Author Topic: Spore Wish List (ideas and suggestions you want to see).  (Read 285611 times)

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Offline ChristianSkunk

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1080 on: July 11, 2006, 11:07:00 am »
I expect there'll be plenty of non-obscene content so that you wouldn't notice a lack of the obscene.
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Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1081 on: July 12, 2006, 06:46:42 am »
I think the personality of a species, in response to Blindsite, is based on what you have them do. If they build large, open buildings, then it'll suggest large, open-looking vehicles. If they build small, crampt buildings, it'll suggest small, crampt vehicles.
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Offline Slartibartfast

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1082 on: July 13, 2006, 09:38:24 am »
I've been thinking about the need for a police-line-up style tool for the creature editor for sometime now.
It would be awful to make your creature look just the way you want it to and later find out it's only one foot tall.
It should give vertical and horizontal measurements so you only had to rotate the creature pad to find width and length.
Also, some sort of total volume and mass readings should be given.

The problem is what scale to use.  English, Metric, neither fit the bill for a international game of interstellar lets pretend.
Assuming that WW's guess is right that the smallest creature will be hamster sized and the largest will be elephant sized an arbitrary scale would look something like this.  Notice the use of ratios and an abundance of rounding.  Edit: Weight Units are now Mass Units.

                                Height                    Weight                Volume              New Height                New Mass                                      average Hamster        2 in./5cm         4 ounces/ 120 g               ?              1 DU (Distance Unit)        1 MU (Mass Unit)

LARGE Elephant       13 ft./ 4m        15400 lbs./ 7000kg             ?                     80 DU                      60000 MU     

Let's try it out:

Human     6 ft. tall        180 lbs.         now  36 DU tall        720 MU
Naucean  10ft. long      300 lbs.         now  60 DU long    1200 MU
Torpal      8 ft. tall        450 lbs.         now  48 DU tall      1800 MU
Quillaran   9.5 ft. tall     550 lbs.         now   57 DU tall      2200 MU

I like the distinct in game ratio this would give creatures.  I know this needs refinement but I hope you see what I'm going for here.

Oh, here's the "math" ratios if you haven't already figured it out and need them.

1 DU = .16 (1/6) ft. = .05 m (5 cm)

1 MU = .25 lbs. = .11 kg


Edit:  Adding some formulas for simplicity.

Distance Units:
6 X (Creature Height/Length in Feet)= Creature Height/Length In DU

0.5 X (Creature Height/Length in Inches) = Creature Height/Length In DU

20 X (Creature Height/Length in Meters) = Creature Height/Length In DU

.2 X (Creature Height/Length in Centimeters) = Creature Height/Length In DU

Mass Units:

4X (Creature Mass in Pounds) = Creature Mass in MU               [I know the English unit of mass is the slug. The conversion is implicit.]

0.25 X (Creature Mass in Ounces) = Creature Mass in MU

9.1 X (Creature Mass in Kilograms) = Creature Mass in MU

0.009 X (Creature Mass in Grams) = Creature Mass in MU




« Last Edit: July 13, 2006, 11:39:07 am by Slartibartfast »

Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1083 on: July 13, 2006, 09:46:16 am »
Just a test then...
                                            Height                        Weight                      New Height                   New Weight
Loricatus Cogniso                   15ft./5m                   1.2t./2400lbs                    100 DU                         9600 WU

Am I right?

I must say, this is a GREAT system, as it eliminates measurement differents and accurately portrays a creature a bit better.
« Last Edit: July 13, 2006, 01:48:25 pm by Axelgear »
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Offline Slartibartfast

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1084 on: July 13, 2006, 11:37:49 am »
More Unit tests.

Just a test then...
 Height Weight New Height New Weight
Loricatus Cogniso 15ft./5m 1.2t./1400lbs 100 DU 9600 WU

Am I right?

I must say, this is a GREAT system, as it eliminates measurement differents and accurately portrays a creature a bit better.
I changed WU to MU after this post.

Loricatus Cogniso   5m = 100 DU Correct.   If t = English tons then 1.2 X 2000 X 4 = 9600 MU Correct.  But 1400 lbs = 5600 MU.
Omic   Height 7cm = 1.4 DU    Length 15 cm = 3 DU
Esrever average Height 2.5m = 50 DU  max Height 3.6m = 72 DU
ViS  Height 5ft.(?) = 30 DU

I'm amazed at how few creatures have height and weight in their description. For shame.

Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1085 on: July 13, 2006, 11:56:13 am »
Yeah... I've had some errors with SporeWiki. I forgot to factor the weight of a Loricatus properly so it's quite some amount short in terms of weight.
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Offline mccarty181

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1086 on: July 13, 2006, 07:37:01 pm »
I've been thinking about the need for a police-line-up style tool for the creature editor for sometime now.
It would be awful to make your creature look just the way you want it to and later find out it's only one foot tall.
It should give vertical and horizontal measurements so you only had to rotate the creature pad to find width and length.
Also, some sort of total volume and mass readings should be given.

The problem is what scale to use.  English, Metric, neither fit the bill for a international game of interstellar lets pretend.
Assuming that WW's guess is right that the smallest creature will be hamster sized and the largest will be elephant sized an arbitrary scale would look something like this.  Notice the use of ratios and an abundance of rounding.  Edit: Weight Units are now Mass Units.

                                Height                    Weight                Volume              New Height                New Mass                                      average Hamster        2 in./5cm         4 ounces/ 120 g               ?              1 DU (Distance Unit)        1 MU (Mass Unit)

LARGE Elephant       13 ft./ 4m        15400 lbs./ 7000kg             ?                     80 DU                      60000 MU     

Let's try it out:

Human     6 ft. tall        180 lbs.         now  36 DU tall        720 MU
Naucean  10ft. long      300 lbs.         now  60 DU long    1200 MU
Torpal      8 ft. tall        450 lbs.         now  48 DU tall      1800 MU
Quillaran   9.5 ft. tall     550 lbs.         now   57 DU tall      2200 MU

I like the distinct in game ratio this would give creatures.  I know this needs refinement but I hope you see what I'm going for here.

Oh, here's the "math" ratios if you haven't already figured it out and need them.

1 DU = .16 (1/6) ft. = .05 m (5 cm)

1 MU = .25 lbs. = .11 kg


Edit:  Adding some formulas for simplicity.

Distance Units:
6 X (Creature Height/Length in Feet)= Creature Height/Length In DU

0.5 X (Creature Height/Length in Inches) = Creature Height/Length In DU

20 X (Creature Height/Length in Meters) = Creature Height/Length In DU

.2 X (Creature Height/Length in Centimeters) = Creature Height/Length In DU

Mass Units:

4X (Creature Mass in Pounds) = Creature Mass in MU               [I know the English unit of mass is the slug. The conversion is implicit.]

0.25 X (Creature Mass in Ounces) = Creature Mass in MU

9.1 X (Creature Mass in Kilograms) = Creature Mass in MU

0.009 X (Creature Mass in Grams) = Creature Mass in MU


wow that must have taken a while... I think you might have too much time on your hands
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Offline Slartibartfast

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1087 on: July 14, 2006, 02:03:22 am »
It was my day off.  ;D

Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1088 on: July 14, 2006, 02:07:22 am »
I know we can control and shape planets... Slarti, are you going to expect ANOTHER award for Fjords?
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Offline Slartibartfast

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1089 on: July 14, 2006, 02:25:18 am »
Yes I do, but I also want to stretch my creative abilities.  I'm thinking mesa or hoodoos.

Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1090 on: July 14, 2006, 02:26:19 am »
I hear good thing about the rocks of Arizona.
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Offline hippolitus

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1091 on: July 14, 2006, 01:58:39 pm »
i would like to see cavalry in tribal stage.

Offline Chaosenigma

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1092 on: July 15, 2006, 12:23:17 am »
cavalry?, thats gonna be hard, WW and team would have to procedurally animate your creature riding another, that could look screwed up and would be hard to code in, doubt it's gonna happen.

Remember not to expect too much otherwise you'll be dissapointed when you get spore, the easy thing to do is not expect oo much, then be overjoyed when the game exceed's your expectations ^_^
Sitting quietly waiting for spore's release....... for 2 years and counting T_T.

Offline hippolitus

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1093 on: July 15, 2006, 01:32:46 am »
hey it's a wishlist right i just wanna see it in the game, it not necessary to have it but it would be fun.

Offline Axelgear

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Re: Spore Wish List (ideas and suggestions you want to see).
« Reply #1094 on: July 15, 2006, 08:10:38 am »
Procedural Troop Tactics. In most RTS's, your troops react to any attack by standing their ground and fighting back. Maybe if you react to all attacks by telling them to fire back at the target, no matter what, they'll learn to do that. But if you have them retreat, they may retreat automatically in response to overwhelming attacks that they aren't given orders to respond to.
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