Added: x1 Air Breathing, x1 Gas Propulsion, x1 aerodynamic shape (bonus)
Total Genes: x1 Filtration Feeding, x1 flagellated tenticles, x2 Calcified shell,x2 Gas Propulsion,x1 Sensory Nodes,x1 air breathing, x1 aerodynamic shape
Description: As the tubesquids continued to breed toward speed supiriority, they realized that the sky was literally the limit. Even as the first "flying tubesquid" burst from the waves, they all realized the immense  benefits such innovation would bring: a food monopoly, infinite safety, and the exploration of a new world, unhindered by water. At first they could only surf the surface for as long as they could hold their breath, until they developed something new: a microscopic organism, normally insignificant, that would add the squids water supply with air, thus making gills compatible with open air. Since then, nothing has stopped them from taking advantage of the bacteria-rich froth of the waves they surf.


Offline DragonSage

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Re: Progeny
« Reply #203 on: July 11, 2008, 08:05:34 am »
Interesting mix of creatures, DSage. Hungrymop is quite the competition in the description contest, but we'll see...

I know I might regret saying this in the presence of DSage, but the food chain is tipped a tad too far in the predator section. Could use some more herbivores/slug-eaters...

Also, where are you, other players? I'm gonna PM you and get you to come back.

*looks*

*rereads*

You want herbivores, eh?

*rolls up sleeves*

Twilight Grazer
Creator: DragonSage
Genes: Pressure Resistance x1, Plant Digestion x1, Surface Adhesion x1
Description: Munching on the twilight algae in the murky depths, the twilight grazer sticks to the rocky outcroppings and cliff faces that they grow on.  Feasting on a bioluminescent creature allowed it to give off a faint glow itself.

Lesser Grazetube[/b]
Creator: DragonSage
Genes: Tube Body x1, Plant Digestion x1, Scraping Plate x1
Description: A simple herbivorous worm, the lesser grazetube uses the plate at the front tip of its body to remove food stuffs from whatever it is clinging to and digest it.

Seacattle
Creator: DragonSage
Genes: Large Size x1, Plant Digestion x1, Gastropodal Movement x1
Description: Ready and waiting the slaughter, the seacattle is a large, fleshy beast that merely grazes algae from the sea floor of shallow waters.  While readily hunted, they reproduce fast enough to maintain their numbers.

Red Algae
Creator: DragonSage
Ancestry: Red Algae <- Brown Algae
Genes Added: Photosynthesis x1, Red Pigment x1, Dense Growth x1
Total Genes: Photosynthesis x2, Papillae x1, Cold Resistance x1, Red Pigment x1, Dense Growth x1
Description: Lighting the frigid northern and southern seas ablaze with its fiery hue, the red algae was a step up from the primitive brown algae.  Despite having few things feeding on it, this more advanced algae quickly overtook its ancestor and paved the way for sustaining animal life in the more temperate seas.

Lumberworm
Creator: DragonSage
Genes: Burrowing x1, Long Body x1, Plant Digestion x1
Description: Living in the roots of the anchorwood, the lumberworm feasts on the roots so densely laid in its habitat.  Rather unimpressive in appearance, but it keeps the anchorwood from growing stagnant in its genome.

I think that enough for now.  Just give me a ring if you need more herbivores Oath.  :D
Got time to kill?  Like evolution style games?  Play Progeny and want to do somelthing while waiting for an update?  Check out my own spin on it, Anabasis:
http://z9.invisionfree.com/anabasis/index.php?

Offline MinotaurWarrior

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Re: Progeny
« Reply #204 on: July 11, 2008, 09:18:31 am »
Pirates
Creator: MinotaurWarrior
Ancestry: Pirates! <- Oceanskimmer <- Sailback
Genes Added: Flesh eating x1, Abrasive Underside x1, Gas Jet x1
Genes: Filter Mouth x1, Buoyancy Sac x1, Membranous Sail x1, Rudder Sail x1, Horizontal Fins x1, Dorsal Fin Size x1, Flesh eating x1, Abrasive Underside x1, Gas Jet x1
Description: The Oceanskimmers where a veritable floating feast for any predator smart enough to take advantage of them, which just begged a predator to be born. Pirates are omnivorous raiders, jetting onto the backs of their kin and feeding on the chunks of flesh their abrasive undersides have torn off. The Pirates are however, still primarily filter-feeders, limited to only the occasional chunk-o'-flesh by the design of their mouths.
« Last Edit: July 11, 2008, 09:24:56 pm by MinotaurWarrior »

Offline Cyst

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Re: Progeny
« Reply #205 on: July 11, 2008, 10:39:06 am »
Scourgewing
Creator: Bagder Man 22
Genes: Photosynthesis x2, Fins (Primitive) x1,
Description: This organism form unknown origins feeds through large amounts of photosynthesis to power its movement. The reason for movement is for better photosynthesis in certain areas flying form place to place.

Mineralworm
Creator: Bagder Man 22
Genes: Burrowing movement x1, Skin absorption x1, Mineral feeding x1
Description: This organism of unknown origins feed of the many minerals in the ground through its skin. It can also absorb oxygen directly to its blood stream through its skin.
« Last Edit: July 13, 2008, 01:16:36 pm by Bagder Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
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Offline OathinBlood

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Re: Progeny
« Reply #206 on: July 11, 2008, 08:48:01 pm »
Mino, I'm gonna have to ask you to change your creatures name into something without an exclamation mark, sorry. :( 'Tis a cool creature, though.

And Bagderman, I'm not even going to think about accepting your creatures until you format them correctly.
Quote from: Plank of Wood
It's a lot quicker to type normally than to move your finger over the shift button constantly, meaning you eat slightly more food in your life time. That extra food you have to eat could feed a whole nation of chinchillas!

Offline Cyst

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Re: Progeny
« Reply #207 on: July 12, 2008, 10:11:57 am »
Well I formatted them as stated at first post,http://www.gamingsteve.com/blab/index.php?topic=10579.0 these are new species.
DEATH TO DAESH! In solidarity with Rojava!
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The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline DragonSage

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Re: Progeny
« Reply #208 on: July 12, 2008, 11:30:28 am »
Well I formatted them as stated at first post,http://www.gamingsteve.com/blab/index.php?topic=10579.0 these are new species.

Oath means bolding and underlining the name, and bolding the words before each colon, like:

Name
Creator:

Genes:
Description:
Got time to kill?  Like evolution style games?  Play Progeny and want to do somelthing while waiting for an update?  Check out my own spin on it, Anabasis:
http://z9.invisionfree.com/anabasis/index.php?

Offline Kratok

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Re: Progeny
« Reply #209 on: July 12, 2008, 08:47:48 pm »
Havet'a redo it each and every time